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Decrement nvmap reference count on surface flinger prealloc (#5753)
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@ -669,6 +669,12 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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lock (Core.Lock)
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lock (Core.Lock)
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{
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{
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// If we are replacing a buffer that has already been queued, make sure we release the references.
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if (Core.Slots[slot].BufferState == BufferState.Queued)
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{
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Core.Slots[slot].GraphicBuffer.Object.DecrementNvMapHandleRefCount(Core.Owner);
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}
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Core.Slots[slot].BufferState = BufferState.Free;
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Core.Slots[slot].BufferState = BufferState.Free;
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Core.Slots[slot].Fence = AndroidFence.NoFence;
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Core.Slots[slot].Fence = AndroidFence.NoFence;
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Core.Slots[slot].RequestBufferCalled = false;
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Core.Slots[slot].RequestBufferCalled = false;
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