Migrate to .NET 9

This commit is contained in:
Marco Carvalho 2024-12-03 10:49:32 -03:00
parent 8a064bcd7e
commit 59c56e1c3d
85 changed files with 221 additions and 132 deletions

5
Directory.Build.props Normal file
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@ -0,0 +1,5 @@
<Project>
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
</PropertyGroup>
</Project>

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@ -79,8 +79,8 @@ If you wish to build the emulator yourself, follow these steps:
### Step 1
Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
Install the [.NET 9.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/9.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
### Step 2
@ -109,7 +109,7 @@ This folder is located in the user folder, which can be accessed by clicking `Op
It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster).
The fastest option (host, unchecked) is set by default.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game.
NOTE: This feature is enabled by default in the Options menu > System tab.
You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch!

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@ -1,6 +1,6 @@
{
"sdk": {
"version": "8.0.100",
"version": "9.0.100",
"rollForward": "latestFeature"
}
}

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -8,6 +8,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
namespace ARMeilleure.Translation.Cache
{
@ -26,7 +27,7 @@ namespace ARMeilleure.Translation.Cache
private static readonly List<CacheEntry> _cacheEntries = new();
private static readonly object _lock = new();
private static readonly Lock _lock = new();
private static bool _initialized;
[SupportedOSPlatform("windows")]

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@ -57,7 +57,7 @@ namespace ARMeilleure.Translation.PTC
private readonly ManualResetEvent _waitEvent;
private readonly object _lock;
private readonly Lock _lock = new();
private bool _disposed;
@ -87,8 +87,6 @@ namespace ARMeilleure.Translation.PTC
_waitEvent = new ManualResetEvent(true);
_lock = new object();
_disposed = false;
TitleIdText = TitleIdTextDefault;

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@ -41,7 +41,7 @@ namespace ARMeilleure.Translation.PTC
private readonly ManualResetEvent _waitEvent;
private readonly object _lock;
private readonly Lock _lock = new();
private bool _disposed;
@ -65,8 +65,6 @@ namespace ARMeilleure.Translation.PTC
_waitEvent = new ManualResetEvent(true);
_lock = new object();
_disposed = false;
ProfiledFuncs = new Dictionary<ulong, FuncProfile>();

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@ -5,6 +5,7 @@ using Ryujinx.Memory;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Audio.Backends.OpenAL
{
@ -18,7 +19,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
private ulong _playedSampleCount;
private float _volume;
private readonly object _lock = new();
private readonly Lock _lock = new();
public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{

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@ -1,9 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK.Audio.OpenAL" />
</ItemGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
</PropertyGroup>

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@ -11,7 +11,7 @@ namespace Ryujinx.Audio
/// <summary>
/// Lock used to control the waiters registration.
/// </summary>
private readonly object _lock = new();
private readonly Lock _lock = new();
/// <summary>
/// Events signaled when the driver played audio buffers.

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@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System;
using System.Buffers;
using System.Threading;
namespace Ryujinx.Audio.Backends.Common
{
@ -12,7 +13,7 @@ namespace Ryujinx.Audio.Backends.Common
{
private const int RingBufferAlignment = 2048;
private readonly object _lock = new();
private readonly Lock _lock = new();
private MemoryOwner<byte> _bufferOwner;
private Memory<byte> _buffer;

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@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Input
/// </summary>
public class AudioInputManager : IDisposable
{
private readonly object _lock = new();
private readonly Lock _lock = new();
/// <summary>
/// Lock used for session allocation.

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@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Input
/// <summary>
/// The lock of the parent.
/// </summary>
private readonly object _parentLock;
private readonly Lock _parentLock;
/// <summary>
/// The dispose state.
@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Input
/// <param name="parentLock">The lock of the manager</param>
/// <param name="deviceSession">The hardware device session</param>
/// <param name="bufferEvent">The buffer release event of the audio input</param>
public AudioInputSystem(AudioInputManager manager, object parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
public AudioInputSystem(AudioInputManager manager, Lock parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
{
_manager = manager;
_parentLock = parentLock;

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@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Output
/// </summary>
public class AudioOutputManager : IDisposable
{
private readonly object _lock = new();
private readonly Lock _lock = new();
/// <summary>
/// Lock used for session allocation.

