misc: chore: Use collection expressions in Shader project

This commit is contained in:
Evan Husted 2025-01-26 15:50:50 -06:00
parent a5dbcb75d0
commit 95f9e548ca
38 changed files with 198 additions and 204 deletions

View file

@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private class BlockState
{
private int _entryCount;
private readonly List<Instruction> _labels = new();
private readonly List<Instruction> _labels = [];
public Instruction GetNextLabel(CodeGenContext context)
{
@ -147,7 +147,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public Instruction[] GetMainInterface()
{
List<Instruction> mainInterface = new();
List<Instruction> mainInterface = [];
mainInterface.AddRange(Inputs.Values);
mainInterface.AddRange(Outputs.Values);

View file

@ -81,7 +81,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static void DeclareBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers, bool isBuffer)
{
HashSet<SpvInstruction> decoratedTypes = new();
HashSet<SpvInstruction> decoratedTypes = [];
foreach (BufferDefinition buffer in buffers)
{

View file

@ -1242,11 +1242,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (hasDerivatives)
{
derivatives = new[]
{
derivatives =
[
AssembleDerivativesVector(coordsCount), // dPdx
AssembleDerivativesVector(coordsCount), // dPdy
};
AssembleDerivativesVector(coordsCount) // dPdy
];
}
SpvInstruction sample = null;
@ -1286,17 +1286,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (hasOffset)
{
offsets = new[] { AssembleOffsetVector(coordsCount) };
offsets = [AssembleOffsetVector(coordsCount)];
}
else if (hasOffsets)
{
offsets = new[]
{
offsets =
[
AssembleOffsetVector(coordsCount),
AssembleOffsetVector(coordsCount),
AssembleOffsetVector(coordsCount),
AssembleOffsetVector(coordsCount),
};
AssembleOffsetVector(coordsCount)
];
}
SpvInstruction lodBias = null;
@ -1327,7 +1327,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
compIdx = Src(AggregateType.S32);
}
List<SpvInstruction> operandsList = new();
List<SpvInstruction> operandsList = [];
ImageOperandsMask operandsMask = ImageOperandsMask.MaskNone;
if (hasLodBias)

View file

@ -45,11 +45,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
Address = address;
Predecessors = new List<Block>();
Successors = new List<Block>();
Predecessors = [];
Successors = [];
OpCodes = new List<InstOp>();
PushOpCodes = new List<PushOpInfo>();
OpCodes = [];
PushOpCodes = [];
SyncTargets = new Dictionary<ulong, SyncTarget>();
}

View file

@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
public DecodedFunction(ulong address)
{
Address = address;
_callers = new HashSet<DecodedFunction>();
_callers = [];
Type = FunctionType.User;
Id = -1;
}

View file

@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
MainFunction = mainFunction;
_functions = functions;
_functionsWithId = new();
_functionsWithId = [];
AttributeUsage = attributeUsage;
UsedFeatures = usedFeatures;
ClipDistancesWritten = clipDistancesWritten;

View file

@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
while (functionsQueue.TryDequeue(out DecodedFunction currentFunction))
{
List<Block> blocks = new();
List<Block> blocks = [];
Queue<Block> workQueue = new();
Dictionary<ulong, Block> visited = new();
@ -520,7 +520,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
if (lastOp.Name == InstName.Brx && block.Successors.Count == (hasNext ? 1 : 0))
{
HashSet<ulong> visited = new();
HashSet<ulong> visited = [];
InstBrx opBrx = new(lastOp.RawOpCode);
ulong baseOffset = lastOp.GetAbsoluteAddress();
@ -566,7 +566,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
// On a successful match, "BaseOffset" is the offset in bytes where the jump offsets are
// located on the constant buffer, and "UpperBound" is the total number of offsets for the BRX, minus 1.
HashSet<Block> visited = new();
HashSet<Block> visited = [];
BlockLocation ldcLocation = FindFirstRegWrite(visited, new BlockLocation(block, block.OpCodes.Count - 1), brxReg);
if (ldcLocation.Block == null || ldcLocation.Block.OpCodes[ldcLocation.Index].Name != InstName.Ldc)
@ -752,7 +752,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
Block target = blocks[pushOp.GetAbsoluteAddress()];
Stack<PathBlockState> workQueue = new();
HashSet<Block> visited = new();
HashSet<Block> visited = [];
Stack<(ulong, MergeType)> branchStack = new();
void Push(PathBlockState pbs)

View file

@ -107,11 +107,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
ushort low = (ushort)(immH0 << 6);
ushort high = (ushort)(immH1 << 6);
return new Operand[]
{
return
[
ConstF((float)Unsafe.As<ushort, Half>(ref low)),
ConstF((float)Unsafe.As<ushort, Half>(ref high)),
};
ConstF((float)Unsafe.As<ushort, Half>(ref high))
];
}
public static Operand[] GetHalfSrc(EmitterContext context, int imm32)
@ -119,11 +119,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
ushort low = (ushort)imm32;
ushort high = (ushort)(imm32 >> 16);
return new Operand[]
{
return
[
ConstF((float)Unsafe.As<ushort, Half>(ref low)),
ConstF((float)Unsafe.As<ushort, Half>(ref high)),
};
ConstF((float)Unsafe.As<ushort, Half>(ref high))
];
}
public static Operand[] FPAbsNeg(EmitterContext context, Operand[] operands, bool abs, bool neg)
@ -140,22 +140,22 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
return swizzle switch
{
HalfSwizzle.F16 => new Operand[]
{
context.UnpackHalf2x16Low (src),
context.UnpackHalf2x16High(src),
},
HalfSwizzle.F32 => new Operand[] { src, src },
HalfSwizzle.H0H0 => new Operand[]
{
context.UnpackHalf2x16Low(src),
context.UnpackHalf2x16Low(src),
},
HalfSwizzle.H1H1 => new Operand[]
{
context.UnpackHalf2x16High(src),
context.UnpackHalf2x16High(src),
},
HalfSwizzle.F16 =>
[
context.UnpackHalf2x16Low (src),
context.UnpackHalf2x16High(src)
],
HalfSwizzle.F32 => [src, src],
HalfSwizzle.H0H0 =>
[
context.UnpackHalf2x16Low(src),
context.UnpackHalf2x16Low(src)
],
HalfSwizzle.H1H1 =>
[
context.UnpackHalf2x16High(src),
context.UnpackHalf2x16High(src)
],
_ => throw new ArgumentException($"Invalid swizzle \"{swizzle}\"."),
};
}

View file

@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand d = Register(dest, RegisterType.Gpr);
List<Operand> sourcesList = new();
List<Operand> sourcesList = [];
if (isBindless)
{
@ -328,7 +328,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return context.Copy(Register(srcA++, RegisterType.Gpr));
}
List<Operand> sourcesList = new();
List<Operand> sourcesList = [];
if (isBindless)
{
@ -500,7 +500,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return context.Copy(Register(srcB++, RegisterType.Gpr));
}
List<Operand> sourcesList = new();
List<Operand> sourcesList = [];
if (isBindless)
{
@ -605,7 +605,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return context.Copy(Register(srcB++, RegisterType.Gpr));
}
List<Operand> sourcesList = new();
List<Operand> sourcesList = [];
if (isBindless)
{

View file

@ -12,8 +12,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
private static readonly int[][] _maskLut = new int[][]
{
new int[] { 0b0001, 0b0010, 0b0100, 0b1000, 0b0011, 0b1001, 0b1010, 0b1100 },
new int[] { 0b0111, 0b1011, 0b1101, 0b1110, 0b1111, 0b0000, 0b0000, 0b0000 },
[0b0001, 0b0010, 0b0100, 0b1000, 0b0011, 0b1001, 0b1010, 0b1100], [0b0111, 0b1011, 0b1101, 0b1110, 0b1111, 0b0000, 0b0000, 0b0000
],
};
public const bool Sample1DAs2D = true;
@ -202,7 +202,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand arrayIndex = isArray ? Ra() : null;
List<Operand> sourcesList = new();
List<Operand> sourcesList = [];
if (isBindless)
{
@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return;
}
List<Operand> sourcesList = new();
List<Operand> sourcesList = [];
Operand Ra()
{
@ -605,8 +605,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand[] sources = sourcesList.ToArray();
Operand[] rd0 = new Operand[2] { ConstF(0), ConstF(0) };
Operand[] rd1 = new Operand[2] { ConstF(0), ConstF(0) };
Operand[] rd0 = [ConstF(0), ConstF(0)];
Operand[] rd1 = [ConstF(0), ConstF(0)];
int handle = imm;
int componentMask = _maskLut[dest2 == RegisterConsts.RegisterZeroIndex ? 0 : 1][writeMask];
@ -701,7 +701,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand arrayIndex = isArray ? Ra() : null;
List<Operand> sourcesList = new();
List<Operand> sourcesList = [];
SamplerType type = ConvertSamplerType(dimensions);
TextureFlags flags = TextureFlags.Gather;
@ -835,7 +835,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureFlags flags = TextureFlags.None;
List<Operand> sourcesList = new();
List<Operand> sourcesList = [];
if (isBindless)
{
@ -963,7 +963,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureFlags flags = TextureFlags.Derivatives;
List<Operand> sourcesList = new();
List<Operand> sourcesList = [];
if (isBindless)
{
@ -1076,7 +1076,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return context.Copy(Register(srcA++, RegisterType.Gpr));
}
List<Operand> sourcesList = new();
List<Operand> sourcesList = [];
if (isBindless)
{

View file

@ -34,11 +34,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
public BasicBlock()
{
Operations = new LinkedList<INode>();
Operations = [];
Predecessors = new List<BasicBlock>();
Predecessors = [];
DominanceFrontiers = new HashSet<BasicBlock>();
DominanceFrontiers = [];
}
public BasicBlock(int index) : this()

View file

@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
private Operand()
{
UseOps = new HashSet<INode>();
UseOps = [];
}
public Operand(OperandType type) : this()

View file

@ -27,11 +27,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
value.AsgOp = this;
}
_dests = new[] { value };
_dests = [value];
}
else
{
_dests = Array.Empty<Operand>();
_dests = [];
}
}
}
@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
}
else
{
_dests = Array.Empty<Operand>();
_dests = [];
}
}
@ -94,11 +94,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
dest.AsgOp = this;
_dests = new[] { dest };
_dests = [dest];
}
else
{
_dests = Array.Empty<Operand>();
_dests = [];
}
}
@ -111,11 +111,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
dest.AsgOp = this;
_dests = new[] { dest };
_dests = [dest];
}
else
{
_dests = Array.Empty<Operand>();
_dests = [];
}
}
@ -258,7 +258,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
source.UseOps.Add(this);
}
_sources = new Operand[] { source };
_sources = [source];
}
public void TurnDoubleIntoFloat()

View file

@ -35,9 +35,9 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
public PhiNode(Operand dest)
{
_blocks = new HashSet<BasicBlock>();
_blocks = [];
_sources = new List<PhiSource>();
_sources = [];
dest.AsgOp = this;

View file

@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Type = type;
Condition = condition;
_nodes = new LinkedList<IAstNode>();
_nodes = [];
}
public void Add(IAstNode node)

View file

@ -17,8 +17,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private AstOperand()
{
Defs = new HashSet<IAstNode>();
Uses = new HashSet<IAstNode>();
Defs = [];
Uses = [];
VarType = AggregateType.S32;
}

View file

@ -429,7 +429,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
AstBlock block = bottom;
List<AstBlock> path = new();
List<AstBlock> path = [];
while (block != top)
{

View file

@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
InArguments = inArguments;
OutArguments = outArguments;
Locals = new HashSet<AstOperand>();
Locals = [];
}
public AggregateType GetArgumentType(int index)

View file

@ -237,7 +237,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
dest.VarType = destElemType;
context.AddNode(new AstAssignment(dest, new AstOperation(Instruction.VectorExtract, StorageKind.None, false, new[] { destVec, index }, 2)));
context.AddNode(new AstAssignment(dest, new AstOperation(Instruction.VectorExtract, StorageKind.None, false,
[destVec, index], 2)));
}
}
else if (operation.Dest != null)
@ -354,7 +355,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private static AggregateType GetVarTypeFromUses(Operand dest)
{
HashSet<Operand> visited = new();
HashSet<Operand> visited = [];
Queue<Operand> pending = new();

View file

@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AggregateType[] inArguments,
AggregateType[] outArguments)
{
_loopTails = new HashSet<BasicBlock>();
_loopTails = [];
_blockStack = new Stack<(AstBlock, int, int)>();
@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
_gotoTempAsgs = new Dictionary<int, AstAssignment>();
_gotos = new List<GotoStatement>();
_gotos = [];
_currBlock = new AstBlock(AstBlockType.Main);
@ -314,13 +314,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
ResourceManager.SetUsedConstantBufferBinding(binding);
IAstNode[] sources = new IAstNode[]
{
IAstNode[] sources =
[
new AstOperand(OperandType.Constant, binding),
new AstOperand(OperandType.Constant, 0),
new AstOperand(OperandType.Constant, vecIndex),
new AstOperand(OperandType.Constant, elemIndex),
};
new AstOperand(OperandType.Constant, elemIndex)
];
return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, false, sources, sources.Length);
}

View file

@ -12,9 +12,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public StructuredProgramInfo(bool precise)
{
Functions = new List<StructuredFunction>();
Functions = [];
IoDefinitions = new HashSet<IoDefinition>();
IoDefinitions = [];
if (precise)
{

View file

@ -72,8 +72,7 @@ namespace Ryujinx.Graphics.Shader
internal static StructureType GetStructureType()
{
return new StructureType(new[]
{
return new StructureType([
new StructureField(AggregateType.U32, "alpha_test"),
new StructureField(AggregateType.Array | AggregateType.U32, "is_bgra", FragmentIsBgraCount),
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "viewport_inverse"),
@ -81,8 +80,8 @@ namespace Ryujinx.Graphics.Shader
new StructureField(AggregateType.S32, "frag_scale_count"),
new StructureField(AggregateType.Array | AggregateType.FP32, "render_scale", RenderScaleMaxCount),
new StructureField(AggregateType.Vector4 | AggregateType.S32, "tfe_offset"),
new StructureField(AggregateType.S32, "tfe_vertex_count"),
});
new StructureField(AggregateType.S32, "tfe_vertex_count")
]);
}
public Vector4<int> FragmentAlphaTest;

View file

@ -25,8 +25,8 @@ namespace Ryujinx.Graphics.Shader.Translation
{
_gpuAccessor = gpuAccessor;
UsedInputAttributesPerPatch = new();
UsedOutputAttributesPerPatch = new();
UsedInputAttributesPerPatch = [];
UsedOutputAttributesPerPatch = [];
}
public void SetInputUserAttribute(int index, int component)

View file

@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
Blocks = blocks;
HashSet<BasicBlock> visited = new();
HashSet<BasicBlock> visited = [];
Stack<BasicBlock> blockStack = new();
@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
Dictionary<Operand, BasicBlock> labels = new();
List<BasicBlock> blocks = new();
List<BasicBlock> blocks = [];
BasicBlock currentBlock = null;

View file

@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public EmitterContext()
{
_operations = new List<Operation>();
_operations = [];
_labels = new Dictionary<ulong, BlockLabel>();
}
@ -127,8 +127,8 @@ namespace Ryujinx.Graphics.Shader.Translation
TextureFlags.IntCoords,
ResourceManager.Reservations.GetIndexBufferTextureSetAndBinding(),
1,
new[] { vertexIndexVr },
new[] { this.IAdd(ibBaseOffset, outputVertexOffset) });
[vertexIndexVr],
[this.IAdd(ibBaseOffset, outputVertexOffset)]);
this.Store(StorageKind.LocalMemory, ResourceManager.LocalVertexIndexVertexRateMemoryId, this.IAdd(firstVertex, vertexIndexVr));
this.Store(StorageKind.LocalMemory, ResourceManager.LocalVertexIndexInstanceRateMemoryId, this.IAdd(firstInstance, outputInstanceOffset));
@ -148,8 +148,8 @@ namespace Ryujinx.Graphics.Shader.Translation
TextureFlags.IntCoords,
ResourceManager.Reservations.GetTopologyRemapBufferTextureSetAndBinding(),
1,
new[] { vertexIndex },
new[] { this.IAdd(baseVertex, Const(index)) });
[vertexIndex],
[this.IAdd(baseVertex, Const(index))]);
this.Store(StorageKind.LocalMemory, ResourceManager.LocalTopologyRemapMemoryId, Const(index), vertexIndex);
}
@ -187,7 +187,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public (Operand, Operand) Add(Instruction inst, (Operand, Operand) dest, params Operand[] sources)
{
Operand[] dests = new[] { dest.Item1, dest.Item2 };
Operand[] dests = [dest.Item1, dest.Item2];
Operation operation = new(inst, 0, dests, sources);

View file

@ -631,7 +631,7 @@ namespace Ryujinx.Graphics.Shader.Translation
setAndBinding.SetIndex,
setAndBinding.Binding,
0,
new[] { dest },
[dest],
sources));
return dest;
@ -759,7 +759,7 @@ namespace Ryujinx.Graphics.Shader.Translation
setAndBinding.SetIndex,
setAndBinding.Binding,
compIndex,
new[] { dest },
[dest],
sources));
return dest;
@ -959,7 +959,7 @@ namespace Ryujinx.Graphics.Shader.Translation
setAndBinding.SetIndex,
setAndBinding.Binding,
0,
new[] { dest },
[dest],
sources));
return dest;
@ -983,7 +983,7 @@ namespace Ryujinx.Graphics.Shader.Translation
setAndBinding.SetIndex,
setAndBinding.Binding,
compIndex,
new[] { dest },
[dest],
sources));
return dest;

