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https://github.com/GreemDev/Ryujinx
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Textures : Increase the amount of VRAM Cache available for Textures based on selected DRAM. (#36)
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parent
fb4ab5ea08
commit
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5 changed files with 45 additions and 15 deletions
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@ -152,16 +152,17 @@ namespace Ryujinx.Graphics.Gpu
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/// Creates a new GPU memory manager.
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/// Creates a new GPU memory manager.
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/// </summary>
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/// </summary>
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/// <param name="pid">ID of the process that owns the memory manager</param>
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/// <param name="pid">ID of the process that owns the memory manager</param>
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/// <param name="cpuMemorySize">The amount of physical CPU Memory Avaiable on the device.</param>
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/// <returns>The memory manager</returns>
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/// <returns>The memory manager</returns>
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/// <exception cref="ArgumentException">Thrown when <paramref name="pid"/> is invalid</exception>
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/// <exception cref="ArgumentException">Thrown when <paramref name="pid"/> is invalid</exception>
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public MemoryManager CreateMemoryManager(ulong pid)
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public MemoryManager CreateMemoryManager(ulong pid, ulong cpuMemorySize)
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{
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{
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if (!PhysicalMemoryRegistry.TryGetValue(pid, out var physicalMemory))
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if (!PhysicalMemoryRegistry.TryGetValue(pid, out var physicalMemory))
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{
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{
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throw new ArgumentException("The PID is invalid or the process was not registered", nameof(pid));
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throw new ArgumentException("The PID is invalid or the process was not registered", nameof(pid));
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}
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}
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return new MemoryManager(physicalMemory);
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return new MemoryManager(physicalMemory, cpuMemorySize);
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}
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}
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/// <summary>
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/// <summary>
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@ -1,3 +1,4 @@
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using Ryujinx.Common.Logging;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -47,11 +48,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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{
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private const int MinCountForDeletion = 32;
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private const int MinCountForDeletion = 32;
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private const int MaxCapacity = 2048;
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private const int MaxCapacity = 2048;
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private const ulong GiB = 1024 * 1024 * 1024;
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private ulong MaxTextureSizeCapacity = 4UL * GiB;
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private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
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private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
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private const ulong MaxTextureSizeCapacity = 4UL * 1024 * 1024 * 1024;
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private const ulong DefaultTextureSizeCapacity = 1 * GiB;
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private const ulong DefaultTextureSizeCapacity = 1UL * 1024 * 1024 * 1024;
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private const ulong TextureSizeCapacity6GiB = 4 * GiB;
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private const ulong TextureSizeCapacity8GiB = 6 * GiB;
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private const ulong TextureSizeCapacity12GiB = 12 * GiB;
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private const float MemoryScaleFactor = 0.50f;
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private const float MemoryScaleFactor = 0.50f;
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private ulong _maxCacheMemoryUsage = 0;
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private ulong _maxCacheMemoryUsage = DefaultTextureSizeCapacity;
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private readonly LinkedList<Texture> _textures;
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private readonly LinkedList<Texture> _textures;
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private ulong _totalSize;
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private ulong _totalSize;
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@ -66,18 +73,38 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
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/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
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///
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/// Reads the current Device total CPU Memory, to determine the maximum amount of Vram available. Capped to 50% of Current GPU Memory.
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/// </remarks>
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/// </remarks>
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/// <param name="context">The GPU context that the cache belongs to</param>
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/// <param name="context">The GPU context that the cache belongs to</param>
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public void Initialize(GpuContext context)
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/// <param name="cpuMemorySize">The amount of physical CPU Memory Avaiable on the device.</param>
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public void Initialize(GpuContext context, ulong cpuMemorySize)
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{
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{
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var cpuMemorySizeGiB = cpuMemorySize / GiB;
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if (cpuMemorySizeGiB < 6 || context.Capabilities.MaximumGpuMemory == 0)
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{
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_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
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return;
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}
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else if (cpuMemorySizeGiB == 6)
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{
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MaxTextureSizeCapacity = TextureSizeCapacity6GiB;
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}
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else if (cpuMemorySizeGiB == 8)
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{
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MaxTextureSizeCapacity = TextureSizeCapacity8GiB;
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}
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else
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{
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MaxTextureSizeCapacity = TextureSizeCapacity12GiB;
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}
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var cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
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var cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
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_maxCacheMemoryUsage = Math.Clamp(cacheMemory, MinTextureSizeCapacity, MaxTextureSizeCapacity);
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_maxCacheMemoryUsage = Math.Clamp(cacheMemory, MinTextureSizeCapacity, MaxTextureSizeCapacity);
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if (context.Capabilities.MaximumGpuMemory == 0)
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Logger.Info?.Print(LogClass.Gpu, $"AutoDelete Cache Allocated VRAM : {_maxCacheMemoryUsage / GiB} GiB");
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{
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_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -71,9 +71,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// <summary>
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/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
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/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
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/// </summary>
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/// </summary>
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public void Initialize()
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/// <param name="cpuMemorySize">The amount of physical CPU Memory Avaiable on the device.</param>
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public void Initialize(ulong cpuMemorySize)
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{
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{
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_cache.Initialize(_context);
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_cache.Initialize(_context, cpuMemorySize);
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}
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}
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/// <summary>
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/// <summary>
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@ -55,7 +55,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// Creates a new instance of the GPU memory manager.
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/// Creates a new instance of the GPU memory manager.
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/// </summary>
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/// </summary>
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/// <param name="physicalMemory">Physical memory that this memory manager will map into</param>
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/// <param name="physicalMemory">Physical memory that this memory manager will map into</param>
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internal MemoryManager(PhysicalMemory physicalMemory)
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/// <param name="cpuMemorySize">The amount of physical CPU Memory Avaiable on the device.</param>
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internal MemoryManager(PhysicalMemory physicalMemory, ulong cpuMemorySize)
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{
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{
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Physical = physicalMemory;
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Physical = physicalMemory;
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VirtualRangeCache = new VirtualRangeCache(this);
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VirtualRangeCache = new VirtualRangeCache(this);
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@ -65,7 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
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MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
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MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
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MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
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MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
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MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
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Physical.TextureCache.Initialize();
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Physical.TextureCache.Initialize(cpuMemorySize);
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}
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}
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/// <summary>
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/// <summary>
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@ -42,7 +42,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu
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public NvHostAsGpuDeviceFile(ServiceCtx context, IVirtualMemoryManager memory, ulong owner) : base(context, owner)
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public NvHostAsGpuDeviceFile(ServiceCtx context, IVirtualMemoryManager memory, ulong owner) : base(context, owner)
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{
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{
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_asContext = new AddressSpaceContext(context.Device.Gpu.CreateMemoryManager(owner));
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_asContext = new AddressSpaceContext(context.Device.Gpu.CreateMemoryManager(owner, context.Device.Memory.Size));
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_memoryAllocator = new NvMemoryAllocator();
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_memoryAllocator = new NvMemoryAllocator();
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}
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}
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