mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-21 17:40:52 +01:00
SDL: Move Mouse to the Input project instead of Headless.
This commit is contained in:
parent
b2a35ecf6c
commit
4ee1dff497
4 changed files with 7 additions and 8 deletions
|
@ -10,6 +10,7 @@ using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationPr
|
||||||
using Ryujinx.HLE.UI;
|
using Ryujinx.HLE.UI;
|
||||||
using Ryujinx.Input;
|
using Ryujinx.Input;
|
||||||
using Ryujinx.Input.HLE;
|
using Ryujinx.Input.HLE;
|
||||||
|
using Ryujinx.Input.SDL2;
|
||||||
using Ryujinx.SDL2.Common;
|
using Ryujinx.SDL2.Common;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
|
|
|
@ -1,12 +1,11 @@
|
||||||
using Ryujinx.Common.Configuration.Hid;
|
using Ryujinx.Common.Configuration.Hid;
|
||||||
using Ryujinx.Input;
|
|
||||||
using System;
|
using System;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
|
|
||||||
namespace Ryujinx.Headless.SDL2
|
namespace Ryujinx.Input.SDL2
|
||||||
{
|
{
|
||||||
class SDL2Mouse : IMouse
|
public class SDL2Mouse : IMouse
|
||||||
{
|
{
|
||||||
private SDL2MouseDriver _driver;
|
private SDL2MouseDriver _driver;
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
using Ryujinx.Common.Configuration;
|
using Ryujinx.Common.Configuration;
|
||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.Input;
|
|
||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
|
@ -8,9 +7,9 @@ using System.Numerics;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using static SDL2.SDL;
|
using static SDL2.SDL;
|
||||||
|
|
||||||
namespace Ryujinx.Headless.SDL2
|
namespace Ryujinx.Input.SDL2
|
||||||
{
|
{
|
||||||
class SDL2MouseDriver : IGamepadDriver
|
public class SDL2MouseDriver : IGamepadDriver
|
||||||
{
|
{
|
||||||
private const int CursorHideIdleTime = 5; // seconds
|
private const int CursorHideIdleTime = 5; // seconds
|
||||||
|
|
||||||
|
@ -44,7 +43,7 @@ namespace Ryujinx.Headless.SDL2
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
private static MouseButton DriverButtonToMouseButton(uint rawButton)
|
private static MouseButton DriverButtonToMouseButton(uint rawButton)
|
||||||
{
|
{
|
||||||
Debug.Assert(rawButton > 0 && rawButton <= (int)MouseButton.Count);
|
Debug.Assert(rawButton is > 0 and <= (int)MouseButton.Count);
|
||||||
|
|
||||||
return (MouseButton)(rawButton - 1);
|
return (MouseButton)(rawButton - 1);
|
||||||
}
|
}
|
|
@ -143,7 +143,7 @@ namespace Ryujinx.SDL2.Common
|
||||||
|
|
||||||
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
||||||
}
|
}
|
||||||
else if (evnt.type == SDL_EventType.SDL_WINDOWEVENT || evnt.type == SDL_EventType.SDL_MOUSEBUTTONDOWN || evnt.type == SDL_EventType.SDL_MOUSEBUTTONUP)
|
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||||
{
|
{
|
||||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue