mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-23 04:16:32 +01:00
Ava UI: Remove IsActive
checks from dialog methods (#5456)
* Remove `IsActive` checks from dialog methods * Remove old windows bandaid * Remove null dialog code path entirely and return nothing.
This commit is contained in:
parent
4cf2419e6c
commit
9e04e6cba1
2 changed files with 7 additions and 5 deletions
|
@ -53,8 +53,6 @@ namespace Ryujinx.Ava.UI.Applet
|
|||
|
||||
bool opened = false;
|
||||
|
||||
_parent.Activate();
|
||||
|
||||
UserResult response = await ContentDialogHelper.ShowDeferredContentDialog(_parent,
|
||||
title,
|
||||
message,
|
||||
|
|
|
@ -315,8 +315,10 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||
|
||||
Window parent = GetMainWindow();
|
||||
|
||||
if (parent is { IsActive: true } and MainWindow window && window.ViewModel.IsGameRunning)
|
||||
if (parent is MainWindow window && window.ViewModel.IsGameRunning)
|
||||
{
|
||||
parent.Activate();
|
||||
|
||||
contentDialogOverlayWindow = new()
|
||||
{
|
||||
Height = parent.Bounds.Height,
|
||||
|
@ -369,7 +371,9 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||
}
|
||||
else
|
||||
{
|
||||
result = await contentDialog.ShowAsync();
|
||||
result = ContentDialogResult.None;
|
||||
|
||||
Logger.Warning?.Print(LogClass.Ui, "Content dialog overlay failed to populate. Default value has been returned.");
|
||||
}
|
||||
|
||||
return result;
|
||||
|
@ -390,7 +394,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||
{
|
||||
foreach (Window item in al.Windows)
|
||||
{
|
||||
if (item.IsActive && item is MainWindow window)
|
||||
if (item is MainWindow window)
|
||||
{
|
||||
return window;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue