Migrate to .NET 9

This commit is contained in:
Marco Carvalho 2024-12-03 10:49:32 -03:00
parent 08b7257be5
commit b41f89c3f5
85 changed files with 87 additions and 101 deletions

5
Directory.Build.props Normal file
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@ -0,0 +1,5 @@
<Project>
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
</PropertyGroup>
</Project>

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@ -1,6 +1,6 @@
{ {
"sdk": { "sdk": {
"version": "8.0.100", "version": "9.0.100",
"rollForward": "latestFeature" "rollForward": "latestFeature"
} }
} }

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -8,6 +8,7 @@ using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Versioning; using System.Runtime.Versioning;
using System.Threading;
namespace ARMeilleure.Translation.Cache namespace ARMeilleure.Translation.Cache
{ {
@ -26,7 +27,7 @@ namespace ARMeilleure.Translation.Cache
private static readonly List<CacheEntry> _cacheEntries = new(); private static readonly List<CacheEntry> _cacheEntries = new();
private static readonly object _lock = new(); private static readonly Lock _lock = new();
private static bool _initialized; private static bool _initialized;
[SupportedOSPlatform("windows")] [SupportedOSPlatform("windows")]

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@ -59,7 +59,7 @@ namespace ARMeilleure.Translation.PTC
private readonly ManualResetEvent _waitEvent; private readonly ManualResetEvent _waitEvent;
private readonly object _lock; private readonly Lock _lock = new();
private bool _disposed; private bool _disposed;
@ -89,8 +89,6 @@ namespace ARMeilleure.Translation.PTC
_waitEvent = new ManualResetEvent(true); _waitEvent = new ManualResetEvent(true);
_lock = new object();
_disposed = false; _disposed = false;
TitleIdText = TitleIdTextDefault; TitleIdText = TitleIdTextDefault;

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@ -41,7 +41,7 @@ namespace ARMeilleure.Translation.PTC
private readonly ManualResetEvent _waitEvent; private readonly ManualResetEvent _waitEvent;
private readonly object _lock; private readonly Lock _lock = new();
private bool _disposed; private bool _disposed;
@ -65,8 +65,6 @@ namespace ARMeilleure.Translation.PTC
_waitEvent = new ManualResetEvent(true); _waitEvent = new ManualResetEvent(true);
_lock = new object();
_disposed = false; _disposed = false;
ProfiledFuncs = new Dictionary<ulong, FuncProfile>(); ProfiledFuncs = new Dictionary<ulong, FuncProfile>();

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@ -5,6 +5,7 @@ using Ryujinx.Memory;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Audio.Backends.OpenAL namespace Ryujinx.Audio.Backends.OpenAL
{ {
@ -18,7 +19,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
private ulong _playedSampleCount; private ulong _playedSampleCount;
private float _volume; private float _volume;
private readonly object _lock = new(); private readonly Lock _lock = new();
public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{ {

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers> <RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>

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@ -11,7 +11,7 @@ namespace Ryujinx.Audio
/// <summary> /// <summary>
/// Lock used to control the waiters registration. /// Lock used to control the waiters registration.
/// </summary> /// </summary>
private readonly object _lock = new(); private readonly Lock _lock = new();
/// <summary> /// <summary>
/// Events signaled when the driver played audio buffers. /// Events signaled when the driver played audio buffers.

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@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System; using System;
using System.Buffers; using System.Buffers;
using System.Threading;
namespace Ryujinx.Audio.Backends.Common namespace Ryujinx.Audio.Backends.Common
{ {
@ -12,7 +13,7 @@ namespace Ryujinx.Audio.Backends.Common
{ {
private const int RingBufferAlignment = 2048; private const int RingBufferAlignment = 2048;
private readonly object _lock = new(); private readonly Lock _lock = new();
private MemoryOwner<byte> _bufferOwner; private MemoryOwner<byte> _bufferOwner;
private Memory<byte> _buffer; private Memory<byte> _buffer;

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@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Input
/// </summary> /// </summary>
public class AudioInputManager : IDisposable public class AudioInputManager : IDisposable
{ {
private readonly object _lock = new(); private readonly Lock _lock = new();
/// <summary> /// <summary>
/// Lock used for session allocation. /// Lock used for session allocation.

