mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 01:43:23 +01:00
Add support for releasing a semaphore to DmaClass (#2926)
* Add support for releasing a semaphore to DmaClass Fixes freezes in OpenGL games, primarily GameMaker ones such as Undertale. * Address Feedback
This commit is contained in:
parent
e24949ca2c
commit
521a07e612
1 changed files with 34 additions and 2 deletions
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Threed;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
|
@ -98,11 +99,32 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Releases a semaphore for a given LaunchDma method call.
|
||||
/// </summary>
|
||||
/// <param name="argument">The LaunchDma call argument</param>
|
||||
private void ReleaseSemaphore(int argument)
|
||||
{
|
||||
LaunchDmaSemaphoreType type = (LaunchDmaSemaphoreType)((argument >> 3) & 0x3);
|
||||
if (type != LaunchDmaSemaphoreType.None)
|
||||
{
|
||||
ulong address = ((ulong)_state.State.SetSemaphoreA << 32) | _state.State.SetSemaphoreB;
|
||||
if (type == LaunchDmaSemaphoreType.ReleaseOneWordSemaphore)
|
||||
{
|
||||
_channel.MemoryManager.Write(address, _state.State.SetSemaphorePayload);
|
||||
}
|
||||
else /* if (type == LaunchDmaSemaphoreType.ReleaseFourWordSemaphore) */
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Gpu, "DMA semaphore type ReleaseFourWordSemaphore was used, but is not currently implemented.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a buffer to buffer, or buffer to texture copy.
|
||||
/// </summary>
|
||||
/// <param name="argument">Method call argument</param>
|
||||
private void LaunchDma(int argument)
|
||||
/// <param name="argument">The LaunchDma call argument</param>
|
||||
private void DmaCopy(int argument)
|
||||
{
|
||||
var memoryManager = _channel.MemoryManager;
|
||||
|
||||
|
@ -296,5 +318,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a buffer to buffer, or buffer to texture copy, then optionally releases a semaphore.
|
||||
/// </summary>
|
||||
/// <param name="argument">Method call argument</param>
|
||||
private void LaunchDma(int argument)
|
||||
{
|
||||
DmaCopy(argument);
|
||||
ReleaseSemaphore(argument);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue