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https://github.com/GreemDev/Ryujinx
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Do not inline the scalar vector load methods as a workaround to a .net JIT bug
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231fae1a4c
commit
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1 changed files with 10 additions and 6 deletions
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@ -387,12 +387,14 @@ namespace ChocolArm64.Memory
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.NoInlining)]
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public Vector128<float> ReadVector32Unchecked(long Position)
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{
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if (Sse.IsSupported)
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{
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return Sse.LoadScalarVector128((float*)(RamPtr + (uint)Position));
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byte* Address = RamPtr + (uint)Position;
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return Sse.LoadScalarVector128((float*)Address);
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}
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else
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{
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@ -400,7 +402,7 @@ namespace ChocolArm64.Memory
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.NoInlining)]
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public Vector128<float> ReadVector64Unchecked(long Position)
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{
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if (Sse2.IsSupported)
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@ -418,7 +420,9 @@ namespace ChocolArm64.Memory
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{
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if (Sse.IsSupported)
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{
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return Sse.LoadVector128((float*)(RamPtr + (uint)Position));
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byte* Address = RamPtr + (uint)Position;
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return Sse.LoadVector128((float*)Address);
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}
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else
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{
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@ -620,7 +624,7 @@ namespace ChocolArm64.Memory
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.NoInlining)]
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public void WriteVector32Unchecked(long Position, Vector128<float> Value)
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{
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if (Sse.IsSupported)
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@ -633,7 +637,7 @@ namespace ChocolArm64.Memory
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.NoInlining)]
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public void WriteVector64Unchecked(long Position, Vector128<float> Value)
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{
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if (Sse2.IsSupported)
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