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[HLE/Kernel] Dispose the thread wait even on exit
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@ -161,6 +161,8 @@ namespace Ryujinx.Core.OsHle.Handles
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if (AllThreads.TryRemove(Thread, out SchedulerThread SchedThread))
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if (AllThreads.TryRemove(Thread, out SchedulerThread SchedThread))
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{
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{
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WaitingToRun[Thread.ProcessorId].Remove(SchedThread);
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WaitingToRun[Thread.ProcessorId].Remove(SchedThread);
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SchedThread.Dispose();
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}
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}
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SchedulerThread NewThread = WaitingToRun[Thread.ProcessorId].Pop();
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SchedulerThread NewThread = WaitingToRun[Thread.ProcessorId].Pop();
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