mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-23 12:26:35 +01:00
Add support for shader constant buffer slot indexing (#1608)
* Add support for shader constant buffer slot indexing * Fix typo
This commit is contained in:
parent
14fd9aa640
commit
b066cfc1a3
14 changed files with 207 additions and 66 deletions
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@ -147,6 +147,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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}
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/// <summary>
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/// Sets a transform feedback buffer on the graphics pipeline.
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/// The output from the vertex transformation stages are written into the feedback buffer.
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/// </summary>
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/// <param name="index">Index of the transform feedback buffer</param>
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/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
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/// <param name="size">Size in bytes of the transform feedback buffer</param>
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public void SetTransformFeedbackBuffer(int index, ulong gpuVa, ulong size)
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{
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ulong address = TranslateAndCreateBuffer(gpuVa, size);
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@ -264,6 +271,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_cpUniformBuffers.EnableMask = mask;
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}
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/// <summary>
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/// Gets a bit mask indicating which compute uniform buffers are currently bound.
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/// </summary>
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/// <returns>Mask where each bit set indicates a bound constant buffer</returns>
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public uint GetComputeUniformBufferUseMask()
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{
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uint mask = 0;
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for (int i = 0; i < _cpUniformBuffers.Buffers.Length; i++)
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{
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if (_cpUniformBuffers.Buffers[i].Address != 0)
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{
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mask |= 1u << i;
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}
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}
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return mask;
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}
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/// <summary>
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/// Sets the enabled uniform buffers mask on the graphics pipeline.
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/// Each bit set on the mask indicates that the respective buffer index is enabled.
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@ -277,6 +303,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_gpUniformBuffersDirty = true;
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}
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/// <summary>
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/// Gets a bit mask indicating which graphics uniform buffers are currently bound.
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/// </summary>
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/// <param name="stage">Index of the shader stage</param>
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/// <returns>Mask where each bit set indicates a bound constant buffer</returns>
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public uint GetGraphicsUniformBufferUseMask(int stage)
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{
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uint mask = 0;
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for (int i = 0; i < _gpUniformBuffers[stage].Buffers.Length; i++)
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{
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if (_gpUniformBuffers[stage].Buffers[i].Address != 0)
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{
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mask |= 1u << i;
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}
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}
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return mask;
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}
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/// <summary>
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/// Performs address translation of the GPU virtual address, and creates a
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/// new buffer, if needed, for the specified range.
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@ -123,6 +123,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <returns>Shared Memory size in bytes</returns>
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public int QueryComputeSharedMemorySize() => _sharedMemorySize;
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/// <summary>
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/// Queries Constant Buffer usage information.
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/// </summary>
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/// <returns>A mask where each bit set indicates a bound constant buffer</returns>
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public uint QueryConstantBufferUse()
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{
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return _compute
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? _context.Methods.BufferManager.GetComputeUniformBufferUseMask()
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: _context.Methods.BufferManager.GetGraphicsUniformBufferUseMask(_stageIndex);
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}
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/// <summary>
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/// Queries texture target information.
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/// </summary>
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@ -12,6 +12,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public ShaderConfig Config { get; }
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public bool CbIndexable { get; }
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public List<BufferDescriptor> CBufferDescriptors { get; }
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public List<BufferDescriptor> SBufferDescriptors { get; }
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public List<TextureDescriptor> TextureDescriptors { get; }
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@ -25,9 +27,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private string _indentation;
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public CodeGenContext(ShaderConfig config)
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public CodeGenContext(ShaderConfig config, bool cbIndexable)
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{
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Config = config;
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CbIndexable = cbIndexable;
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CBufferDescriptors = new List<BufferDescriptor>();
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SBufferDescriptors = new List<BufferDescriptor>();
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@ -85,9 +88,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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int cBufSlot = bindless ? operand.CbufSlot : 0;
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int cBufOffset = bindless ? operand.CbufOffset : 0;
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return TextureDescriptors.FindIndex(descriptor =>
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descriptor.Type == texOp.Type &&
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descriptor.HandleIndex == texOp.Handle &&
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return TextureDescriptors.FindIndex(descriptor =>
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descriptor.Type == texOp.Type &&
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descriptor.HandleIndex == texOp.Handle &&
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descriptor.CbufSlot == cBufSlot &&
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descriptor.CbufOffset == cBufOffset);
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}
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@ -213,51 +213,57 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
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{
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foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
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string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
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if (info.UsesCbIndexing)
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{
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string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
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ubName += "_" + DefaultNames.UniformNamePrefix;
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context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot));
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string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
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context.AppendLine("layout (std140) uniform " + ubName);
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int maxSlot = 0;
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foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
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{
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context.CBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{cbufSlot}]", cbufSlot));
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if (maxSlot < cbufSlot)
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{
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maxSlot = cbufSlot;
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}
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}
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context.AppendLine("layout (std140) uniform " + blockName);
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context.EnterScope();
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string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
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context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
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context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot) + ubSize + ";");
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string arraySize = NumberFormatter.FormatInt(maxSlot + 1);
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context.LeaveScope(";");
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context.LeaveScope($" {ubName}[{arraySize}];");
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}
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}
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private static bool DeclareRenderScale(CodeGenContext context)
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{
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if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
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else
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{
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string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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int scaleElements = context.TextureDescriptors.Count;
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if (context.Config.Stage == ShaderStage.Fragment)
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foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
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{
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scaleElements++; // Also includes render target scale, for gl_FragCoord.
