mirror of
https://github.com/GreemDev/Ryujinx
synced 2025-01-29 00:37:11 +01:00
misc: chore: Use collection expressions in Shader project
This commit is contained in:
parent
a5dbcb75d0
commit
95f9e548ca
38 changed files with 198 additions and 204 deletions
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@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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private class BlockState
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{
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private int _entryCount;
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private readonly List<Instruction> _labels = new();
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private readonly List<Instruction> _labels = [];
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public Instruction GetNextLabel(CodeGenContext context)
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{
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@ -147,7 +147,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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public Instruction[] GetMainInterface()
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{
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List<Instruction> mainInterface = new();
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List<Instruction> mainInterface = [];
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mainInterface.AddRange(Inputs.Values);
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mainInterface.AddRange(Outputs.Values);
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@ -81,7 +81,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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private static void DeclareBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers, bool isBuffer)
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{
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HashSet<SpvInstruction> decoratedTypes = new();
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HashSet<SpvInstruction> decoratedTypes = [];
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foreach (BufferDefinition buffer in buffers)
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{
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@ -1242,11 +1242,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (hasDerivatives)
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{
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derivatives = new[]
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{
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derivatives =
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[
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AssembleDerivativesVector(coordsCount), // dPdx
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AssembleDerivativesVector(coordsCount), // dPdy
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};
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AssembleDerivativesVector(coordsCount) // dPdy
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];
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}
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SpvInstruction sample = null;
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@ -1286,17 +1286,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (hasOffset)
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{
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offsets = new[] { AssembleOffsetVector(coordsCount) };
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offsets = [AssembleOffsetVector(coordsCount)];
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}
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else if (hasOffsets)
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{
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offsets = new[]
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{
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offsets =
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[
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AssembleOffsetVector(coordsCount),
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AssembleOffsetVector(coordsCount),
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AssembleOffsetVector(coordsCount),
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AssembleOffsetVector(coordsCount),
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};
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AssembleOffsetVector(coordsCount)
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];
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}
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SpvInstruction lodBias = null;
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@ -1327,7 +1327,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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compIdx = Src(AggregateType.S32);
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}
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List<SpvInstruction> operandsList = new();
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List<SpvInstruction> operandsList = [];
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ImageOperandsMask operandsMask = ImageOperandsMask.MaskNone;
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if (hasLodBias)
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@ -45,11 +45,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
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{
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Address = address;
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Predecessors = new List<Block>();
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Successors = new List<Block>();
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Predecessors = [];
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Successors = [];
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OpCodes = new List<InstOp>();
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PushOpCodes = new List<PushOpInfo>();
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OpCodes = [];
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PushOpCodes = [];
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SyncTargets = new Dictionary<ulong, SyncTarget>();
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}
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@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public DecodedFunction(ulong address)
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{
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Address = address;
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_callers = new HashSet<DecodedFunction>();
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_callers = [];
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Type = FunctionType.User;
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Id = -1;
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}
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@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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{
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MainFunction = mainFunction;
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_functions = functions;
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_functionsWithId = new();
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_functionsWithId = [];
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AttributeUsage = attributeUsage;
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UsedFeatures = usedFeatures;
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ClipDistancesWritten = clipDistancesWritten;
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@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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while (functionsQueue.TryDequeue(out DecodedFunction currentFunction))
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{
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List<Block> blocks = new();
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List<Block> blocks = [];
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Queue<Block> workQueue = new();
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Dictionary<ulong, Block> visited = new();
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@ -520,7 +520,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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if (lastOp.Name == InstName.Brx && block.Successors.Count == (hasNext ? 1 : 0))
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{
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HashSet<ulong> visited = new();
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HashSet<ulong> visited = [];
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InstBrx opBrx = new(lastOp.RawOpCode);
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ulong baseOffset = lastOp.GetAbsoluteAddress();
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@ -566,7 +566,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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// On a successful match, "BaseOffset" is the offset in bytes where the jump offsets are
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// located on the constant buffer, and "UpperBound" is the total number of offsets for the BRX, minus 1.
