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https://github.com/GreemDev/Ryujinx
synced 2024-11-21 17:40:52 +01:00
GPU: Don't trigger uploads for redundant buffer updates (#3828)
* Initial implementation * Actually do The Thing * Add remark about performance to IVirtualMemoryManager
This commit is contained in:
parent
f4e879a1e6
commit
65778a6b78
7 changed files with 113 additions and 7 deletions
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@ -180,6 +180,37 @@ namespace Ryujinx.Cpu.Jit
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WriteImpl(va, data);
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WriteImpl(va, data);
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}
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}
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/// <inheritdoc/>
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public bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data)
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{
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if (data.Length == 0)
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{
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return false;
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}
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SignalMemoryTracking(va, (ulong)data.Length, false);
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if (IsContiguousAndMapped(va, data.Length))
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{
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var target = _backingMemory.GetSpan(GetPhysicalAddressInternal(va), data.Length);
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bool changed = !data.SequenceEqual(target);
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if (changed)
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{
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data.CopyTo(target);
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}
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return changed;
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}
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else
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{
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WriteImpl(va, data);
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return true;
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}
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}
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/// <summary>
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/// <summary>
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/// Writes data to CPU mapped memory.
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/// Writes data to CPU mapped memory.
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/// </summary>
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/// </summary>
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@ -307,6 +307,34 @@ namespace Ryujinx.Cpu.Jit
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}
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}
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}
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}
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/// <inheritdoc/>
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public bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data)
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{
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try
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{
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SignalMemoryTracking(va, (ulong)data.Length, false);
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Span<byte> target = _addressSpaceMirror.GetSpan(va, data.Length);
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bool changed = !data.SequenceEqual(target);
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if (changed)
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{
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data.CopyTo(target);
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}
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return changed;
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}
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catch (InvalidMemoryRegionException)
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{
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if (_invalidAccessHandler == null || !_invalidAccessHandler(va))
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{
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throw;
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}
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return true;
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}
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}
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/// <inheritdoc/>
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/// <inheritdoc/>
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public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
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public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
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{
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{
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@ -8,6 +8,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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/// </summary>
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class ConstantBufferUpdater
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class ConstantBufferUpdater
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{
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{
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private const int UniformDataCacheSize = 512;
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private readonly GpuChannel _channel;
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private readonly GpuChannel _channel;
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private readonly DeviceStateWithShadow<ThreedClassState> _state;
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private readonly DeviceStateWithShadow<ThreedClassState> _state;
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@ -16,6 +18,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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private ulong _ubBeginCpuAddress = 0;
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private ulong _ubBeginCpuAddress = 0;
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private ulong _ubFollowUpAddress = 0;
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private ulong _ubFollowUpAddress = 0;
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private ulong _ubByteCount = 0;
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private ulong _ubByteCount = 0;
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private int _ubIndex = 0;
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private int[] _ubData = new int[UniformDataCacheSize];
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/// <summary>
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/// <summary>
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/// Creates a new instance of the constant buffer updater.
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/// Creates a new instance of the constant buffer updater.