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@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Input
/// <summary> /// <summary>
/// The lock of the parent. /// The lock of the parent.
/// </summary> /// </summary>
private readonly object _parentLock; private readonly Lock _parentLock;
/// <summary> /// <summary>
/// The dispose state. /// The dispose state.
@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Input
/// <param name="parentLock">The lock of the manager</param> /// <param name="parentLock">The lock of the manager</param>
/// <param name="deviceSession">The hardware device session</param> /// <param name="deviceSession">The hardware device session</param>
/// <param name="bufferEvent">The buffer release event of the audio input</param> /// <param name="bufferEvent">The buffer release event of the audio input</param>
public AudioInputSystem(AudioInputManager manager, object parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent) public AudioInputSystem(AudioInputManager manager, Lock parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
{ {
_manager = manager; _manager = manager;
_parentLock = parentLock; _parentLock = parentLock;

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@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Output
/// </summary> /// </summary>
public class AudioOutputManager : IDisposable public class AudioOutputManager : IDisposable
{ {
private readonly object _lock = new(); private readonly Lock _lock = new();
/// <summary> /// <summary>
/// Lock used for session allocation. /// Lock used for session allocation.

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@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Output
/// <summary> /// <summary>
/// THe lock of the parent. /// THe lock of the parent.
/// </summary> /// </summary>
private readonly object _parentLock; private readonly Lock _parentLock;
/// <summary> /// <summary>
/// The dispose state. /// The dispose state.
@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Output
/// <param name="parentLock">The lock of the manager</param> /// <param name="parentLock">The lock of the manager</param>
/// <param name="deviceSession">The hardware device session</param> /// <param name="deviceSession">The hardware device session</param>
/// <param name="bufferEvent">The buffer release event of the audio output</param> /// <param name="bufferEvent">The buffer release event of the audio output</param>
public AudioOutputSystem(AudioOutputManager manager, object parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent) public AudioOutputSystem(AudioOutputManager manager, Lock parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
{ {
_manager = manager; _manager = manager;
_parentLock = parentLock; _parentLock = parentLock;

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@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
public class AudioRenderSystem : IDisposable public class AudioRenderSystem : IDisposable
{ {
private readonly object _lock = new(); private readonly Lock _lock = new();
private AudioRendererRenderingDevice _renderingDevice; private AudioRendererRenderingDevice _renderingDevice;
private AudioRendererExecutionMode _executionMode; private AudioRendererExecutionMode _executionMode;

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@ -1,5 +1,6 @@
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Audio.Renderer.Server.Upsampler namespace Ryujinx.Audio.Renderer.Server.Upsampler
{ {
@ -16,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
/// <summary> /// <summary>
/// Global lock of the object. /// Global lock of the object.
/// </summary> /// </summary>
private readonly object _lock = new(); private readonly Lock _lock = new();
/// <summary> /// <summary>
/// The upsamplers instances. /// The upsamplers instances.

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -124,7 +124,7 @@ namespace Ryujinx.Common.PreciseSleep
} }
} }
private readonly object _lock = new(); private readonly Lock _lock = new();
private readonly List<NanosleepThread> _threads = new(); private readonly List<NanosleepThread> _threads = new();
private readonly List<NanosleepThread> _active = new(); private readonly List<NanosleepThread> _active = new();
private readonly Stack<NanosleepThread> _free = new(); private readonly Stack<NanosleepThread> _free = new();

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@ -50,7 +50,7 @@ namespace Ryujinx.Common.SystemInterop
private long _lastTicks = PerformanceCounter.ElapsedTicks; private long _lastTicks = PerformanceCounter.ElapsedTicks;
private long _lastId; private long _lastId;
private readonly object _lock = new(); private readonly Lock _lock = new();
private readonly List<WaitingObject> _waitingObjects = new(); private readonly List<WaitingObject> _waitingObjects = new();
private WindowsGranularTimer() private WindowsGranularTimer()

