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https://github.com/GreemDev/Ryujinx
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Partial TextureQuerySamples
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2 changed files with 20 additions and 1 deletions
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@ -138,7 +138,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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case Instruction.TextureSample:
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case Instruction.TextureSample:
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return TextureSample(context, operation);
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return TextureSample(context, operation);
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case Instruction.TextureQuerySamples:
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case Instruction.TextureQuerySamples:
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return "|| TEXTURE QUERY SIZE ||";
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return TextureQuerySamples(context, operation);
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case Instruction.TextureQuerySize:
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case Instruction.TextureQuerySize:
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return TextureQuerySize(context, operation);
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return TextureQuerySize(context, operation);
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case Instruction.VectorExtract:
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case Instruction.VectorExtract:
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@ -269,6 +269,25 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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return swizzle;
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return swizzle;
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}
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}
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public static string TextureQuerySamples(CodeGenContext context, AstOperation operation)
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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// TODO: Bindless texture support. For now we just return 0.
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if (isBindless)
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{
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return NumberFormatter.FormatInt(0);
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}
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string textureName = "texture";
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string texCall = textureName + ".";
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texCall += $"get_num_samples()";
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return texCall;
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}
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public static string TextureQuerySize(CodeGenContext context, AstOperation operation)
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public static string TextureQuerySize(CodeGenContext context, AstOperation operation)
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{
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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AstTextureOperation texOp = (AstTextureOperation)operation;
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