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https://github.com/GreemDev/Ryujinx
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Fix fragment shader bindings
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parent
8dca53685a
commit
35cc208435
2 changed files with 9 additions and 3 deletions
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@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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context.AppendLine($"struct VertexIn");
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context.AppendLine($"struct VertexIn");
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break;
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break;
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case ShaderStage.Fragment:
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case ShaderStage.Fragment:
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context.AppendLine($"struct VertexOut");
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context.AppendLine($"struct FragmentIn");
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break;
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break;
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case ShaderStage.Compute:
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case ShaderStage.Compute:
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context.AppendLine($"struct ComputeIn");
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context.AppendLine($"struct ComputeIn");
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@ -136,7 +136,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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{
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string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false));
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string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false));
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string name = $"{DefaultNames.IAttributePrefix}{ioDefinition.Location}";
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string name = $"{DefaultNames.IAttributePrefix}{ioDefinition.Location}";
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string suffix = context.Definitions.Stage == ShaderStage.Vertex ? $" [[attribute({ioDefinition.Location})]]" : "";
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string suffix = context.Definitions.Stage switch
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{
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ShaderStage.Vertex => $" [[attribute({ioDefinition.Location})]]",
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ShaderStage.Fragment => $" [[user(loc{ioDefinition.Location})]]",
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_ => ""
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};
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context.AppendLine($"{type} {name}{suffix};");
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context.AppendLine($"{type} {name}{suffix};");
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}
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}
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@ -192,6 +197,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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{
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IoVariable.Position => " [[position]]",
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IoVariable.Position => " [[position]]",
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IoVariable.PointSize => " [[point_size]]",
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IoVariable.PointSize => " [[point_size]]",
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IoVariable.UserDefined => $" [[user(loc{ioDefinition.Location})]]",
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IoVariable.FragmentOutputColor => $" [[color({ioDefinition.Location})]]",
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IoVariable.FragmentOutputColor => $" [[color({ioDefinition.Location})]]",
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_ => ""
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_ => ""
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};
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};
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@ -106,7 +106,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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}
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}
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else if (stage == ShaderStage.Fragment)
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else if (stage == ShaderStage.Fragment)
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{
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{
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args = args.Prepend("VertexOut in").ToArray();
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args = args.Prepend("VertexOut in [[stage_in]]").ToArray();
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}
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}
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else if (stage == ShaderStage.Compute)
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else if (stage == ShaderStage.Compute)
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{
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{
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