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants> <DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>

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@ -1,6 +1,7 @@
using Ryujinx.Memory; using Ryujinx.Memory;
using System; using System;
using System.Runtime.Versioning; using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Cpu.AppleHv namespace Ryujinx.Cpu.AppleHv
{ {
@ -12,7 +13,7 @@ namespace Ryujinx.Cpu.AppleHv
private static int _addressSpaces; private static int _addressSpaces;
private static HvIpaAllocator _ipaAllocator; private static HvIpaAllocator _ipaAllocator;
private static readonly object _lock = new(); private static readonly Lock _lock = new();
public static (ulong, HvIpaAllocator) CreateAddressSpace(MemoryBlock block) public static (ulong, HvIpaAllocator) CreateAddressSpace(MemoryBlock block)
{ {

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Versioning; using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Cpu.LightningJit.Cache namespace Ryujinx.Cpu.LightningJit.Cache
{ {
@ -23,7 +24,7 @@ namespace Ryujinx.Cpu.LightningJit.Cache
private static readonly List<CacheEntry> _cacheEntries = new(); private static readonly List<CacheEntry> _cacheEntries = new();
private static readonly object _lock = new(); private static readonly Lock _lock = new();
private static bool _initialized; private static bool _initialized;
[SupportedOSPlatform("windows")] [SupportedOSPlatform("windows")]

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@ -4,6 +4,7 @@ using Ryujinx.Memory;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Cpu.LightningJit.Cache namespace Ryujinx.Cpu.LightningJit.Cache
{ {
@ -104,7 +105,7 @@ namespace Ryujinx.Cpu.LightningJit.Cache
private readonly MemoryCache _sharedCache; private readonly MemoryCache _sharedCache;
private readonly MemoryCache _localCache; private readonly MemoryCache _localCache;
private readonly PageAlignedRangeList _pendingMap; private readonly PageAlignedRangeList _pendingMap;
private readonly object _lock; private readonly Lock _lock = new();
class ThreadLocalCacheEntry class ThreadLocalCacheEntry
{ {
@ -137,7 +138,6 @@ namespace Ryujinx.Cpu.LightningJit.Cache
_sharedCache = new(allocator, SharedCacheSize); _sharedCache = new(allocator, SharedCacheSize);
_localCache = new(allocator, LocalCacheSize); _localCache = new(allocator, LocalCacheSize);
_pendingMap = new(_sharedCache.ReprotectAsRx, RegisterFunction); _pendingMap = new(_sharedCache.ReprotectAsRx, RegisterFunction);
_lock = new();
} }
public unsafe nint Map(nint framePointer, ReadOnlySpan<byte> code, ulong guestAddress, ulong guestSize) public unsafe nint Map(nint framePointer, ReadOnlySpan<byte> code, ulong guestAddress, ulong guestSize)

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -5,6 +5,7 @@ using System;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.Cpu.Signal namespace Ryujinx.Cpu.Signal
{ {
@ -59,7 +60,7 @@ namespace Ryujinx.Cpu.Signal
private static MemoryBlock _codeBlock; private static MemoryBlock _codeBlock;
private static readonly object _lock = new(); private static readonly Lock _lock = new();
private static bool _initialized; private static bool _initialized;
static NativeSignalHandler() static NativeSignalHandler()

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -2,6 +2,7 @@ using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
using System; using System;
using System.Linq; using System.Linq;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Memory namespace Ryujinx.Graphics.Gpu.Memory
{ {
@ -76,7 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
private BufferMigration _source; private BufferMigration _source;
private BufferModifiedRangeList _migrationTarget; private BufferModifiedRangeList _migrationTarget;
private readonly object _lock = new(); private readonly Lock _lock = new();
/// <summary> /// <summary>
/// Whether the modified range list has any entries or not. /// Whether the modified range list has any entries or not.

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
private ulong _accumulatedCounter; private ulong _accumulatedCounter;
private int _waiterCount; private int _waiterCount;
private readonly object _lock = new(); private readonly Lock _lock = new();
private readonly Queue<BufferedQuery> _queryPool; private readonly Queue<BufferedQuery> _queryPool;
private readonly AutoResetEvent _queuedEvent = new(false); private readonly AutoResetEvent _queuedEvent = new(false);

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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
private bool _hostAccessReserved = false; private bool _hostAccessReserved = false;
private int _refCount = 1; // Starts with a reference from the counter queue. private int _refCount = 1; // Starts with a reference from the counter queue.
private readonly object _lock = new(); private readonly Lock _lock = new();
private ulong _result = ulong.MaxValue; private ulong _result = ulong.MaxValue;
private double _divisor = 1f; private double _divisor = 1f;

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@ -2,6 +2,7 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image; using Ryujinx.Graphics.OpenGL.Image;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.OpenGL namespace Ryujinx.Graphics.OpenGL
{ {
@ -19,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
{ {
private const int DisposedLiveFrames = 2; private const int DisposedLiveFrames = 2;
private readonly object _lock = new(); private readonly Lock _lock = new();
private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new(); private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new();
/// <summary> /// <summary>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -1,6 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -5,6 +5,7 @@ using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.EXT; using Silk.NET.Vulkan.Extensions.EXT;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan
{ {
@ -31,7 +32,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Vk _api; private readonly Vk _api;
private readonly ExtExternalMemoryHost _hostMemoryApi; private readonly ExtExternalMemoryHost _hostMemoryApi;
private readonly Device _device; private readonly Device _device;
private readonly object _lock = new(); private readonly Lock _lock = new();
private readonly List<HostMemoryAllocation> _allocations; private readonly List<HostMemoryAllocation> _allocations;
private readonly IntervalTree<ulong, HostMemoryAllocation> _allocationTree; private readonly IntervalTree<ulong, HostMemoryAllocation> _allocationTree;

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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
private ulong _accumulatedCounter; private ulong _accumulatedCounter;
private int _waiterCount; private int _waiterCount;
private readonly object _lock = new(); private readonly Lock _lock = new();
private readonly Queue<BufferedQuery> _queryPool; private readonly Queue<BufferedQuery> _queryPool;
private readonly AutoResetEvent _queuedEvent = new(false); private readonly AutoResetEvent _queuedEvent = new(false);

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
private bool _hostAccessReserved; private bool _hostAccessReserved;
private int _refCount = 1; // Starts with a reference from the counter queue. private int _refCount = 1; // Starts with a reference from the counter queue.
private readonly object _lock = new(); private readonly Lock _lock = new();
private ulong _result = ulong.MaxValue; private ulong _result = ulong.MaxValue;
private double _divisor = 1f; private double _divisor = 1f;

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -22,6 +22,7 @@ using System.IO.Compression;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using System.Threading;
using Path = System.IO.Path; using Path = System.IO.Path;
namespace Ryujinx.HLE.FileSystem namespace Ryujinx.HLE.FileSystem
@ -55,7 +56,7 @@ namespace Ryujinx.HLE.FileSystem
private readonly VirtualFileSystem _virtualFileSystem; private readonly VirtualFileSystem _virtualFileSystem;
private readonly object _lock = new(); private readonly Lock _lock = new();
public ContentManager(VirtualFileSystem virtualFileSystem) public ContentManager(VirtualFileSystem virtualFileSystem)
{ {

