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Unsubscribe MemoryUnmappedHandler even when GPU channel is destroyed (#3872)
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@ -133,6 +133,7 @@ namespace Ryujinx.Graphics.Gpu
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{
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oldMemoryManager.Physical.BufferCache.NotifyBuffersModified -= BufferManager.Rebind;
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oldMemoryManager.Physical.DecrementReferenceCount();
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oldMemoryManager.MemoryUnmapped -= MemoryUnmappedHandler;
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}
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}
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}
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