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@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Output
/// <summary>
/// THe lock of the parent.
/// </summary>
private readonly object _parentLock;
private readonly Lock _parentLock;
/// <summary>
/// The dispose state.
@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Output
/// <param name="parentLock">The lock of the manager</param>
/// <param name="deviceSession">The hardware device session</param>
/// <param name="bufferEvent">The buffer release event of the audio output</param>
public AudioOutputSystem(AudioOutputManager manager, object parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
public AudioOutputSystem(AudioOutputManager manager, Lock parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
{
_manager = manager;
_parentLock = parentLock;

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@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
public class AudioRenderSystem : IDisposable
{
private readonly object _lock = new();
private readonly Lock _lock = new();
private AudioRendererRenderingDevice _renderingDevice;
private AudioRendererExecutionMode _executionMode;

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@ -1,5 +1,6 @@
using System;
using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Audio.Renderer.Server.Upsampler
{
@ -16,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
/// <summary>
/// Global lock of the object.
/// </summary>
private readonly object _lock = new();
private readonly Lock _lock = new();
/// <summary>
/// The upsamplers instances.

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -124,7 +124,7 @@ namespace Ryujinx.Common.PreciseSleep
}
}
private readonly object _lock = new();
private readonly Lock _lock = new();
private readonly List<NanosleepThread> _threads = new();
private readonly List<NanosleepThread> _active = new();
private readonly Stack<NanosleepThread> _free = new();

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@ -50,7 +50,7 @@ namespace Ryujinx.Common.SystemInterop
private long _lastTicks = PerformanceCounter.ElapsedTicks;
private long _lastId;
private readonly object _lock = new();
private readonly Lock _lock = new();
private readonly List<WaitingObject> _waitingObjects = new();
private WindowsGranularTimer()

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
</PropertyGroup>

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@ -1,6 +1,7 @@
using Ryujinx.Memory;
using System;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Cpu.AppleHv
{
@ -12,7 +13,7 @@ namespace Ryujinx.Cpu.AppleHv
private static int _addressSpaces;
private static HvIpaAllocator _ipaAllocator;
private static readonly object _lock = new();
private static readonly Lock _lock = new();
public static (ulong, HvIpaAllocator) CreateAddressSpace(MemoryBlock block)
{

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Cpu.LightningJit.Cache
{
@ -23,7 +24,7 @@ namespace Ryujinx.Cpu.LightningJit.Cache
private static readonly List<CacheEntry> _cacheEntries = new();
private static readonly object _lock = new();
private static readonly Lock _lock = new();
private static bool _initialized;
[SupportedOSPlatform("windows")]

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@ -4,6 +4,7 @@ using Ryujinx.Memory;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Cpu.LightningJit.Cache
{
@ -104,7 +105,7 @@ namespace Ryujinx.Cpu.LightningJit.Cache
private readonly MemoryCache _sharedCache;
private readonly MemoryCache _localCache;
private readonly PageAlignedRangeList _pendingMap;
private readonly object _lock;
private readonly Lock _lock = new();
class ThreadLocalCacheEntry
{
@ -137,7 +138,6 @@ namespace Ryujinx.Cpu.LightningJit.Cache
_sharedCache = new(allocator, SharedCacheSize);
_localCache = new(allocator, LocalCacheSize);
_pendingMap = new(_sharedCache.ReprotectAsRx, RegisterFunction);
_lock = new();
}
public unsafe nint Map(nint framePointer, ReadOnlySpan<byte> code, ulong guestAddress, ulong guestSize)

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -5,6 +5,7 @@ using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.Cpu.Signal
{
@ -59,7 +60,7 @@ namespace Ryujinx.Cpu.Signal
private static MemoryBlock _codeBlock;
private static readonly object _lock = new();
private static readonly Lock _lock = new();
private static bool _initialized;
static NativeSignalHandler()

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@ -1,9 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Memory\Ryujinx.Memory.csproj" />
</ItemGroup>

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@ -1,9 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -2,6 +2,7 @@ using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System;
using System.Linq;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Memory
{
@ -76,7 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
private BufferMigration _source;
private BufferModifiedRangeList _migrationTarget;
private readonly object _lock = new();
private readonly Lock _lock = new();
/// <summary>
/// Whether the modified range list has any entries or not.
@ -435,7 +436,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (_source == null)
{
// Create a new migration.
// Create a new migration.
_source = new BufferMigration(new BufferMigrationSpan[] { span }, this, _context.SyncNumber);
_context.RegisterBufferMigration(_source);

