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Compressed M2mf texture copy fix (#612)
Correctly calculates the number of iterations required to copy all the data from compressed textures
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@ -151,6 +151,14 @@ namespace Ryujinx.Graphics.Graphics3d
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dstCpp);
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}
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// Calculate the bits per pixel
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int bpp = srcPitch / xCount;
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// Copying all the bits at the same time corrupts the texture, unknown why but probably because the texture isn't linear
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// To avoid this we will simply loop more times to cover all the bits,
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// this allows up to recalculate the memory locations for each iteration around the loop
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xCount *= bpp / srcCpp;
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for (int y = 0; y < yCount; y++)
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for (int x = 0; x < xCount; x++)
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{
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