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https://github.com/GreemDev/Ryujinx
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misc: Default to Vulkan if available or running on macOS (#5913)
* Addition of default backend check. Vulkan is preferred if available or macOS. * import ordering format fix * Update src/Ryujinx/Program.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * remove redundant load types --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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82a638230e
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4 changed files with 16 additions and 61 deletions
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@ -1,9 +0,0 @@
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namespace Ryujinx.Ui.Common.Configuration
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{
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public enum ConfigurationLoadResult
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{
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Success = 0,
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NotLoaded = 1,
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MigratedFromPreVulkan = 1 << 8,
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}
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}
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@ -5,6 +5,7 @@ using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Configuration.Multiplayer;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.Ui.Common.Configuration.System;
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using Ryujinx.Ui.Common.Configuration.Ui;
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using Ryujinx.Ui.Common.Helper;
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@ -763,7 +764,7 @@ namespace Ryujinx.Ui.Common.Configuration
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Graphics.ResScaleCustom.Value = 1.0f;
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Graphics.MaxAnisotropy.Value = -1.0f;
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Graphics.AspectRatio.Value = AspectRatio.Fixed16x9;
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Graphics.GraphicsBackend.Value = OperatingSystem.IsMacOS() ? GraphicsBackend.Vulkan : GraphicsBackend.OpenGl;
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Graphics.GraphicsBackend.Value = DefaultGraphicsBackend();
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Graphics.PreferredGpu.Value = "";
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Graphics.ShadersDumpPath.Value = "";
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Logger.EnableDebug.Value = false;
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@ -907,7 +908,7 @@ namespace Ryujinx.Ui.Common.Configuration
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};
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}
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public ConfigurationLoadResult Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
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public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
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{
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bool configurationFileUpdated = false;
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@ -916,12 +917,8 @@ namespace Ryujinx.Ui.Common.Configuration
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
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LoadDefault();
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return ConfigurationLoadResult.NotLoaded;
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}
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ConfigurationLoadResult result = ConfigurationLoadResult.Success;
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if (configurationFileFormat.Version < 2)
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2.");
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@ -1336,8 +1333,6 @@ namespace Ryujinx.Ui.Common.Configuration
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configurationFileFormat.GraphicsBackend = GraphicsBackend.OpenGl;
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result |= ConfigurationLoadResult.MigratedFromPreVulkan;
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configurationFileUpdated = true;
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}
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@ -1535,8 +1530,18 @@ namespace Ryujinx.Ui.Common.Configuration
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Ryujinx.Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
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}
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}
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return result;
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private static GraphicsBackend DefaultGraphicsBackend()
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{
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// Any system running macOS or returning any amount of valid Vulkan devices should default to Vulkan.
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// Checks for if the Vulkan version and featureset is compatible should be performed within VulkanRenderer.
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if (OperatingSystem.IsMacOS() || VulkanRenderer.GetPhysicalDevices().Length > 0)
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{
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return GraphicsBackend.Vulkan;
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}
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return GraphicsBackend.OpenGl;
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}
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private static void LogValueChange<T>(ReactiveEventArgs<T> eventArgs, string valueName)
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@ -62,6 +62,7 @@
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
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</ItemGroup>
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</Project>
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@ -177,8 +177,6 @@ namespace Ryujinx
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? appDataConfigurationPath
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: null;
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bool showVulkanPrompt = false;
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if (ConfigurationPath == null)
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{
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// No configuration, we load the default values and save it to disk
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@ -186,26 +184,17 @@ namespace Ryujinx
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ConfigurationState.Instance.LoadDefault();
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ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
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showVulkanPrompt = true;
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}
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else
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{
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if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
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{
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ConfigurationLoadResult result = ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
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if ((result & ConfigurationLoadResult.MigratedFromPreVulkan) != 0)
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{
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showVulkanPrompt = true;
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}
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ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
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}
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else
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{
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ConfigurationState.Instance.LoadDefault();
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showVulkanPrompt = true;
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Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
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}
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}
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@ -216,12 +205,10 @@ namespace Ryujinx
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if (CommandLineState.OverrideGraphicsBackend.ToLower() == "opengl")
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{
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ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.OpenGl;
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showVulkanPrompt = false;
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}
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else if (CommandLineState.OverrideGraphicsBackend.ToLower() == "vulkan")
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{
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ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.Vulkan;
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showVulkanPrompt = false;
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}
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}
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@ -343,35 +330,6 @@ namespace Ryujinx
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}, TaskContinuationOptions.OnlyOnFaulted);
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}
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if (showVulkanPrompt)
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{
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var buttonTexts = new Dictionary<int, string>()
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{
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{ 0, "Yes (Vulkan)" },
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{ 1, "No (OpenGL)" },
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};
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ResponseType response = GtkDialog.CreateCustomDialog(
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"Ryujinx - Default graphics backend",
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"Use Vulkan as default graphics backend?",
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"Ryujinx now supports the Vulkan API. " +
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"Vulkan greatly improves shader compilation performance, " +
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"and fixes some graphical glitches; however, since it is a new feature, " +
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"you may experience some issues that did not occur with OpenGL.\n\n" +
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"Note that you will also lose any existing shader cache the first time you start a game " +
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"on version 1.1.200 onwards, because Vulkan required changes to the shader cache that makes it incompatible with previous versions.\n\n" +
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"Would you like to set Vulkan as the default graphics backend? " +
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"You can change this at any time on the settings window.",
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buttonTexts,
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MessageType.Question);
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ConfigurationState.Instance.Graphics.GraphicsBackend.Value = response == 0
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? GraphicsBackend.Vulkan
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: GraphicsBackend.OpenGl;
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ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
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}
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Application.Run();
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}
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