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HashSet<Block> visited = new();
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HashSet<Block> visited = [];
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BlockLocation ldcLocation = FindFirstRegWrite(visited, new BlockLocation(block, block.OpCodes.Count - 1), brxReg);
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if (ldcLocation.Block == null || ldcLocation.Block.OpCodes[ldcLocation.Index].Name != InstName.Ldc)
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@ -752,7 +752,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Block target = blocks[pushOp.GetAbsoluteAddress()];
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Stack<PathBlockState> workQueue = new();
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HashSet<Block> visited = new();
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HashSet<Block> visited = [];
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Stack<(ulong, MergeType)> branchStack = new();
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void Push(PathBlockState pbs)
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@ -107,11 +107,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
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ushort low = (ushort)(immH0 << 6);
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ushort high = (ushort)(immH1 << 6);
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return new Operand[]
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{
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return
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[
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ConstF((float)Unsafe.As<ushort, Half>(ref low)),
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ConstF((float)Unsafe.As<ushort, Half>(ref high)),
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};
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ConstF((float)Unsafe.As<ushort, Half>(ref high))
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];
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}
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public static Operand[] GetHalfSrc(EmitterContext context, int imm32)
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@ -119,11 +119,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
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ushort low = (ushort)imm32;
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ushort high = (ushort)(imm32 >> 16);
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return new Operand[]
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{
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return
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[
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ConstF((float)Unsafe.As<ushort, Half>(ref low)),
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ConstF((float)Unsafe.As<ushort, Half>(ref high)),
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};
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ConstF((float)Unsafe.As<ushort, Half>(ref high))
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];
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}
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public static Operand[] FPAbsNeg(EmitterContext context, Operand[] operands, bool abs, bool neg)
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@ -140,22 +140,22 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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return swizzle switch
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{
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HalfSwizzle.F16 => new Operand[]
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{
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context.UnpackHalf2x16Low (src),
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context.UnpackHalf2x16High(src),
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},
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HalfSwizzle.F32 => new Operand[] { src, src },
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HalfSwizzle.H0H0 => new Operand[]
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{
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context.UnpackHalf2x16Low(src),
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context.UnpackHalf2x16Low(src),
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},
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HalfSwizzle.H1H1 => new Operand[]
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{
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context.UnpackHalf2x16High(src),
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context.UnpackHalf2x16High(src),
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},
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HalfSwizzle.F16 =>
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[
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context.UnpackHalf2x16Low (src),
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context.UnpackHalf2x16High(src)
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],
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HalfSwizzle.F32 => [src, src],
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HalfSwizzle.H0H0 =>
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[
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context.UnpackHalf2x16Low(src),
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context.UnpackHalf2x16Low(src)
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],
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HalfSwizzle.H1H1 =>
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[
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context.UnpackHalf2x16High(src),
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context.UnpackHalf2x16High(src)
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],
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_ => throw new ArgumentException($"Invalid swizzle \"{swizzle}\"."),
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};
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}
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@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand d = Register(dest, RegisterType.Gpr);
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List<Operand> sourcesList = new();
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List<Operand> sourcesList = [];
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if (isBindless)
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{
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@ -328,7 +328,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return context.Copy(Register(srcA++, RegisterType.Gpr));
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}
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List<Operand> sourcesList = new();
