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Marco Carvalho 2024-12-18 12:27:02 +08:00 committed by GitHub
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136 changed files with 278 additions and 270 deletions

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@ -5,7 +5,7 @@ If you wish to build the emulator yourself, follow these steps:
### Step 1 ### Step 1
Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0). Install the [.NET 9.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/9.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json). Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
### Step 2 ### Step 2

6
Directory.Build.props Normal file
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@ -0,0 +1,6 @@
<Project>
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<LangVersion>latest</LangVersion>
</PropertyGroup>
</Project>

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@ -48,8 +48,8 @@
<PackageVersion Include="SkiaSharp" Version="2.88.7" /> <PackageVersion Include="SkiaSharp" Version="2.88.7" />
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.7" /> <PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.7" />
<PackageVersion Include="SPB" Version="0.0.4-build32" /> <PackageVersion Include="SPB" Version="0.0.4-build32" />
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" /> <PackageVersion Include="System.IO.Hashing" Version="9.0.0" />
<PackageVersion Include="System.Management" Version="8.0.0" /> <PackageVersion Include="System.Management" Version="9.0.0" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" /> <PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -54,7 +54,7 @@ failing to meet this requirement may result in a poor gameplay experience or une
## Latest build ## Latest build
Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love. Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love.
These stable builds exist so that the end user can get a more **enjoyable and stable experience**. These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest). You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
@ -82,7 +82,7 @@ If you are planning to contribute or just want to learn more about this project
It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster).
The fastest option (host, unchecked) is set by default. The fastest option (host, unchecked) is set by default.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game.
NOTE: This feature is enabled by default in the Options menu > System tab. NOTE: This feature is enabled by default in the Options menu > System tab.
You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch!

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@ -1,6 +1,6 @@
{ {
"sdk": { "sdk": {
"version": "8.0.100", "version": "9.0.100",
"rollForward": "latestFeature" "rollForward": "latestFeature"
} }
} }

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -1,4 +1,5 @@
using ARMeilleure.Common; using ARMeilleure.Common;
using System;
namespace ARMeilleure.Decoders namespace ARMeilleure.Decoders
{ {
@ -149,7 +150,7 @@ namespace ARMeilleure.Decoders
return (((long)opCode << 45) >> 48) & ~3; return (((long)opCode << 45) >> 48) & ~3;
} }
public static bool VectorArgumentsInvalid(bool q, params int[] args) public static bool VectorArgumentsInvalid(bool q, params ReadOnlySpan<int> args)
{ {
if (q) if (q)
{ {

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@ -264,7 +264,7 @@ namespace ARMeilleure.Instructions
return TblOrTbx(dest, vector, bytes, tb0, tb1, tb2, tb3); return TblOrTbx(dest, vector, bytes, tb0, tb1, tb2, tb3);
} }
private static V128 TblOrTbx(V128 dest, V128 vector, int bytes, params V128[] tb) private static V128 TblOrTbx(V128 dest, V128 vector, int bytes, params ReadOnlySpan<V128> tb)
{ {
byte[] res = new byte[16]; byte[] res = new byte[16];

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@ -337,7 +337,7 @@ namespace ARMeilleure.IntermediateRepresentation
return result; return result;
} }
public static Operation Operation(Intrinsic intrin, Operand dest, params Operand[] srcs) public static Operation Operation(Intrinsic intrin, Operand dest, params ReadOnlySpan<Operand> srcs)
{ {
Operation result = Make(Instruction.Extended, 0, srcs.Length); Operation result = Make(Instruction.Extended, 0, srcs.Length);

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@ -8,6 +8,7 @@ using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Versioning; using System.Runtime.Versioning;
using System.Threading;
namespace ARMeilleure.Translation.Cache namespace ARMeilleure.Translation.Cache
{ {
@ -26,7 +27,7 @@ namespace ARMeilleure.Translation.Cache
private static readonly List<CacheEntry> _cacheEntries = new(); private static readonly List<CacheEntry> _cacheEntries = new();
private static readonly object _lock = new(); private static readonly Lock _lock = new();
private static bool _initialized; private static bool _initialized;
[SupportedOSPlatform("windows")] [SupportedOSPlatform("windows")]

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@ -559,27 +559,27 @@ namespace ARMeilleure.Translation
return dest; return dest;
} }
public Operand AddIntrinsic(Intrinsic intrin, params Operand[] args) public Operand AddIntrinsic(Intrinsic intrin, params ReadOnlySpan<Operand> args)
{ {
return Add(intrin, Local(OperandType.V128), args); return Add(intrin, Local(OperandType.V128), args);
} }
public Operand AddIntrinsicInt(Intrinsic intrin, params Operand[] args) public Operand AddIntrinsicInt(Intrinsic intrin, params ReadOnlySpan<Operand> args)
{ {
return Add(intrin, Local(OperandType.I32), args); return Add(intrin, Local(OperandType.I32), args);
} }
public Operand AddIntrinsicLong(Intrinsic intrin, params Operand[] args) public Operand AddIntrinsicLong(Intrinsic intrin, params ReadOnlySpan<Operand> args)
{ {
return Add(intrin, Local(OperandType.I64), args); return Add(intrin, Local(OperandType.I64), args);
} }
public void AddIntrinsicNoRet(Intrinsic intrin, params Operand[] args) public void AddIntrinsicNoRet(Intrinsic intrin, params ReadOnlySpan<Operand> args)
{ {
Add(intrin, default, args); Add(intrin, default, args);
} }
private Operand Add(Intrinsic intrin, Operand dest, params Operand[] sources) private Operand Add(Intrinsic intrin, Operand dest, params ReadOnlySpan<Operand> sources)
{ {
NewNextBlockIfNeeded(); NewNextBlockIfNeeded();

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@ -59,7 +59,7 @@ namespace ARMeilleure.Translation.PTC
private readonly ManualResetEvent _waitEvent; private readonly ManualResetEvent _waitEvent;
private readonly object _lock; private readonly Lock _lock = new();
private bool _disposed; private bool _disposed;
@ -89,8 +89,6 @@ namespace ARMeilleure.Translation.PTC
_waitEvent = new ManualResetEvent(true); _waitEvent = new ManualResetEvent(true);
_lock = new object();
_disposed = false; _disposed = false;
TitleIdText = TitleIdTextDefault; TitleIdText = TitleIdTextDefault;

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@ -41,7 +41,7 @@ namespace ARMeilleure.Translation.PTC
private readonly ManualResetEvent _waitEvent; private readonly ManualResetEvent _waitEvent;
private readonly object _lock; private readonly Lock _lock = new();
private bool _disposed; private bool _disposed;
@ -65,8 +65,6 @@ namespace ARMeilleure.Translation.PTC
_waitEvent = new ManualResetEvent(true); _waitEvent = new ManualResetEvent(true);
_lock = new object();
_disposed = false; _disposed = false;
ProfiledFuncs = new Dictionary<ulong, FuncProfile>(); ProfiledFuncs = new Dictionary<ulong, FuncProfile>();

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@ -5,6 +5,7 @@ using Ryujinx.Memory;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Audio.Backends.OpenAL namespace Ryujinx.Audio.Backends.OpenAL
{ {
@ -18,7 +19,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
private ulong _playedSampleCount; private ulong _playedSampleCount;
private float _volume; private float _volume;
private readonly object _lock = new(); private readonly Lock _lock = new();
public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{ {

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers> <RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>

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@ -11,7 +11,7 @@ namespace Ryujinx.Audio
/// <summary> /// <summary>
/// Lock used to control the waiters registration. /// Lock used to control the waiters registration.
/// </summary> /// </summary>
private readonly object _lock = new(); private readonly Lock _lock = new();
/// <summary> /// <summary>
/// Events signaled when the driver played audio buffers. /// Events signaled when the driver played audio buffers.