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,9 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Graphics.Device\Ryujinx.Graphics.Device.csproj" />
</ItemGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
private ulong _accumulatedCounter;
private int _waiterCount;
private readonly object _lock = new();
private readonly Lock _lock = new();
private readonly Queue<BufferedQuery> _queryPool;
private readonly AutoResetEvent _queuedEvent = new(false);

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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
private bool _hostAccessReserved = false;
private int _refCount = 1; // Starts with a reference from the counter queue.
private readonly object _lock = new();
private readonly Lock _lock = new();
private ulong _result = ulong.MaxValue;
private double _divisor = 1f;

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@ -2,6 +2,7 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.OpenGL
{
@ -19,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
{
private const int DisposedLiveFrames = 2;
private readonly object _lock = new();
private readonly Lock _lock = new();
private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new();
/// <summary>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,9 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Spv.Generator\Spv.Generator.csproj" />

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@ -1,6 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,9 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
</ItemGroup>

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@ -5,6 +5,7 @@ using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.EXT;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.Vulkan
{
@ -31,7 +32,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Vk _api;
private readonly ExtExternalMemoryHost _hostMemoryApi;
private readonly Device _device;
private readonly object _lock = new();
private readonly Lock _lock = new();
private readonly List<HostMemoryAllocation> _allocations;
private readonly IntervalTree<ulong, HostMemoryAllocation> _allocationTree;

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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
private ulong _accumulatedCounter;
private int _waiterCount;
private readonly object _lock = new();
private readonly Lock _lock = new();
private readonly Queue<BufferedQuery> _queryPool;
private readonly AutoResetEvent _queuedEvent = new(false);

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
private bool _hostAccessReserved;
private int _refCount = 1; // Starts with a reference from the counter queue.
private readonly object _lock = new();
private readonly Lock _lock = new();
private ulong _result = ulong.MaxValue;
private double _divisor = 1f;

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@ -1,9 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -21,6 +21,7 @@ using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using System.Threading;
using Path = System.IO.Path;
namespace Ryujinx.HLE.FileSystem
@ -54,7 +55,7 @@ namespace Ryujinx.HLE.FileSystem
private readonly VirtualFileSystem _virtualFileSystem;
private readonly object _lock = new();
private readonly Lock _lock = new();
public ContentManager(VirtualFileSystem virtualFileSystem)
{

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@ -14,6 +14,7 @@ using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace Ryujinx.HLE.HOS.Applets
{
@ -62,7 +63,7 @@ namespace Ryujinx.HLE.HOS.Applets
private bool _canAcceptController = false;
private KeyboardInputMode _inputMode = KeyboardInputMode.ControllerAndKeyboard;
private readonly object _lock = new();
private readonly Lock _lock = new();
public event EventHandler AppletStateChanged;

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@ -27,7 +27,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
private TRef<bool> _cancelled = null;
private Thread _thread = null;
private readonly object _lock = new();
private readonly Lock _lock = new();
public bool IsRunning
{

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@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Horizon.Common;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Common
{
@ -14,7 +15,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
private readonly long[] _current2;
private readonly long[] _peak;
private readonly object _lock;
private readonly object _lock = new();
private readonly LinkedList<KThread> _waitingThreads;
@ -27,8 +28,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
_current2 = new long[(int)LimitableResource.Count];
_peak = new long[(int)LimitableResource.Count];
_lock = new object();
_waitingThreads = new LinkedList<KThread>();
}

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@ -4,6 +4,7 @@ using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.Horizon.Common;
using System;
using System.Diagnostics;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Memory
{
@ -11,7 +12,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
{
public KProcess Owner { get; private set; }
private readonly KPageList _pageList;
private readonly object _lock;
private readonly Lock _lock = new();
private ulong _address;
private bool _isOwnerMapped;
private bool _isMapped;
@ -19,7 +20,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
public KCodeMemory(KernelContext context) : base(context)
{
_pageList = new KPageList();
_lock = new object();
}
public Result Initialize(ulong address, ulong size)

