mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-21 17:40:52 +01:00
misc: Small code improvements.
This commit is contained in:
parent
5f6d9eef6b
commit
b2a35ecf6c
6 changed files with 71 additions and 112 deletions
|
@ -31,7 +31,7 @@
|
|||
alt="">
|
||||
</a>
|
||||
<a href="https://discord.gg/dHPrkBkkyA">
|
||||
<img src="https://img.shields.io/discord/410208534861447168?color=5865F2&label=Ryujinx&logo=discord&logoColor=white"
|
||||
<img src="https://img.shields.io/discord/1294443224030511104?color=5865F2&label=Ryujinx&logo=discord&logoColor=white"
|
||||
alt="Discord">
|
||||
</a>
|
||||
<br>
|
||||
|
|
|
@ -492,7 +492,7 @@ namespace Ryujinx.Common.Collections
|
|||
Start = start;
|
||||
End = end;
|
||||
Max = end;
|
||||
Values = new List<RangeNode<TKey, TValue>> { new RangeNode<TKey, TValue>(start, end, value) };
|
||||
Values = [ new RangeNode<TKey, TValue>(start, end, value) ];
|
||||
Parent = parent;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,10 +17,7 @@ namespace Ryujinx.Headless.SDL2
|
|||
|
||||
public bool TextProcessingEnabled
|
||||
{
|
||||
get
|
||||
{
|
||||
return Volatile.Read(ref _canProcessInput);
|
||||
}
|
||||
get => Volatile.Read(ref _canProcessInput);
|
||||
|
||||
set
|
||||
{
|
||||
|
|
|
@ -12,7 +12,10 @@ namespace Ryujinx.Input.SDL2
|
|||
{
|
||||
private bool HasConfiguration => _configuration != null;
|
||||
|
||||
private record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From);
|
||||
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
|
||||
{
|
||||
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
|
||||
}
|
||||
|
||||
private StandardControllerInputConfig _configuration;
|
||||
|
||||
|
@ -144,18 +147,16 @@ namespace Ryujinx.Input.SDL2
|
|||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (Features.HasFlag(GamepadFeaturesFlag.Rumble))
|
||||
{
|
||||
if (!Features.HasFlag(GamepadFeaturesFlag.Rumble)) return;
|
||||
|
||||
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
|
||||
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
|
||||
|
||||
if (durationMs == uint.MaxValue)
|
||||
{
|
||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
}
|
||||
else if (durationMs > SDL_HAPTIC_INFINITY)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
|
||||
|
@ -163,28 +164,22 @@ namespace Ryujinx.Input.SDL2
|
|||
else
|
||||
{
|
||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
SDL_SensorType sensorType = SDL_SensorType.SDL_SENSOR_INVALID;
|
||||
SDL_SensorType sensorType = inputId switch
|
||||
{
|
||||
MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
|
||||
MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
|
||||
_ => SDL_SensorType.SDL_SENSOR_INVALID
|
||||
};
|
||||
|
||||
if (inputId == MotionInputId.Accelerometer)
|
||||
{
|
||||
sensorType = SDL_SensorType.SDL_SENSOR_ACCEL;
|
||||
}
|
||||
else if (inputId == MotionInputId.Gyroscope)
|
||||
{
|
||||
sensorType = SDL_SensorType.SDL_SENSOR_GYRO;
|
||||
}
|
||||
if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
|
||||
return Vector3.Zero;
|
||||
|
||||
if (Features.HasFlag(GamepadFeaturesFlag.Motion) && sensorType != SDL_SensorType.SDL_SENSOR_INVALID)
|
||||
{
|
||||
const int ElementCount = 3;
|
||||
|
||||
unsafe
|
||||
|
@ -193,37 +188,23 @@ namespace Ryujinx.Input.SDL2
|
|||
|
||||
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (IntPtr)values, ElementCount);
|
||||
|
||||
if (result == 0)
|
||||
{
|
||||
if (result != 0)
|
||||
return Vector3.Zero;
|
||||
|
||||
Vector3 value = new(values[0], values[1], values[2]);
|
||||
|
||||
if (inputId == MotionInputId.Gyroscope)
|
||||
return inputId switch
|
||||
{
|
||||
return RadToDegree(value);
|
||||
}
|
||||
|
||||
if (inputId == MotionInputId.Accelerometer)
|
||||
{
|
||||
return GsToMs2(value);
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
MotionInputId.Gyroscope => RadToDegree(value),
|
||||
MotionInputId.Accelerometer => GsToMs2(value),
|
||||
_ => value
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return Vector3.Zero;
|
||||
}
|
||||