View file

@ -132,7 +132,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public TreeNode(InstOp op, byte order)
{
Op = op;
Uses = new List<TreeNodeUse>();
Uses = [];
Type = TreeNodeType.Op;
Order = order;
}
@ -150,7 +150,7 @@ namespace Ryujinx.Graphics.Shader.Translation
private static TreeNode[] BuildTree(Block[] blocks)
{
List<TreeNode> nodes = new();
List<TreeNode> nodes = [];
Dictionary<ulong, TreeNode> labels = new();
@ -382,7 +382,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Type = type;
Order = order;
IsImm = isImm;
Uses = new List<PatternTreeNodeUse>();
Uses = [];
}
public PatternTreeNode<T> Use(PatternTreeNodeUse use)
@ -527,8 +527,8 @@ namespace Ryujinx.Graphics.Shader.Translation
PatternTreeNodeUse affinityValue = S2r(SReg.Affinity).Use(PT).Out;
PatternTreeNodeUse orderingTicketValue = S2r(SReg.OrderingTicket).Use(PT).Out;
return new IPatternTreeNode[]
{
return
[
Iscadd(cc: true, 2, 0, 404)
.Use(PT)
.Use(Iscadd(cc: false, 8)
@ -548,8 +548,8 @@ namespace Ryujinx.Graphics.Shader.Translation
.Use(PT)
.Use(orderingTicketValue).Out),
Iadd(x: true, 0, 405).Use(PT).Use(RZ),
Ret().Use(PT),
};
Ret().Use(PT)
];
}
public static IPatternTreeNode[] GetFsiGetAddressV2()
@ -557,8 +557,8 @@ namespace Ryujinx.Graphics.Shader.Translation
PatternTreeNodeUse affinityValue = S2r(SReg.Affinity).Use(PT).Out;
PatternTreeNodeUse orderingTicketValue = S2r(SReg.OrderingTicket).Use(PT).Out;
return new IPatternTreeNode[]
{
return
[
ShrU32W(16)
.Use(PT)
.Use(orderingTicketValue),
@ -576,8 +576,8 @@ namespace Ryujinx.Graphics.Shader.Translation
.Use(PT)
.Use(orderingTicketValue).Out).Out),
Iadd(x: true, 0, 405).Use(PT).Use(RZ),
Ret().Use(PT),
};
Ret().Use(PT)
];
}
public static IPatternTreeNode[] GetFsiIsLastWarpThread()
@ -585,8 +585,8 @@ namespace Ryujinx.Graphics.Shader.Translation
PatternTreeNodeUse threadKillValue = S2r(SReg.ThreadKill).Use(PT).Out;
PatternTreeNodeUse laneIdValue = S2r(SReg.LaneId).Use(PT).Out;
return new IPatternTreeNode[]
{
return
[
IsetpU32(IComp.Eq)
.Use(PT)
.Use(PT)
@ -603,8 +603,8 @@ namespace Ryujinx.Graphics.Shader.Translation
.Use(threadKillValue).OutAt(1))
.Use(RZ).Out).OutAt(1)).Out)
.Use(laneIdValue),
Ret().Use(PT),
};
Ret().Use(PT)
];
}
public static IPatternTreeNode[] GetFsiBeginPattern()
@ -624,8 +624,8 @@ namespace Ryujinx.Graphics.Shader.Translation
PatternTreeNode<byte> label;
return new IPatternTreeNode[]
{
return
[
Cal(),
Ret().Use(CallArg(0).Inv),
Ret()
@ -638,8 +638,8 @@ namespace Ryujinx.Graphics.Shader.Translation
.Use(PT)
.Use(addressLowValue).Out).Inv)
.Use(label.Out),
Ret().Use(PT),
};
Ret().Use(PT)
];
}
public static IPatternTreeNode[] GetFsiEndPattern()
@ -652,8 +652,8 @@ namespace Ryujinx.Graphics.Shader.Translation
PatternTreeNodeUse addressLowValue = CallArg(1);
PatternTreeNodeUse incrementValue = CallArg(2);
return new IPatternTreeNode[]
{
return
[
Cal(),
Ret().Use(CallArg(0).Inv),
Membar(Decoders.Membar.Vc).Use(PT),
@ -684,8 +684,8 @@ namespace Ryujinx.Graphics.Shader.Translation
.Use(incrementValue)
.Use(popcResult)
.Use(RZ).Out).Out),
Ret().Use(PT),
};
Ret().Use(PT)
];
}
private static PatternTreeNode<InstBfiI> Bfi(int imm)

