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https://github.com/GreemDev/Ryujinx
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Remove RenderPipelineDescriptorResult
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parent
d7c71c8a7b
commit
a968ec71fd
1 changed files with 4 additions and 22 deletions
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@ -103,24 +103,6 @@ namespace Ryujinx.Graphics.Metal
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// Advanced blend not supported
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// Advanced blend not supported
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private struct RenderPipelineDescriptorResult : IDisposable
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{
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public MTLRenderPipelineDescriptor Pipeline;
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private MTLVertexDescriptor _vertex;
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public RenderPipelineDescriptorResult(MTLRenderPipelineDescriptor pipeline, MTLVertexDescriptor vertex)
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{
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Pipeline = pipeline;
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_vertex = vertex;
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}
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public void Dispose()
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{
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Pipeline.Dispose();
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_vertex.Dispose();
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}
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}
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private readonly void BuildColorAttachment(MTLRenderPipelineColorAttachmentDescriptor descriptor, ColorBlendStateUid blendState)
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private readonly void BuildColorAttachment(MTLRenderPipelineColorAttachmentDescriptor descriptor, ColorBlendStateUid blendState)
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{
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{
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descriptor.PixelFormat = blendState.PixelFormat;
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descriptor.PixelFormat = blendState.PixelFormat;
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@ -162,7 +144,7 @@ namespace Ryujinx.Graphics.Metal
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return vertexDescriptor;
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return vertexDescriptor;
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}
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}
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private RenderPipelineDescriptorResult CreateRenderDescriptor(Program program)
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private MTLRenderPipelineDescriptor CreateRenderDescriptor(Program program)
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{
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{
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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@ -223,7 +205,7 @@ namespace Ryujinx.Graphics.Metal
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renderPipelineDescriptor.FragmentFunction = program.FragmentFunction;
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renderPipelineDescriptor.FragmentFunction = program.FragmentFunction;
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}
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}
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return new RenderPipelineDescriptorResult(renderPipelineDescriptor, vertexDescriptor);
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return renderPipelineDescriptor;
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}
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}
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public MTLRenderPipelineState CreateRenderPipeline(MTLDevice device, Program program)
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public MTLRenderPipelineState CreateRenderPipeline(MTLDevice device, Program program)
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@ -233,10 +215,10 @@ namespace Ryujinx.Graphics.Metal
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return pipelineState;
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return pipelineState;
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}
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}
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using RenderPipelineDescriptorResult descriptors = CreateRenderDescriptor(program);
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using var descriptor = CreateRenderDescriptor(program);
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var error = new NSError(IntPtr.Zero);
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var error = new NSError(IntPtr.Zero);
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pipelineState = device.NewRenderPipelineState(descriptors.Pipeline, ref error);
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pipelineState = device.NewRenderPipelineState(descriptor, ref error);
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if (error != IntPtr.Zero)
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if (error != IntPtr.Zero)
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{
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{
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
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