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List<Operand> sourcesList = [];
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if (isBindless)
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{
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@ -500,7 +500,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return context.Copy(Register(srcB++, RegisterType.Gpr));
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}
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List<Operand> sourcesList = new();
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List<Operand> sourcesList = [];
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if (isBindless)
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{
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@ -605,7 +605,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return context.Copy(Register(srcB++, RegisterType.Gpr));
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}
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List<Operand> sourcesList = new();
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List<Operand> sourcesList = [];
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if (isBindless)
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{
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@ -12,8 +12,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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private static readonly int[][] _maskLut = new int[][]
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{
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new int[] { 0b0001, 0b0010, 0b0100, 0b1000, 0b0011, 0b1001, 0b1010, 0b1100 },
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new int[] { 0b0111, 0b1011, 0b1101, 0b1110, 0b1111, 0b0000, 0b0000, 0b0000 },
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[0b0001, 0b0010, 0b0100, 0b1000, 0b0011, 0b1001, 0b1010, 0b1100], [0b0111, 0b1011, 0b1101, 0b1110, 0b1111, 0b0000, 0b0000, 0b0000
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],
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};
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public const bool Sample1DAs2D = true;
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@ -202,7 +202,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand arrayIndex = isArray ? Ra() : null;
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List<Operand> sourcesList = new();
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List<Operand> sourcesList = [];
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if (isBindless)
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{
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@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return;
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}
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List<Operand> sourcesList = new();
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List<Operand> sourcesList = [];
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Operand Ra()
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{
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@ -605,8 +605,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand[] sources = sourcesList.ToArray();
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Operand[] rd0 = new Operand[2] { ConstF(0), ConstF(0) };
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Operand[] rd1 = new Operand[2] { ConstF(0), ConstF(0) };
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Operand[] rd0 = [ConstF(0), ConstF(0)];
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Operand[] rd1 = [ConstF(0), ConstF(0)];
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int handle = imm;
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int componentMask = _maskLut[dest2 == RegisterConsts.RegisterZeroIndex ? 0 : 1][writeMask];
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@ -701,7 +701,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand arrayIndex = isArray ? Ra() : null;
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List<Operand> sourcesList = new();
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List<Operand> sourcesList = [];
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SamplerType type = ConvertSamplerType(dimensions);
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TextureFlags flags = TextureFlags.Gather;
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@ -835,7 +835,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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TextureFlags flags = TextureFlags.None;
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List<Operand> sourcesList = new();
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List<Operand> sourcesList = [];
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if (isBindless)
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{
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@ -963,7 +963,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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TextureFlags flags = TextureFlags.Derivatives;
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List<Operand> sourcesList = new();
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List<Operand> sourcesList = [];
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if (isBindless)
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{
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@ -1076,7 +1076,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return context.Copy(Register(srcA++, RegisterType.Gpr));
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}
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List<Operand> sourcesList = new();
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List<Operand> sourcesList = [];
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if (isBindless)
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{
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@ -34,11 +34,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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public BasicBlock()
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{
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Operations = new LinkedList<INode>();
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Operations = [];
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Predecessors = new List<BasicBlock>();
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Predecessors = [];
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DominanceFrontiers = new HashSet<BasicBlock>();
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DominanceFrontiers = [];
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}
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public BasicBlock(int index) : this()
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@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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private Operand()
