mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-21 17:40:52 +01:00
Revert Maximized = Fullscreen changes, fixes #20
This commit is contained in:
parent
f3efada444
commit
509f6d738c
4 changed files with 14 additions and 16 deletions
6
.github/workflows/release.yml
vendored
6
.github/workflows/release.yml
vendored
|
@ -33,6 +33,7 @@ jobs:
|
|||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Create tag
|
||||
|
@ -51,6 +52,7 @@ jobs:
|
|||
with:
|
||||
name: ${{ steps.version_info.outputs.build_version }}
|
||||
tag: ${{ steps.version_info.outputs.build_version }}
|
||||
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
|
||||
omitBodyDuringUpdate: true
|
||||
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
|
||||
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
|
||||
|
@ -79,6 +81,7 @@ jobs:
|
|||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
|
@ -132,6 +135,7 @@ jobs:
|
|||
name: ${{ steps.version_info.outputs.build_version }}
|
||||
artifacts: "release_output/*.tar.gz,release_output/*.zip"
|
||||
tag: ${{ steps.version_info.outputs.build_version }}
|
||||
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
|
||||
omitBodyDuringUpdate: true
|
||||
allowUpdates: true
|
||||
replacesArtifacts: true
|
||||
|
@ -170,6 +174,7 @@ jobs:
|
|||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Configure for release
|
||||
|
@ -196,6 +201,7 @@ jobs:
|
|||
name: ${{ steps.version_info.outputs.build_version }}
|
||||
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
|
||||
tag: ${{ steps.version_info.outputs.build_version }}
|
||||
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
|
||||
omitBodyDuringUpdate: true
|
||||
allowUpdates: true
|
||||
replacesArtifacts: true
|
||||
|
|
|
@ -964,10 +964,10 @@ namespace Ryujinx.Ava
|
|||
{
|
||||
if (_viewModel.StartGamesInFullscreen)
|
||||
{
|
||||
_viewModel.WindowState = MainWindow.FullScreenWindowState;
|
||||
_viewModel.WindowState = WindowState.FullScreen;
|
||||
}
|
||||
|
||||
if (_viewModel.WindowState == MainWindow.FullScreenWindowState)
|
||||
if (_viewModel.WindowState is WindowState.FullScreen)
|
||||
{
|
||||
_viewModel.ShowMenuAndStatusBar = false;
|
||||
}
|
||||
|
@ -1138,7 +1138,7 @@ namespace Ryujinx.Ava
|
|||
|
||||
Dispatcher.UIThread.Post(() =>
|
||||
{
|
||||
if (_keyboardInterface.GetKeyboardStateSnapshot().IsPressed(Key.Delete) && _viewModel.WindowState != MainWindow.FullScreenWindowState)
|
||||
if (_keyboardInterface.GetKeyboardStateSnapshot().IsPressed(Key.Delete) && _viewModel.WindowState is not WindowState.FullScreen)
|
||||
{
|
||||
Device.Processes.ActiveApplication.DiskCacheLoadState?.Cancel();
|
||||
}
|
||||
|
|
|
@ -1426,7 +1426,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
|
||||
public async Task ExitCurrentState()
|
||||
{
|
||||
if (WindowState == MainWindow.FullScreenWindowState)
|
||||
if (WindowState is WindowState.FullScreen)
|
||||
{
|
||||
ToggleFullscreen();
|
||||
}
|
||||
|
@ -1754,7 +1754,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
}
|
||||
else
|
||||
{
|
||||
WindowState = MainWindow.FullScreenWindowState;
|
||||
WindowState = WindowState.FullScreen;
|
||||
|
||||
if (IsGameRunning)
|
||||
{
|
||||
|
@ -1762,7 +1762,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
}
|
||||
}
|
||||
|
||||
IsFullScreen = WindowState == MainWindow.FullScreenWindowState;
|
||||
IsFullScreen = WindowState is WindowState.FullScreen;
|
||||
}
|
||||
|
||||
public static void SaveConfig()
|
||||
|
|
|
@ -67,14 +67,6 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
public readonly double StatusBarHeight;
|
||||
public readonly double MenuBarHeight;
|
||||
|
||||
// The special window decoration from AppWindow in FluentAvalonia is only present on Windows;
|
||||
// and as such optimizing for the fact that the menu bar and the title bar are the same is only needed on Windows.
|
||||
// Maximized is considered superior to FullScreen on Windows in this case because you get the benefits of being in full screen,
|
||||
// while still being able to use the standard 3 window controls in the top right to minimize, make the window smaller, or close the app.
|
||||
|
||||
public static readonly WindowState FullScreenWindowState =
|
||||
OperatingSystem.IsWindows() ? WindowState.Maximized : WindowState.FullScreen;
|
||||
|
||||
public MainWindow()
|
||||
{
|
||||
DataContext = ViewModel = new MainWindowViewModel
|
||||
|
@ -193,7 +185,7 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
ViewModel.ShowContent = true;
|
||||
ViewModel.IsLoadingIndeterminate = false;
|
||||
|
||||
if (startFullscreen && ViewModel.WindowState != MainWindow.FullScreenWindowState)
|
||||
if (startFullscreen && ViewModel.WindowState is not WindowState.FullScreen)
|
||||
{
|
||||
ViewModel.ToggleFullscreen();
|
||||
}
|
||||
|
@ -205,7 +197,7 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
ViewModel.ShowLoadProgress = true;
|
||||
ViewModel.IsLoadingIndeterminate = true;
|
||||
|
||||
if (startFullscreen && ViewModel.WindowState != MainWindow.FullScreenWindowState)
|
||||
if (startFullscreen && ViewModel.WindowState is not WindowState.FullScreen)
|
||||
{
|
||||
ViewModel.ToggleFullscreen();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue