mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 01:43:23 +01:00
Fix AstcDecoder Success property never being set to true
This commit is contained in:
parent
654e617fe7
commit
53bbc1311f
1 changed files with 9 additions and 2 deletions
|
@ -32,9 +32,14 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||
int depth,
|
||||
int levels)
|
||||
{
|
||||
if ((uint)blockWidth > 12 || (uint)blockHeight > 12)
|
||||
if ((uint)blockWidth > 12)
|
||||
{
|
||||
throw new AstcDecoderException("Invalid block size.");
|
||||
throw new ArgumentOutOfRangeException(nameof(blockWidth));
|
||||
}
|
||||
|
||||
if ((uint)blockHeight > 12)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(blockHeight));
|
||||
}
|
||||
|
||||
InputBuffer = inputBuffer;
|
||||
|
@ -45,6 +50,8 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||
|
||||
Levels = new AstcLevel[levels];
|
||||
|
||||
Success = true;
|
||||
|
||||
TotalBlockCount = 0;
|
||||
|
||||
int currentInputBlock = 0;
|
||||
|
|
Loading…
Reference in a new issue