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https://github.com/GreemDev/Ryujinx
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misc: Add ANGLE configuration option to JSON and CLI (#6520)
* Add hardware-acceleration toggle to ConfigurationState. * Add command line override for easier RenderDoc use. * Adjust CLI arguments. * fix whitespace format check * fix copypasta in comment * Add X11 rendering mode toggle * Remove ANGLE specific comments.
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parent
12b235700c
commit
451a28afb8
4 changed files with 43 additions and 3 deletions
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@ -15,7 +15,7 @@ namespace Ryujinx.UI.Common.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 49;
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public const int CurrentVersion = 50;
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/// <summary>
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/// Version of the configuration file format
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@ -162,6 +162,11 @@ namespace Ryujinx.UI.Common.Configuration
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/// </summary>
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public bool ShowConfirmExit { get; set; }
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/// <summary>
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/// Enables hardware-accelerated rendering for Avalonia
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/// </summary>
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public bool EnableHardwareAcceleration { get; set; }
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/// <summary>
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/// Whether to hide cursor on idle, always or never
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/// </summary>
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@ -626,6 +626,11 @@ namespace Ryujinx.UI.Common.Configuration
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/// </summary>
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public ReactiveObject<bool> ShowConfirmExit { get; private set; }
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/// <summary>
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/// Enables hardware-accelerated rendering for Avalonia
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/// </summary>
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public ReactiveObject<bool> EnableHardwareAcceleration { get; private set; }
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/// <summary>
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/// Hide Cursor on Idle
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/// </summary>
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@ -642,6 +647,7 @@ namespace Ryujinx.UI.Common.Configuration
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EnableDiscordIntegration = new ReactiveObject<bool>();
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CheckUpdatesOnStart = new ReactiveObject<bool>();
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ShowConfirmExit = new ReactiveObject<bool>();
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EnableHardwareAcceleration = new ReactiveObject<bool>();
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HideCursor = new ReactiveObject<HideCursorMode>();
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}
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@ -678,6 +684,7 @@ namespace Ryujinx.UI.Common.Configuration
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EnableDiscordIntegration = EnableDiscordIntegration,
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CheckUpdatesOnStart = CheckUpdatesOnStart,
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ShowConfirmExit = ShowConfirmExit,
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EnableHardwareAcceleration = EnableHardwareAcceleration,
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HideCursor = HideCursor,
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EnableVsync = Graphics.EnableVsync,
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EnableShaderCache = Graphics.EnableShaderCache,
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@ -785,6 +792,7 @@ namespace Ryujinx.UI.Common.Configuration
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EnableDiscordIntegration.Value = true;
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CheckUpdatesOnStart.Value = true;
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ShowConfirmExit.Value = true;
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EnableHardwareAcceleration.Value = true;
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HideCursor.Value = HideCursorMode.OnIdle;
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Graphics.EnableVsync.Value = true;
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Graphics.EnableShaderCache.Value = true;
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@ -1442,6 +1450,15 @@ namespace Ryujinx.UI.Common.Configuration
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 50)
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 50.");
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configurationFileFormat.EnableHardwareAcceleration = true;
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configurationFileUpdated = true;
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}
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Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
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Graphics.ResScale.Value = configurationFileFormat.ResScale;
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Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
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@ -1472,6 +1489,7 @@ namespace Ryujinx.UI.Common.Configuration
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EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
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CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart;
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ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit;
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EnableHardwareAcceleration.Value = configurationFileFormat.EnableHardwareAcceleration;
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HideCursor.Value = configurationFileFormat.HideCursor;
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Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
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Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
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@ -8,6 +8,7 @@ namespace Ryujinx.UI.Common.Helper
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public static string[] Arguments { get; private set; }
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public static bool? OverrideDockedMode { get; private set; }
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public static bool? OverrideHardwareAcceleration { get; private set; }
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public static string OverrideGraphicsBackend { get; private set; }
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public static string OverrideHideCursor { get; private set; }
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public static string BaseDirPathArg { get; private set; }
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@ -87,6 +88,12 @@ namespace Ryujinx.UI.Common.Helper
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OverrideHideCursor = args[++i];
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break;
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case "--software-gui":
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OverrideHardwareAcceleration = false;
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break;
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case "--hardware-gui":
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OverrideHardwareAcceleration = true;
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break;
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default:
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LaunchPathArg = arg;
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break;
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@ -60,12 +60,16 @@ namespace Ryujinx.Ava
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EnableMultiTouch = true,
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EnableIme = true,
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EnableInputFocusProxy = Environment.GetEnvironmentVariable("XDG_CURRENT_DESKTOP") == "gamescope",
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RenderingMode = new[] { X11RenderingMode.Glx, X11RenderingMode.Software },
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RenderingMode = ConfigurationState.Instance.EnableHardwareAcceleration ?
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new[] { X11RenderingMode.Glx, X11RenderingMode.Software } :
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new[] { X11RenderingMode.Software },
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})
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.With(new Win32PlatformOptions
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{
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WinUICompositionBackdropCornerRadius = 8.0f,
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RenderingMode = new[] { Win32RenderingMode.AngleEgl, Win32RenderingMode.Software },
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RenderingMode = ConfigurationState.Instance.EnableHardwareAcceleration ?
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new[] { Win32RenderingMode.AngleEgl, Win32RenderingMode.Software } :
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new[] { Win32RenderingMode.Software },
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})
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.UseSkia();
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}
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@ -191,6 +195,12 @@ namespace Ryujinx.Ava
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_ => ConfigurationState.Instance.HideCursor.Value,
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};
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}
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// Check if hardware-acceleration was overridden.
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if (CommandLineState.OverrideHardwareAcceleration != null)
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{
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ConfigurationState.Instance.EnableHardwareAcceleration.Value = CommandLineState.OverrideHardwareAcceleration.Value;
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}
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}
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private static void PrintSystemInfo()
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