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https://github.com/GreemDev/Ryujinx
synced 2024-12-26 22:06:45 +01:00
Implement copy dependency for depth and color textures (#4365)
* Implement copy dependency for depth and color textures * Revert changes added because R32 <-> D32 copies were illegal * Restore depth alias matches
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a16d582a10
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841dd56f4c
5 changed files with 90 additions and 21 deletions
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@ -733,9 +733,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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{
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if (overlap.IsView)
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if (overlap.IsView)
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{
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{
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overlapCompatibility = overlapCompatibility == TextureViewCompatibility.FormatAlias ?
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overlapCompatibility = TextureViewCompatibility.CopyOnly;
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TextureViewCompatibility.Incompatible :
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TextureViewCompatibility.CopyOnly;
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}
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}
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else
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else
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{
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{
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@ -813,7 +811,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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Texture overlap = _textureOverlaps[index];
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Texture overlap = _textureOverlaps[index];
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OverlapInfo oInfo = _overlapInfo[index];
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OverlapInfo oInfo = _overlapInfo[index];
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if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible || oInfo.Compatibility == TextureViewCompatibility.FormatAlias)
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if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible)
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{
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{
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if (!overlap.IsView && texture.DataOverlaps(overlap, oInfo.Compatibility))
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if (!overlap.IsView && texture.DataOverlaps(overlap, oInfo.Compatibility))
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{
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{
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@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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{
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// D32F and R32F texture have the same representation internally,
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// D32F and R32F texture have the same representation internally,
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// however the R32F format is used to sample from depth textures.
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// however the R32F format is used to sample from depth textures.
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if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || depthAlias))
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if (IsValidDepthAsColorAlias(lhs.FormatInfo.Format, rhs.FormatInfo.Format) && (forSampler || depthAlias))
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{
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{
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return TextureMatchQuality.FormatAlias;
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return TextureMatchQuality.FormatAlias;
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}
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}
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@ -239,13 +239,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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{
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return TextureMatchQuality.FormatAlias;
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return TextureMatchQuality.FormatAlias;
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}
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}
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else if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
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if (lhs.FormatInfo.Format == Format.D16Unorm && rhs.FormatInfo.Format == Format.R16Unorm)
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{
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return TextureMatchQuality.FormatAlias;
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}
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if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
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lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
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lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
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{
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{
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return TextureMatchQuality.FormatAlias;
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return TextureMatchQuality.FormatAlias;
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@ -632,12 +626,27 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
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if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
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{
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{
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return FormatMatches(lhs, rhs, flags.HasFlag(TextureSearchFlags.ForSampler), flags.HasFlag(TextureSearchFlags.DepthAlias)) switch
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bool forSampler = flags.HasFlag(TextureSearchFlags.ForSampler);
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bool depthAlias = flags.HasFlag(TextureSearchFlags.DepthAlias);
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TextureMatchQuality matchQuality = FormatMatches(lhs, rhs, forSampler, depthAlias);
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if (matchQuality == TextureMatchQuality.Perfect)
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{
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{
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TextureMatchQuality.Perfect => TextureViewCompatibility.Full,
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return TextureViewCompatibility.Full;
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TextureMatchQuality.FormatAlias => TextureViewCompatibility.FormatAlias,
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}
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_ => TextureViewCompatibility.Incompatible,
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else if (matchQuality == TextureMatchQuality.FormatAlias)
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};
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{
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return TextureViewCompatibility.FormatAlias;
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}
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else if (IsValidColorAsDepthAlias(lhsFormat.Format, rhsFormat.Format) || IsValidDepthAsColorAlias(lhsFormat.Format, rhsFormat.Format))
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{
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return TextureViewCompatibility.CopyOnly;
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}
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else
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{
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return TextureViewCompatibility.Incompatible;
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}
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}
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}
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if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
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if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
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@ -666,6 +675,30 @@ namespace Ryujinx.Graphics.Gpu.Image
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return TextureViewCompatibility.Incompatible;
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return TextureViewCompatibility.Incompatible;
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}
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}
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/// <summary>
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/// Checks if it's valid to alias a color format as a depth format.
