mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-23 04:16:32 +01:00
Fix inconsistencies in progress reporting (#2129)
Signal and setup events correctly Eliminate possible races Use a single event Mark volatiles and reduce scope of waithandles Common handler 100ms -> 50ms
This commit is contained in:
parent
0b022cad1e
commit
69f8722e79
6 changed files with 128 additions and 87 deletions
|
@ -52,14 +52,10 @@ namespace ARMeilleure.Translation.PTC
|
|||
|
||||
private static readonly ManualResetEvent _waitEvent;
|
||||
|
||||
private static readonly AutoResetEvent _loggerEvent;
|
||||
|
||||
private static readonly object _lock;
|
||||
|
||||
private static bool _disposed;
|
||||
|
||||
private static volatile int _translateCount;
|
||||
|
||||
internal static PtcJumpTable PtcJumpTable { get; private set; }
|
||||
|
||||
internal static string TitleIdText { get; private set; }
|
||||
|
@ -70,9 +66,10 @@ namespace ARMeilleure.Translation.PTC
|
|||
|
||||
internal static PtcState State { get; private set; }
|
||||
|
||||
// Progress update events
|
||||
public static event Action<bool> PtcTranslationStateChanged;
|
||||
public static event Action<int, int> PtcTranslationProgressChanged;
|
||||
// Progress reporting helpers
|
||||
private static volatile int _translateCount;
|
||||
private static volatile int _translateTotalCount;
|
||||
public static event Action<PtcLoadingState, int, int> PtcStateChanged;
|
||||
|
||||
static Ptc()
|
||||
{
|
||||
|
@ -82,8 +79,6 @@ namespace ARMeilleure.Translation.PTC
|
|||
|
||||
_waitEvent = new ManualResetEvent(true);
|
||||
|
||||
_loggerEvent = new AutoResetEvent(false);
|
||||
|
||||
_lock = new object();
|
||||
|
||||
_disposed = false;
|
||||
|
@ -773,10 +768,20 @@ namespace ARMeilleure.Translation.PTC
|
|||
}
|
||||
|
||||
_translateCount = 0;
|
||||
_translateTotalCount = profiledFuncsToTranslate.Count;
|
||||
|
||||
ThreadPool.QueueUserWorkItem(TranslationLogger, profiledFuncsToTranslate.Count);
|
||||
PtcStateChanged?.Invoke(PtcLoadingState.Start, _translateCount, _translateTotalCount);
|
||||
|
||||
PtcTranslationStateChanged?.Invoke(true);
|
||||
using AutoResetEvent progressReportEvent = new AutoResetEvent(false);
|
||||
|
||||
Thread progressReportThread = new Thread(ReportProgress)
|
||||
{
|
||||
Name = "Ptc.ProgressReporter",
|
||||
Priority = ThreadPriority.Lowest,
|
||||
IsBackground = true
|
||||
};
|
||||
|
||||
progressReportThread.Start(progressReportEvent);
|
||||
|
||||
void TranslateFuncs()
|
||||
{
|
||||
|
@ -825,8 +830,12 @@ namespace ARMeilleure.Translation.PTC
|
|||
|
||||
threads.Clear();
|
||||
|
||||
_loggerEvent.Set();
|
||||
PtcTranslationStateChanged?.Invoke(false);
|
||||
progressReportEvent.Set();
|
||||
progressReportThread.Join();
|
||||
|
||||
PtcStateChanged?.Invoke(PtcLoadingState.Loaded, _translateCount, _translateTotalCount);
|
||||
|
||||
Logger.Info?.Print(LogClass.Ptc, $"{_translateCount} of {_translateTotalCount} functions translated");
|
||||
|
||||
PtcJumpTable.Initialize(jumpTable);
|
||||
|
||||
|
@ -838,19 +847,25 @@ namespace ARMeilleure.Translation.PTC
|
|||
preSaveThread.Start();
|
||||
}
|
||||
|
||||
private static void TranslationLogger(object state)
|
||||
private static void ReportProgress(object state)
|
||||
{
|
||||
const int refreshRate = 100; // ms
|
||||
const int refreshRate = 50; // ms
|
||||
|
||||
int profiledFuncsToTranslateCount = (int)state;
|
||||
AutoResetEvent endEvent = (AutoResetEvent)state;
|
||||
|
||||
int count = 0;
|
||||
|
||||
do
|
||||
{
|
||||
PtcTranslationProgressChanged?.Invoke(_translateCount, profiledFuncsToTranslateCount);
|
||||
}
|
||||
while (!_loggerEvent.WaitOne(refreshRate));
|
||||
int newCount = _translateCount;
|
||||
|
||||
Logger.Info?.Print(LogClass.Ptc, $"{_translateCount} of {profiledFuncsToTranslateCount} functions translated");
|
||||
if (count != newCount)
|
||||
{
|
||||
PtcStateChanged?.Invoke(PtcLoadingState.Loading, newCount, _translateTotalCount);
|
||||
count = newCount;
|
||||
}
|
||||
}
|
||||
while (!endEvent.WaitOne(refreshRate));
|
||||
}
|
||||
|
||||
internal static void WriteInfoCodeRelocUnwindInfo(ulong address, ulong guestSize, bool highCq, PtcInfo ptcInfo)
|
||||
|
@ -968,8 +983,6 @@ namespace ARMeilleure.Translation.PTC
|
|||
Wait();
|
||||
_waitEvent.Dispose();
|
||||
|
||||
_loggerEvent.Dispose();
|
||||
|
||||
DisposeMemoryStreams();
|
||||
}
|
||||
}
|
||||
|
|
9
ARMeilleure/Translation/PTC/PtcLoadingState.cs
Normal file
9
ARMeilleure/Translation/PTC/PtcLoadingState.cs
Normal file
|
@ -0,0 +1,9 @@
|
|||
namespace ARMeilleure.Translation.PTC
|
||||
{
|
||||
public enum PtcLoadingState
|
||||
{
|
||||
Start,
|
||||
Loading,
|
||||
Loaded
|
||||
}
|
||||
}
|
|
@ -80,25 +80,14 @@ namespace Ryujinx.Graphics.Gpu
|
|||
internal Capabilities Capabilities => _caps.Value;
|
||||
|
||||
/// <summary>
|
||||
/// Signaled when shader cache begins and ends loading.
|
||||
/// Signals true when loading has started, false when ended.
|
||||
/// Event for signalling shader cache loading progress.
|
||||
/// </summary>
|
||||
public event Action<bool> ShaderCacheStateChanged
|
||||
public event Action<Shader.ShaderCacheState, int, int> ShaderCacheStateChanged
|
||||
{
|
||||
add => Methods.ShaderCache.ShaderCacheStateChanged += value;
|
||||
remove => Methods.ShaderCache.ShaderCacheStateChanged -= value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Signaled while shader cache is loading to indicate current progress.
|
||||
/// Provides current and total number of shaders loaded.
|
||||
/// </summary>
|
||||
public event Action<int, int> ShaderCacheProgressChanged
|
||||
{
|
||||
add => Methods.ShaderCache.ShaderCacheProgressChanged += value;
|
||||
remove => Methods.ShaderCache.ShaderCacheProgressChanged -= value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the GPU emulation context.
|
||||
/// </summary>
|
||||
|
|
|
@ -38,10 +38,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
private const ulong ShaderCodeGenVersion = 2088;
|
||||
|
||||
// Progress reporting helpers
|
||||
private int _shaderCount;
|
||||
private readonly AutoResetEvent _progressReportEvent;
|
||||
public event Action<bool> ShaderCacheStateChanged;
|
||||
public event Action<int, int> ShaderCacheProgressChanged;
|
||||
private volatile int _shaderCount;
|
||||
private volatile int _totalShaderCount;
|
||||
public event Action<ShaderCacheState, int, int> ShaderCacheStateChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the shader cache.
|
||||
|
@ -57,8 +56,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
_gpPrograms = new Dictionary<ShaderAddresses, List<ShaderBundle>>();
|
||||
_gpProgramsDiskCache = new Dictionary<Hash128, ShaderBundle>();
|
||||
_cpProgramsDiskCache = new Dictionary<Hash128, ShaderBundle>();
|
||||
|
||||
_progressReportEvent = new AutoResetEvent(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -85,11 +82,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
ReadOnlySpan<Hash128> guestProgramList = _cacheManager.GetGuestProgramList();
|
||||
|
||||
_progressReportEvent.Reset();
|
||||
_shaderCount = 0;
|
||||
using AutoResetEvent progressReportEvent = new AutoResetEvent(false);
|
||||
|
||||
ShaderCacheStateChanged?.Invoke(true);
|
||||
ThreadPool.QueueUserWorkItem(ProgressLogger, guestProgramList.Length);
|
||||
_shaderCount = 0;
|
||||
_totalShaderCount = guestProgramList.Length;
|
||||
|
||||
ShaderCacheStateChanged?.Invoke(ShaderCacheState.Start, _shaderCount, _totalShaderCount);
|
||||
Thread progressReportThread = null;
|
||||
|
||||
if (guestProgramList.Length > 0)
|
||||
{
|
||||
progressReportThread = new Thread(ReportProgress)
|
||||
{
|
||||
Name = "ShaderCache.ProgressReporter",
|
||||
Priority = ThreadPriority.Lowest,
|
||||
IsBackground = true
|
||||
};
|
||||
|
||||
progressReportThread.Start(progressReportEvent);
|
||||
}
|
||||
|
||||
for (int programIndex = 0; programIndex < guestProgramList.Length; programIndex++)
|
||||
{
|
||||
|
@ -318,7 +329,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
_gpProgramsDiskCache.Add(key, new ShaderBundle(hostProgram, shaders));
|
||||
}
|
||||
|
||||
_shaderCount = programIndex;
|
||||
_shaderCount = programIndex + 1;
|
||||
}
|
||||
|
||||
if (!isReadOnly)
|
||||
|
@ -329,26 +340,37 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
_cacheManager.Synchronize();
|
||||
}
|
||||
|
||||
_progressReportEvent.Set();
|
||||
ShaderCacheStateChanged?.Invoke(false);
|
||||
progressReportEvent.Set();
|
||||
progressReportThread?.Join();
|
||||
|
||||
ShaderCacheStateChanged?.Invoke(ShaderCacheState.Loaded, _shaderCount, _totalShaderCount);
|
||||
|
||||
Logger.Info?.Print(LogClass.Gpu, $"Shader cache loaded {_shaderCount} entries.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raises ShaderCacheProgressChanged events periodically.
|
||||
/// Raises ShaderCacheStateChanged events periodically.
|
||||
/// </summary>
|
||||
private void ProgressLogger(object state)
|
||||
private void ReportProgress(object state)
|
||||
{
|
||||
const int refreshRate = 100; // ms
|
||||
const int refreshRate = 50; // ms
|
||||
|
||||
AutoResetEvent endEvent = (AutoResetEvent)state;
|
||||
|
||||
int count = 0;
|
||||
|
||||
int totalCount = (int)state;
|
||||
do
|
||||
{
|
||||
ShaderCacheProgressChanged?.Invoke(_shaderCount, totalCount);
|
||||
int newCount = _shaderCount;
|
||||
|
||||
if (count != newCount)
|
||||
{
|
||||
ShaderCacheStateChanged?.Invoke(ShaderCacheState.Loading, newCount, _totalShaderCount);
|
||||
count = newCount;
|
||||
}
|
||||
}
|
||||
while (!_progressReportEvent.WaitOne(refreshRate));
|
||||
while (!endEvent.WaitOne(refreshRate));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -833,7 +855,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
}
|
||||
}
|
||||
|
||||
_progressReportEvent?.Dispose();
|
||||
_cacheManager?.Dispose();
|
||||
}
|
||||
}
|
||||
|
|
13
Ryujinx.Graphics.Gpu/Shader/ShaderCacheState.cs
Normal file
13
Ryujinx.Graphics.Gpu/Shader/ShaderCacheState.cs
Normal file
|
@ -0,0 +1,13 @@
|
|||
namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
/// <summary>Shader cache loading states</summary>
|
||||
public enum ShaderCacheState
|
||||
{
|
||||
/// <summary>Shader cache started loading</summary>
|
||||
Start,
|
||||
/// <summary>Shader cache is loading</summary>
|
||||
Loading,
|
||||
/// <summary>Shader cache finished loading</summary>
|
||||
Loaded
|
||||
}
|
||||
}
|
|
@ -33,6 +33,9 @@ using System.Threading.Tasks;
|
|||
|
||||
using GUI = Gtk.Builder.ObjectAttribute;
|
||||
|
||||
using PtcLoadingState = ARMeilleure.Translation.PTC.PtcLoadingState;
|
||||
using ShaderCacheLoadingState = Ryujinx.Graphics.Gpu.Shader.ShaderCacheState;
|
||||
|
||||
namespace Ryujinx.Ui
|
||||
{
|
||||
public class MainWindow : Window
|
||||
|
@ -105,8 +108,6 @@ namespace Ryujinx.Ui
|
|||
[GUI] Label _loadingStatusLabel;
|
||||
[GUI] ProgressBar _loadingStatusBar;
|
||||
|
||||
private string _loadingStatusTitle = "";
|
||||
|
||||
#pragma warning restore CS0649, IDE0044, CS0169
|
||||
|
||||
public MainWindow() : this(new Builder("Ryujinx.Ui.MainWindow.glade")) { }
|
||||
|
@ -346,43 +347,38 @@ namespace Ryujinx.Ui
|
|||
|
||||
private void SetupProgressUiHandlers()
|
||||
{
|
||||
Ptc.PtcTranslationStateChanged -= PtcStatusChanged;
|
||||
Ptc.PtcTranslationStateChanged += PtcStatusChanged;
|
||||
Ptc.PtcStateChanged -= ProgressHandler;
|
||||
Ptc.PtcStateChanged += ProgressHandler;
|
||||
|
||||
Ptc.PtcTranslationProgressChanged -= LoadingProgressChanged;
|
||||
Ptc.PtcTranslationProgressChanged += LoadingProgressChanged;
|
||||
|
||||
_emulationContext.Gpu.ShaderCacheStateChanged -= ShaderCacheStatusChanged;
|
||||
_emulationContext.Gpu.ShaderCacheStateChanged += ShaderCacheStatusChanged;
|
||||
|
||||
_emulationContext.Gpu.ShaderCacheProgressChanged -= LoadingProgressChanged;
|
||||
_emulationContext.Gpu.ShaderCacheProgressChanged += LoadingProgressChanged;
|
||||
_emulationContext.Gpu.ShaderCacheStateChanged -= ProgressHandler;
|
||||
_emulationContext.Gpu.ShaderCacheStateChanged += ProgressHandler;
|
||||
}
|
||||
|
||||
private void ShaderCacheStatusChanged(bool state)
|
||||
private void ProgressHandler<T>(T state, int current, int total) where T : Enum
|
||||
{
|
||||
_loadingStatusTitle = "Shaders";
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
_loadingStatusBar.Visible = _loadingStatusLabel.Visible = state;
|
||||
});
|
||||
}
|
||||
bool visible;
|
||||
string label;
|
||||
|
||||
private void PtcStatusChanged(bool state)
|
||||
{
|
||||
_loadingStatusTitle = "PTC";
|
||||
Application.Invoke(delegate
|
||||
switch (state)
|
||||
{
|
||||
_loadingStatusBar.Visible = _loadingStatusLabel.Visible = state;
|
||||
});
|
||||
}
|
||||
case PtcLoadingState ptcState:
|
||||
visible = ptcState != PtcLoadingState.Loaded;
|
||||
label = $"PTC : {current}/{total}";
|
||||
break;
|
||||
case ShaderCacheLoadingState shaderCacheState:
|
||||
visible = shaderCacheState != ShaderCacheLoadingState.Loaded;
|
||||
label = $"Shaders : {current}/{total}";
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}");
|
||||
}
|
||||
|
||||
private void LoadingProgressChanged(int value, int total)
|
||||
{
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
_loadingStatusBar.Fraction = (double)value / total;
|
||||
_loadingStatusLabel.Text = $"{_loadingStatusTitle} : {value}/{total}";
|
||||
_loadingStatusLabel.Text = label;
|
||||
_loadingStatusBar.Fraction = total > 0 ? (double)current / total : 0;
|
||||
_loadingStatusBar.Visible = visible;
|
||||
_loadingStatusLabel.Visible = visible;
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -464,6 +460,8 @@ namespace Ryujinx.Ui
|
|||
|
||||
UpdateGraphicsConfig();
|
||||
|
||||
SetupProgressUiHandlers();
|
||||
|
||||
SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
|
||||
|
||||
bool isDirectory = Directory.Exists(path);
|
||||
|
@ -584,8 +582,6 @@ namespace Ryujinx.Ui
|
|||
|
||||
_deviceExitStatus.Reset();
|
||||
|
||||
SetupProgressUiHandlers();
|
||||
|
||||
Translator.IsReadyForTranslation.Reset();
|
||||
#if MACOS_BUILD
|
||||
CreateGameWindow();
|
||||
|
|
Loading…
Reference in a new issue