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https://github.com/GreemDev/Ryujinx
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UI: RPC: show game version when hovering large image asset.
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commit
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2 changed files with 15 additions and 12 deletions
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@ -1,6 +1,8 @@
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using DiscordRPC;
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using Humanizer;
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using LibHac.Bcat;
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using Ryujinx.Common;
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using Ryujinx.HLE.Loaders.Processes;
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using Ryujinx.UI.App.Common;
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using Ryujinx.UI.Common.Configuration;
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using System.Collections.Generic;
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@ -13,7 +15,7 @@ namespace Ryujinx.UI.Common
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{
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public static Timestamps StartedAt { get; set; }
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private const string Description = "A simple, experimental Nintendo Switch emulator.";
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private static readonly string _description = $"{ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelRepo} {ReleaseInformation.Version}";
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private const string ApplicationId = "1293250299716173864";
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private const int ApplicationByteLimit = 128;
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@ -29,7 +31,7 @@ namespace Ryujinx.UI.Common
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Assets = new Assets
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{
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LargeImageKey = "ryujinx",
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LargeImageText = Description
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LargeImageText = TruncateToByteLength(_description)
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},
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Details = "Main Menu",
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State = "Idling",
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@ -62,19 +64,21 @@ namespace Ryujinx.UI.Common
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}
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}
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public static void SwitchToPlayingState(string titleId, ApplicationMetadata appMeta)
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public static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
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{
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_discordClient?.SetPresence(new RichPresence
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{
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Assets = new Assets
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{
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LargeImageKey = _discordGameAssets.Contains(titleId.ToLower()) ? titleId : "game",
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LargeImageText = TruncateToByteLength(appMeta.Title),
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LargeImageKey = _discordGameAssets.Contains(procRes.ProgramIdText.ToLower()) ? procRes.ProgramIdText : "game",
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LargeImageText = TruncateToByteLength($"{appMeta.Title} | {procRes.DisplayVersion}"),
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SmallImageKey = "ryujinx",
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SmallImageText = Description
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SmallImageText = TruncateToByteLength(_description)
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},
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Details = TruncateToByteLength($"Playing {appMeta.Title}"),
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State = $"Total play time: {appMeta.TimePlayed.Humanize(2, false)}",
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State = appMeta.LastPlayed.HasValue
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? $"Total play time: {appMeta.TimePlayed.Humanize(2, false)}"
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: "Never played",
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Timestamps = Timestamps.Now
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});
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}
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@ -785,12 +785,11 @@ namespace Ryujinx.Ava
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return false;
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}
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ApplicationMetadata appMeta = ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata =>
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{
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appMetadata.UpdatePreGame();
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});
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ApplicationMetadata appMeta = ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText,
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appMetadata => appMetadata.UpdatePreGame()
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);
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DiscordIntegrationModule.SwitchToPlayingState(Device.Processes.ActiveApplication.ProgramIdText, appMeta);
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DiscordIntegrationModule.SwitchToPlayingState(appMeta, Device.Processes.ActiveApplication);
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return true;
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}
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