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https://github.com/GreemDev/Ryujinx
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create GetSwizzle helper function
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320c317113
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1 changed files with 8 additions and 32 deletions
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@ -49,35 +49,7 @@ namespace Ryujinx.Graphics.Metal
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descriptor.ArrayLength = (ulong)Info.Depth;
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descriptor.ArrayLength = (ulong)Info.Depth;
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}
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}
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var swizzleR = Info.SwizzleR.Convert();
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descriptor.Swizzle = GetSwizzle(info, descriptor.PixelFormat);
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var swizzleG = Info.SwizzleG.Convert();
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var swizzleB = Info.SwizzleB.Convert();
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var swizzleA = Info.SwizzleA.Convert();
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if (info.Format == Format.R5G5B5A1Unorm ||
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info.Format == Format.R5G5B5X1Unorm ||
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info.Format == Format.R5G6B5Unorm)
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{
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(swizzleB, swizzleR) = (swizzleR, swizzleB);
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}
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else if (descriptor.PixelFormat == MTLPixelFormat.ABGR4Unorm || info.Format == Format.A1B5G5R5Unorm)
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{
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var tempB = swizzleB;
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var tempA = swizzleA;
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swizzleB = swizzleG;
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swizzleA = swizzleR;
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swizzleR = tempA;
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swizzleG = tempB;
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}
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descriptor.Swizzle = new MTLTextureSwizzleChannels
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{
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red = swizzleR,
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green = swizzleG,
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blue = swizzleB,
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alpha = swizzleA
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};
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MTLTexture = _device.NewTexture(descriptor);
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MTLTexture = _device.NewTexture(descriptor);
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}
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}
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@ -105,6 +77,12 @@ namespace Ryujinx.Graphics.Metal
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slices.length = (ulong)Info.Depth;
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slices.length = (ulong)Info.Depth;
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}
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}
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var swizzle = GetSwizzle(info, pixelFormat);
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MTLTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
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}
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private MTLTextureSwizzleChannels GetSwizzle(TextureCreateInfo info, MTLPixelFormat pixelFormat) {
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var swizzleR = Info.SwizzleR.Convert();
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var swizzleR = Info.SwizzleR.Convert();
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var swizzleG = Info.SwizzleG.Convert();
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var swizzleG = Info.SwizzleG.Convert();
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var swizzleB = Info.SwizzleB.Convert();
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var swizzleB = Info.SwizzleB.Convert();
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@ -127,15 +105,13 @@ namespace Ryujinx.Graphics.Metal
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swizzleG = tempB;
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swizzleG = tempB;
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}
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}
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var swizzle = new MTLTextureSwizzleChannels
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return new MTLTextureSwizzleChannels
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{
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{
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red = swizzleR,
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red = swizzleR,
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green = swizzleG,
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green = swizzleG,
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blue = swizzleB,
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blue = swizzleB,
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alpha = swizzleA
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alpha = swizzleA
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};
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};
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MTLTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
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}
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}
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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