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/// </summary>
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/// <param name="lhsFormat">Source format to be checked</param>
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/// <param name="rhsFormat">Target format to be checked</param>
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/// <returns>True if it's valid to alias the formats</returns>
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private static bool IsValidColorAsDepthAlias(Format lhsFormat, Format rhsFormat)
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{
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return (lhsFormat == Format.R32Float && rhsFormat == Format.D32Float) ||
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(lhsFormat == Format.R16Unorm && rhsFormat == Format.D16Unorm);
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}
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/// <summary>
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/// Checks if it's valid to alias a depth format as a color format.
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/// </summary>
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/// <param name="lhsFormat">Source format to be checked</param>
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/// <param name="rhsFormat">Target format to be checked</param>
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/// <returns>True if it's valid to alias the formats</returns>
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private static bool IsValidDepthAsColorAlias(Format lhsFormat, Format rhsFormat)
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{
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return (lhsFormat == Format.D32Float && rhsFormat == Format.R32Float) ||
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(lhsFormat == Format.D16Unorm && rhsFormat == Format.R16Unorm);
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}
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/// <summary>
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/// <summary>
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/// Checks if aliasing of two formats that would normally be considered incompatible be allowed,
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/// Checks if aliasing of two formats that would normally be considered incompatible be allowed,
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/// using copy dependencies.
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/// using copy dependencies.
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@ -367,7 +367,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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return to;
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return to;
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}
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}
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private TextureView PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height)
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public void PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height)
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{
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{
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int dstWidth = width;
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int dstWidth = width;
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int dstHeight = height;
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int dstHeight = height;
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@ -445,8 +445,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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}
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}
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
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return to;
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}
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}
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private void EnsurePbo(TextureView view)
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private void EnsurePbo(TextureView view)
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@ -140,6 +140,28 @@ namespace Ryujinx.Graphics.OpenGL.Image
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int levels = Math.Min(Info.Levels, destinationView.Info.Levels - firstLevel);
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int levels = Math.Min(Info.Levels, destinationView.Info.Levels - firstLevel);
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_renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, 0, firstLayer, 0, firstLevel, layers, levels);
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_renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, 0, firstLayer, 0, firstLevel, layers, levels);
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}
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}
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else if (destinationView.Format.IsDepthOrStencil() != Format.IsDepthOrStencil())
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{
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int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
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int levels = Math.Min(Info.Levels, destinationView.Info.Levels - firstLevel);
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for (int level = 0; level < levels; level++)
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{
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int srcWidth = Math.Max(1, Width >> level);
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int srcHeight = Math.Max(1, Height >> level);
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int dstWidth = Math.Max(1, destinationView.Width >> (firstLevel + level));
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int dstHeight = Math.Max(1, destinationView.Height >> (firstLevel + level));
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int minWidth = Math.Min(srcWidth, dstWidth);
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int minHeight = Math.Min(srcHeight, dstHeight);
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for (int layer = 0; layer < layers; layer++)
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{
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_renderer.TextureCopy.PboCopy(this, destinationView, 0, firstLayer + layer, 0, firstLevel + level, minWidth, minHeight);
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}
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}
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}
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else
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else
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{
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{
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_renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
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_renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
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@ -169,6 +191,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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{
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_renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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_renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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}
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}
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else if (destinationView.Format.IsDepthOrStencil() != Format.IsDepthOrStencil())
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{
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int minWidth = Math.Min(Width, destinationView.Width);
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int minHeight = Math.Min(Height, destinationView.Height);
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_renderer.TextureCopy.PboCopy(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, minWidth, minHeight);
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}
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else
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else
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{
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{
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_renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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_renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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@ -211,6 +211,13 @@ namespace Ryujinx.Graphics.Vulkan
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int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
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int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
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_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels);
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_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels);
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}
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}
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else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
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{
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int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
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int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
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_gd.HelperShader.CopyColor(_gd, cbs, src, dst, 0, firstLayer, 0, FirstLevel, layers, levels);
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}
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else
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else
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{
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{
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TextureCopy.Copy(
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TextureCopy.Copy(
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@ -260,6 +267,10 @@ namespace Ryujinx.Graphics.Vulkan
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{
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{
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_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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}
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}
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else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
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{
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_gd.HelperShader.CopyColor(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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}
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else
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else
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{
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{
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TextureCopy.Copy(
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TextureCopy.Copy(
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