mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-12 19:19:57 +01:00
Use RGBA8Unorm for R4G4B4A4Unorm
Gets SM64 to boot
This commit is contained in:
parent
62b8d25315
commit
7490afbdc3
1 changed files with 1 additions and 1 deletions
|
@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
Add(Format.D32FloatS8Uint, MTLPixelFormat.Depth32FloatStencil8);
|
||||
Add(Format.R8G8B8A8Srgb, MTLPixelFormat.RGBA8UnormsRGB);
|
||||
// Add(Format.R4G4Unorm, MTLPixelFormat.R4G4Unorm);
|
||||
// Add(Format.R4G4B4A4Unorm, MTLPixelFormat.R4G4B4A4Unorm);
|
||||
Add(Format.R4G4B4A4Unorm, MTLPixelFormat.RGBA8Unorm);
|
||||
// Add(Format.R5G5B5X1Unorm, MTLPixelFormat.R5G5B5X1Unorm);
|
||||
Add(Format.R5G5B5A1Unorm, MTLPixelFormat.BGR5A1Unorm);
|
||||
Add(Format.R5G6B5Unorm, MTLPixelFormat.B5G6R5Unorm);
|
||||
|
|
Loading…
Reference in a new issue