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@ -108,9 +112,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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if (_ubFollowUpAddress != 0)
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if (_ubFollowUpAddress != 0)
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{
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{
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var memoryManager = _channel.MemoryManager;
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var memoryManager = _channel.MemoryManager;
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memoryManager.Physical.BufferCache.ForceDirty(memoryManager, _ubFollowUpAddress - _ubByteCount, _ubByteCount);
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Span<byte> data = MemoryMarshal.Cast<int, byte>(_ubData.AsSpan(0, (int)(_ubByteCount / 4)));
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if (memoryManager.Physical.WriteWithRedundancyCheck(_ubBeginCpuAddress, data))
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{
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memoryManager.Physical.BufferCache.ForceDirty(memoryManager, _ubFollowUpAddress - _ubByteCount, _ubByteCount);
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}
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_ubFollowUpAddress = 0;
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_ubFollowUpAddress = 0;
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_ubIndex = 0;
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}
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}
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}
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}
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@ -124,7 +135,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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ulong address = uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset;
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ulong address = uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset;
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if (_ubFollowUpAddress != address)
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if (_ubFollowUpAddress != address || _ubIndex == _ubData.Length)
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{
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{
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FlushUboDirty();
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FlushUboDirty();
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@ -132,8 +143,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_ubBeginCpuAddress = _channel.MemoryManager.Translate(address);
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_ubBeginCpuAddress = _channel.MemoryManager.Translate(address);
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}
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}
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var byteData = MemoryMarshal.Cast<int, byte>(MemoryMarshal.CreateSpan(ref argument, 1));
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_ubData[_ubIndex++] = argument;
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_channel.MemoryManager.Physical.WriteUntracked(_ubBeginCpuAddress + _ubByteCount, byteData);
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_ubFollowUpAddress = address + 4;
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_ubFollowUpAddress = address + 4;
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_ubByteCount += 4;
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_ubByteCount += 4;
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@ -153,7 +163,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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ulong size = (ulong)data.Length * 4;
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ulong size = (ulong)data.Length * 4;
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if (_ubFollowUpAddress != address)
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if (_ubFollowUpAddress != address || _ubIndex + data.Length > _ubData.Length)
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{
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{
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FlushUboDirty();
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FlushUboDirty();
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@ -161,8 +171,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_ubBeginCpuAddress = _channel.MemoryManager.Translate(address);
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_ubBeginCpuAddress = _channel.MemoryManager.Translate(address);
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}
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}
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var byteData = MemoryMarshal.Cast<int, byte>(data);
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data.CopyTo(_ubData.AsSpan(_ubIndex));
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_channel.MemoryManager.Physical.WriteUntracked(_ubBeginCpuAddress + _ubByteCount, byteData);
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_ubIndex += data.Length;
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_ubFollowUpAddress = address + size;
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_ubFollowUpAddress = address + size;
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_ubByteCount += size;
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_ubByteCount += size;
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@ -242,6 +242,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
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WriteImpl(range, data, _cpuMemory.WriteUntracked);
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WriteImpl(range, data, _cpuMemory.WriteUntracked);
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}
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}
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/// <summary>
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/// Writes data to the application process, returning false if the data was not changed.
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/// This triggers read memory tracking, as a redundancy check would be useless if the data is not up to date.
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/// </summary>
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/// <remarks>The memory manager can return that memory has changed when it hasn't to avoid expensive data copies.</remarks>
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/// <param name="address">Address to write into</param>
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/// <param name="data">Data to be written</param>
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/// <returns>True if the data was changed, false otherwise</returns>
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public bool WriteWithRedundancyCheck(ulong address, ReadOnlySpan<byte> data)
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{
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return _cpuMemory.WriteWithRedundancyCheck(address, data);
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}
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private delegate void WriteCallback(ulong address, ReadOnlySpan<byte> data);
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private delegate void WriteCallback(ulong address, ReadOnlySpan<byte> data);
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/// <summary>
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/// <summary>
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@ -44,6 +44,11 @@ namespace Ryujinx.Memory.Tests
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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public bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data)
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{
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throw new NotImplementedException();
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}
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public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
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public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
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{
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{
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throw new NotImplementedException();
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throw new NotImplementedException();
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@ -136,6 +136,14 @@ namespace Ryujinx.Memory
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}
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}
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}
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}
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/// <inheritdoc/>
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public bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data)
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{
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Write(va, data);
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return true;
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}
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/// <inheritdoc/>
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/// <inheritdoc/>
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public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
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public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
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{
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{
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@ -58,6 +58,17 @@ namespace Ryujinx.Memory
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/// <exception cref="InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
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/// <exception cref="InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
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void Write(ulong va, ReadOnlySpan<byte> data);
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void Write(ulong va, ReadOnlySpan<byte> data);
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/// <summary>
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/// Writes data to the application process, returning false if the data was not changed.
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/// This triggers read memory tracking, as a redundancy check would be useless if the data is not up to date.
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/// </summary>
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/// <remarks>The memory manager can return that memory has changed when it hasn't to avoid expensive data copies.</remarks>
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/// <param name="va">Virtual address to write the data into</param>
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/// <param name="data">Data to be written</param>
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/// <exception cref="InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
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/// <returns>True if the data was changed, false otherwise</returns>
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bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data);
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void Fill(ulong va, ulong size, byte value)
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void Fill(ulong va, ulong size, byte value)
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{
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{
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const int MaxChunkSize = 1 << 24;
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const int MaxChunkSize = 1 << 24;
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