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@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System; using System;
using System.Buffers; using System.Buffers;
using System.Threading;
namespace Ryujinx.Audio.Backends.Common namespace Ryujinx.Audio.Backends.Common
{ {
@ -12,7 +13,7 @@ namespace Ryujinx.Audio.Backends.Common
{ {
private const int RingBufferAlignment = 2048; private const int RingBufferAlignment = 2048;
private readonly object _lock = new(); private readonly Lock _lock = new();
private MemoryOwner<byte> _bufferOwner; private MemoryOwner<byte> _bufferOwner;
private Memory<byte> _buffer; private Memory<byte> _buffer;

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@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Input
/// </summary> /// </summary>
public class AudioInputManager : IDisposable public class AudioInputManager : IDisposable
{ {
private readonly object _lock = new(); private readonly Lock _lock = new();
/// <summary> /// <summary>
/// Lock used for session allocation. /// Lock used for session allocation.
/// </summary> /// </summary>
private readonly object _sessionLock = new(); private readonly Lock _sessionLock = new();
/// <summary> /// <summary>
/// The session ids allocation table. /// The session ids allocation table.

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@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Input
/// <summary> /// <summary>
/// The lock of the parent. /// The lock of the parent.
/// </summary> /// </summary>
private readonly object _parentLock; private readonly Lock _parentLock;
/// <summary> /// <summary>
/// The dispose state. /// The dispose state.
@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Input
/// <param name="parentLock">The lock of the manager</param> /// <param name="parentLock">The lock of the manager</param>
/// <param name="deviceSession">The hardware device session</param> /// <param name="deviceSession">The hardware device session</param>
/// <param name="bufferEvent">The buffer release event of the audio input</param> /// <param name="bufferEvent">The buffer release event of the audio input</param>
public AudioInputSystem(AudioInputManager manager, object parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent) public AudioInputSystem(AudioInputManager manager, Lock parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
{ {
_manager = manager; _manager = manager;
_parentLock = parentLock; _parentLock = parentLock;

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@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Output
/// </summary> /// </summary>
public class AudioOutputManager : IDisposable public class AudioOutputManager : IDisposable
{ {
private readonly object _lock = new(); private readonly Lock _lock = new();
/// <summary> /// <summary>
/// Lock used for session allocation. /// Lock used for session allocation.
/// </summary> /// </summary>
private readonly object _sessionLock = new(); private readonly Lock _sessionLock = new();
/// <summary> /// <summary>
/// The session ids allocation table. /// The session ids allocation table.

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@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Output
/// <summary> /// <summary>
/// THe lock of the parent. /// THe lock of the parent.
/// </summary> /// </summary>
private readonly object _parentLock; private readonly Lock _parentLock;
/// <summary> /// <summary>
/// The dispose state. /// The dispose state.
@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Output
/// <param name="parentLock">The lock of the manager</param> /// <param name="parentLock">The lock of the manager</param>
/// <param name="deviceSession">The hardware device session</param> /// <param name="deviceSession">The hardware device session</param>
/// <param name="bufferEvent">The buffer release event of the audio output</param> /// <param name="bufferEvent">The buffer release event of the audio output</param>
public AudioOutputSystem(AudioOutputManager manager, object parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent) public AudioOutputSystem(AudioOutputManager manager, Lock parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
{ {
_manager = manager; _manager = manager;
_parentLock = parentLock; _parentLock = parentLock;

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@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
public class AudioRenderSystem : IDisposable public class AudioRenderSystem : IDisposable
{ {
private readonly object _lock = new(); private readonly Lock _lock = new();
private AudioRendererRenderingDevice _renderingDevice; private AudioRendererRenderingDevice _renderingDevice;
private AudioRendererExecutionMode _executionMode; private AudioRendererExecutionMode _executionMode;

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@ -19,12 +19,12 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary> /// <summary>
/// Lock used for session allocation. /// Lock used for session allocation.
/// </summary> /// </summary>
private readonly object _sessionLock = new(); private readonly Lock _sessionLock = new();
/// <summary> /// <summary>
/// Lock used to control the <see cref="AudioProcessor"/> running state. /// Lock used to control the <see cref="AudioProcessor"/> running state.
/// </summary> /// </summary>
private readonly object _audioProcessorLock = new(); private readonly Lock _audioProcessorLock = new();
/// <summary> /// <summary>
/// The session ids allocation table. /// The session ids allocation table.

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@ -1,5 +1,6 @@
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Audio.Renderer.Server.Upsampler namespace Ryujinx.Audio.Renderer.Server.Upsampler
{ {
@ -16,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
/// <summary> /// <summary>
/// Global lock of the object. /// Global lock of the object.
/// </summary> /// </summary>
private readonly object _lock = new(); private readonly Lock _lock = new();
/// <summary> /// <summary>
/// The upsamplers instances. /// The upsamplers instances.

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -124,7 +124,7 @@ namespace Ryujinx.Common.PreciseSleep
} }
} }
private readonly object _lock = new(); private readonly Lock _lock = new();
private readonly List<NanosleepThread> _threads = new(); private readonly List<NanosleepThread> _threads = new();
private readonly List<NanosleepThread> _active = new(); private readonly List<NanosleepThread> _active = new();
private readonly Stack<NanosleepThread> _free = new(); private readonly Stack<NanosleepThread> _free = new();

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@ -50,7 +50,7 @@ namespace Ryujinx.Common.SystemInterop
private long _lastTicks = PerformanceCounter.ElapsedTicks; private long _lastTicks = PerformanceCounter.ElapsedTicks;
private long _lastId; private long _lastId;
private readonly object _lock = new(); private readonly Lock _lock = new();
private readonly List<WaitingObject> _waitingObjects = new(); private readonly List<WaitingObject> _waitingObjects = new();
private WindowsGranularTimer() private WindowsGranularTimer()

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants> <DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>

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@ -1,6 +1,7 @@
using Ryujinx.Memory; using Ryujinx.Memory;
using System; using System;
using System.Runtime.Versioning; using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Cpu.AppleHv namespace Ryujinx.Cpu.AppleHv
{ {
@ -12,7 +13,7 @@ namespace Ryujinx.Cpu.AppleHv
private static int _addressSpaces; private static int _addressSpaces;
private static HvIpaAllocator _ipaAllocator; private static HvIpaAllocator _ipaAllocator;
private static readonly object _lock = new(); private static readonly Lock _lock = new();
public static (ulong, HvIpaAllocator) CreateAddressSpace(MemoryBlock block) public static (ulong, HvIpaAllocator) CreateAddressSpace(MemoryBlock block)
{ {

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@ -478,7 +478,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
bool skipContext, bool skipContext,
int spillBaseOffset, int spillBaseOffset,
int? resultRegister, int? resultRegister,
params ulong[] callArgs) params ReadOnlySpan<ulong> callArgs)
{ {
uint resultMask = 0u; uint resultMask = 0u;

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@ -307,7 +307,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm64.Target.Arm64
int tempRegister; int tempRegister;
int tempGuestAddress = -1; int tempGuestAddress = -1;
bool inlineLookup = guestAddress.Kind != OperandKind.Constant && bool inlineLookup = guestAddress.Kind != OperandKind.Constant &&
funcTable is { Sparse: true }; funcTable is { Sparse: true };
if (guestAddress.Kind == OperandKind.Constant) if (guestAddress.Kind == OperandKind.Constant)
@ -417,7 +417,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm64.Target.Arm64
nint funcPtr, nint funcPtr,
int spillBaseOffset, int spillBaseOffset,
int? resultRegister, int? resultRegister,
params ulong[] callArgs) params ReadOnlySpan<ulong> callArgs)
{ {
uint resultMask = 0u; uint resultMask = 0u;