View file

@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.ConvertDoubleToFloat);
Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), operation.GetSource(1) };
Operand[] callArgs = [Const(functionId), operation.GetSource(0), operation.GetSource(1)];
Operand floatValue = operation.Dest;
@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
operation.Dest = null;
Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), resultLow, resultHigh };
Operand[] callArgs = [Const(functionId), operation.GetSource(0), resultLow, resultHigh];
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));

View file

@ -77,7 +77,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
public GtsContext(HelperFunctionManager hfm)
{
_entries = new List<Entry>();
_entries = [];
_sharedEntries = new Dictionary<LsKey, Dictionary<uint, SearchResult>>();
_hfm = hfm;
}
@ -420,22 +420,22 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (operation.Inst == Instruction.AtomicCompareAndSwap)
{
sources = new[]
{
sources =
[
Const(binding),
Const(0),
wordOffset,
operation.GetSource(operation.SourcesCount - 2),
operation.GetSource(operation.SourcesCount - 1),
};
operation.GetSource(operation.SourcesCount - 1)
];
}
else if (isStore)
{
sources = new[] { Const(binding), Const(0), wordOffset, operation.GetSource(operation.SourcesCount - 1) };
sources = [Const(binding), Const(0), wordOffset, operation.GetSource(operation.SourcesCount - 1)];
}
else
{
sources = new[] { Const(binding), Const(0), wordOffset };
sources = [Const(binding), Const(0), wordOffset];
}
Operation shiftOp = new(Instruction.ShiftRightU32, wordOffset, offset, Const(2));
@ -507,7 +507,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
SearchResult result,
out int functionId)
{
List<uint> targetCbs = new() { PackCbSlotAndOffset(result.SbCbSlot, result.SbCbOffset) };
List<uint> targetCbs = [PackCbSlotAndOffset(result.SbCbSlot, result.SbCbOffset)];
if (gtsContext.TryGetFunctionId(operation, isMultiTarget: false, targetCbs, out functionId))
{
@ -592,8 +592,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
out int functionId)
{
Queue<PhiNode> phis = new();
HashSet<PhiNode> visited = new();
List<uint> targetCbs = new();
HashSet<PhiNode> visited = [];
List<uint> targetCbs = [];
Operand globalAddress = operation.GetSource(0);

View file

@ -128,8 +128,8 @@ namespace Ryujinx.Graphics.Shader.Translation
public static FunctionRegisterUsage RunPass(ControlFlowGraph cfg)
{
List<Register> inArguments = new();
List<Register> outArguments = new();
List<Register> inArguments = [];
List<Register> outArguments = [];
// Compute local register inputs and outputs used inside blocks.
RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Length];

View file

@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation
private const int DefaultLocalMemorySize = 128;
private const int DefaultSharedMemorySize = 4096;
private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
private static readonly string[] _stagePrefixes = ["cp", "vp", "tcp", "tep", "gp", "fp"];
private readonly IGpuAccessor _gpuAccessor;
private readonly ShaderStage _stage;
@ -78,15 +78,15 @@ namespace Ryujinx.Graphics.Shader.Translation
_sbSlots = new();
_sbSlotsReverse = new();
_usedConstantBufferBindings = new();
_usedConstantBufferBindings = [];
_usedTextures = new();
_usedImages = new();
_vacConstantBuffers = new();
_vacStorageBuffers = new();
_vacTextures = new();
_vacImages = new();
_vacConstantBuffers = [];
_vacStorageBuffers = [];
_vacTextures = [];
_vacImages = [];
Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, SupportBuffer.Binding, "support_buffer", SupportBuffer.GetStructureType()));
@ -524,7 +524,7 @@ namespace Ryujinx.Graphics.Shader.Translation
private static TextureDescriptor[] GetDescriptors(IReadOnlyDictionary<TextureInfo, TextureMeta> usedResources, bool includeArrays)
{
List<TextureDescriptor> descriptors = new();
List<TextureDescriptor> descriptors = [];
bool hasAnyArray = false;
@ -690,20 +690,18 @@ namespace Ryujinx.Graphics.Shader.Translation
private void AddNewConstantBuffer(int setIndex, int binding, string name)
{
StructureType type = new(new[]
{
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16),
});
StructureType type = new([
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16)
]);
Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, setIndex, binding, name, type));
}
private void AddNewStorageBuffer(int setIndex, int binding, string name)
{
StructureType type = new(new[]
{
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0),
});
StructureType type = new([
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
]);
Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, setIndex, binding, name, type));
}

View file

@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
int functionId = context.Hfm.GetOrCreateFunctionId(name, memoryId.Value);
Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
Operand[] callArgs = [Const(functionId), byteOffset, value];
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));