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{
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UseOps = new HashSet<INode>();
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UseOps = [];
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}
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public Operand(OperandType type) : this()
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@ -27,11 +27,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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value.AsgOp = this;
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}
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_dests = new[] { value };
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_dests = [value];
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}
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else
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{
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_dests = Array.Empty<Operand>();
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_dests = [];
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}
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}
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}
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@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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}
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else
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{
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_dests = Array.Empty<Operand>();
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_dests = [];
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}
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}
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@ -94,11 +94,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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dest.AsgOp = this;
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_dests = new[] { dest };
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_dests = [dest];
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}
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else
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{
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_dests = Array.Empty<Operand>();
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_dests = [];
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}
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}
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@ -111,11 +111,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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dest.AsgOp = this;
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_dests = new[] { dest };
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_dests = [dest];
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}
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else
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{
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_dests = Array.Empty<Operand>();
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_dests = [];
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}
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}
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@ -258,7 +258,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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source.UseOps.Add(this);
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}
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_sources = new Operand[] { source };
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_sources = [source];
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}
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public void TurnDoubleIntoFloat()
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|
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@ -35,9 +35,9 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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public PhiNode(Operand dest)
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{
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_blocks = new HashSet<BasicBlock>();
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_blocks = [];
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_sources = new List<PhiSource>();
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_sources = [];
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dest.AsgOp = this;
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|
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@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Type = type;
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Condition = condition;
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_nodes = new LinkedList<IAstNode>();
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_nodes = [];
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}
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public void Add(IAstNode node)
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|
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@ -17,8 +17,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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private AstOperand()
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{
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Defs = new HashSet<IAstNode>();
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Uses = new HashSet<IAstNode>();
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Defs = [];
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Uses = [];
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VarType = AggregateType.S32;
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}
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@ -429,7 +429,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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AstBlock block = bottom;
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List<AstBlock> path = new();
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List<AstBlock> path = [];
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while (block != top)
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{
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|
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@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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InArguments = inArguments;
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OutArguments = outArguments;
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Locals = new HashSet<AstOperand>();
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Locals = [];
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}
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public AggregateType GetArgumentType(int index)
