mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 01:43:23 +01:00
fix fullscreen toggling (#1364)
This commit is contained in:
parent
9e141bc3da
commit
3c1f220c5e
1 changed files with 16 additions and 4 deletions
|
@ -94,6 +94,7 @@ namespace Ryujinx.Ui
|
|||
this.DefaultWidth = monitorWidth < 1280 ? monitorWidth : 1280;
|
||||
this.DefaultHeight = monitorHeight < 760 ? monitorHeight : 760;
|
||||
|
||||
this.WindowStateEvent += MainWindow_WindowStateEvent;
|
||||
this.DeleteEvent += Window_Close;
|
||||
_fullScreen.Activated += FullScreen_Toggled;
|
||||
|
||||
|
@ -192,6 +193,11 @@ namespace Ryujinx.Ui
|
|||
_statusBar.Hide();
|
||||
}
|
||||
|
||||
private void MainWindow_WindowStateEvent(object o, WindowStateEventArgs args)
|
||||
{
|
||||
_fullScreen.Label = args.Event.NewWindowState.HasFlag(Gdk.WindowState.Fullscreen) ? "Exit Fullscreen" : "Enter Fullscreen";
|
||||
}
|
||||
|
||||
#if USE_DEBUGGING
|
||||
private void _openDebugger_Opened(object sender, EventArgs e)
|
||||
{
|
||||
|
@ -505,6 +511,11 @@ namespace Ryujinx.Ui
|
|||
|
||||
_glWidget.ShowAll();
|
||||
EditFooterForGameRender();
|
||||
|
||||
if (this.Window.State.HasFlag(Gdk.WindowState.Fullscreen))
|
||||
{
|
||||
ToggleExtraWidgets(false);
|
||||
}
|
||||
});
|
||||
|
||||
_glWidget.WaitEvent.WaitOne();
|
||||
|
@ -520,6 +531,11 @@ namespace Ryujinx.Ui
|
|||
// NOTE: Everything that is here will not be executed when you close the UI.
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
if (this.Window.State.HasFlag(Gdk.WindowState.Fullscreen))
|
||||
{
|
||||
ToggleExtraWidgets(true);
|
||||
}
|
||||
|
||||
_viewBox.Remove(_glWidget);
|
||||
_glWidget.Exit();
|
||||
|
||||
|
@ -583,10 +599,6 @@ namespace Ryujinx.Ui
|
|||
_footerBox.Hide();
|
||||
}
|
||||
}
|
||||
|
||||
bool fullScreenToggled = this.Window.State.HasFlag(Gdk.WindowState.Fullscreen);
|
||||
|
||||
_fullScreen.Label = fullScreenToggled ? "Exit Fullscreen" : "Enter Fullscreen";
|
||||
}
|
||||
|
||||
private static void UpdateGameMetadata(string titleId)
|
||||
|
|
Loading…
Reference in a new issue