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https://github.com/GreemDev/Ryujinx
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Fix buffer to texture copy with remap enabled (#1721)
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d636e3748d
commit
5189a807c4
1 changed files with 40 additions and 13 deletions
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@ -2,6 +2,7 @@ using Ryujinx.Common;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Texture;
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using System;
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using System.Runtime.Intrinsics;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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@ -10,28 +11,39 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private const int StrideAlignment = 32;
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private const int GobAlignment = 64;
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enum CopyFlags
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{
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SrcLinear = 1 << 7,
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DstLinear = 1 << 8,
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MultiLineEnable = 1 << 9,
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RemapEnable = 1 << 10
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}
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/// <summary>
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/// Determine if a buffer-to-texture region covers the entirety of a texture.
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/// </summary>
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/// <param name="cbp">Copy command parameters</param>
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/// <param name="tex">Texture to compare</param>
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/// <param name="linear">True if the texture is linear, false if block linear</param>
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/// <param name="bpp">Texture bytes per pixel</param>
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/// <param name="stride">Texture stride</param>
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/// <returns></returns>
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private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int stride)
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private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int bpp, int stride)
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{
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if (linear)
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{
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int alignWidth = StrideAlignment / bpp;
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return tex.RegionX == 0 &&
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tex.RegionY == 0 &&
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stride == BitUtils.AlignUp(cbp.XCount, StrideAlignment);
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stride / bpp == BitUtils.AlignUp(cbp.XCount, alignWidth);
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}
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else
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{
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int alignWidth = GobAlignment / bpp;
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return tex.RegionX == 0 &&
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tex.RegionY == 0 &&
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tex.Width == BitUtils.AlignUp(cbp.XCount, GobAlignment) &&
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tex.Height == cbp.YCount;
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tex.Width == BitUtils.AlignUp(cbp.XCount, alignWidth) &&
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tex.Height == cbp.YCount;
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}
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}
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@ -46,9 +58,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
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var swizzle = state.Get<CopyBufferSwizzle>(MethodOffset.CopyBufferSwizzle);
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bool srcLinear = (argument & (1 << 7)) != 0;
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bool dstLinear = (argument & (1 << 8)) != 0;
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bool copy2D = (argument & (1 << 9)) != 0;
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CopyFlags copyFlags = (CopyFlags)argument;
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bool srcLinear = copyFlags.HasFlag(CopyFlags.SrcLinear);
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bool dstLinear = copyFlags.HasFlag(CopyFlags.DstLinear);
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bool copy2D = copyFlags.HasFlag(CopyFlags.MultiLineEnable);
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bool remap = copyFlags.HasFlag(CopyFlags.RemapEnable);
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int size = cbp.XCount;
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@ -60,6 +75,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
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if (copy2D)
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{
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// Buffer to texture copy.
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int srcBpp = remap ? swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize() : 1;
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int dstBpp = remap ? swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize() : 1;
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var dst = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferDstTexture);
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var src = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferSrcTexture);
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@ -70,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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srcLinear,
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src.MemoryLayout.UnpackGobBlocksInY(),
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src.MemoryLayout.UnpackGobBlocksInZ(),
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1);
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srcBpp);
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var dstCalculator = new OffsetCalculator(
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dst.Width,
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@ -79,7 +97,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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dstLinear,
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dst.MemoryLayout.UnpackGobBlocksInY(),
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dst.MemoryLayout.UnpackGobBlocksInZ(),
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1);
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dstBpp);
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ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
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ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack());
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@ -90,8 +108,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ReadOnlySpan<byte> srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
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Span<byte> dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
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bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, cbp.SrcStride);
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bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, cbp.DstStride);
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bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, srcBpp, cbp.SrcStride);
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bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, dstBpp, cbp.DstStride);
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if (completeSource && completeDest)
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{
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@ -120,7 +138,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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1,
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1,
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1,
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1,
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srcBpp,
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src.MemoryLayout.UnpackGobBlocksInY(),
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src.MemoryLayout.UnpackGobBlocksInZ(),
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1,
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@ -167,7 +185,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
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return true;
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}
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Convert<byte>(dstSpan, srcSpan);
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bool _ = srcBpp switch
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{
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1 => Convert<byte>(dstSpan, srcSpan),
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2 => Convert<ushort>(dstSpan, srcSpan),
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4 => Convert<uint>(dstSpan, srcSpan),
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8 => Convert<ulong>(dstSpan, srcSpan),
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12 => Convert<Bpp12Pixel>(dstSpan, srcSpan),
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16 => Convert<Vector128<byte>>(dstSpan, srcSpan),
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_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
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};
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_context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
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}
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