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Versioning; using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Cpu.LightningJit.Cache namespace Ryujinx.Cpu.LightningJit.Cache
{ {
@ -23,7 +24,7 @@ namespace Ryujinx.Cpu.LightningJit.Cache
private static readonly List<CacheEntry> _cacheEntries = new(); private static readonly List<CacheEntry> _cacheEntries = new();
private static readonly object _lock = new(); private static readonly Lock _lock = new();
private static bool _initialized; private static bool _initialized;
[SupportedOSPlatform("windows")] [SupportedOSPlatform("windows")]

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@ -4,6 +4,7 @@ using Ryujinx.Memory;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Cpu.LightningJit.Cache namespace Ryujinx.Cpu.LightningJit.Cache
{ {
@ -104,7 +105,7 @@ namespace Ryujinx.Cpu.LightningJit.Cache
private readonly MemoryCache _sharedCache; private readonly MemoryCache _sharedCache;
private readonly MemoryCache _localCache; private readonly MemoryCache _localCache;
private readonly PageAlignedRangeList _pendingMap; private readonly PageAlignedRangeList _pendingMap;
private readonly object _lock; private readonly Lock _lock = new();
class ThreadLocalCacheEntry class ThreadLocalCacheEntry
{ {
@ -137,7 +138,6 @@ namespace Ryujinx.Cpu.LightningJit.Cache
_sharedCache = new(allocator, SharedCacheSize); _sharedCache = new(allocator, SharedCacheSize);
_localCache = new(allocator, LocalCacheSize); _localCache = new(allocator, LocalCacheSize);
_pendingMap = new(_sharedCache.ReprotectAsRx, RegisterFunction); _pendingMap = new(_sharedCache.ReprotectAsRx, RegisterFunction);
_lock = new();
} }
public unsafe nint Map(nint framePointer, ReadOnlySpan<byte> code, ulong guestAddress, ulong guestSize) public unsafe nint Map(nint framePointer, ReadOnlySpan<byte> code, ulong guestAddress, ulong guestSize)

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -5,6 +5,7 @@ using System;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.Cpu.Signal namespace Ryujinx.Cpu.Signal
{ {
@ -59,7 +60,7 @@ namespace Ryujinx.Cpu.Signal
private static MemoryBlock _codeBlock; private static MemoryBlock _codeBlock;
private static readonly object _lock = new(); private static readonly Lock _lock = new();
private static bool _initialized; private static bool _initialized;
static NativeSignalHandler() static NativeSignalHandler()

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
public uint ProgramCount { get; set; } = 0; public uint ProgramCount { get; set; } = 0;
private Action _interruptAction; private Action _interruptAction;
private readonly object _interruptLock = new(); private readonly Lock _interruptLock = new();
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured; public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -8,6 +8,7 @@ using Ryujinx.Graphics.Texture;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Threading; using System.Threading;
namespace Ryujinx.Graphics.Gpu.Image namespace Ryujinx.Graphics.Gpu.Image
@ -998,7 +999,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
bool dataOverlaps = texture.DataOverlaps(overlap, compatibility); bool dataOverlaps = texture.DataOverlaps(overlap, compatibility);
if (!overlap.IsView && dataOverlaps && !incompatibleOverlaps.Exists(incompatible => incompatible.Group == overlap.Group)) if (!overlap.IsView && dataOverlaps && !incompatibleOverlaps.Any(incompatible => incompatible.Group == overlap.Group))
{ {
incompatibleOverlaps.Add(new TextureIncompatibleOverlap(overlap.Group, compatibility)); incompatibleOverlaps.Add(new TextureIncompatibleOverlap(overlap.Group, compatibility));
} }

View file

@ -7,6 +7,7 @@ using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking; using Ryujinx.Memory.Tracking;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Gpu.Image namespace Ryujinx.Graphics.Gpu.Image
@ -1555,7 +1556,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="copy">True if the overlap should register copy dependencies</param> /// <param name="copy">True if the overlap should register copy dependencies</param>
public void RegisterIncompatibleOverlap(TextureIncompatibleOverlap other, bool copy) public void RegisterIncompatibleOverlap(TextureIncompatibleOverlap other, bool copy)
{ {
if (!_incompatibleOverlaps.Exists(overlap => overlap.Group == other.Group)) if (!_incompatibleOverlaps.Any(overlap => overlap.Group == other.Group))
{ {
if (copy && other.Compatibility == TextureViewCompatibility.LayoutIncompatible) if (copy && other.Compatibility == TextureViewCompatibility.LayoutIncompatible)
{ {
@ -1701,3 +1702,4 @@ namespace Ryujinx.Graphics.Gpu.Image
} }
} }
} }

View file

@ -721,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="format">The format of the texture</param> /// <param name="format">The format of the texture</param>
/// <param name="components">The texture swizzle components</param> /// <param name="components">The texture swizzle components</param>
/// <returns>The depth-stencil mode</returns> /// <returns>The depth-stencil mode</returns>
private static DepthStencilMode GetDepthStencilMode(Format format, params SwizzleComponent[] components) private static DepthStencilMode GetDepthStencilMode(Format format, params ReadOnlySpan<SwizzleComponent> components)
{ {
// R = Depth, G = Stencil. // R = Depth, G = Stencil.
// On 24-bits depth formats, this is inverted (Stencil is R etc). // On 24-bits depth formats, this is inverted (Stencil is R etc).

View file

@ -2,6 +2,7 @@ using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
using System; using System;
using System.Linq; using System.Linq;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Memory namespace Ryujinx.Graphics.Gpu.Memory
{ {
@ -76,7 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
private BufferMigration _source; private BufferMigration _source;
private BufferModifiedRangeList _migrationTarget; private BufferModifiedRangeList _migrationTarget;
private readonly object _lock = new(); private readonly Lock _lock = new();
/// <summary> /// <summary>
/// Whether the modified range list has any entries or not. /// Whether the modified range list has any entries or not.
@ -435,7 +436,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (_source == null) if (_source == null)
{ {
// Create a new migration. // Create a new migration.
_source = new BufferMigration(new BufferMigrationSpan[] { span }, this, _context.SyncNumber); _source = new BufferMigration(new BufferMigrationSpan[] { span }, this, _context.SyncNumber);
_context.RegisterBufferMigration(_source); _context.RegisterBufferMigration(_source);

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

View file

@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
private ulong _accumulatedCounter; private ulong _accumulatedCounter;
private int _waiterCount; private int _waiterCount;
private readonly object _lock = new(); private readonly Lock _lock = new();
private readonly Queue<BufferedQuery> _queryPool; private readonly Queue<BufferedQuery> _queryPool;
private readonly AutoResetEvent _queuedEvent = new(false); private readonly AutoResetEvent _queuedEvent = new(false);

View file

@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
private bool _hostAccessReserved = false; private bool _hostAccessReserved = false;
private int _refCount = 1; // Starts with a reference from the counter queue. private int _refCount = 1; // Starts with a reference from the counter queue.
private readonly object _lock = new(); private readonly Lock _lock = new();
private ulong _result = ulong.MaxValue; private ulong _result = ulong.MaxValue;
private double _divisor = 1f; private double _divisor = 1f;

View file

@ -2,6 +2,7 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image; using Ryujinx.Graphics.OpenGL.Image;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.OpenGL namespace Ryujinx.Graphics.OpenGL
{ {
@ -19,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
{ {
private const int DisposedLiveFrames = 2; private const int DisposedLiveFrames = 2;
private readonly object _lock = new(); private readonly Lock _lock = new();
private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new(); private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new();
/// <summary> /// <summary>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