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@ -14,6 +14,7 @@ using System.IO;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Text; using System.Text;
using System.Threading;
namespace Ryujinx.HLE.HOS.Applets namespace Ryujinx.HLE.HOS.Applets
{ {
@ -62,7 +63,7 @@ namespace Ryujinx.HLE.HOS.Applets
private bool _canAcceptController = false; private bool _canAcceptController = false;
private KeyboardInputMode _inputMode = KeyboardInputMode.ControllerAndKeyboard; private KeyboardInputMode _inputMode = KeyboardInputMode.ControllerAndKeyboard;
private readonly object _lock = new(); private readonly Lock _lock = new();
public event EventHandler AppletStateChanged; public event EventHandler AppletStateChanged;

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@ -27,7 +27,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
private TRef<bool> _cancelled = null; private TRef<bool> _cancelled = null;
private Thread _thread = null; private Thread _thread = null;
private readonly object _lock = new(); private readonly Lock _lock = new();
public bool IsRunning public bool IsRunning
{ {

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@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.HLE.HOS.Kernel.Threading; using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Horizon.Common; using Ryujinx.Horizon.Common;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Common namespace Ryujinx.HLE.HOS.Kernel.Common
{ {
@ -14,7 +15,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
private readonly long[] _current2; private readonly long[] _current2;
private readonly long[] _peak; private readonly long[] _peak;
private readonly object _lock; private readonly object _lock = new();
private readonly LinkedList<KThread> _waitingThreads; private readonly LinkedList<KThread> _waitingThreads;
@ -27,8 +28,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
_current2 = new long[(int)LimitableResource.Count]; _current2 = new long[(int)LimitableResource.Count];
_peak = new long[(int)LimitableResource.Count]; _peak = new long[(int)LimitableResource.Count];
_lock = new object();
_waitingThreads = new LinkedList<KThread>(); _waitingThreads = new LinkedList<KThread>();
} }

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@ -4,6 +4,7 @@ using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.Horizon.Common; using Ryujinx.Horizon.Common;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Memory namespace Ryujinx.HLE.HOS.Kernel.Memory
{ {
@ -11,7 +12,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
{ {
public KProcess Owner { get; private set; } public KProcess Owner { get; private set; }
private readonly KPageList _pageList; private readonly KPageList _pageList;
private readonly object _lock; private readonly Lock _lock = new();
private ulong _address; private ulong _address;
private bool _isOwnerMapped; private bool _isOwnerMapped;
private bool _isMapped; private bool _isMapped;
@ -19,7 +20,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
public KCodeMemory(KernelContext context) : base(context) public KCodeMemory(KernelContext context) : base(context)
{ {
_pageList = new KPageList(); _pageList = new KPageList();
_lock = new object();
} }
public Result Initialize(ulong address, ulong size) public Result Initialize(ulong address, ulong size)

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@ -5,7 +5,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
class KCriticalSection class KCriticalSection
{ {
private readonly KernelContext _context; private readonly KernelContext _context;
private readonly object _lock; private readonly object _lock = new();
private int _recursionCount; private int _recursionCount;
public object Lock => _lock; public object Lock => _lock;
@ -13,7 +13,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public KCriticalSection(KernelContext context) public KCriticalSection(KernelContext context)
{ {
_context = context; _context = context;
_lock = new object();
} }
public void Enter() public void Enter()

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@ -1,5 +1,6 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Ldn.Types namespace Ryujinx.HLE.HOS.Services.Ldn.Types
{ {
@ -12,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.Types
static class NodeLatestUpdateHelper static class NodeLatestUpdateHelper
{ {
private static readonly object _lock = new(); private static readonly Lock _lock = new();
public static void CalculateLatestUpdate(this Array8<NodeLatestUpdate> array, Array8<NodeInfo> beforeNodes, Array8<NodeInfo> afterNodes) public static void CalculateLatestUpdate(this Array8<NodeLatestUpdate> array, Array8<NodeInfo> beforeNodes, Array8<NodeInfo> afterNodes)
{ {

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@ -29,7 +29,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm
private ILdnTcpSocket _tcp; private ILdnTcpSocket _tcp;
private LdnProxyUdpServer _udp, _udp2; private LdnProxyUdpServer _udp, _udp2;
private readonly List<LdnProxyTcpSession> _stations = new(); private readonly List<LdnProxyTcpSession> _stations = new();
private readonly object _lock = new(); private readonly Lock _lock = new();
private readonly AutoResetEvent _apConnected = new(false); private readonly AutoResetEvent _apConnected = new(false);