View file

@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
int functionId = context.Hfm.GetOrCreateFunctionId(name, memoryId.Value);
Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
Operand[] callArgs = [Const(functionId), byteOffset, value];
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));

View file

@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
operation.Dest = null;
Operand[] callArgs = new Operand[] { Const(functionId), value, index, mask, valid };
Operand[] callArgs = [Const(functionId), value, index, mask, valid];
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));

View file

@ -71,11 +71,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
if (stage == ShaderStage.Fragment)
{
callArgs = new Operand[] { Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex), Const(index) };
callArgs = [Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex), Const(index)
];
}
else
{
callArgs = new Operand[] { Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex) };
callArgs = [Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex)];
}
node.List.AddBefore(node, new Operation(Instruction.Call, 0, scaledCoord, callArgs));
@ -127,7 +128,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
}
}
Operand[] callArgs = new Operand[] { Const(functionId), dest, Const(samplerIndex) };
Operand[] callArgs = [Const(functionId), dest, Const(samplerIndex)];
node.List.AddAfter(node, new Operation(Instruction.Call, 0, unscaledSize, callArgs));
}
@ -175,7 +176,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
{
Operand coordSize = Local();
Operand[] texSizeSources = new Operand[] { Const(0) };
Operand[] texSizeSources = [Const(0)];
LinkedListNode<INode> textureSizeNode = node.List.AddBefore(node, new TextureOperation(
Instruction.TextureQuerySize,
@ -185,7 +186,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
texOp.Set,
texOp.Binding,
index,
new[] { coordSize },
[coordSize],
texSizeSources));
resourceManager.SetUsageFlagsForTextureQuery(texOp.Binding, texOp.Type);
@ -240,11 +241,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
if (isBindless || isIndexed)
{
texSizeSources = new Operand[] { texOp.GetSource(0), Const(0) };
texSizeSources = [texOp.GetSource(0), Const(0)];
}
else
{
texSizeSources = new Operand[] { Const(0) };
texSizeSources = [Const(0)];
}
node.List.AddBefore(node, new TextureOperation(
@ -255,7 +256,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
texOp.Set,
texOp.Binding,
index,
new[] { coordSize },
[coordSize],
texSizeSources));
node.List.AddBefore(node, new Operation(
@ -476,7 +477,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
texOp.Set,
texOp.Binding,
1 << 3, // W component: i=0, j=0
new[] { dests[destIndex++] },
[dests[destIndex++]],
newSources);
node = node.List.AddBefore(node, newTexOp);
@ -565,11 +566,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
if (bindlessHandle != null)
{
texSizeSources = new Operand[] { bindlessHandle, Const(0) };
texSizeSources = [bindlessHandle, Const(0)];
}
else
{
texSizeSources = new Operand[] { Const(0) };
texSizeSources = [Const(0)];
}
node.List.AddBefore(node, new TextureOperation(
@ -580,7 +581,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
texOp.Set,
texOp.Binding,
index,
new[] { texSizes[index] },
[texSizes[index]],
texSizeSources));
}
@ -611,7 +612,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
texOp.Set,
texOp.Binding,
0,
new[] { lod },
[lod],
lodSources));
}
else
@ -627,11 +628,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
if (bindlessHandle != null)
{
texSizeSources = new Operand[] { bindlessHandle, GenerateF2i(node, lod) };
texSizeSources = [bindlessHandle, GenerateF2i(node, lod)];
}
else
{
texSizeSources = new Operand[] { GenerateF2i(node, lod) };
texSizeSources = [GenerateF2i(node, lod)];
}
node.List.AddBefore(node, new TextureOperation(
@ -642,7 +643,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
texOp.Set,
texOp.Binding,
index,
new[] { texSizes[index] },
[texSizes[index]],
texSizeSources));
}

View file

@ -66,8 +66,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
setAndBinding.SetIndex,
setAndBinding.Binding,
1 << component,
new[] { temp },
new[] { vertexElemOffset }));
[temp],
[vertexElemOffset]));
if (needsSextNorm)
{
@ -89,8 +89,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
setAndBinding.SetIndex,
setAndBinding.Binding,
1,
new[] { temp },
new[] { vertexElemOffset }));
[temp],
[vertexElemOffset]));
if (component > 0)
{
@ -312,21 +312,21 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
private static LinkedListNode<INode> GenerateVertexIdVertexRateLoad(ResourceManager resourceManager, LinkedListNode<INode> node, Operand dest)
{
Operand[] sources = new Operand[] { Const(resourceManager.LocalVertexIndexVertexRateMemoryId) };
Operand[] sources = [Const(resourceManager.LocalVertexIndexVertexRateMemoryId)];
return node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.LocalMemory, dest, sources));
}
private static LinkedListNode<INode> GenerateVertexIdInstanceRateLoad(ResourceManager resourceManager, LinkedListNode<INode> node, Operand dest)
{
Operand[] sources = new Operand[] { Const(resourceManager.LocalVertexIndexInstanceRateMemoryId) };
Operand[] sources = [Const(resourceManager.LocalVertexIndexInstanceRateMemoryId)];
return node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.LocalMemory, dest, sources));
}
private static LinkedListNode<INode> GenerateInstanceIdLoad(LinkedListNode<INode> node, Operand dest)
{
Operand[] sources = new Operand[] { Const((int)IoVariable.GlobalId), Const(1) };
Operand[] sources = [Const((int)IoVariable.GlobalId), Const(1)];
return node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.Input, dest, sources));
}

View file

@ -386,10 +386,9 @@ namespace Ryujinx.Graphics.Shader.Translation
if (IsTransformFeedbackEmulated)
{
StructureType tfeDataStruct = new(new StructureField[]
{
StructureType tfeDataStruct = new([
new(AggregateType.Array | AggregateType.U32, "data", 0)
});
]);
for (int i = 0; i < ResourceReservations.TfeBuffersCount; i++)
{
@ -405,10 +404,9 @@ namespace Ryujinx.Graphics.Shader.Translation
BufferDefinition vertexInfoBuffer = new(BufferLayout.Std140, 0, vertexInfoCbBinding, "vb_info", VertexInfoBuffer.GetStructureType());
resourceManager.AddVertexAsComputeConstantBuffer(vertexInfoBuffer);
StructureType vertexOutputStruct = new(new StructureField[]
{
StructureType vertexOutputStruct = new([
new(AggregateType.Array | AggregateType.FP32, "data", 0)
});
]);
int vertexOutputSbBinding = resourceManager.Reservations.VertexOutputStorageBufferBinding;
BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexOutputSbBinding, "vertex_output", vertexOutputStruct);
@ -442,10 +440,9 @@ namespace Ryujinx.Graphics.Shader.Translation
BufferDefinition geometryVbOutputBuffer = new(BufferLayout.Std430, 1, geometryVbOutputSbBinding, "geometry_vb_output", vertexOutputStruct);
resourceManager.AddVertexAsComputeStorageBuffer(geometryVbOutputBuffer);
StructureType geometryIbOutputStruct = new(new StructureField[]
{
StructureType geometryIbOutputStruct = new([
new(AggregateType.Array | AggregateType.U32, "data", 0)
});
]);
int geometryIbOutputSbBinding = resourceManager.Reservations.GeometryIndexOutputStorageBufferBinding;
BufferDefinition geometryIbOutputBuffer = new(BufferLayout.Std430, 1, geometryIbOutputSbBinding, "geometry_ib_output", geometryIbOutputStruct);
@ -507,10 +504,9 @@ namespace Ryujinx.Graphics.Shader.Translation
resourceManager.AddVertexAsComputeConstantBuffer(vertexInfoBuffer);
}
StructureType vertexInputStruct = new(new StructureField[]
{
StructureType vertexInputStruct = new([
new(AggregateType.Array | AggregateType.FP32, "data", 0)
});
]);
int vertexDataSbBinding = reservations.VertexOutputStorageBufferBinding;
BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexDataSbBinding, "vb_input", vertexInputStruct);
@ -573,7 +569,7 @@ namespace Ryujinx.Graphics.Shader.Translation
};
return (Generate(
new[] { function },
[function],
attributeUsage,
definitions,
definitions,
@ -669,7 +665,7 @@ namespace Ryujinx.Graphics.Shader.Translation
maxOutputVertices);
return Generate(
new[] { function },
[function],
attributeUsage,
definitions,
definitions,

View file

@ -42,13 +42,12 @@ namespace Ryujinx.Graphics.Shader
internal static StructureType GetStructureType()
{
return new StructureType(new[]
{
return new StructureType([
new StructureField(AggregateType.Vector4 | AggregateType.U32, "vertex_counts"),
new StructureField(AggregateType.Vector4 | AggregateType.U32, "geometry_counts"),
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.U32, "vertex_strides", ResourceReservations.MaxVertexBufferTextures),
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.U32, "vertex_offsets", ResourceReservations.MaxVertexBufferTextures),
});
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.U32, "vertex_offsets", ResourceReservations.MaxVertexBufferTextures)
]);
}
public Vector4<int> VertexCounts;