View file

@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation; using Ryujinx.Graphics.Shader.Translation;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
using static Spv.Specification; using static Spv.Specification;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
@ -19,13 +20,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private const int GeneratorPoolCount = 1; private const int GeneratorPoolCount = 1;
private static readonly ObjectPool<SpvInstructionPool> _instructionPool; private static readonly ObjectPool<SpvInstructionPool> _instructionPool;
private static readonly ObjectPool<SpvLiteralIntegerPool> _integerPool; private static readonly ObjectPool<SpvLiteralIntegerPool> _integerPool;
private static readonly object _poolLock; private static readonly Lock _poolLock = new();
static SpirvGenerator() static SpirvGenerator()
{ {
_instructionPool = new(() => new SpvInstructionPool(), GeneratorPoolCount); _instructionPool = new(() => new SpvInstructionPool(), GeneratorPoolCount);
_integerPool = new(() => new SpvLiteralIntegerPool(), GeneratorPoolCount); _integerPool = new(() => new SpvLiteralIntegerPool(), GeneratorPoolCount);
_poolLock = new object();
} }
private const HelperFunctionsMask NeedsInvocationIdMask = HelperFunctionsMask.SwizzleAdd; private const HelperFunctionsMask NeedsInvocationIdMask = HelperFunctionsMask.SwizzleAdd;

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

View file

@ -1,6 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

View file

@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
bool useBackground = _gd.BackgroundQueue.Handle != 0 && _gd.Vendor != Vendor.Amd; bool useBackground = _gd.BackgroundQueue.Handle != 0 && _gd.Vendor != Vendor.Amd;
Queue queue = useBackground ? _gd.BackgroundQueue : _gd.Queue; Queue queue = useBackground ? _gd.BackgroundQueue : _gd.Queue;
object queueLock = useBackground ? _gd.BackgroundQueueLock : _gd.QueueLock; Lock queueLock = useBackground ? _gd.BackgroundQueueLock : _gd.QueueLock;
lock (queueLock) lock (queueLock)
{ {

View file

@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Vk _api; private readonly Vk _api;
private readonly Device _device; private readonly Device _device;
private readonly Queue _queue; private readonly Queue _queue;
private readonly object _queueLock; private readonly Lock _queueLock;
private readonly bool _concurrentFenceWaitUnsupported; private readonly bool _concurrentFenceWaitUnsupported;
private readonly CommandPool _pool; private readonly CommandPool _pool;
private readonly Thread _owner; private readonly Thread _owner;
@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Vulkan
Vk api, Vk api,
Device device, Device device,
Queue queue, Queue queue,
object queueLock, Lock queueLock,
uint queueFamilyIndex, uint queueFamilyIndex,
bool concurrentFenceWaitUnsupported, bool concurrentFenceWaitUnsupported,
bool isLight = false) bool isLight = false)

View file

@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Vulkan
_optimalTable = new FormatFeatureFlags[totalFormats]; _optimalTable = new FormatFeatureFlags[totalFormats];
} }
public bool BufferFormatsSupport(FormatFeatureFlags flags, params Format[] formats) public bool BufferFormatsSupport(FormatFeatureFlags flags, params ReadOnlySpan<Format> formats)
{ {
foreach (Format format in formats) foreach (Format format in formats)
{ {
@ -81,7 +81,7 @@ namespace Ryujinx.Graphics.Vulkan
return true; return true;
} }
public bool OptimalFormatsSupport(FormatFeatureFlags flags, params Format[] formats) public bool OptimalFormatsSupport(FormatFeatureFlags flags, params ReadOnlySpan<Format> formats)
{ {
foreach (Format format in formats) foreach (Format format in formats)
{ {

View file

@ -5,6 +5,7 @@ using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.EXT; using Silk.NET.Vulkan.Extensions.EXT;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan
{ {
@ -31,7 +32,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Vk _api; private readonly Vk _api;
private readonly ExtExternalMemoryHost _hostMemoryApi; private readonly ExtExternalMemoryHost _hostMemoryApi;
private readonly Device _device; private readonly Device _device;
private readonly object _lock = new(); private readonly Lock _lock = new();
private readonly List<HostMemoryAllocation> _allocations; private readonly List<HostMemoryAllocation> _allocations;
private readonly IntervalTree<ulong, HostMemoryAllocation> _allocationTree; private readonly IntervalTree<ulong, HostMemoryAllocation> _allocationTree;

View file

@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
private ulong _accumulatedCounter; private ulong _accumulatedCounter;
private int _waiterCount; private int _waiterCount;
private readonly object _lock = new(); private readonly Lock _lock = new();
private readonly Queue<BufferedQuery> _queryPool; private readonly Queue<BufferedQuery> _queryPool;
private readonly AutoResetEvent _queuedEvent = new(false); private readonly AutoResetEvent _queuedEvent = new(false);

View file

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
private bool _hostAccessReserved; private bool _hostAccessReserved;
private int _refCount = 1; // Starts with a reference from the counter queue. private int _refCount = 1; // Starts with a reference from the counter queue.
private readonly object _lock = new(); private readonly Lock _lock = new();
private ulong _result = ulong.MaxValue; private ulong _result = ulong.MaxValue;
private double _divisor = 1f; private double _divisor = 1f;

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

View file

@ -5,6 +5,7 @@ using shaderc;
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan
@ -13,7 +14,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
// The shaderc.net dependency's Options constructor and dispose are not thread safe. // The shaderc.net dependency's Options constructor and dispose are not thread safe.
// Take this lock when using them. // Take this lock when using them.
private static readonly object _shaderOptionsLock = new(); private static readonly Lock _shaderOptionsLock = new();
private static readonly nint _ptrMainEntryPointName = Marshal.StringToHGlobalAnsi("main"); private static readonly nint _ptrMainEntryPointName = Marshal.StringToHGlobalAnsi("main");

View file

@ -11,6 +11,7 @@ using Silk.NET.Vulkan.Extensions.KHR;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Threading;
using Format = Ryujinx.Graphics.GAL.Format; using Format = Ryujinx.Graphics.GAL.Format;
using PrimitiveTopology = Ryujinx.Graphics.GAL.PrimitiveTopology; using PrimitiveTopology = Ryujinx.Graphics.GAL.PrimitiveTopology;
using SamplerCreateInfo = Ryujinx.Graphics.GAL.SamplerCreateInfo; using SamplerCreateInfo = Ryujinx.Graphics.GAL.SamplerCreateInfo;
@ -45,8 +46,8 @@ namespace Ryujinx.Graphics.Vulkan
internal uint QueueFamilyIndex { get; private set; } internal uint QueueFamilyIndex { get; private set; }
internal Queue Queue { get; private set; } internal Queue Queue { get; private set; }
internal Queue BackgroundQueue { get; private set; } internal Queue BackgroundQueue { get; private set; }
internal object BackgroundQueueLock { get; private set; } internal Lock BackgroundQueueLock { get; private set; }
internal object QueueLock { get; private set; } internal Lock QueueLock { get; private set; }
internal MemoryAllocator MemoryAllocator { get; private set; } internal MemoryAllocator MemoryAllocator { get; private set; }
internal HostMemoryAllocator HostMemoryAllocator { get; private set; } internal HostMemoryAllocator HostMemoryAllocator { get; private set; }
@ -120,7 +121,7 @@ namespace Ryujinx.Graphics.Vulkan
} }
public static VulkanRenderer Create( public static VulkanRenderer Create(
string preferredGpuId, string preferredGpuId,
Func<Instance, Vk, SurfaceKHR> getSurface, Func<Instance, Vk, SurfaceKHR> getSurface,
Func<string[]> getRequiredExtensions Func<string[]> getRequiredExtensions
) => new(Vk.GetApi(), getSurface, getRequiredExtensions, preferredGpuId); ) => new(Vk.GetApi(), getSurface, getRequiredExtensions, preferredGpuId);
@ -163,7 +164,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue); Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue);
BackgroundQueue = backgroundQueue; BackgroundQueue = backgroundQueue;
BackgroundQueueLock = new object(); BackgroundQueueLock = new();
} }
PhysicalDeviceProperties2 properties2 = new() PhysicalDeviceProperties2 properties2 = new()
@ -496,7 +497,7 @@ namespace Ryujinx.Graphics.Vulkan
Api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue); Api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue);
Queue = queue; Queue = queue;
QueueLock = new object(); QueueLock = new();
LoadFeatures(maxQueueCount, queueFamilyIndex); LoadFeatures(maxQueueCount, queueFamilyIndex);