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@ -10,7 +10,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
private readonly Action _timeoutCallback; private readonly Action _timeoutCallback;
private CancellationTokenSource _cancel; private CancellationTokenSource _cancel;
private readonly object _lock = new object(); private readonly Lock _lock = new();
public NetworkTimeout(int idleTimeout, Action timeoutCallback) public NetworkTimeout(int idleTimeout, Action timeoutCallback)
{ {

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@ -1,4 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
{ {
@ -8,7 +9,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
private readonly List<ushort> _ephemeralPorts = new List<ushort>(); private readonly List<ushort> _ephemeralPorts = new List<ushort>();
private readonly object _lock = new object(); private readonly Lock _lock = new();
public ushort Get() public ushort Get()
{ {

View file

@ -3,6 +3,7 @@ using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.Numerics; using System.Numerics;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
{ {
@ -10,7 +11,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
{ {
private static readonly ConcurrentDictionary<ulong, BsdContext> _registry = new(); private static readonly ConcurrentDictionary<ulong, BsdContext> _registry = new();
private readonly object _lock = new(); private readonly Lock _lock = new();
private readonly List<IFileDescriptor> _fds; private readonly List<IFileDescriptor> _fds;

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@ -16,6 +16,7 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Ssl namespace Ryujinx.HLE.HOS.Services.Ssl
{ {
@ -43,7 +44,7 @@ namespace Ryujinx.HLE.HOS.Services.Ssl
private bool _initialized; private bool _initialized;
private Dictionary<CaCertificateId, CertStoreEntry> _certificates; private Dictionary<CaCertificateId, CertStoreEntry> _certificates;
private readonly object _lock = new(); private readonly Lock _lock = new();
private struct CertStoreFileHeader private struct CertStoreFileHeader
{ {

View file

@ -2,6 +2,7 @@ using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Threading; using Ryujinx.HLE.HOS.Kernel.Threading;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{ {
@ -11,7 +12,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
private static int _lastBinderId = 0; private static int _lastBinderId = 0;
private static readonly object _lock = new(); private static readonly Lock _lock = new();
public static int RegisterBinderObject(IBinder binder) public static int RegisterBinderObject(IBinder binder)
{ {

View file

@ -37,7 +37,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
private int _swapInterval; private int _swapInterval;
private int _swapIntervalDelay; private int _swapIntervalDelay;
private readonly object _lock = new(); private readonly Lock _lock = new();
public long RenderLayerId { get; private set; } public long RenderLayerId { get; private set; }

View file

@ -2,6 +2,7 @@ using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Services.Time.Clock; using Ryujinx.HLE.HOS.Services.Time.Clock;
using System; using System;
using System.IO; using System.IO;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Time.TimeZone namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
{ {
@ -13,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
private UInt128 _timeZoneRuleVersion; private UInt128 _timeZoneRuleVersion;
private uint _totalLocationNameCount; private uint _totalLocationNameCount;
private SteadyClockTimePoint _timeZoneUpdateTimePoint; private SteadyClockTimePoint _timeZoneUpdateTimePoint;
private readonly object _lock = new(); private readonly Lock _lock = new();
public TimeZoneManager() public TimeZoneManager()
{ {

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers> <RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -4,6 +4,7 @@ using Ryujinx.Horizon.Sdk.OsTypes;
using Ryujinx.Horizon.Sdk.Sf; using Ryujinx.Horizon.Sdk.Sf;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Horizon.Sdk.Friends.Detail.Ipc namespace Ryujinx.Horizon.Sdk.Friends.Detail.Ipc
{ {
@ -13,7 +14,7 @@ namespace Ryujinx.Horizon.Sdk.Friends.Detail.Ipc
private readonly Uid _userId; private readonly Uid _userId;
private readonly FriendsServicePermissionLevel _permissionLevel; private readonly FriendsServicePermissionLevel _permissionLevel;
private readonly object _lock = new(); private readonly Lock _lock = new();
private SystemEventType _notificationEvent; private SystemEventType _notificationEvent;

