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Bind TextureBuffers
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commit
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2 changed files with 65 additions and 83 deletions
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@ -54,10 +54,10 @@ namespace Ryujinx.Graphics.Metal
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record struct TextureRef
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record struct TextureRef
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{
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{
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public ShaderStage Stage;
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public ShaderStage Stage;
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public Texture Storage;
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public TextureBase Storage;
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public Sampler Sampler;
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public Sampler Sampler;
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public TextureRef(ShaderStage stage, Texture storage, Sampler sampler)
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public TextureRef(ShaderStage stage, TextureBase storage, Sampler sampler)
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{
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{
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Stage = stage;
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Stage = stage;
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Storage = storage;
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Storage = storage;
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@ -805,13 +805,9 @@ namespace Ryujinx.Graphics.Metal
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public readonly void UpdateTextureAndSampler(ShaderStage stage, ulong binding, TextureBase texture, Sampler sampler)
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public readonly void UpdateTextureAndSampler(ShaderStage stage, ulong binding, TextureBase texture, Sampler sampler)
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{
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{
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if (texture is TextureBuffer)
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if (texture != null)
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{
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{
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// TODO: Texture buffers
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_currentState.TextureRefs[binding] = new(stage, texture, sampler);
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}
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else if (texture is Texture view)
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{
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_currentState.TextureRefs[binding] = new(stage, view, sampler);
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}
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}
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else
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else
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{
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{
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@ -1123,8 +1119,6 @@ namespace Ryujinx.Graphics.Metal
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break;
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break;
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case MetalRenderer.TextureSetIndex:
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case MetalRenderer.TextureSetIndex:
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if (!segment.IsArray)
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if (!segment.IsArray)
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{
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if (segment.Type != ResourceType.BufferTexture)
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{
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{
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for (int i = 0; i < count; i++)
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for (int i = 0; i < count; i++)
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{
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{
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@ -1175,11 +1169,6 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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}
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}
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else
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else
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{
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// TODO: Buffer textures
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}
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}
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else
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{
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{
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// TODO: Texture arrays
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// TODO: Texture arrays
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}
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}
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@ -1342,8 +1331,6 @@ namespace Ryujinx.Graphics.Metal
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break;
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break;
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case MetalRenderer.TextureSetIndex:
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case MetalRenderer.TextureSetIndex:
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if (!segment.IsArray)
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if (!segment.IsArray)
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{
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if (segment.Type != ResourceType.BufferTexture)
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{
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{
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for (int i = 0; i < count; i++)
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for (int i = 0; i < count; i++)
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{
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{
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@ -1375,11 +1362,6 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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}
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}
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else
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else
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{
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// TODO: Buffer textures
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}
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}
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else
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{
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{
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// TODO: Texture arrays
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// TODO: Texture arrays
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}
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}
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