mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-21 17:40:52 +01:00
replace ByteMemoryPool
use with MemoryOwner<byte>
and SpanOwner<byte>
(#6911)
This commit is contained in:
parent
1828bc949e
commit
5a878ae9af
3 changed files with 7 additions and 7 deletions
|
@ -89,9 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||
return;
|
||||
}
|
||||
|
||||
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame);
|
||||
using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * _bytesPerFrame);
|
||||
|
||||
Span<byte> samples = samplesOwner.Memory.Span;
|
||||
Span<byte> samples = samplesOwner.Span;
|
||||
|
||||
_ringBuffer.Read(samples, 0, samples.Length);
|
||||
|
||||
|
|
|
@ -122,9 +122,9 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
|||
|
||||
int channelCount = areas.Length;
|
||||
|
||||
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * bytesPerFrame);
|
||||
using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * bytesPerFrame);
|
||||
|
||||
Span<byte> samples = samplesOwner.Memory.Span;
|
||||
Span<byte> samples = samplesOwner.Span;
|
||||
|
||||
_ringBuffer.Read(samples, 0, samples.Length);
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Backends.Common
|
|||
|
||||
private readonly object _lock = new();
|
||||
|
||||
private IMemoryOwner<byte> _bufferOwner;
|
||||
private MemoryOwner<byte> _bufferOwner;
|
||||
private Memory<byte> _buffer;
|
||||
private int _size;
|
||||
private int _headOffset;
|
||||
|
@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Backends.Common
|
|||
|
||||
public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
|
||||
{
|
||||
_bufferOwner = ByteMemoryPool.RentCleared(initialCapacity);
|
||||
_bufferOwner = MemoryOwner<byte>.RentCleared(initialCapacity);
|
||||
_buffer = _bufferOwner.Memory;
|
||||
}
|
||||
|
||||
|
@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Backends.Common
|
|||
|
||||
private void SetCapacityLocked(int capacity)
|
||||
{
|
||||
IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity);
|
||||
MemoryOwner<byte> newBufferOwner = MemoryOwner<byte>.RentCleared(capacity);
|
||||
Memory<byte> newBuffer = newBufferOwner.Memory;
|
||||
|
||||
if (_size > 0)
|
||||
|
|
Loading…
Reference in a new issue