mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
Do not attempt to normalize SNORM image buffers on shaders (#2317)
* Do not attempt to normalize SNORM image buffers on shaders * Shader cache version bump
This commit is contained in:
parent
91fdaea39b
commit
79b3243f54
3 changed files with 23 additions and 13 deletions
|
@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// Version of the codegen (to be changed when codegen or guest format change).
|
||||
/// </summary>
|
||||
private const ulong ShaderCodeGenVersion = 2301;
|
||||
private const ulong ShaderCodeGenVersion = 2317;
|
||||
|
||||
// Progress reporting helpers
|
||||
private volatile int _shaderCount;
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
||||
{
|
||||
if (!(node.Value is Operation operation))
|
||||
if (node.Value is not Operation operation)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -33,11 +33,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
if (texOp.Inst == Instruction.TextureSample)
|
||||
{
|
||||
node = RewriteTextureSample(node, config);
|
||||
}
|
||||
|
||||
if (texOp.Type == SamplerType.TextureBuffer)
|
||||
{
|
||||
node = InsertSnormNormalization(node, config);
|
||||
if (texOp.Type == SamplerType.TextureBuffer)
|
||||
{
|
||||
node = InsertSnormNormalization(node, config);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -147,14 +147,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.GpuAccessor.QuerySupportsNonConstantTextureOffset();
|
||||
|
||||
bool isRect = config.GpuAccessor.QueryIsTextureRectangle(texOp.Handle, texOp.CbufSlot);
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
bool isRect = !isBindless && config.GpuAccessor.QueryIsTextureRectangle(texOp.Handle, texOp.CbufSlot);
|
||||
|
||||
if (!(hasInvalidOffset || isRect))
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
|
||||
bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
|
||||
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
|
||||
|
@ -442,6 +443,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
TextureOperation texOp = (TextureOperation)node.Value;
|
||||
|
||||
// We can't query the format of a bindless texture,
|
||||
// because the handle is unknown, it can have any format.
|
||||
if (texOp.Flags.HasFlag(TextureFlags.Bindless))
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
TextureFormat format = config.GpuAccessor.QueryTextureFormat(texOp.Handle, texOp.CbufSlot);
|
||||
|
||||
int maxPositive = format switch
|
||||
|
@ -455,13 +463,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
_ => 0
|
||||
};
|
||||
|
||||
// The value being 0 means that the format is not a SNORM format, so there's nothing to do here.
|
||||
// The value being 0 means that the format is not a SNORM format,
|
||||
// so there's nothing to do here.
|
||||
if (maxPositive == 0)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
// Do normalization. We assume SINT formats are being used as replacement for SNORM (that is not supported).
|
||||
// Do normalization. We assume SINT formats are being used
|
||||
// as replacement for SNORM (which is not supported).
|
||||
INode[] uses = texOp.Dest.UseOps.ToArray();
|
||||
|
||||
Operation convOp = new Operation(Instruction.ConvertS32ToFP, Local(), texOp.Dest);
|
||||
|
@ -472,7 +482,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
foreach (INode useOp in uses)
|
||||
{
|
||||
if (!(useOp is Operation op))
|
||||
if (useOp is not Operation op)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue