mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-22 03:46:39 +01:00
Merge branch 'master' into master
This commit is contained in:
commit
5ae7def20a
4 changed files with 34 additions and 15 deletions
14
README.md
14
README.md
|
@ -70,12 +70,18 @@ Use the search function to see if a game has been tested already!
|
|||
To run this emulator, your PC must be equipped with at least 8GiB of RAM;
|
||||
failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
|
||||
|
||||
## Latest release
|
||||
## Latest build
|
||||
|
||||
Releases are compiled automatically for each commit on the master branch.
|
||||
While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**.
|
||||
Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love.
|
||||
These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
|
||||
|
||||
You can find the latest release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
|
||||
You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
|
||||
|
||||
Canary builds are compiled automatically for each commit on the master branch.
|
||||
While we strive to ensure optimal stability and performance prior to pushing an update, these builds **may be unstable or completely broken**.
|
||||
These canary builds are only recommended for experienced users.
|
||||
|
||||
You can find the latest canary release [here](https://github.com/GreemDev/Ryujinx-Canary/releases/latest).
|
||||
|
||||
## Documentation
|
||||
|
||||
|
|
|
@ -248,7 +248,7 @@ namespace Ryujinx.UI.Common
|
|||
"0100744001588000", // Cars 3: Driven to Win
|
||||
"0100b41013c82000", // Cruis'n Blast
|
||||
"01008c8012920000", // Dying Light Platinum Edition
|
||||
"01000a10041ea000", // The Elder Scrolls V: Skyrim
|
||||
"010073c01af34000", // LEGO Horizon Adventures
|
||||
"0100770008dd8000", // Monster Hunter Generations Ultimate
|
||||
"0100b04011742000", // Monster Hunter Rise
|
||||
"0100853015e86000", // No Man's Sky
|
||||
|
@ -263,6 +263,7 @@ namespace Ryujinx.UI.Common
|
|||
"0100d7a01b7a2000", // Star Wars: Bounty Hunter
|
||||
"0100800015926000", // Suika Game
|
||||
"0100e46006708000", // Terraria
|
||||
"01000a10041ea000", // The Elder Scrolls V: Skyrim
|
||||
"010080b00ad66000", // Undertale
|
||||
];
|
||||
}
|
||||
|
|
|
@ -184,18 +184,24 @@ namespace Ryujinx.Ava.UI.Views.Main
|
|||
if (sender is not MenuItem { Tag: string resolution })
|
||||
return;
|
||||
|
||||
(int width, int height) = resolution.Split(' ', 2)
|
||||
(int resolutionWidth, int resolutionHeight) = resolution.Split(' ', 2)
|
||||
.Into(parts =>
|
||||
(int.Parse(parts[0]), int.Parse(parts[1]))
|
||||
);
|
||||
|
||||
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
|
||||
double barsHeight = ((Window.StatusBarHeight + Window.MenuBarHeight) +
|
||||
(ConfigurationState.Instance.ShowTitleBar ? (int)Window.TitleBar.Height : 0));
|
||||
|
||||
double windowWidthScaled = (resolutionWidth * Program.WindowScaleFactor);
|
||||
double windowHeightScaled = ((resolutionHeight + barsHeight) * Program.WindowScaleFactor);
|
||||
|
||||
await Dispatcher.UIThread.InvokeAsync(() =>
|
||||
{
|
||||
|
||||
ViewModel.WindowState = WindowState.Normal;
|
||||
|
||||
height += (int)Window.StatusBarHeight + (int)Window.MenuBarHeight;
|
||||
|
||||
Window.Arrange(new Rect(Window.Position.X, Window.Position.Y, width, height));
|
||||
Window.Arrange(new Rect(Window.Position.X, Window.Position.Y, windowWidthScaled, windowHeightScaled));
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -65,6 +65,9 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
public static bool ShowKeyErrorOnLoad { get; set; }
|
||||
public ApplicationLibrary ApplicationLibrary { get; set; }
|
||||
|
||||
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
|
||||
public readonly double TitleBarHeight;
|
||||
|
||||
public readonly double StatusBarHeight;
|
||||
public readonly double MenuBarHeight;
|
||||
|
||||
|
@ -85,12 +88,12 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
TitleBar.ExtendsContentIntoTitleBar = !ConfigurationState.Instance.ShowTitleBar;
|
||||
TitleBar.TitleBarHitTestType = (ConfigurationState.Instance.ShowTitleBar) ? TitleBarHitTestType.Simple : TitleBarHitTestType.Complex;
|
||||
|
||||
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
|
||||
TitleBarHeight = (ConfigurationState.Instance.ShowTitleBar ? TitleBar.Height : 0);
|
||||
|
||||
// NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point.
|
||||
StatusBarHeight = StatusBarView.StatusBar.MinHeight;
|
||||
MenuBarHeight = MenuBar.MinHeight;
|
||||
double barHeight = MenuBarHeight + StatusBarHeight;
|
||||
Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight;
|
||||
Width /= Program.WindowScaleFactor;
|
||||
|
||||
SetWindowSizePosition();
|
||||
|
||||
|
@ -406,7 +409,8 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
{
|
||||
if (!ConfigurationState.Instance.RememberWindowState)
|
||||
{
|
||||
ViewModel.WindowHeight = (720 + StatusBarHeight + MenuBarHeight) * Program.WindowScaleFactor;
|
||||
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
|
||||
ViewModel.WindowHeight = (720 + StatusBarHeight + MenuBarHeight + TitleBarHeight) * Program.WindowScaleFactor;
|
||||
ViewModel.WindowWidth = 1280 * Program.WindowScaleFactor;
|
||||
|
||||
WindowState = WindowState.Normal;
|
||||
|
@ -441,8 +445,10 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
// Only save rectangle properties if the window is not in a maximized state.
|
||||
if (WindowState != WindowState.Maximized)
|
||||
{
|
||||
ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)Height;
|
||||
ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)Width;
|
||||
// Since scaling is being applied to the loaded settings from disk (see SetWindowSizePosition() above), scaling should be removed from width/height before saving out to disk
|
||||
// as well - otherwise anyone not using a 1.0 scale factor their window will increase in size with every subsequent launch of the program when scaling is applied (Nov. 14, 2024)
|
||||
ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)(Height / Program.WindowScaleFactor);
|
||||
ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)(Width / Program.WindowScaleFactor);
|
||||
|
||||
ConfigurationState.Instance.UI.WindowStartup.WindowPositionX.Value = Position.X;
|
||||
ConfigurationState.Instance.UI.WindowStartup.WindowPositionY.Value = Position.Y;
|
||||
|
|
Loading…
Reference in a new issue