View file

@ -3,6 +3,7 @@ using Ryujinx.Horizon.Sdk.Fs;
using System; using System;
using System.IO; using System.IO;
using System.IO.Compression; using System.IO.Compression;
using System.Threading;
namespace Ryujinx.Horizon.Sdk.Ngc.Detail namespace Ryujinx.Horizon.Sdk.Ngc.Detail
{ {
@ -22,13 +23,12 @@ namespace Ryujinx.Horizon.Sdk.Ngc.Detail
} }
private readonly IFsClient _fsClient; private readonly IFsClient _fsClient;
private readonly object _lock; private readonly Lock _lock = new();
private bool _intialized; private bool _intialized;
private ulong _cacheSize; private ulong _cacheSize;
public ContentsReader(IFsClient fsClient) public ContentsReader(IFsClient fsClient)
{ {
_lock = new();
_fsClient = fsClient; _fsClient = fsClient;
} }

View file

@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.Horizon.Common; using Ryujinx.Horizon.Common;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Horizon.Sdk.OsTypes.Impl namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
{ {
@ -13,7 +14,7 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
private readonly List<MultiWaitHolderBase> _multiWaits; private readonly List<MultiWaitHolderBase> _multiWaits;
private readonly object _lock = new(); private readonly Lock _lock = new();
private int _waitingThreadHandle; private int _waitingThreadHandle;

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

View file

@ -1,6 +1,7 @@
using Ryujinx.SDL2.Common; using Ryujinx.SDL2.Common;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
using static SDL2.SDL; using static SDL2.SDL;
namespace Ryujinx.Input.SDL2 namespace Ryujinx.Input.SDL2
@ -9,7 +10,7 @@ namespace Ryujinx.Input.SDL2
{ {
private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping; private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
private readonly List<string> _gamepadsIds; private readonly List<string> _gamepadsIds;
private readonly object _lock = new(); private readonly Lock _lock = new();
public ReadOnlySpan<string> GamepadsIds public ReadOnlySpan<string> GamepadsIds
{ {

View file

@ -7,6 +7,7 @@ using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Threading;
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client; using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType; using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
using PlayerIndex = Ryujinx.HLE.HOS.Services.Hid.PlayerIndex; using PlayerIndex = Ryujinx.HLE.HOS.Services.Hid.PlayerIndex;
@ -18,7 +19,7 @@ namespace Ryujinx.Input.HLE
{ {
private readonly CemuHookClient _cemuHookClient; private readonly CemuHookClient _cemuHookClient;
private readonly object _lock = new(); private readonly Lock _lock = new();
private bool _blockInputUpdates; private bool _blockInputUpdates;

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

View file

@ -36,7 +36,7 @@ namespace Ryujinx.SDL2.Common
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers; private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
private readonly object _lock = new(); private readonly Lock _lock = new();
private SDL2Driver() { } private SDL2Driver() { }

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<Configurations>Debug;Release</Configurations> <Configurations>Debug;Release</Configurations>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<IsPackable>false</IsPackable> <IsPackable>false</IsPackable>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Configurations>Debug;Release</Configurations> <Configurations>Debug;Release</Configurations>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<IsPackable>false</IsPackable> <IsPackable>false</IsPackable>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>

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@ -122,7 +122,7 @@ namespace Ryujinx.Ava
private bool _dialogShown; private bool _dialogShown;
private readonly bool _isFirmwareTitle; private readonly bool _isFirmwareTitle;
private readonly object _lockObject = new(); private readonly Lock _lockObject = new();
public event EventHandler AppExit; public event EventHandler AppExit;
public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent; public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;

View file

@ -1,6 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers> <RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>