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|
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@ -237,7 +237,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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dest.VarType = destElemType;
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context.AddNode(new AstAssignment(dest, new AstOperation(Instruction.VectorExtract, StorageKind.None, false, new[] { destVec, index }, 2)));
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context.AddNode(new AstAssignment(dest, new AstOperation(Instruction.VectorExtract, StorageKind.None, false,
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[destVec, index], 2)));
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}
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}
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else if (operation.Dest != null)
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@ -354,7 +355,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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private static AggregateType GetVarTypeFromUses(Operand dest)
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{
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HashSet<Operand> visited = new();
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HashSet<Operand> visited = [];
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Queue<Operand> pending = new();
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|
|
|
@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
AggregateType[] inArguments,
|
||||
AggregateType[] outArguments)
|
||||
{
|
||||
_loopTails = new HashSet<BasicBlock>();
|
||||
_loopTails = [];
|
||||
|
||||
_blockStack = new Stack<(AstBlock, int, int)>();
|
||||
|
||||
|
@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
_gotoTempAsgs = new Dictionary<int, AstAssignment>();
|
||||
|
||||
_gotos = new List<GotoStatement>();
|
||||
_gotos = [];
|
||||
|
||||
_currBlock = new AstBlock(AstBlockType.Main);
|
||||
|
||||
|
@ -314,13 +314,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
ResourceManager.SetUsedConstantBufferBinding(binding);
|
||||
|
||||
IAstNode[] sources = new IAstNode[]
|
||||
{
|
||||
IAstNode[] sources =
|
||||
[
|
||||
new AstOperand(OperandType.Constant, binding),
|
||||
new AstOperand(OperandType.Constant, 0),
|
||||
new AstOperand(OperandType.Constant, vecIndex),
|
||||
new AstOperand(OperandType.Constant, elemIndex),
|
||||
};
|
||||
new AstOperand(OperandType.Constant, elemIndex)
|
||||
];
|
||||
|
||||
return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, false, sources, sources.Length);
|
||||
}
|
||||
|
|
|
@ -12,9 +12,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
public StructuredProgramInfo(bool precise)
|
||||
{
|
||||
Functions = new List<StructuredFunction>();
|
||||
Functions = [];
|
||||
|
||||
IoDefinitions = new HashSet<IoDefinition>();
|
||||
IoDefinitions = [];
|
||||
|
||||
if (precise)
|
||||
{
|
||||
|
|
|
@ -72,8 +72,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
|
||||
internal static StructureType GetStructureType()
|
||||
{
|
||||
return new StructureType(new[]
|
||||
{
|
||||
return new StructureType([
|
||||
new StructureField(AggregateType.U32, "alpha_test"),
|
||||
new StructureField(AggregateType.Array | AggregateType.U32, "is_bgra", FragmentIsBgraCount),
|
||||
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "viewport_inverse"),
|
||||
|
@ -81,8 +80,8 @@ namespace Ryujinx.Graphics.Shader
|
|||
new StructureField(AggregateType.S32, "frag_scale_count"),
|
||||
new StructureField(AggregateType.Array | AggregateType.FP32, "render_scale", RenderScaleMaxCount),
|
||||
new StructureField(AggregateType.Vector4 | AggregateType.S32, "tfe_offset"),
|
||||
new StructureField(AggregateType.S32, "tfe_vertex_count"),
|
||||
});
|
||||
new StructureField(AggregateType.S32, "tfe_vertex_count")
|
||||
]);
|
||||
}
|
||||
|
||||
public Vector4<int> FragmentAlphaTest;
|
||||
|
|
|
@ -25,8 +25,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
_gpuAccessor = gpuAccessor;
|
||||
|
||||
UsedInputAttributesPerPatch = new();
|
||||
UsedOutputAttributesPerPatch = new();
|
||||
UsedInputAttributesPerPatch = [];
|
||||
UsedOutputAttributesPerPatch = [];
|
||||
}
|
||||
|
||||
public void SetInputUserAttribute(int index, int component)
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
Blocks = blocks;
|
||||
|
||||
HashSet<BasicBlock> visited = new();
|
||||
HashSet<BasicBlock> visited = [];
|
||||
|
||||
Stack<BasicBlock> blockStack = new();
|
||||
|
||||
|
@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
Dictionary<Operand, BasicBlock> labels = new();
|
||||
|
||||
List<BasicBlock> blocks = new();
|
||||
List<BasicBlock> blocks = [];
|
||||
|
||||
BasicBlock currentBlock = null;
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public EmitterContext()
|
||||
{
|
||||
_operations = new List<Operation>();
|
||||
_operations = [];
|
||||
_labels = new Dictionary<ulong, BlockLabel>();
|
||||
}
|
||||
|
||||
|
@ -127,8 +127,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
TextureFlags.IntCoords,
|
||||
ResourceManager.Reservations.GetIndexBufferTextureSetAndBinding(),
|
||||
1,
|
||||
new[] { vertexIndexVr },
|
||||
new[] { this.IAdd(ibBaseOffset, outputVertexOffset) });
|
||||
[vertexIndexVr],
|
||||
[this.IAdd(ibBaseOffset, outputVertexOffset)]);
|
||||
|
||||
this.Store(StorageKind.LocalMemory, ResourceManager.LocalVertexIndexVertexRateMemoryId, this.IAdd(firstVertex, vertexIndexVr));
|
||||
this.Store(StorageKind.LocalMemory, ResourceManager.LocalVertexIndexInstanceRateMemoryId, this.IAdd(firstInstance, outputInstanceOffset));
|
||||
|
@ -148,8 +148,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
TextureFlags.IntCoords,
|
||||
ResourceManager.Reservations.GetTopologyRemapBufferTextureSetAndBinding(),
|
||||
1,
|
||||
new[] { vertexIndex },
|
||||
new[] { this.IAdd(baseVertex, Const(index)) });
|
||||
[vertexIndex],
|
||||
[this.IAdd(baseVertex, Const(index))]);
|
||||
|
||||
this.Store(StorageKind.LocalMemory, ResourceManager.LocalTopologyRemapMemoryId, Const(index), vertexIndex);
|
||||
}
|
||||
|
@ -187,7 +187,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public (Operand, Operand) Add(Instruction inst, (Operand, Operand) dest, params Operand[] sources)
|
||||
{
|
||||
Operand[] dests = new[] { dest.Item1, dest.Item2 };
|
||||
Operand[] dests = [dest.Item1, dest.Item2];
|
||||
|
||||
Operation operation = new(inst, 0, dests, sources);
|
||||
|
||||
|
|
|
@ -631,7 +631,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
setAndBinding.SetIndex,
|
||||
setAndBinding.Binding,
|
||||
0,
|
||||
new[] { dest },
|
||||
[dest],
|
||||
sources));
|
||||
|
||||
return dest;
|
||||
|
@ -759,7 +759,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
setAndBinding.SetIndex,
|
||||
setAndBinding.Binding,
|
||||
compIndex,
|
||||
new[] { dest },
|
||||
[dest],
|
||||
sources));
|
||||
|
||||
return dest;
|
||||
|
@ -959,7 +959,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
setAndBinding.SetIndex,
|
||||
setAndBinding.Binding,
|
||||
0,
|
||||
new[] { dest },
|
||||
[dest],
|
||||
sources));
|
||||
|
||||
return dest;
|
||||
|
@ -983,7 +983,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
setAndBinding.SetIndex,
|
||||
setAndBinding.Binding,
|
||||
compIndex,
|
||||
new[] { dest },
|
||||
[dest],
|
||||
sources));
|
||||
|
||||
return dest;
|
||||
|
|
|
@ -132,7 +132,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
public TreeNode(InstOp op, byte order)
|
||||
{
|
||||
Op = op;
|
||||
Uses = new List<TreeNodeUse>();
|
||||
Uses = [];
|
||||
Type = TreeNodeType.Op;
|
||||
Order = order;
|
||||
}
|
||||
|
@ -150,7 +150,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
private static TreeNode[] BuildTree(Block[] blocks)
|
||||
{
|
||||
List<TreeNode> nodes = new();
|
||||
List<TreeNode> nodes = [];
|
||||
|
||||
Dictionary<ulong, TreeNode> labels = new();
|
||||
|
||||
|
@ -382,7 +382,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
Type = type;
|
||||
Order = order;
|
||||
IsImm = isImm;
|
||||
Uses = new List<PatternTreeNodeUse>();
|
||||
Uses = [];
|
||||
}
|
||||
|
||||
public PatternTreeNode<T> Use(PatternTreeNodeUse use)
|
||||
|
@ -527,8 +527,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
PatternTreeNodeUse affinityValue = S2r(SReg.Affinity).Use(PT).Out;
|
||||
PatternTreeNodeUse orderingTicketValue = S2r(SReg.OrderingTicket).Use(PT).Out;
|
||||
|
||||
return new IPatternTreeNode[]
|
||||
{
|
||||
return
|
||||
[
|
||||
Iscadd(cc: true, 2, 0, 404)
|
||||
.Use(PT)
|
||||
.Use(Iscadd(cc: false, 8)
|
||||
|
@ -548,8 +548,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
.Use(PT)
|
||||
.Use(orderingTicketValue).Out),
|
||||
Iadd(x: true, 0, 405).Use(PT).Use(RZ),
|
||||
Ret().Use(PT),
|
||||
};
|
||||
Ret().Use(PT)
|
||||
];
|
||||
}
|
||||
|
||||
public static IPatternTreeNode[] GetFsiGetAddressV2()
|
||||
|
@ -557,8 +557,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
PatternTreeNodeUse affinityValue = S2r(SReg.Affinity).Use(PT).Out;
|
||||
PatternTreeNodeUse orderingTicketValue = S2r(SReg.OrderingTicket).Use(PT).Out;
|
||||
|
||||
return new IPatternTreeNode[]
|
||||
{
|
||||
return
|
||||
[
|
||||
ShrU32W(16)
|
||||
.Use(PT)
|
||||
.Use(orderingTicketValue),
|
||||
|
@ -576,8 +576,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
.Use(PT)
|
||||
.Use(orderingTicketValue).Out).Out),
|
||||
Iadd(x: true, 0, 405).Use(PT).Use(RZ),
|
||||
Ret().Use(PT),
|
||||
};
|
||||
Ret().Use(PT)
|
||||
];
|
||||
}
|
||||
|
||||
public static IPatternTreeNode[] GetFsiIsLastWarpThread()
|
||||
|
@ -585,8 +585,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
PatternTreeNodeUse threadKillValue = S2r(SReg.ThreadKill).Use(PT).Out;
|
||||
PatternTreeNodeUse laneIdValue = S2r(SReg.LaneId).Use(PT).Out;
|
||||
|
||||
return new IPatternTreeNode[]
|
||||
{
|
||||
return
|
||||
[
|
||||
IsetpU32(IComp.Eq)
|
||||
.Use(PT)
|
||||
.Use(PT)
|
||||
|
@ -603,8 +603,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
.Use(threadKillValue).OutAt(1))
|
||||
.Use(RZ).Out).OutAt(1)).Out)
|
||||
.Use(laneIdValue),
|
||||
Ret().Use(PT),
|
||||
};
|
||||
Ret().Use(PT)
|
||||
];
|
||||
}
|
||||
|
||||
public static IPatternTreeNode[] GetFsiBeginPattern()
|
||||
|
@ -624,8 +624,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
PatternTreeNode<byte> label;
|
||||
|
||||
return new IPatternTreeNode[]
|
||||
{
|
||||
return
|
||||
[
|
||||
Cal(),
|
||||
Ret().Use(CallArg(0).Inv),
|
||||
Ret()
|
||||
|
@ -638,8 +638,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
.Use(PT)
|
||||
.Use(addressLowValue).Out).Inv)
|
||||
.Use(label.Out),
|
||||
Ret().Use(PT),
|
||||
};
|
||||
Ret().Use(PT)
|
||||
];
|
||||
}
|
||||
|
||||
public static IPatternTreeNode[] GetFsiEndPattern()
|
||||
|
@ -652,8 +652,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
PatternTreeNodeUse addressLowValue = CallArg(1);
|
||||
PatternTreeNodeUse incrementValue = CallArg(2);
|
||||
|
||||
return new IPatternTreeNode[]
|
||||
{
|
||||
return
|
||||
[
|
||||
Cal(),
|
||||
Ret().Use(CallArg(0).Inv),
|
||||
Membar(Decoders.Membar.Vc).Use(PT),
|
||||
|
@ -684,8 +684,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
.Use(incrementValue)
|
||||
.Use(popcResult)
|
||||
.Use(RZ).Out).Out),
|
||||
Ret().Use(PT),
|
||||
};
|
||||
Ret().Use(PT)
|
||||
];
|
||||
}
|
||||
|
||||
private static PatternTreeNode<InstBfiI> Bfi(int imm)
|
||||
|
|
|
@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
{
|
||||
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.ConvertDoubleToFloat);
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), operation.GetSource(1) };
|
||||
Operand[] callArgs = [Const(functionId), operation.GetSource(0), operation.GetSource(1)];
|
||||
|
||||
Operand floatValue = operation.Dest;
|
||||
|
||||
|
@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
operation.Dest = null;
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), resultLow, resultHigh };
|
||||
Operand[] callArgs = [Const(functionId), operation.GetSource(0), resultLow, resultHigh];
|
||||
|
||||
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
|
||||
|
||||
|
|
|
@ -77,7 +77,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
public GtsContext(HelperFunctionManager hfm)
|
||||
{
|
||||
_entries = new List<Entry>();
|
||||
_entries = [];
|
||||
_sharedEntries = new Dictionary<LsKey, Dictionary<uint, SearchResult>>();
|
||||
_hfm = hfm;
|
||||
}
|
||||
|
@ -420,22 +420,22 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
if (operation.Inst == Instruction.AtomicCompareAndSwap)
|
||||
{
|
||||
sources = new[]
|
||||
{
|
||||
sources =
|
||||
[
|
||||
Const(binding),
|
||||
Const(0),
|
||||
wordOffset,
|
||||
operation.GetSource(operation.SourcesCount - 2),
|
||||
operation.GetSource(operation.SourcesCount - 1),
|
||||
};
|
||||
operation.GetSource(operation.SourcesCount - 1)
|
||||
];
|
||||
}
|
||||
else if (isStore)
|
||||
{
|
||||
sources = new[] { Const(binding), Const(0), wordOffset, operation.GetSource(operation.SourcesCount - 1) };
|
||||
sources = [Const(binding), Const(0), wordOffset, operation.GetSource(operation.SourcesCount - 1)];
|
||||
}
|
||||
else
|
||||
{
|
||||
sources = new[] { Const(binding), Const(0), wordOffset };
|
||||
sources = [Const(binding), Const(0), wordOffset];
|
||||
}
|
||||
|
||||
Operation shiftOp = new(Instruction.ShiftRightU32, wordOffset, offset, Const(2));
|
||||
|
@ -507,7 +507,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
SearchResult result,
|
||||
out int functionId)
|
||||
{
|
||||
List<uint> targetCbs = new() { PackCbSlotAndOffset(result.SbCbSlot, result.SbCbOffset) };
|
||||
List<uint> targetCbs = [PackCbSlotAndOffset(result.SbCbSlot, result.SbCbOffset)];
|
||||
|
||||
if (gtsContext.TryGetFunctionId(operation, isMultiTarget: false, targetCbs, out functionId))
|
||||
{
|
||||
|
@ -592,8 +592,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
out int functionId)
|
||||
{
|
||||
Queue<PhiNode> phis = new();
