mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-22 20:06:33 +01:00
Add automatic locales re-/construction
This commit is contained in:
parent
1d21260b0a
commit
611a11ab56
1 changed files with 47 additions and 0 deletions
|
@ -6,7 +6,11 @@ using System;
|
|||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.Encodings.Web;
|
||||
using System.Text.Json;
|
||||
using System.Text.Unicode;
|
||||
|
||||
namespace Ryujinx.Ava.Common.Locale
|
||||
{
|
||||
|
@ -146,6 +150,8 @@ namespace Ryujinx.Ava.Common.Locale
|
|||
var localeStrings = new Dictionary<LocaleKeys, string>();
|
||||
string fileData = EmbeddedResources.ReadAllText($"Ryujinx/Assets/locales.json");
|
||||
|
||||
bool invalidLocalesJson = false; //does the locales.json contain all the languages in all the locales?
|
||||
|
||||
if (fileData == null)
|
||||
{
|
||||
// We were unable to find file for that language code.
|
||||
|
@ -159,7 +165,12 @@ namespace Ryujinx.Ava.Common.Locale
|
|||
if (locale.Translations.Count != json.Languages.Count)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.UI, $"Locale key {{{locale.ID}}} is missing languages!");
|
||||
invalidLocalesJson = true;
|
||||
#if DEBUG
|
||||
break;
|
||||
#else
|
||||
throw new Exception("Missing locale data!");
|
||||
#endif
|
||||
}
|
||||
|
||||
if (Enum.TryParse<LocaleKeys>(locale.ID, out var localeKey))
|
||||
|
@ -176,6 +187,42 @@ namespace Ryujinx.Ava.Common.Locale
|
|||
}
|
||||
}
|
||||
|
||||
if (invalidLocalesJson)
|
||||
{
|
||||
for (int i = 0; i < json.Locales.Count; i++)
|
||||
{
|
||||
LocalesEntry locale = json.Locales[i];
|
||||
|
||||
foreach (string language in json.Languages)
|
||||
{
|
||||
if (!locale.Translations.ContainsKey(language))
|
||||
{
|
||||
locale.Translations.Add(language, "");
|
||||
Logger.Warning?.Print(LogClass.UI, $"Added {{{language}}} to Locale {{{locale.ID}}}");
|
||||
}
|
||||
}
|
||||
|
||||
locale.Translations = locale.Translations.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
json.Locales[i] = locale;
|
||||
}
|
||||
|
||||
string location = Directory.GetParent(Environment.CurrentDirectory).Parent.Parent.GetDirectories("Assets")[0].GetFiles("locales.json")[0].FullName;
|
||||
|
||||
JsonSerializerOptions options = new JsonSerializerOptions
|
||||
{
|
||||
WriteIndented = true,
|
||||
Encoder = JavaScriptEncoder.Create(UnicodeRanges.All)
|
||||
};
|
||||
string jsonString = JsonSerializer.Serialize(json, options);//GetSubEventString(rootEvent, 0);
|
||||
|
||||
using (StreamWriter sw = new StreamWriter(location))
|
||||
{
|
||||
sw.Write(jsonString);
|
||||
}
|
||||
|
||||
throw new Exception("Missing locale data! (missing locale data has been added, please rebuild the project)");
|
||||
}
|
||||
|
||||
return localeStrings;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue