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https://github.com/GreemDev/Ryujinx
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More code cleanup
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parent
9bfb373bdf
commit
6e092c0558
4 changed files with 13 additions and 16 deletions
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@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// <summary>
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/// Represents a cached GPU texture.
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/// Represents a cached GPU texture.
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/// </summary>
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/// </summary>
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class Texture : IRange<Texture>, IDisposable
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class Texture : IRange, IDisposable
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{
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{
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private GpuContext _context;
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private GpuContext _context;
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@ -6,16 +6,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <summary>
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/// <summary>
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/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
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/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
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/// </summary>
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/// </summary>
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class Buffer : IRange<Buffer>, IDisposable
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class Buffer : IRange, IDisposable
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{
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{
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private GpuContext _context;
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private readonly GpuContext _context;
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private IBuffer _buffer;
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/// <summary>
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/// <summary>
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/// Host buffer object.
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/// Host buffer object.
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/// </summary>
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/// </summary>
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public IBuffer HostBuffer => _buffer;
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public IBuffer HostBuffer { get; }
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/// <summary>
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/// <summary>
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/// Start address of the buffer in guest memory.
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/// Start address of the buffer in guest memory.
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@ -46,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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Address = address;
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Address = address;
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Size = size;
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Size = size;
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_buffer = context.Renderer.CreateBuffer((int)size);
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HostBuffer = context.Renderer.CreateBuffer((int)size);
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_sequenceNumbers = new int[size / MemoryManager.PageSize];
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_sequenceNumbers = new int[size / MemoryManager.PageSize];
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@ -64,7 +62,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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{
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int offset = (int)(address - Address);
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int offset = (int)(address - Address);
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return new BufferRange(_buffer, offset, (int)size);
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return new BufferRange(HostBuffer, offset, (int)size);
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}
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}
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/// <summary>
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/// <summary>
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@ -121,7 +119,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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int offset = (int)(mAddress - Address);
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int offset = (int)(mAddress - Address);
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_buffer.SetData(offset, _context.PhysicalMemory.Read(mAddress, mSize));
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HostBuffer.SetData(offset, _context.PhysicalMemory.Read(mAddress, mSize));
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}
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}
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}
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}
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@ -132,7 +130,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="dstOffset">The offset of the destination buffer to copy into</param>
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/// <param name="dstOffset">The offset of the destination buffer to copy into</param>
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public void CopyTo(Buffer destination, int dstOffset)
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public void CopyTo(Buffer destination, int dstOffset)
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{
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{
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_buffer.CopyTo(destination._buffer, 0, dstOffset, (int)Size);
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HostBuffer.CopyTo(destination.HostBuffer, 0, dstOffset, (int)Size);
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}
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}
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/// <summary>
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/// <summary>
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@ -145,7 +143,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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{
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int offset = (int)(address - Address);
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int offset = (int)(address - Address);
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byte[] data = _buffer.GetData(offset, (int)size);
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byte[] data = HostBuffer.GetData(offset, (int)size);
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_context.PhysicalMemory.Write(address, data);
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_context.PhysicalMemory.Write(address, data);
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}
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}
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@ -155,7 +153,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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/// </summary>
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public void Invalidate()
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public void Invalidate()
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{
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{
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_buffer.SetData(0, _context.PhysicalMemory.Read(Address, Size));
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HostBuffer.SetData(0, _context.PhysicalMemory.Read(Address, Size));
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}
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}
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/// <summary>
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/// <summary>
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@ -163,7 +161,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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/// </summary>
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public void Dispose()
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public void Dispose()
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{
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{
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_buffer.Dispose();
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HostBuffer.Dispose();
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}
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}
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}
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}
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}
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}
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@ -3,8 +3,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <summary>
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/// <summary>
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/// Range of memory.
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/// Range of memory.
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/// </summary>
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/// </summary>
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/// <typeparam name="T">GPU resource type</typeparam>
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interface IRange
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interface IRange<T>
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{
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{
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ulong Address { get; }
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ulong Address { get; }
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ulong Size { get; }
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ulong Size { get; }
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@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// List of GPU resources with data on guest memory.
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/// List of GPU resources with data on guest memory.
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/// </summary>
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/// </summary>
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/// <typeparam name="T">Type of the GPU resource</typeparam>
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/// <typeparam name="T">Type of the GPU resource</typeparam>
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class RangeList<T> : IEnumerable<T> where T : IRange<T>
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class RangeList<T> : IEnumerable<T> where T : IRange
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{
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{
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private const int ArrayGrowthSize = 32;
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private const int ArrayGrowthSize = 32;
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