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@ -5,7 +5,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
class KCriticalSection
{
private readonly KernelContext _context;
private readonly object _lock;
private readonly object _lock = new();
private int _recursionCount;
public object Lock => _lock;
@ -13,7 +13,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public KCriticalSection(KernelContext context)
{
_context = context;
_lock = new object();
}
public void Enter()

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@ -1,5 +1,6 @@
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Ldn.Types
{
@ -12,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.Types
static class NodeLatestUpdateHelper
{
private static readonly object _lock = new();
private static readonly Lock _lock = new();
public static void CalculateLatestUpdate(this Array8<NodeLatestUpdate> array, Array8<NodeInfo> beforeNodes, Array8<NodeInfo> afterNodes)
{

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@ -29,7 +29,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm
private ILdnTcpSocket _tcp;
private LdnProxyUdpServer _udp, _udp2;
private readonly List<LdnProxyTcpSession> _stations = new();
private readonly object _lock = new();
private readonly Lock _lock = new();
private readonly AutoResetEvent _apConnected = new(false);

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@ -0,0 +1,83 @@
using System;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
{
class NetworkTimeout : IDisposable
{
private readonly int _idleTimeout;
private readonly Action _timeoutCallback;
private CancellationTokenSource _cancel;
private readonly Lock _lock = new();
public NetworkTimeout(int idleTimeout, Action timeoutCallback)
{
_idleTimeout = idleTimeout;
_timeoutCallback = timeoutCallback;
}
private async Task TimeoutTask()
{
CancellationTokenSource cts;
lock (_lock)
{
cts = _cancel;
}
if (cts == null)
{
return;
}
try
{
await Task.Delay(_idleTimeout, cts.Token);
}
catch (TaskCanceledException)
{
return; // Timeout cancelled.
}
lock (_lock)
{
// Run the timeout callback. If the cancel token source has been replaced, we have _just_ been cancelled.
if (cts == _cancel)
{
_timeoutCallback();
}
}
}
public bool RefreshTimeout()
{
lock (_lock)
{
_cancel?.Cancel();
_cancel = new CancellationTokenSource();
Task.Run(TimeoutTask);
}
return true;
}
public void DisableTimeout()
{
lock (_lock)
{
_cancel?.Cancel();
_cancel = new CancellationTokenSource();
}
}
public void Dispose()
{
DisableTimeout();
}
}
}

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@ -0,0 +1,54 @@
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
{
public class EphemeralPortPool
{
private const ushort EphemeralBase = 49152;
private readonly List<ushort> _ephemeralPorts = new List<ushort>();
private readonly Lock _lock = new();
public ushort Get()
{
ushort port = EphemeralBase;
lock (_lock)
{
// Starting at the ephemeral port base, return an ephemeral port that is not in use.
// Returns 0 if the range is exhausted.
for (int i = 0; i < _ephemeralPorts.Count; i++)
{
ushort existingPort = _ephemeralPorts[i];
if (existingPort > port)
{
// The port was free - take it.
_ephemeralPorts.Insert(i, port);
return port;
}
port++;
}
if (port != 0)
{
_ephemeralPorts.Add(port);
}
return port;
}
}
public void Return(ushort port)
{
lock (_lock)
{
_ephemeralPorts.Remove(port);
}
}
}
}

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@ -3,6 +3,7 @@ using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Numerics;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
{
@ -10,7 +11,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
{
private static readonly ConcurrentDictionary<ulong, BsdContext> _registry = new();
private readonly object _lock = new();
private readonly Lock _lock = new();
private readonly List<IFileDescriptor> _fds;

View file

@ -16,6 +16,7 @@ using System.Collections.Generic;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Ssl
{
@ -43,7 +44,7 @@ namespace Ryujinx.HLE.HOS.Services.Ssl
private bool _initialized;
private Dictionary<CaCertificateId, CertStoreEntry> _certificates;
private readonly object _lock = new();
private readonly Lock _lock = new();
private struct CertStoreFileHeader
{

View file

@ -2,6 +2,7 @@ using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
@ -11,7 +12,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
private static int _lastBinderId = 0;
private static readonly object _lock = new();
private static readonly Lock _lock = new();
public static int RegisterBinderObject(IBinder binder)
{

View file

@ -35,7 +35,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
private int _swapInterval;
private int _swapIntervalDelay;
private readonly object _lock = new();
private readonly Lock _lock = new();
public long RenderLayerId { get; private set; }

