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https://github.com/GreemDev/Ryujinx
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Fix counted indirect draws
Fixes Monster Hunter Rise and Apollo Justice
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parent
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commit
6fed9b51b5
1 changed files with 22 additions and 10 deletions
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@ -521,6 +521,11 @@ namespace Ryujinx.Graphics.Metal
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}
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public void DrawIndexedIndirect(BufferRange indirectBuffer)
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{
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DrawIndexedIndirectOffset(indirectBuffer);
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}
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public void DrawIndexedIndirectOffset(BufferRange indirectBuffer, int offset = 0)
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{
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// TODO: Reindex unsupported topologies
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if (TopologyUnsupported(_encoderStateManager.Topology))
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@ -534,7 +539,7 @@ namespace Ryujinx.Graphics.Metal
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var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
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(MTLBuffer indexBuffer, int offset, MTLIndexType type) = _encoderStateManager.IndexBuffer.GetIndexBuffer(_renderer, Cbs);
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(MTLBuffer indexBuffer, int indexOffset, MTLIndexType type) = _encoderStateManager.IndexBuffer.GetIndexBuffer(_renderer, Cbs);
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if (indexBuffer.NativePtr != IntPtr.Zero && buffer.NativePtr != IntPtr.Zero)
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{
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@ -544,20 +549,26 @@ namespace Ryujinx.Graphics.Metal
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primitiveType,
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type,
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indexBuffer,
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(ulong)offset,
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(ulong)indexOffset,
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buffer,
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(ulong)indirectBuffer.Offset);
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(ulong)(indirectBuffer.Offset + offset));
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}
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}
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public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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// TODO: Properly support count
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DrawIndexedIndirect(indirectBuffer);
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for (int i = 0; i < maxDrawCount; i++)
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{
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DrawIndexedIndirectOffset(indirectBuffer, stride * i);
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}
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}
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public void DrawIndirect(BufferRange indirectBuffer)
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{
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DrawIndirectOffset(indirectBuffer);
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}
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public void DrawIndirectOffset(BufferRange indirectBuffer, int offset = 0)
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{
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if (TopologyUnsupported(_encoderStateManager.Topology))
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{
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@ -575,14 +586,15 @@ namespace Ryujinx.Graphics.Metal
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renderCommandEncoder.DrawPrimitives(
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primitiveType,
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buffer,
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(ulong)indirectBuffer.Offset);
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(ulong)(indirectBuffer.Offset + offset));
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}
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public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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// TODO: Properly support count
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DrawIndirect(indirectBuffer);
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for (int i = 0; i < maxDrawCount; i++)
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{
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DrawIndirectOffset(indirectBuffer, stride * i);
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}
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}
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public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
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