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string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
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context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot));
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context.AppendLine("layout (std140) uniform " + ubName);
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context.EnterScope();
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context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";");
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context.LeaveScope(";");
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}
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context.AppendLine($"uniform float {stage}_renderScale[{scaleElements}];");
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if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
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{
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context.AppendLine();
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AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
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}
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return true;
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}
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return false;
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}
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private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
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@ -500,6 +506,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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}
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private static bool DeclareRenderScale(CodeGenContext context)
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{
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if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
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{
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string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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int scaleElements = context.TextureDescriptors.Count;
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if (context.Config.Stage == ShaderStage.Fragment)
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{
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scaleElements++; // Also includes render target scale, for gl_FragCoord.
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}
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context.AppendLine($"uniform float {stage}_renderScale[{scaleElements}];");
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if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
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{
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context.AppendLine();
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AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
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}
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return true;
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}
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return false;
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}
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private static void AppendHelperFunction(CodeGenContext context, string filename)
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{
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string code = EmbeddedResources.ReadAllText(filename);
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@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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public static GlslProgram Generate(StructuredProgramInfo info, ShaderConfig config)
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{
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CodeGenContext context = new CodeGenContext(config);
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CodeGenContext context = new CodeGenContext(config, info.UsesCbIndexing);
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Declarations.Declare(context, info);
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@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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else if (node is AstOperand operand)
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{
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return context.OperandManager.GetExpression(operand, context.Config);
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return context.OperandManager.GetExpression(operand, context.Config, context.CbIndexable);
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}
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throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
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@ -125,7 +125,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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offsetExpr = Enclose(offsetExpr, src2, Instruction.ShiftRightS32, isLhs: true);
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return OperandManager.GetConstantBufferName(src1, offsetExpr, context.Config.Stage);
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if (src1 is AstOperand oper && oper.Type == OperandType.Constant)
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{
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return OperandManager.GetConstantBufferName(oper.Value, offsetExpr, context.Config.Stage, context.CbIndexable);
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}
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else
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{
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string slotExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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return OperandManager.GetConstantBufferName(slotExpr, offsetExpr, context.Config.Stage);
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}
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}
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public static string LoadLocal(CodeGenContext context, AstOperation operation)
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@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return name;
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}
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public string GetExpression(AstOperand operand, ShaderConfig config)
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public string GetExpression(AstOperand operand, ShaderConfig config, bool cbIndexable)
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{
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switch (operand.Type)
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{
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return NumberFormatter.FormatInt(operand.Value);
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case OperandType.ConstantBuffer:
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return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage);
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return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, cbIndexable);
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case OperandType.LocalVariable:
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return _locals[operand];
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@ -115,13 +115,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
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}
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public static string GetConstantBufferName(int slot, int offset, ShaderStage stage)
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public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
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{
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string ubName = GetUbName(stage, slot);
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ubName += "[" + (offset >> 2) + "]";
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return ubName + "." + GetSwizzleMask(offset & 3);
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return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
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}
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private static string GetVec4Indexed(string vectorName, string indexExpr)
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@ -134,18 +130,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return $"({result})";
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}
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public static string GetConstantBufferName(IAstNode slot, string offsetExpr, ShaderStage stage)
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public static string GetConstantBufferName(int slot, string offsetExpr, ShaderStage stage, bool cbIndexable)
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{
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// Non-constant slots are not supported.
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// It is expected that upstream stages are never going to generate non-constant
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// slot access.
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AstOperand operand = (AstOperand)slot;
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return GetVec4Indexed(GetUbName(stage, slot, cbIndexable) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3");
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}
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string ubName = GetUbName(stage, operand.Value);
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string index0 = "[" + offsetExpr + " >> 2]";
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return GetVec4Indexed(ubName + index0, offsetExpr + " & 3");
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public static string GetConstantBufferName(string slotExpr, string offsetExpr, ShaderStage stage)
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{
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return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3");
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}
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public static string GetOutAttributeName(AstOperand attr, ShaderConfig config)
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@ -228,13 +220,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
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}
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public static string GetUbName(ShaderStage stage, int slot)
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public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
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{
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string ubName = GetShaderStagePrefix(stage);
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if (cbIndexable)
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{
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return GetUbName(stage, NumberFormatter.FormatInt(slot, VariableType.S32));
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}
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ubName += "_" + DefaultNames.UniformNamePrefix + slot;
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return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
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}
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return ubName + "_" + DefaultNames.UniformNameSuffix;
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private static string GetUbName(ShaderStage stage, string slotExpr)
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{
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return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}[{slotExpr}].{DefaultNames.DataName}";
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}
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public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
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10
Ryujinx.Graphics.Shader/Decoders/CbIndexMode.cs
Normal file
10
Ryujinx.Graphics.Shader/Decoders/CbIndexMode.cs
Normal file
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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enum CbIndexMode
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{
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Default = 0,
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Il = 1,
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Is = 2,
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Isl = 3
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}
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}
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@ -10,6 +10,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public int Offset { get; }
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public int Slot { get; }
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public CbIndexMode IndexMode { get; }
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public IntegerSize Size { get; }
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public OpCodeLdc(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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@ -20,7 +21,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Offset = (opCode.Extract(20, 16) << 16) >> 16;
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Slot = opCode.Extract(36, 5);
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Size = (IntegerSize)opCode.Extract(48, 3);
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IndexMode = (CbIndexMode)opCode.Extract(44, 2);
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Size = (IntegerSize)opCode.Extract(48, 3);
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}
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}
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}
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@ -39,6 +39,11 @@
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return 0xc000;
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}
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public uint QueryConstantBufferUse()
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{
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return 0xffff;
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}
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public bool QueryIsTextureBuffer(int handle)
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{
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return false;
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@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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res = context.FPMultiply(res, Attribute(AttributeConsts.PositionW));
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}
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}
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if (op.Mode == InterpolationMode.Default)
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{
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Operand srcB = GetSrcB(context);
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@ -152,7 +152,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
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int count = op.Size == IntegerSize.B64 ? 2 : 1;
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Operand addr = context.IAdd(GetSrcA(context), Const(op.Offset));
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Operand slot = Const(op.Slot);
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Operand srcA = GetSrcA(context);
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if (op.IndexMode == CbIndexMode.Is ||
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op.IndexMode == CbIndexMode.Isl)
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{
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slot = context.IAdd(slot, context.BitfieldExtractU32(srcA, Const(16), Const(16)));
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srcA = context.BitwiseAnd(srcA, Const(0xffff));
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}
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Operand addr = context.IAdd(srcA, Const(op.Offset));
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Operand wordOffset = context.ShiftRightU32(addr, Const(2));
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@ -169,7 +179,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand offset = context.IAdd(wordOffset, Const(index));
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Operand value = context.LoadConstant(Const(op.Slot), offset);
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Operand value = context.LoadConstant(slot, offset);
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if (isSmallInt)
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{
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@ -2,6 +2,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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@ -73,12 +74,24 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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Operand slot = operation.GetSource(0);
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|
||||
if (slot.Type != OperandType.Constant)
|
||||
if (slot.Type == OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException("Found load with non-constant constant buffer slot.");
|
||||
context.Info.CBuffers.Add(slot.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the value is not constant, then we don't know
|
||||
// how many constant buffers are used, so we assume
|
||||
// all of them are used.
|
||||
int cbCount = 32 - BitOperations.LeadingZeroCount(context.Config.GpuAccessor.QueryConstantBufferUse());
|
||||
|
||||
context.Info.CBuffers.Add(slot.Value);
|
||||
for (int index = 0; index < cbCount; index++)
|
||||
{
|
||||
context.Info.CBuffers.Add(index);
|
||||
}
|
||||
|
||||
context.Info.UsesCbIndexing = true;
|
||||
}
|
||||
}
|
||||
else if (UsesStorage(inst))
|
||||
{
|
||||
|
|
|
@ -15,6 +15,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
public HashSet<int> OAttributes { get; }
|
||||
|
||||
public bool UsesInstanceId { get; set; }
|
||||
public bool UsesCbIndexing { get; set; }
|
||||
|
||||
public HelperFunctionsMask HelperFunctionsMask { get; set; }
|
||||
|
||||
|
|
Loading…
Reference in a new issue