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https://github.com/GreemDev/Ryujinx
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replace ByteMemoryPool
use with MemoryOwner<byte>
and SpanOwner<byte>
(#6911)
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parent
1828bc949e
commit
5a878ae9af
3 changed files with 7 additions and 7 deletions
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@ -89,9 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2
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return;
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}
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using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame);
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using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * _bytesPerFrame);
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Span<byte> samples = samplesOwner.Memory.Span;
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Span<byte> samples = samplesOwner.Span;
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_ringBuffer.Read(samples, 0, samples.Length);
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@ -122,9 +122,9 @@ namespace Ryujinx.Audio.Backends.SoundIo
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int channelCount = areas.Length;
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using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * bytesPerFrame);
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using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * bytesPerFrame);
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Span<byte> samples = samplesOwner.Memory.Span;
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Span<byte> samples = samplesOwner.Span;
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_ringBuffer.Read(samples, 0, samples.Length);
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@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Backends.Common
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private readonly object _lock = new();
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private IMemoryOwner<byte> _bufferOwner;
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private MemoryOwner<byte> _bufferOwner;
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private Memory<byte> _buffer;
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private int _size;
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private int _headOffset;
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@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Backends.Common
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public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
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{
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_bufferOwner = ByteMemoryPool.RentCleared(initialCapacity);
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_bufferOwner = MemoryOwner<byte>.RentCleared(initialCapacity);
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_buffer = _bufferOwner.Memory;
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}
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@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Backends.Common
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private void SetCapacityLocked(int capacity)
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{
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IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity);
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MemoryOwner<byte> newBufferOwner = MemoryOwner<byte>.RentCleared(capacity);
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Memory<byte> newBuffer = newBufferOwner.Memory;
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if (_size > 0)
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