View file

@ -22,6 +22,7 @@ using System.IO.Compression;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using System.Threading;
using Path = System.IO.Path; using Path = System.IO.Path;
namespace Ryujinx.HLE.FileSystem namespace Ryujinx.HLE.FileSystem
@ -55,7 +56,7 @@ namespace Ryujinx.HLE.FileSystem
private readonly VirtualFileSystem _virtualFileSystem; private readonly VirtualFileSystem _virtualFileSystem;
private readonly object _lock = new(); private readonly Lock _lock = new();
public ContentManager(VirtualFileSystem virtualFileSystem) public ContentManager(VirtualFileSystem virtualFileSystem)
{ {
@ -396,7 +397,7 @@ namespace Ryujinx.HLE.FileSystem
if (locationList != null) if (locationList != null)
{ {
LocationEntry entry = LocationEntry entry =
locationList.ToList().Find(x => x.TitleId == titleId && x.ContentType == contentType); locationList.ToList().FirstOrDefault(x => x.TitleId == titleId && x.ContentType == contentType);
if (entry.ContentPath != null) if (entry.ContentPath != null)
{ {
@ -424,7 +425,7 @@ namespace Ryujinx.HLE.FileSystem
{ {
LinkedList<LocationEntry> locationList = _locationEntries[storageId]; LinkedList<LocationEntry> locationList = _locationEntries[storageId];
return locationList.ToList().Find(x => x.TitleId == titleId && x.ContentType == contentType); return locationList.ToList().FirstOrDefault(x => x.TitleId == titleId && x.ContentType == contentType);
} }
public void InstallFirmware(string firmwareSource) public void InstallFirmware(string firmwareSource)
@ -719,7 +720,7 @@ namespace Ryujinx.HLE.FileSystem
if (updateNcas.TryGetValue(SystemUpdateTitleId, out var ncaEntry)) if (updateNcas.TryGetValue(SystemUpdateTitleId, out var ncaEntry))
{ {
string metaPath = ncaEntry.Find(x => x.type == NcaContentType.Meta).path; string metaPath = ncaEntry.FirstOrDefault(x => x.type == NcaContentType.Meta).path;
CnmtContentMetaEntry[] metaEntries = null; CnmtContentMetaEntry[] metaEntries = null;
@ -755,7 +756,7 @@ namespace Ryujinx.HLE.FileSystem
if (updateNcas.TryGetValue(SystemVersionTitleId, out var updateNcasItem)) if (updateNcas.TryGetValue(SystemVersionTitleId, out var updateNcasItem))
{ {
string versionEntry = updateNcasItem.Find(x => x.type != NcaContentType.Meta).path; string versionEntry = updateNcasItem.FirstOrDefault(x => x.type != NcaContentType.Meta).path;
using Stream ncaStream = GetZipStream(archive.GetEntry(versionEntry)); using Stream ncaStream = GetZipStream(archive.GetEntry(versionEntry));
Nca nca = new(_virtualFileSystem.KeySet, ncaStream.AsStorage()); Nca nca = new(_virtualFileSystem.KeySet, ncaStream.AsStorage());
@ -774,9 +775,9 @@ namespace Ryujinx.HLE.FileSystem
{ {
if (updateNcas.TryGetValue(metaEntry.TitleId, out ncaEntry)) if (updateNcas.TryGetValue(metaEntry.TitleId, out ncaEntry))
{ {
metaPath = ncaEntry.Find(x => x.type == NcaContentType.Meta).path; metaPath = ncaEntry.FirstOrDefault(x => x.type == NcaContentType.Meta).path;
string contentPath = ncaEntry.Find(x => x.type != NcaContentType.Meta).path; string contentPath = ncaEntry.FirstOrDefault(x => x.type != NcaContentType.Meta).path;
// Nintendo in 9.0.0, removed PPC and only kept the meta nca of it. // Nintendo in 9.0.0, removed PPC and only kept the meta nca of it.
// This is a perfect valid case, so we should just ignore the missing content nca and continue. // This is a perfect valid case, so we should just ignore the missing content nca and continue.
@ -915,8 +916,8 @@ namespace Ryujinx.HLE.FileSystem
{ {
if (updateNcas.TryGetValue(metaEntry.TitleId, out var ncaEntry)) if (updateNcas.TryGetValue(metaEntry.TitleId, out var ncaEntry))
{ {
string metaNcaPath = ncaEntry.Find(x => x.type == NcaContentType.Meta).path; string metaNcaPath = ncaEntry.FirstOrDefault(x => x.type == NcaContentType.Meta).path;
string contentPath = ncaEntry.Find(x => x.type != NcaContentType.Meta).path; string contentPath = ncaEntry.FirstOrDefault(x => x.type != NcaContentType.Meta).path;
// Nintendo in 9.0.0, removed PPC and only kept the meta nca of it. // Nintendo in 9.0.0, removed PPC and only kept the meta nca of it.
// This is a perfect valid case, so we should just ignore the missing content nca and continue. // This is a perfect valid case, so we should just ignore the missing content nca and continue.
@ -1076,7 +1077,7 @@ namespace Ryujinx.HLE.FileSystem
{ {
if (File.Exists(Path.Combine(pathToCheck, file))) if (File.Exists(Path.Combine(pathToCheck, file)))
{ {
return true; return true;
} }
} }
return false; return false;

View file

@ -46,7 +46,7 @@ namespace Ryujinx.HLE.FileSystem
continue; continue;
} }
string ncaId = BitConverter.ToString(entry.NcaId).Replace("-", null).ToLower(); string ncaId = Convert.ToHexStringLower(entry.NcaId).Replace("-", null);
Nca nca = _pfs.GetNca(keySet, $"/{ncaId}.nca"); Nca nca = _pfs.GetNca(keySet, $"/{ncaId}.nca");
if (nca.GetProgramIndex() == programIndex) if (nca.GetProgramIndex() == programIndex)

View file

@ -14,6 +14,7 @@ using System.IO;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Text; using System.Text;
using System.Threading;
namespace Ryujinx.HLE.HOS.Applets namespace Ryujinx.HLE.HOS.Applets
{ {
@ -62,7 +63,7 @@ namespace Ryujinx.HLE.HOS.Applets
private bool _canAcceptController = false; private bool _canAcceptController = false;
private KeyboardInputMode _inputMode = KeyboardInputMode.ControllerAndKeyboard; private KeyboardInputMode _inputMode = KeyboardInputMode.ControllerAndKeyboard;
private readonly object _lock = new(); private readonly Lock _lock = new();
public event EventHandler AppletStateChanged; public event EventHandler AppletStateChanged;

