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https://github.com/GreemDev/Ryujinx
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Update to LibHac 0.17.0 (#3878)
* Update to LibHac 0.17.0 * Don't clear SD card saves when starting the emulator This was an old workaround for errors that happened when a user's SD card encryption seed changed. SD card saves have been unencrypted for over a year, so we should be fine to remove the workaround.
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748d87adcc
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36f00985d3
6 changed files with 25 additions and 32 deletions
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@ -172,9 +172,11 @@ namespace Ryujinx.HLE.FileSystem
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fsServerClient = horizon.CreatePrivilegedHorizonClient();
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var fsServer = new FileSystemServer(fsServerClient);
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DefaultFsServerObjects fsServerObjects = DefaultFsServerObjects.GetDefaultEmulatedCreators(serverBaseFs, KeySet, fsServer);
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RandomDataGenerator randomGenerator = buffer => Random.Shared.NextBytes(buffer);
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// Use our own encrypted fs creator that always uses all-zero keys
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DefaultFsServerObjects fsServerObjects = DefaultFsServerObjects.GetDefaultEmulatedCreators(serverBaseFs, KeySet, fsServer, randomGenerator);
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// Use our own encrypted fs creator that doesn't actually do any encryption
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fsServerObjects.FsCreators.EncryptedFileSystemCreator = new EncryptedFileSystemCreator();
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GameCard = fsServerObjects.GameCard;
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@ -186,7 +188,8 @@ namespace Ryujinx.HLE.FileSystem
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{
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DeviceOperator = fsServerObjects.DeviceOperator,
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ExternalKeySet = KeySet.ExternalKeySet,
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FsCreators = fsServerObjects.FsCreators
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FsCreators = fsServerObjects.FsCreators,
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RandomGenerator = randomGenerator
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};
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FileSystemServerInitializer.InitializeWithConfig(fsServerClient, fsServer, fsServerConfig);
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@ -850,7 +850,7 @@ namespace Ryujinx.HLE.HOS
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for (int i = 0; i < programCount; i++)
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{
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mapInfo[i].ProgramId = new ProgramId(applicationId + (uint)i);
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mapInfo[i].MainProgramId = new ProgramId(applicationId);
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mapInfo[i].MainProgramId = new ApplicationId(applicationId);
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mapInfo[i].ProgramIndex = (byte)i;
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}
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@ -60,8 +60,6 @@ namespace Ryujinx.HLE.HOS
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virtualFileSystem.InitializeFsServer(Server, out var fsClient);
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FsClient = fsClient;
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CleanSdCardDirectory();
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}
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public void InitializeSystemClients()
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@ -78,27 +76,6 @@ namespace Ryujinx.HLE.HOS
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ApplicationClient = Server.CreateHorizonClient(new ProgramLocation(programId, StorageId.BuiltInUser), npdm.FsAccessControlData, npdm.FsAccessControlDescriptor);
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}
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// This function was added to avoid errors that come from a user's keys or SD encryption seed changing.
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// Catching these errors and recreating the file ended up not working because of the different ways
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// applications respond to a file suddenly containing all zeros or having a length of zero.
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// Clearing the SD card save directory was determined to be the best option for the moment since
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// the saves on the SD card are meant as caches that can be deleted at any time.