|
||||
HashSet<PhiNode> visited = new();
|
||||
List<uint> targetCbs = new();
|
||||
HashSet<PhiNode> visited = [];
|
||||
List<uint> targetCbs = [];
|
||||
|
||||
Operand globalAddress = operation.GetSource(0);
|
||||
|
||||
|
|
|
@ -128,8 +128,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public static FunctionRegisterUsage RunPass(ControlFlowGraph cfg)
|
||||
{
|
||||
List<Register> inArguments = new();
|
||||
List<Register> outArguments = new();
|
||||
List<Register> inArguments = [];
|
||||
List<Register> outArguments = [];
|
||||
|
||||
// Compute local register inputs and outputs used inside blocks.
|
||||
RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Length];
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
private const int DefaultLocalMemorySize = 128;
|
||||
private const int DefaultSharedMemorySize = 4096;
|
||||
|
||||
private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
|
||||
private static readonly string[] _stagePrefixes = ["cp", "vp", "tcp", "tep", "gp", "fp"];
|
||||
|
||||
private readonly IGpuAccessor _gpuAccessor;
|
||||
private readonly ShaderStage _stage;
|
||||
|
@ -78,15 +78,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
_sbSlots = new();
|
||||
_sbSlotsReverse = new();
|
||||
|
||||
_usedConstantBufferBindings = new();
|
||||
_usedConstantBufferBindings = [];
|
||||
|
||||
_usedTextures = new();
|
||||
_usedImages = new();
|
||||
|
||||
_vacConstantBuffers = new();
|
||||
_vacStorageBuffers = new();
|
||||
_vacTextures = new();
|
||||
_vacImages = new();
|
||||
_vacConstantBuffers = [];
|
||||
_vacStorageBuffers = [];
|
||||
_vacTextures = [];
|
||||
_vacImages = [];
|
||||
|
||||
Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, SupportBuffer.Binding, "support_buffer", SupportBuffer.GetStructureType()));
|
||||
|
||||
|
@ -524,7 +524,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
private static TextureDescriptor[] GetDescriptors(IReadOnlyDictionary<TextureInfo, TextureMeta> usedResources, bool includeArrays)
|
||||
{
|
||||
List<TextureDescriptor> descriptors = new();
|
||||
List<TextureDescriptor> descriptors = [];
|
||||
|
||||
bool hasAnyArray = false;
|
||||
|
||||
|
@ -690,20 +690,18 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
private void AddNewConstantBuffer(int setIndex, int binding, string name)
|
||||
{
|
||||
StructureType type = new(new[]
|
||||
{
|
||||
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16),
|
||||
});
|
||||
StructureType type = new([
|
||||
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16)
|
||||
]);
|
||||
|
||||
Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, setIndex, binding, name, type));
|
||||
}
|
||||
|
||||
private void AddNewStorageBuffer(int setIndex, int binding, string name)
|
||||
{
|
||||
StructureType type = new(new[]
|
||||
{
|
||||
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0),
|
||||
});
|
||||
StructureType type = new([
|
||||
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
|
||||
]);
|
||||
|
||||
Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, setIndex, binding, name, type));
|
||||
}
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
|
||||
int functionId = context.Hfm.GetOrCreateFunctionId(name, memoryId.Value);
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
|
||||
Operand[] callArgs = [Const(functionId), byteOffset, value];
|
||||
|
||||
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
|
||||
int functionId = context.Hfm.GetOrCreateFunctionId(name, memoryId.Value);
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
|
||||
Operand[] callArgs = [Const(functionId), byteOffset, value];
|
||||
|
||||
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
|
||||
operation.Dest = null;
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), value, index, mask, valid };
|
||||
Operand[] callArgs = [Const(functionId), value, index, mask, valid];
|
||||
|
||||
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));
|
||||
|
||||
|
|
|
@ -71,11 +71,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
|
||||
if (stage == ShaderStage.Fragment)
|
||||
{
|
||||
callArgs = new Operand[] { Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex), Const(index) };
|
||||
callArgs = [Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex), Const(index)
|
||||
];
|
||||
}
|
||||
else
|
||||
{
|
||||
callArgs = new Operand[] { Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex) };
|
||||
callArgs = [Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex)];
|
||||
}
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.Call, 0, scaledCoord, callArgs));
|
||||
|
@ -127,7 +128,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
}
|
||||
}
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), dest, Const(samplerIndex) };
|
||||
Operand[] callArgs = [Const(functionId), dest, Const(samplerIndex)];
|
||||
|
||||
node.List.AddAfter(node, new Operation(Instruction.Call, 0, unscaledSize, callArgs));
|
||||
}
|
||||
|
@ -175,7 +176,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
{
|
||||
Operand coordSize = Local();
|
||||
|
||||
Operand[] texSizeSources = new Operand[] { Const(0) };
|
||||
Operand[] texSizeSources = [Const(0)];
|
||||
|
||||
LinkedListNode<INode> textureSizeNode = node.List.AddBefore(node, new TextureOperation(
|
||||
Instruction.TextureQuerySize,
|
||||
|
@ -185,7 +186,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
texOp.Set,
|
||||
texOp.Binding,
|
||||
index,
|
||||
new[] { coordSize },
|
||||
[coordSize],
|
||||
texSizeSources));
|
||||
|
||||
resourceManager.SetUsageFlagsForTextureQuery(texOp.Binding, texOp.Type);
|
||||
|
@ -240,11 +241,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
|
||||
if (isBindless || isIndexed)
|
||||
{
|
||||
texSizeSources = new Operand[] { texOp.GetSource(0), Const(0) };
|
||||
texSizeSources = [texOp.GetSource(0), Const(0)];
|
||||
}
|
||||
else
|
||||
{
|
||||
texSizeSources = new Operand[] { Const(0) };
|
||||
texSizeSources = [Const(0)];
|
||||
}
|
||||
|
||||
node.List.AddBefore(node, new TextureOperation(
|
||||
|
@ -255,7 +256,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
texOp.Set,
|
||||
texOp.Binding,
|
||||
index,
|
||||
new[] { coordSize },
|
||||
[coordSize],
|
||||
texSizeSources));
|
||||
|
||||
node.List.AddBefore(node, new Operation(
|
||||
|
@ -476,7 +477,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
texOp.Set,
|
||||
texOp.Binding,
|
||||
1 << 3, // W component: i=0, j=0
|
||||
new[] { dests[destIndex++] },
|
||||
[dests[destIndex++]],
|
||||
newSources);
|
||||
|
||||
node = node.List.AddBefore(node, newTexOp);
|
||||
|
@ -565,11 +566,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
|
||||
if (bindlessHandle != null)
|
||||
{
|
||||
texSizeSources = new Operand[] { bindlessHandle, Const(0) };
|
||||
texSizeSources = [bindlessHandle, Const(0)];
|
||||
}
|
||||
else
|
||||
{
|
||||
texSizeSources = new Operand[] { Const(0) };
|
||||
texSizeSources = [Const(0)];
|
||||
}
|
||||
|
||||