View file

@ -6,6 +6,7 @@ using System.Diagnostics;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{ {
@ -21,7 +22,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
const string CancelText = "Cancel"; const string CancelText = "Cancel";
const string ControllerToggleText = "Toggle input"; const string ControllerToggleText = "Toggle input";
private readonly object _bufferLock = new(); private readonly Lock _bufferLock = new();
private RenderingSurfaceInfo _surfaceInfo = null; private RenderingSurfaceInfo _surfaceInfo = null;
private SKImageInfo _imageInfo; private SKImageInfo _imageInfo;

View file

@ -27,7 +27,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
private TRef<bool> _cancelled = null; private TRef<bool> _cancelled = null;
private Thread _thread = null; private Thread _thread = null;
private readonly object _lock = new(); private readonly Lock _lock = new();
public bool IsRunning public bool IsRunning
{ {

View file

@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.HLE.HOS.Kernel.Threading; using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Horizon.Common; using Ryujinx.Horizon.Common;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Common namespace Ryujinx.HLE.HOS.Kernel.Common
{ {
@ -14,7 +15,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
private readonly long[] _current2; private readonly long[] _current2;
private readonly long[] _peak; private readonly long[] _peak;
private readonly object _lock; private readonly object _lock = new();
private readonly LinkedList<KThread> _waitingThreads; private readonly LinkedList<KThread> _waitingThreads;
@ -27,8 +28,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
_current2 = new long[(int)LimitableResource.Count]; _current2 = new long[(int)LimitableResource.Count];
_peak = new long[(int)LimitableResource.Count]; _peak = new long[(int)LimitableResource.Count];
_lock = new object();
_waitingThreads = new LinkedList<KThread>(); _waitingThreads = new LinkedList<KThread>();
} }

View file

@ -4,6 +4,7 @@ using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.Horizon.Common; using Ryujinx.Horizon.Common;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Memory namespace Ryujinx.HLE.HOS.Kernel.Memory
{ {
@ -11,7 +12,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
{ {
public KProcess Owner { get; private set; } public KProcess Owner { get; private set; }
private readonly KPageList _pageList; private readonly KPageList _pageList;
private readonly object _lock; private readonly Lock _lock = new();
private ulong _address; private ulong _address;
private bool _isOwnerMapped; private bool _isOwnerMapped;
private bool _isMapped; private bool _isMapped;
@ -19,7 +20,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
public KCodeMemory(KernelContext context) : base(context) public KCodeMemory(KernelContext context) : base(context)
{ {
_pageList = new KPageList(); _pageList = new KPageList();
_lock = new object();
} }
public Result Initialize(ulong address, ulong size) public Result Initialize(ulong address, ulong size)

View file

@ -40,8 +40,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
public ProcessState State { get; private set; } public ProcessState State { get; private set; }
private readonly object _processLock = new(); private readonly Lock _processLock = new();
private readonly object _threadingLock = new(); private readonly Lock _threadingLock = new();
public KAddressArbiter AddressArbiter { get; private set; } public KAddressArbiter AddressArbiter { get; private set; }

View file

@ -200,7 +200,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
WakeThreads(_condVarThreads, count, TryAcquireMutex, x => x.CondVarAddress == address); WakeThreads(_condVarThreads, count, TryAcquireMutex, x => x.CondVarAddress == address);
if (!_condVarThreads.Exists(x => x.CondVarAddress == address)) if (!_condVarThreads.Any(x => x.CondVarAddress == address))
{ {
KernelTransfer.KernelToUser(address, 0); KernelTransfer.KernelToUser(address, 0);
} }

View file

@ -5,7 +5,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
class KCriticalSection class KCriticalSection
{ {
private readonly KernelContext _context; private readonly KernelContext _context;
private readonly object _lock; private readonly object _lock = new();
private int _recursionCount; private int _recursionCount;
public object Lock => _lock; public object Lock => _lock;
@ -13,7 +13,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public KCriticalSection(KernelContext context) public KCriticalSection(KernelContext context)
{ {
_context = context; _context = context;
_lock = new object();
} }
public void Enter() public void Enter()

View file

@ -112,7 +112,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public bool WaitingInArbitration { get; set; } public bool WaitingInArbitration { get; set; }
private readonly object _activityOperationLock = new(); private readonly Lock _activityOperationLock = new();
public KThread(KernelContext context) : base(context) public KThread(KernelContext context) : base(context)
{ {