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private void CleanSdCardDirectory()
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{
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Result rc = RyujinxClient.Fs.MountSdCard("sdcard".ToU8Span());
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if (rc.IsFailure()) return;
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try
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{
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RyujinxClient.Fs.CleanDirectoryRecursively("sdcard:/Nintendo/save".ToU8Span()).IgnoreResult();
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RyujinxClient.Fs.DeleteDirectoryRecursively("sdcard:/save".ToU8Span()).IgnoreResult();
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}
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finally
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{
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RyujinxClient.Fs.Unmount("sdcard".ToU8Span());
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}
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}
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private static AccessControlBits.Bits AccountFsPermissions => AccessControlBits.Bits.SystemSaveData |
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AccessControlBits.Bits.GameCard |
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AccessControlBits.Bits.SaveDataMeta |
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@ -1,6 +1,7 @@
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using LibHac;
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using LibHac.Common;
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using LibHac.Fs;
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using GameCardHandle = System.UInt32;
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namespace Ryujinx.HLE.HOS.Services.Fs
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{
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@ -41,7 +42,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
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{
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Result result = _baseOperator.Get.GetGameCardHandle(out GameCardHandle handle);
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context.ResponseData.Write(handle.Value);
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context.ResponseData.Write(handle);
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return (ResultCode)result.Value;
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}
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@ -19,6 +19,7 @@ using static Ryujinx.HLE.Utilities.StringUtils;
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using IFileSystem = LibHac.FsSrv.Sf.IFileSystem;
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using IStorage = LibHac.FsSrv.Sf.IStorage;
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using RightsId = LibHac.Fs.RightsId;
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using GameCardHandle = System.UInt32;
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namespace Ryujinx.HLE.HOS.Services.Fs
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{
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@ -239,7 +240,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
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// OpenGameCardStorage(u32 handle, u32 partitionId) -> object<nn::fssrv::sf::IStorage>
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public ResultCode OpenGameCardStorage(ServiceCtx context)
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{
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GameCardHandle handle = new GameCardHandle(context.RequestData.ReadInt32());
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GameCardHandle handle = context.RequestData.ReadUInt32();
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GameCardPartitionRaw partitionId = (GameCardPartitionRaw)context.RequestData.ReadInt32();
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using var storage = new SharedRef<IStorage>();
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@ -255,7 +256,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
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// OpenGameCardFileSystem(u32 handle, u32 partitionId) -> object<nn::fssrv::sf::IFileSystem>
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public ResultCode OpenGameCardFileSystem(ServiceCtx context)
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{
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GameCardHandle handle = new GameCardHandle(context.RequestData.ReadInt32());
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GameCardHandle handle = context.RequestData.ReadUInt32();
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GameCardPartition partitionId = (GameCardPartition)context.RequestData.ReadInt32();
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using var fileSystem = new SharedRef<IFileSystem>();
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@ -315,6 +316,17 @@ namespace Ryujinx.HLE.HOS.Services.Fs
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return (ResultCode)_baseFileSystemProxy.Get.CreateSaveDataFileSystemWithHashSalt(in attribute, in creationInfo, in metaCreateInfo, in hashSalt).Value;
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}
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[CommandHipc(37)] // 14.0.0+
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// CreateSaveDataFileSystemWithCreationInfo2(buffer<nn::fs::SaveDataCreationInfo2, 25> creationInfo) -> ()
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public ResultCode CreateSaveDataFileSystemWithCreationInfo2(ServiceCtx context)
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{
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byte[] creationInfoBuffer = new byte[context.Request.SendBuff[0].Size];
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context.Memory.Read(context.Request.SendBuff[0].Position, creationInfoBuffer);
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ref readonly SaveDataCreationInfo2 creationInfo = ref SpanHelpers.AsReadOnlyStruct<SaveDataCreationInfo2>(creationInfoBuffer);
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return (ResultCode)_baseFileSystemProxy.Get.CreateSaveDataFileSystemWithCreationInfo2(in creationInfo).Value;
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}
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[CommandHipc(51)]
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// OpenSaveDataFileSystem(u8 spaceId, nn::fs::SaveDataAttribute attribute) -> object<nn::fssrv::sf::IFileSystem> saveDataFs
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public ResultCode OpenSaveDataFileSystem(ServiceCtx context)
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@ -22,7 +22,7 @@
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<ItemGroup>
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<PackageReference Include="Concentus" Version="1.1.7" />
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<PackageReference Include="LibHac" Version="0.16.1" />
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<PackageReference Include="LibHac" Version="0.17.0" />
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<PackageReference Include="MsgPack.Cli" Version="1.0.1" />
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<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
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<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
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