node.List.AddBefore(node, new TextureOperation(
|
||||
|
@ -580,7 +581,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
texOp.Set,
|
||||
texOp.Binding,
|
||||
index,
|
||||
new[] { texSizes[index] },
|
||||
[texSizes[index]],
|
||||
texSizeSources));
|
||||
}
|
||||
|
||||
|
@ -611,7 +612,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
texOp.Set,
|
||||
texOp.Binding,
|
||||
0,
|
||||
new[] { lod },
|
||||
[lod],
|
||||
lodSources));
|
||||
}
|
||||
else
|
||||
|
@ -627,11 +628,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
|
||||
if (bindlessHandle != null)
|
||||
{
|
||||
texSizeSources = new Operand[] { bindlessHandle, GenerateF2i(node, lod) };
|
||||
texSizeSources = [bindlessHandle, GenerateF2i(node, lod)];
|
||||
}
|
||||
else
|
||||
{
|
||||
texSizeSources = new Operand[] { GenerateF2i(node, lod) };
|
||||
texSizeSources = [GenerateF2i(node, lod)];
|
||||
}
|
||||
|
||||
node.List.AddBefore(node, new TextureOperation(
|
||||
|
@ -642,7 +643,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
texOp.Set,
|
||||
texOp.Binding,
|
||||
index,
|
||||
new[] { texSizes[index] },
|
||||
[texSizes[index]],
|
||||
texSizeSources));
|
||||
}
|
||||
|
||||
|
|
|
@ -66,8 +66,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
setAndBinding.SetIndex,
|
||||
setAndBinding.Binding,
|
||||
1 << component,
|
||||
new[] { temp },
|
||||
new[] { vertexElemOffset }));
|
||||
[temp],
|
||||
[vertexElemOffset]));
|
||||
|
||||
if (needsSextNorm)
|
||||
{
|
||||
|
@ -89,8 +89,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
setAndBinding.SetIndex,
|
||||
setAndBinding.Binding,
|
||||
1,
|
||||
new[] { temp },
|
||||
new[] { vertexElemOffset }));
|
||||
[temp],
|
||||
[vertexElemOffset]));
|
||||
|
||||
if (component > 0)
|
||||
{
|
||||
|
@ -312,21 +312,21 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
|
||||
private static LinkedListNode<INode> GenerateVertexIdVertexRateLoad(ResourceManager resourceManager, LinkedListNode<INode> node, Operand dest)
|
||||
{
|
||||
Operand[] sources = new Operand[] { Const(resourceManager.LocalVertexIndexVertexRateMemoryId) };
|
||||
Operand[] sources = [Const(resourceManager.LocalVertexIndexVertexRateMemoryId)];
|
||||
|
||||
return node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.LocalMemory, dest, sources));
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> GenerateVertexIdInstanceRateLoad(ResourceManager resourceManager, LinkedListNode<INode> node, Operand dest)
|
||||
{
|
||||
Operand[] sources = new Operand[] { Const(resourceManager.LocalVertexIndexInstanceRateMemoryId) };
|
||||
Operand[] sources = [Const(resourceManager.LocalVertexIndexInstanceRateMemoryId)];
|
||||
|
||||
return node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.LocalMemory, dest, sources));
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> GenerateInstanceIdLoad(LinkedListNode<INode> node, Operand dest)
|
||||
{
|
||||
Operand[] sources = new Operand[] { Const((int)IoVariable.GlobalId), Const(1) };
|
||||
Operand[] sources = [Const((int)IoVariable.GlobalId), Const(1)];
|
||||
|
||||
return node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.Input, dest, sources));
|
||||
}
|
||||
|
|
|
@ -386,10 +386,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (IsTransformFeedbackEmulated)
|
||||
{
|
||||
StructureType tfeDataStruct = new(new StructureField[]
|
||||
{
|
||||
StructureType tfeDataStruct = new([
|
||||
new(AggregateType.Array | AggregateType.U32, "data", 0)
|
||||
});
|
||||
]);
|
||||
|
||||
for (int i = 0; i < ResourceReservations.TfeBuffersCount; i++)
|
||||
{
|
||||
|
@ -405,10 +404,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
BufferDefinition vertexInfoBuffer = new(BufferLayout.Std140, 0, vertexInfoCbBinding, "vb_info", VertexInfoBuffer.GetStructureType());
|
||||
resourceManager.AddVertexAsComputeConstantBuffer(vertexInfoBuffer);
|
||||
|
||||
StructureType vertexOutputStruct = new(new StructureField[]
|
||||
{
|
||||
StructureType vertexOutputStruct = new([
|
||||
new(AggregateType.Array | AggregateType.FP32, "data", 0)
|
||||
});
|
||||
]);
|
||||
|
||||
int vertexOutputSbBinding = resourceManager.Reservations.VertexOutputStorageBufferBinding;
|
||||
BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexOutputSbBinding, "vertex_output", vertexOutputStruct);
|
||||
|
@ -442,10 +440,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
BufferDefinition geometryVbOutputBuffer = new(BufferLayout.Std430, 1, geometryVbOutputSbBinding, "geometry_vb_output", vertexOutputStruct);
|
||||
resourceManager.AddVertexAsComputeStorageBuffer(geometryVbOutputBuffer);
|
||||
|
||||
StructureType geometryIbOutputStruct = new(new StructureField[]
|
||||
{
|
||||
StructureType geometryIbOutputStruct = new([
|
||||
new(AggregateType.Array | AggregateType.U32, "data", 0)
|
||||
});
|
||||
]);
|
||||
|
||||
int geometryIbOutputSbBinding = resourceManager.Reservations.GeometryIndexOutputStorageBufferBinding;
|
||||
BufferDefinition geometryIbOutputBuffer = new(BufferLayout.Std430, 1, geometryIbOutputSbBinding, "geometry_ib_output", geometryIbOutputStruct);
|
||||
|
@ -507,10 +504,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
resourceManager.AddVertexAsComputeConstantBuffer(vertexInfoBuffer);
|
||||
}
|
||||
|
||||
StructureType vertexInputStruct = new(new StructureField[]
|
||||
{
|
||||
StructureType vertexInputStruct = new([
|
||||
new(AggregateType.Array | AggregateType.FP32, "data", 0)
|
||||
});
|
||||
]);
|
||||
|
||||
int vertexDataSbBinding = reservations.VertexOutputStorageBufferBinding;
|
||||
BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexDataSbBinding, "vb_input", vertexInputStruct);
|
||||
|
@ -573,7 +569,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
};
|
||||
|
||||
return (Generate(
|
||||
new[] { function },
|
||||
[function],
|
||||
attributeUsage,
|
||||
definitions,
|
||||
definitions,
|
||||
|
@ -669,7 +665,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
maxOutputVertices);
|
||||
|
||||
return Generate(
|
||||
new[] { function },
|
||||
[function],
|
||||
attributeUsage,
|
||||
definitions,
|
||||
definitions,
|
||||
|
|
|
@ -42,13 +42,12 @@ namespace Ryujinx.Graphics.Shader
|
|||
|
||||
internal static StructureType GetStructureType()
|
||||
{
|
||||
return new StructureType(new[]
|
||||
{
|
||||
return new StructureType([
|
||||
new StructureField(AggregateType.Vector4 | AggregateType.U32, "vertex_counts"),
|
||||
new StructureField(AggregateType.Vector4 | AggregateType.U32, "geometry_counts"),
|
||||
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.U32, "vertex_strides", ResourceReservations.MaxVertexBufferTextures),
|
||||
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.U32, "vertex_offsets", ResourceReservations.MaxVertexBufferTextures),
|
||||
});
|
||||
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.U32, "vertex_offsets", ResourceReservations.MaxVertexBufferTextures)
|
||||
]);
|
||||
}
|
||||
|
||||
public Vector4<int> VertexCounts;
|
||||
|
|
Loading…
Reference in a new issue