private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
|
||||
|
||||
private static Vector3 RadToDegree(Vector3 rad)
|
||||
{
|
||||
return rad * (180 / MathF.PI);
|
||||
}
|
||||
|
||||
private static Vector3 GsToMs2(Vector3 gs)
|
||||
{
|
||||
return gs / SDL_STANDARD_GRAVITY;
|
||||
}
|
||||
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
|
@ -278,16 +259,13 @@ namespace Ryujinx.Input.SDL2
|
|||
lock (_userMappingLock)
|
||||
{
|
||||
if (_buttonsUserMapping.Count == 0)
|
||||
{
|
||||
return rawState;
|
||||
}
|
||||
|
||||
|
||||
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
||||
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
||||
{
|
||||
if (entry.From == GamepadButtonInputId.Unbound || entry.To == GamepadButtonInputId.Unbound)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!entry.IsValid) continue;
|
||||
|
||||
// Do not touch state of button already pressed
|
||||
if (!result.IsPressed(entry.To))
|
||||
|
@ -316,9 +294,8 @@ namespace Ryujinx.Input.SDL2
|
|||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
if (inputId == StickInputId.Unbound)
|
||||
{
|
||||
return (0.0f, 0.0f);
|
||||
}
|
||||
|
||||
|
||||
(short stickX, short stickY) = GetStickXY(inputId);
|
||||
|
||||
|
@ -351,6 +328,7 @@ namespace Ryujinx.Input.SDL2
|
|||
return (resultX, resultY);
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private (short, short) GetStickXY(StickInputId inputId) =>
|
||||
inputId switch
|
||||
{
|
||||
|
@ -365,13 +343,11 @@ namespace Ryujinx.Input.SDL2
|
|||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
if (inputId == GamepadButtonInputId.LeftTrigger)
|
||||
switch (inputId)
|
||||
{
|
||||
case GamepadButtonInputId.LeftTrigger:
|
||||
return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERLEFT)) > _triggerThreshold;
|
||||
}
|
||||
|
||||
if (inputId == GamepadButtonInputId.RightTrigger)
|
||||
{
|
||||
case GamepadButtonInputId.RightTrigger:
|
||||
return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) > _triggerThreshold;
|
||||
}
|
||||
|
||||
|
|
|
@ -8,9 +8,7 @@ namespace Ryujinx.UI.Common.Helper
|
|||
public static string ActiveApplicationTitle(ProcessResult activeProcess, string applicationVersion, string pauseString = "")
|
||||
{
|
||||
if (activeProcess == null)
|
||||
{
|
||||
return String.Empty;
|
||||
}
|
||||
return string.Empty;
|
||||
|
||||
string titleNameSection = string.IsNullOrWhiteSpace(activeProcess.Name) ? string.Empty : $" {activeProcess.Name}";
|
||||
string titleVersionSection = string.IsNullOrWhiteSpace(activeProcess.DisplayVersion) ? string.Empty : $" v{activeProcess.DisplayVersion}";
|
||||
|
@ -19,12 +17,9 @@ namespace Ryujinx.UI.Common.Helper
|
|||
|
||||
string appTitle = $"Ryujinx {applicationVersion} -{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
|
||||
|
||||
if (!string.IsNullOrEmpty(pauseString))
|
||||
{
|
||||
appTitle += $" ({pauseString})";
|
||||
}
|
||||
|
||||
return appTitle;
|
||||
return !string.IsNullOrEmpty(pauseString)
|
||||
? appTitle + $" ({pauseString})"
|
||||
: appTitle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Controls.ApplicationLifetimes;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.Styling;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
|
@ -64,21 +62,14 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
|
||||
private void OpenLocation(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (sender is Button button)
|
||||
{
|
||||
if (button.DataContext is TitleUpdateModel model)
|
||||
{
|
||||
if (sender is Button { DataContext: TitleUpdateModel model })
|
||||
OpenHelper.LocateFile(model.Path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveUpdate(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (sender is Button button)
|
||||
{
|
||||
ViewModel.RemoveUpdate((TitleUpdateModel)button.DataContext);
|
||||
}
|
||||
if (sender is Button { DataContext: TitleUpdateModel model })
|
||||
ViewModel.RemoveUpdate(model);
|
||||
}
|
||||
|
||||
private void RemoveAll(object sender, RoutedEventArgs e)
|
||||
|
|
Loading…
Reference in a new issue