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https://github.com/GreemDev/Ryujinx
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Fix reprotection regression
This commit is contained in:
parent
6a07f80b76
commit
96d4ad952c
1 changed files with 25 additions and 26 deletions
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@ -69,6 +69,11 @@ namespace Ryujinx.Memory.WindowsShared
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{
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_mappings.Add(new RangeNode<ulong>(address, address + size, ulong.MaxValue));
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}
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lock (_protections)
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{
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_protections.Add(new RangeNode<MemoryPermission>(address, size, MemoryPermission.None));
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}
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}
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/// <summary>
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@ -104,14 +109,6 @@ namespace Ryujinx.Memory.WindowsShared
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}
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}
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if (count > 1)
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{
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CheckFreeResult(WindowsApi.VirtualFree(
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(IntPtr)address,
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(IntPtr)size,
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AllocationType.Release | AllocationType.CoalescePlaceholders));
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}
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RemoveProtection(address, size);
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}
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@ -130,7 +127,7 @@ namespace Ryujinx.Memory.WindowsShared
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try
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{
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UnmapViewInternal(sharedMemory, location, size, owner);
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UnmapViewInternal(sharedMemory, location, size, owner, updateProtection: false);
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MapViewInternal(sharedMemory, srcOffset, location, size);
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}
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finally
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@ -166,6 +163,8 @@ namespace Ryujinx.Memory.WindowsShared
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{
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throw new WindowsApiException("MapViewOfFile3");
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}
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UpdateProtection((ulong)location, (ulong)size, MemoryPermission.ReadAndWrite);
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}
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/// <summary>
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@ -189,7 +188,6 @@ namespace Ryujinx.Memory.WindowsShared
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var overlap = overlaps[0];
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// Tree operations might modify the node start/end values, so save a copy before we modify the tree.
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ulong overlapStart = overlap.Start;
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ulong overlapEnd = overlap.End;
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ulong overlapValue = overlap.Value;
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@ -254,7 +252,7 @@ namespace Ryujinx.Memory.WindowsShared
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try
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{
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UnmapViewInternal(sharedMemory, location, size, owner);
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UnmapViewInternal(sharedMemory, location, size, owner, updateProtection: true);
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}
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finally
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{
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@ -273,8 +271,9 @@ namespace Ryujinx.Memory.WindowsShared
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/// <param name="location">Address to unmap</param>
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/// <param name="size">Size of the region to unmap in bytes</param>
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/// <param name="owner">Memory block that owns the mapping</param>
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/// <param name="updateProtection">Indicates if the memory protections should be updated after the unmap</param>
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/// <exception cref="WindowsApiException">Thrown when the Windows API returns an error unmapping or remapping the memory</exception>
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private void UnmapViewInternal(IntPtr sharedMemory, IntPtr location, IntPtr size, MemoryBlock owner)
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private void UnmapViewInternal(IntPtr sharedMemory, IntPtr location, IntPtr size, MemoryBlock owner, bool updateProtection)
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{
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ulong startAddress = (ulong)location;
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ulong unmapSize = (ulong)size;
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@ -294,7 +293,6 @@ namespace Ryujinx.Memory.WindowsShared
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if (IsMapped(overlap.Value))
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{
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// Tree operations might modify the node start/end values, so save a copy before we modify the tree.
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ulong overlapStart = overlap.Start;
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ulong overlapEnd = overlap.End;
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ulong overlapValue = overlap.Value;
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@ -360,7 +358,11 @@ namespace Ryujinx.Memory.WindowsShared
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}
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CoalesceForUnmap(startAddress, unmapSize, owner);
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RemoveProtection(startAddress, unmapSize);
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if (updateProtection)
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{
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UpdateProtection(startAddress, unmapSize, MemoryPermission.None);
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}
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}
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/// <summary>
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@ -512,19 +514,10 @@ namespace Ryujinx.Memory.WindowsShared
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success = false;
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}
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// We only keep track of "non-standard" protections,
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// that is, everything that is not just RW (which is the default when views are mapped).
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if (permission == MemoryPermission.ReadAndWrite)
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{
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RemoveProtection(mappedAddress, mappedSize);
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}
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else
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{
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AddProtection(mappedAddress, mappedSize, permission);
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}
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}
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UpdateProtection(reprotectAddress, reprotectSize, permission);
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return success;
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}
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@ -573,7 +566,7 @@ namespace Ryujinx.Memory.WindowsShared
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/// <param name="address">Address of the protected region</param>
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/// <param name="size">Size of the protected region in bytes</param>
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/// <param name="permission">Memory permissions of the region</param>
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private void AddProtection(ulong address, ulong size, MemoryPermission permission)
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private void UpdateProtection(ulong address, ulong size, MemoryPermission permission)
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{
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ulong endAddress = address + size;
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var overlaps = new RangeNode<MemoryPermission>[InitialOverlapsSize];
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@ -693,6 +686,12 @@ namespace Ryujinx.Memory.WindowsShared
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{
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var protection = overlaps[index];
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// If protection is R/W we don't need to reprotect as views are initially mapped as R/W.
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if (protection.Value == MemoryPermission.ReadAndWrite)
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{
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continue;
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}
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ulong protAddress = protection.Start;
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ulong protEndAddress = protection.End;
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