View file

@ -168,7 +168,7 @@ namespace Ryujinx.HLE.HOS
if (StrEquals(RomfsDir, modDir.Name)) if (StrEquals(RomfsDir, modDir.Name))
{ {
var modData = modMetadata.Mods.Find(x => modDir.FullName.Contains(x.Path)); var modData = modMetadata.Mods.FirstOrDefault(x => modDir.FullName.Contains(x.Path));
var enabled = modData?.Enabled ?? true; var enabled = modData?.Enabled ?? true;
mods.RomfsDirs.Add(mod = new Mod<DirectoryInfo>(dir.Name, modDir, enabled)); mods.RomfsDirs.Add(mod = new Mod<DirectoryInfo>(dir.Name, modDir, enabled));
@ -176,7 +176,7 @@ namespace Ryujinx.HLE.HOS
} }
else if (StrEquals(ExefsDir, modDir.Name)) else if (StrEquals(ExefsDir, modDir.Name))
{ {
var modData = modMetadata.Mods.Find(x => modDir.FullName.Contains(x.Path)); var modData = modMetadata.Mods.FirstOrDefault(x => modDir.FullName.Contains(x.Path));
var enabled = modData?.Enabled ?? true; var enabled = modData?.Enabled ?? true;
mods.ExefsDirs.Add(mod = new Mod<DirectoryInfo>(dir.Name, modDir, enabled)); mods.ExefsDirs.Add(mod = new Mod<DirectoryInfo>(dir.Name, modDir, enabled));
@ -275,7 +275,7 @@ namespace Ryujinx.HLE.HOS
var fsFile = new FileInfo(Path.Combine(applicationDir.FullName, RomfsContainer)); var fsFile = new FileInfo(Path.Combine(applicationDir.FullName, RomfsContainer));
if (fsFile.Exists) if (fsFile.Exists)
{ {
var modData = modMetadata.Mods.Find(x => fsFile.FullName.Contains(x.Path)); var modData = modMetadata.Mods.FirstOrDefault(x => fsFile.FullName.Contains(x.Path));
var enabled = modData == null || modData.Enabled; var enabled = modData == null || modData.Enabled;
mods.RomfsContainers.Add(new Mod<FileInfo>($"<{applicationDir.Name} RomFs>", fsFile, enabled)); mods.RomfsContainers.Add(new Mod<FileInfo>($"<{applicationDir.Name} RomFs>", fsFile, enabled));
@ -284,7 +284,7 @@ namespace Ryujinx.HLE.HOS
fsFile = new FileInfo(Path.Combine(applicationDir.FullName, ExefsContainer)); fsFile = new FileInfo(Path.Combine(applicationDir.FullName, ExefsContainer));
if (fsFile.Exists) if (fsFile.Exists)
{ {
var modData = modMetadata.Mods.Find(x => fsFile.FullName.Contains(x.Path)); var modData = modMetadata.Mods.FirstOrDefault(x => fsFile.FullName.Contains(x.Path));
var enabled = modData == null || modData.Enabled; var enabled = modData == null || modData.Enabled;
mods.ExefsContainers.Add(new Mod<FileInfo>($"<{applicationDir.Name} ExeFs>", fsFile, enabled)); mods.ExefsContainers.Add(new Mod<FileInfo>($"<{applicationDir.Name} ExeFs>", fsFile, enabled));
@ -403,7 +403,7 @@ namespace Ryujinx.HLE.HOS
} }
// Assumes searchDirPaths don't overlap // Assumes searchDirPaths don't overlap
private static void CollectMods(Dictionary<ulong, ModCache> modCaches, PatchCache patches, params string[] searchDirPaths) private static void CollectMods(Dictionary<ulong, ModCache> modCaches, PatchCache patches, params ReadOnlySpan<string> searchDirPaths)
{ {
static bool IsPatchesDir(string name) => StrEquals(AmsNsoPatchDir, name) || static bool IsPatchesDir(string name) => StrEquals(AmsNsoPatchDir, name) ||
StrEquals(AmsNroPatchDir, name) || StrEquals(AmsNroPatchDir, name) ||
@ -453,7 +453,7 @@ namespace Ryujinx.HLE.HOS
patches.Initialized = true; patches.Initialized = true;
} }
public void CollectMods(IEnumerable<ulong> applications, params string[] searchDirPaths) public void CollectMods(IEnumerable<ulong> applications, params ReadOnlySpan<string> searchDirPaths)
{ {
Clear(); Clear();
@ -680,7 +680,7 @@ namespace Ryujinx.HLE.HOS
ApplyProgramPatches(nroPatches, 0, nro); ApplyProgramPatches(nroPatches, 0, nro);
} }
internal bool ApplyNsoPatches(ulong applicationId, params IExecutable[] programs) internal bool ApplyNsoPatches(ulong applicationId, params ReadOnlySpan<IExecutable> programs)
{ {
IEnumerable<Mod<DirectoryInfo>> nsoMods = _patches.NsoPatches; IEnumerable<Mod<DirectoryInfo>> nsoMods = _patches.NsoPatches;
@ -744,7 +744,7 @@ namespace Ryujinx.HLE.HOS
} }
} }
private static bool ApplyProgramPatches(IEnumerable<Mod<DirectoryInfo>> mods, int protectedOffset, params IExecutable[] programs) private static bool ApplyProgramPatches(IEnumerable<Mod<DirectoryInfo>> mods, int protectedOffset, params ReadOnlySpan<IExecutable> programs)
{ {
int count = 0; int count = 0;
@ -755,12 +755,18 @@ namespace Ryujinx.HLE.HOS
patches[i] = new MemPatch(); patches[i] = new MemPatch();
} }
var buildIds = programs.Select(p => p switch var buildIds = new List<string>(programs.Length);
foreach (IExecutable p in programs)
{ {
NsoExecutable nso => Convert.ToHexString(nso.BuildId.ItemsRo.ToArray()).TrimEnd('0'), var buildId = p switch
NroExecutable nro => Convert.ToHexString(nro.Header.BuildId).TrimEnd('0'), {
_ => string.Empty, NsoExecutable nso => Convert.ToHexString(nso.BuildId.ItemsRo.ToArray()).TrimEnd('0'),
}).ToList(); NroExecutable nro => Convert.ToHexString(nro.Header.BuildId).TrimEnd('0'),
_ => string.Empty,
};
buildIds.Add(buildId);
}
int GetIndex(string buildId) => buildIds.FindIndex(id => id == buildId); // O(n) but list is small int GetIndex(string buildId) => buildIds.FindIndex(id => id == buildId); // O(n) but list is small

View file

@ -4,6 +4,7 @@ using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy.Types; using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy.Types;
using Ryujinx.Horizon.Common; using Ryujinx.Horizon.Common;
using System; using System;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy
{ {
@ -17,7 +18,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
private KEvent _accumulatedSuspendedTickChangedEvent; private KEvent _accumulatedSuspendedTickChangedEvent;
private int _accumulatedSuspendedTickChangedEventHandle; private int _accumulatedSuspendedTickChangedEventHandle;
private readonly object _fatalSectionLock = new(); private readonly Lock _fatalSectionLock = new();
private int _fatalSectionCount; private int _fatalSectionCount;
// TODO: Set this when the game goes in suspension (go back to home menu ect), we currently don't support that so we can keep it set to 0. // TODO: Set this when the game goes in suspension (go back to home menu ect), we currently don't support that so we can keep it set to 0.

View file

@ -123,7 +123,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
return true; return true;
} }
public void Configure(params ControllerConfig[] configs) public void Configure(params ReadOnlySpan<ControllerConfig> configs)
{ {
_configuredTypes = new ControllerType[MaxControllers]; _configuredTypes = new ControllerType[MaxControllers];

View file

@ -8,7 +8,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
{ {
public TouchDevice(Switch device, bool active) : base(device, active) { } public TouchDevice(Switch device, bool active) : base(device, active) { }
public void Update(params TouchPoint[] points) public void Update(params ReadOnlySpan<TouchPoint> points)
{ {
ref RingLifo<TouchScreenState> lifo = ref _device.Hid.SharedMemory.TouchScreen; ref RingLifo<TouchScreenState> lifo = ref _device.Hid.SharedMemory.TouchScreen;

View file

@ -1,5 +1,6 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Ldn.Types namespace Ryujinx.HLE.HOS.Services.Ldn.Types
{ {
@ -12,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.Types
static class NodeLatestUpdateHelper static class NodeLatestUpdateHelper
{ {
private static readonly object _lock = new(); private static readonly Lock _lock = new();
public static void CalculateLatestUpdate(this Array8<NodeLatestUpdate> array, Array8<NodeInfo> beforeNodes, Array8<NodeInfo> afterNodes) public static void CalculateLatestUpdate(this Array8<NodeLatestUpdate> array, Array8<NodeInfo> beforeNodes, Array8<NodeInfo> afterNodes)
{ {

View file

@ -29,7 +29,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm
private ILdnTcpSocket _tcp; private ILdnTcpSocket _tcp;
private LdnProxyUdpServer _udp, _udp2; private LdnProxyUdpServer _udp, _udp2;
private readonly List<LdnProxyTcpSession> _stations = new(); private readonly List<LdnProxyTcpSession> _stations = new();
private readonly object _lock = new(); private readonly Lock _lock = new();
private readonly AutoResetEvent _apConnected = new(false); private readonly AutoResetEvent _apConnected = new(false);

View file

@ -18,7 +18,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Proxy
private byte[] _buffer; private byte[] _buffer;
private int _bufferEnd; private int _bufferEnd;
private readonly object _scanLock = new(); private readonly Lock _scanLock = new();
private Dictionary<ulong, NetworkInfo> _scanResultsLast = new(); private Dictionary<ulong, NetworkInfo> _scanResultsLast = new();
private Dictionary<ulong, NetworkInfo> _scanResults = new(); private Dictionary<ulong, NetworkInfo> _scanResults = new();

View file

@ -10,7 +10,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
private readonly Action _timeoutCallback; private readonly Action _timeoutCallback;
private CancellationTokenSource _cancel; private CancellationTokenSource _cancel;
private readonly object _lock = new object(); private readonly Lock _lock = new();
public NetworkTimeout(int idleTimeout, Action timeoutCallback) public NetworkTimeout(int idleTimeout, Action timeoutCallback)
{ {

View file

@ -1,4 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
{ {
@ -8,7 +9,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
private readonly List<ushort> _ephemeralPorts = new List<ushort>(); private readonly List<ushort> _ephemeralPorts = new List<ushort>();
private readonly object _lock = new object(); private readonly Lock _lock = new();
public ushort Get() public ushort Get()
{ {