View file

@ -2,6 +2,7 @@ using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Services.Time.Clock;
using System;
using System.IO;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
{
@ -13,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
private UInt128 _timeZoneRuleVersion;
private uint _totalLocationNameCount;
private SteadyClockTimePoint _timeZoneUpdateTimePoint;
private readonly object _lock = new();
private readonly Lock _lock = new();
public TimeZoneManager()
{

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>

View file

@ -1,9 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Memory\Ryujinx.Memory.csproj" />
</ItemGroup>

View file

@ -1,9 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />

View file

@ -4,6 +4,7 @@ using Ryujinx.Horizon.Sdk.OsTypes;
using Ryujinx.Horizon.Sdk.Sf;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Horizon.Sdk.Friends.Detail.Ipc
{
@ -13,7 +14,7 @@ namespace Ryujinx.Horizon.Sdk.Friends.Detail.Ipc
private readonly Uid _userId;
private readonly FriendsServicePermissionLevel _permissionLevel;
private readonly object _lock = new();
private readonly Lock _lock = new();
private SystemEventType _notificationEvent;

View file

@ -3,6 +3,7 @@ using Ryujinx.Horizon.Sdk.Fs;
using System;
using System.IO;
using System.IO.Compression;
using System.Threading;
namespace Ryujinx.Horizon.Sdk.Ngc.Detail
{
@ -22,13 +23,12 @@ namespace Ryujinx.Horizon.Sdk.Ngc.Detail
}
private readonly IFsClient _fsClient;
private readonly object _lock;
private readonly Lock _lock = new();
private bool _intialized;
private ulong _cacheSize;
public ContentsReader(IFsClient fsClient)
{
_lock = new();
_fsClient = fsClient;
}

View file

@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.Horizon.Common;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
{
@ -13,7 +14,7 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
private readonly List<MultiWaitHolderBase> _multiWaits;
private readonly object _lock = new();
private readonly Lock _lock = new();
private int _waitingThreadHandle;

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View file

@ -1,6 +1,7 @@
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
using System.Threading;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
@ -9,7 +10,7 @@ namespace Ryujinx.Input.SDL2
{
private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
private readonly List<string> _gamepadsIds;
private readonly object _lock = new();
private readonly Lock _lock = new();
public ReadOnlySpan<string> GamepadsIds
{

View file

@ -7,6 +7,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading;
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
using PlayerIndex = Ryujinx.HLE.HOS.Services.Hid.PlayerIndex;
@ -18,7 +19,7 @@ namespace Ryujinx.Input.HLE
{
private readonly CemuHookClient _cemuHookClient;
private readonly object _lock = new();
private readonly Lock _lock = new();
private bool _blockInputUpdates;

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View file

@ -1,9 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Ryujinx.SDL2-CS" />
</ItemGroup>

View file

@ -36,7 +36,7 @@ namespace Ryujinx.SDL2.Common
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
private readonly object _lock = new();
private readonly Lock _lock = new();
private SDL2Driver() { }

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Exe</OutputType>
<Configurations>Debug;Release</Configurations>
</PropertyGroup>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<IsPackable>false</IsPackable>
</PropertyGroup>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Configurations>Debug;Release</Configurations>
</PropertyGroup>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Exe</OutputType>
<IsPackable>false</IsPackable>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View file

@ -120,7 +120,7 @@ namespace Ryujinx.Ava
private bool _dialogShown;
private readonly bool _isFirmwareTitle;
private readonly object _lockObject = new();
private readonly Lock _lockObject = new();
public event EventHandler AppExit;
public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
@ -607,13 +607,13 @@ namespace Ryujinx.Ava
if (Application.Current?.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime)
{
if (!SetupValidator.CanStartApplication(ContentManager, ApplicationPath, out UserError userError))
{
{
if (SetupValidator.CanFixStartApplication(ContentManager, ApplicationPath, userError, out firmwareVersion))
{
if (userError is UserError.NoFirmware)
{
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
LocaleManager.Instance[LocaleKeys.DialogFirmwareNoFirmwareInstalledMessage],
LocaleManager.Instance[LocaleKeys.DialogFirmwareNoFirmwareInstalledMessage],
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogFirmwareInstallEmbeddedMessage, firmwareVersion.VersionString),
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],

View file

@ -1,6 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>

View file

@ -1,7 +1,3 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
</Project>