mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-22 20:06:33 +01:00
[GPU] Do not use the f suffix on float contants on the shader glsl code
This commit is contained in:
parent
237eaeb920
commit
8ab76a7bd4
1 changed files with 2 additions and 2 deletions
|
@ -428,7 +428,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private string GetValue(ShaderIrOperImmf Immf)
|
||||
{
|
||||
return Immf.Value.ToString(CultureInfo.InvariantCulture) + "f";
|
||||
return Immf.Value.ToString(CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
private string GetName(ShaderIrOperPred Pred)
|
||||
|
@ -691,7 +691,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
float Value = BitConverter.Int32BitsToSingle(Imm.Value);
|
||||
|
||||
return Value.ToString(CultureInfo.InvariantCulture) + "f";
|
||||
return Value.ToString(CultureInfo.InvariantCulture);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue