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https://github.com/GreemDev/Ryujinx
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Initialize indexed inputs used on next shader stage (#3198)
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1f93fd52d9
commit
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2 changed files with 44 additions and 5 deletions
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@ -328,6 +328,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public void SetAllInputUserAttributes()
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{
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UsedInputAttributes |= Constants.AllAttributesMask;
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ThisInputAttributesComponents |= ~UInt128.Zero >> (128 - Constants.MaxAttributes * 4);
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}
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public void SetAllOutputUserAttributes()
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@ -10,6 +10,12 @@ namespace Ryujinx.Graphics.Shader.Translation
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private ulong _v0;
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private ulong _v1;
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public UInt128(ulong low, ulong high)
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{
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_v0 = low;
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_v1 = high;
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}
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public int TrailingZeroCount()
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{
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int count = BitOperations.TrailingZeroCount(_v0);
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@ -25,25 +31,57 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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if (x >= 64)
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{
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return new UInt128() { _v0 = 0, _v1 = 1UL << (x - 64 ) };
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return new UInt128(0, 1UL << (x - 64));
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}
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return new UInt128() { _v0 = 1UL << x, _v1 = 0 };
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return new UInt128(1UL << x, 0);
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}
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public static UInt128 operator ~(UInt128 x)
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{
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return new UInt128() { _v0 = ~x._v0, _v1 = ~x._v1 };
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return new UInt128(~x._v0, ~x._v1);
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}
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public static UInt128 operator &(UInt128 x, UInt128 y)
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{
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return new UInt128() { _v0 = x._v0 & y._v0, _v1 = x._v1 & y._v1 };
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return new UInt128(x._v0 & y._v0, x._v1 & y._v1);
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}
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public static UInt128 operator |(UInt128 x, UInt128 y)
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{
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return new UInt128() { _v0 = x._v0 | y._v0, _v1 = x._v1 | y._v1 };
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return new UInt128(x._v0 | y._v0, x._v1 | y._v1);
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}
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public static UInt128 operator <<(UInt128 x, int shift)
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{
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if (shift == 0)
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{
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return new UInt128(x._v0, x._v1);
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}
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else if (shift >= 64)
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{
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return new UInt128(0, x._v0 << (shift - 64));
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}
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ulong shiftOut = x._v0 >> (64 - shift);
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return new UInt128(x._v0 << shift, (x._v1 << shift) | shiftOut);
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}
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public static UInt128 operator >>(UInt128 x, int shift)
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{
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if (shift == 0)
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{
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return new UInt128(x._v0, x._v1);
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}
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else if (shift >= 64)
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{
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return new UInt128(x._v1 >> (shift - 64), 0);
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}
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ulong shiftOut = x._v1 & ((1UL << shift) - 1);
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return new UInt128((x._v0 >> shift) | (shiftOut << (64 - shift)), x._v1 >> shift);
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}
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public static bool operator ==(UInt128 x, UInt128 y)
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