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https://github.com/GreemDev/Ryujinx
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Cleanup
This commit is contained in:
parent
7983bc062b
commit
684e025d61
2 changed files with 95 additions and 91 deletions
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@ -16,6 +16,12 @@ namespace Ryujinx.Graphics.Metal
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Pipeline = true;
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Pipeline = true;
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DepthStencil = true;
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DepthStencil = true;
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}
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}
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public void Clear()
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{
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Pipeline = false;
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DepthStencil = false;
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}
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}
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}
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[SupportedOSPlatform("macos")]
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[SupportedOSPlatform("macos")]
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@ -43,9 +43,7 @@ namespace Ryujinx.Graphics.Metal
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public MTLRenderCommandEncoder CreateRenderCommandEncoder()
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public MTLRenderCommandEncoder CreateRenderCommandEncoder()
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{
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{
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// Initialise Pass & State
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// Initialise Pass & State
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var renderPassDescriptor = new MTLRenderPassDescriptor();
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var renderPassDescriptor = new MTLRenderPassDescriptor();
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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for (int i = 0; i < EncoderState.MaxColorAttachments; i++)
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for (int i = 0; i < EncoderState.MaxColorAttachments; i++)
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{
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{
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@ -95,7 +93,6 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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// Initialise Encoder
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// Initialise Encoder
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var renderCommandEncoder = _pipeline.CommandBuffer.RenderCommandEncoder(renderPassDescriptor);
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var renderCommandEncoder = _pipeline.CommandBuffer.RenderCommandEncoder(renderPassDescriptor);
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// Mark all state as dirty to ensure it is set on the encoder
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// Mark all state as dirty to ensure it is set on the encoder
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@ -117,16 +114,21 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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public void RebindState(MTLRenderCommandEncoder renderCommandEncoder)
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public void RebindState(MTLRenderCommandEncoder renderCommandEncoder)
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{
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if (_currentState.Dirty.Pipeline)
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{
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{
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SetPipelineState(renderCommandEncoder);
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SetPipelineState(renderCommandEncoder);
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SetDepthStencilState(renderCommandEncoder);
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}
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_currentState.Dirty = new();
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if (_currentState.Dirty.DepthStencil)
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{
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SetDepthStencilState(renderCommandEncoder);
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}
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_currentState.Dirty.Clear();
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}
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}
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private void SetPipelineState(MTLRenderCommandEncoder renderCommandEncoder) {
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private void SetPipelineState(MTLRenderCommandEncoder renderCommandEncoder) {
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if (_currentState.Dirty.Pipeline)
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{
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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for (int i = 0; i < EncoderState.MaxColorAttachments; i++)
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for (int i = 0; i < EncoderState.MaxColorAttachments; i++)
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@ -211,7 +213,6 @@ namespace Ryujinx.Graphics.Metal
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_currentState.BlendColor.Blue,
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_currentState.BlendColor.Blue,
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_currentState.BlendColor.Alpha);
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_currentState.BlendColor.Alpha);
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}
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}
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}
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public void UpdateIndexBuffer(BufferRange buffer, IndexType type)
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public void UpdateIndexBuffer(BufferRange buffer, IndexType type)
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{
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{
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@ -550,15 +551,12 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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private void SetDepthStencilState(MTLRenderCommandEncoder renderCommandEncoder)
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private void SetDepthStencilState(MTLRenderCommandEncoder renderCommandEncoder)
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{
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if (_currentState.Dirty.DepthStencil)
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{
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{
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if (_currentState.DepthStencilState != null)
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if (_currentState.DepthStencilState != null)
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{
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{
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renderCommandEncoder.SetDepthStencilState(_currentState.DepthStencilState.Value);
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renderCommandEncoder.SetDepthStencilState(_currentState.DepthStencilState.Value);
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}
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}
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}
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}
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}
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private void SetDepthClamp(MTLRenderCommandEncoder renderCommandEncoder)
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private void SetDepthClamp(MTLRenderCommandEncoder renderCommandEncoder)
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{
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{
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