View file

@ -8,6 +8,7 @@ using Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq;
namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
{ {
@ -104,7 +105,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
{ {
VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId); VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId);
if (virtualAmiiboFile.ApplicationAreas.Exists(item => item.ApplicationAreaId == applicationAreaId)) if (virtualAmiiboFile.ApplicationAreas.Any(item => item.ApplicationAreaId == applicationAreaId))
{ {
_openedApplicationAreaId = applicationAreaId; _openedApplicationAreaId = applicationAreaId;
@ -133,7 +134,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
{ {
VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId); VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId);
if (virtualAmiiboFile.ApplicationAreas.Exists(item => item.ApplicationAreaId == applicationAreaId)) if (virtualAmiiboFile.ApplicationAreas.Any(item => item.ApplicationAreaId == applicationAreaId))
{ {
return false; return false;
} }
@ -153,7 +154,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
{ {
VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId); VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId);
if (virtualAmiiboFile.ApplicationAreas.Exists(item => item.ApplicationAreaId == _openedApplicationAreaId)) if (virtualAmiiboFile.ApplicationAreas.Any(item => item.ApplicationAreaId == _openedApplicationAreaId))
{ {
for (int i = 0; i < virtualAmiiboFile.ApplicationAreas.Count; i++) for (int i = 0; i < virtualAmiiboFile.ApplicationAreas.Count; i++)
{ {

View file

@ -26,7 +26,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
private NvFence _previousFailingFence; private NvFence _previousFailingFence;
private uint _failingCount; private uint _failingCount;
public readonly object Lock = new(); public readonly Lock Lock = new();
/// <summary> /// <summary>
/// Max failing count until waiting on CPU. /// Max failing count until waiting on CPU.

View file

@ -17,7 +17,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
private readonly Switch _device; private readonly Switch _device;
private readonly object _syncpointAllocatorLock = new(); private readonly Lock _syncpointAllocatorLock = new();
public NvHostSyncpt(Switch device) public NvHostSyncpt(Switch device)
{ {

View file

@ -3,6 +3,7 @@ using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.Numerics; using System.Numerics;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
{ {
@ -10,7 +11,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
{ {
private static readonly ConcurrentDictionary<ulong, BsdContext> _registry = new(); private static readonly ConcurrentDictionary<ulong, BsdContext> _registry = new();
private readonly object _lock = new(); private readonly Lock _lock = new();
private readonly List<IFileDescriptor> _fds; private readonly List<IFileDescriptor> _fds;

View file

@ -16,6 +16,7 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Ssl namespace Ryujinx.HLE.HOS.Services.Ssl
{ {
@ -43,7 +44,7 @@ namespace Ryujinx.HLE.HOS.Services.Ssl
private bool _initialized; private bool _initialized;
private Dictionary<CaCertificateId, CertStoreEntry> _certificates; private Dictionary<CaCertificateId, CertStoreEntry> _certificates;
private readonly object _lock = new(); private readonly Lock _lock = new();
private struct CertStoreFileHeader private struct CertStoreFileHeader
{ {

View file

@ -1,5 +1,6 @@
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types; using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using System; using System;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{ {
@ -23,7 +24,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
protected BufferQueueConsumer Consumer; protected BufferQueueConsumer Consumer;
protected readonly object Lock = new(); protected readonly Lock Lock = new();
private readonly IConsumerListener _listener; private readonly IConsumerListener _listener;

View file

@ -2,6 +2,7 @@ using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Threading; using Ryujinx.HLE.HOS.Kernel.Threading;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{ {
@ -11,7 +12,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
private static int _lastBinderId = 0; private static int _lastBinderId = 0;
private static readonly object _lock = new(); private static readonly Lock _lock = new();
public static int RegisterBinderObject(IBinder binder) public static int RegisterBinderObject(IBinder binder)
{ {

View file

@ -37,7 +37,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
private int _swapInterval; private int _swapInterval;
private int _swapIntervalDelay; private int _swapIntervalDelay;
private readonly object _lock = new(); private readonly Lock _lock = new();
public long RenderLayerId { get; private set; } public long RenderLayerId { get; private set; }

View file

@ -2,6 +2,7 @@ using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Services.Time.Clock; using Ryujinx.HLE.HOS.Services.Time.Clock;
using System; using System;
using System.IO; using System.IO;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Time.TimeZone namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
{ {
@ -13,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
private UInt128 _timeZoneRuleVersion; private UInt128 _timeZoneRuleVersion;
private uint _totalLocationNameCount; private uint _totalLocationNameCount;
private SteadyClockTimePoint _timeZoneUpdateTimePoint; private SteadyClockTimePoint _timeZoneUpdateTimePoint;
private readonly object _lock = new(); private readonly Lock _lock = new();
public TimeZoneManager() public TimeZoneManager()
{ {

View file

@ -231,7 +231,7 @@ namespace Ryujinx.HLE.Loaders.Processes
ulong programId, ulong programId,
byte programIndex, byte programIndex,
byte[] arguments = null, byte[] arguments = null,
params IExecutable[] executables) params ReadOnlySpan<IExecutable> executables)
{ {
context.Device.System.ServiceTable.WaitServicesReady(); context.Device.System.ServiceTable.WaitServicesReady();
@ -251,12 +251,17 @@ namespace Ryujinx.HLE.Loaders.Processes
ulong codeStart = ((meta.Flags & 1) != 0 ? 0x8000000UL : 0x200000UL) + CodeStartOffset; ulong codeStart = ((meta.Flags & 1) != 0 ? 0x8000000UL : 0x200000UL) + CodeStartOffset;
uint codeSize = 0; uint codeSize = 0;
var buildIds = executables.Select(e => (e switch var buildIds = new string[executables.Length];
for (int i = 0; i < executables.Length; i++)
{ {
NsoExecutable nso => Convert.ToHexString(nso.BuildId.ItemsRo.ToArray()), buildIds[i] = (executables[i] switch
NroExecutable nro => Convert.ToHexString(nro.Header.BuildId), {
_ => string.Empty NsoExecutable nso => Convert.ToHexString(nso.BuildId.ItemsRo.ToArray()),
}).ToUpper()); NroExecutable nro => Convert.ToHexString(nro.Header.BuildId),
_ => string.Empty
}).ToUpper();
}
ulong[] nsoBase = new ulong[executables.Length]; ulong[] nsoBase = new ulong[executables.Length];

View file

@ -1,4 +1,5 @@
using Ryujinx.Common; using Ryujinx.Common;
using System.Threading;
using System.Timers; using System.Timers;
namespace Ryujinx.HLE namespace Ryujinx.HLE
@ -20,12 +21,12 @@ namespace Ryujinx.HLE
private readonly long[] _framesRendered; private readonly long[] _framesRendered;
private readonly double[] _percentTime; private readonly double[] _percentTime;
private readonly object[] _frameLock; private readonly Lock[] _frameLock = [new()];
private readonly object[] _percentLock; private readonly Lock[] _percentLock = [new()];
private readonly double _ticksToSeconds; private readonly double _ticksToSeconds;
private readonly Timer _resetTimer; private readonly System.Timers.Timer _resetTimer;
public PerformanceStatistics() public PerformanceStatistics()
{ {
@ -41,10 +42,7 @@ namespace Ryujinx.HLE
_framesRendered = new long[1]; _framesRendered = new long[1];
_percentTime = new double[1]; _percentTime = new double[1];
_frameLock = new[] { new object() }; _resetTimer = new(750);
_percentLock = new[] { new object() };
_resetTimer = new Timer(750);
_resetTimer.Elapsed += ResetTimerElapsed; _resetTimer.Elapsed += ResetTimerElapsed;
_resetTimer.AutoReset = true; _resetTimer.AutoReset = true;

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers> <RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>

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