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https://github.com/GreemDev/Ryujinx
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override Equals for render pipeline hash
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1c5937c40b
commit
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2 changed files with 111 additions and 14 deletions
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@ -11,9 +11,9 @@ namespace Ryujinx.Graphics.Metal
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public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages;
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public const int MaxColorAttachments = 8;
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// TODO: Check this value
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public const int MaxVertexAttributes = 16;
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public const int MaxVertexAttributes = 31;
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// TODO: Check this value
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public const int MaxVertexLayouts = 16;
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public const int MaxVertexLayouts = 31;
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public const int MaxTextures = 31;
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public const int MaxSamplers = 16;
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}
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@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Metal
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public MTLBlendFactor DestinationRGBBlendFactor;
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public MTLBlendFactor SourceAlphaBlendFactor;
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public MTLBlendFactor DestinationAlphaBlendFactor;
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public MTLColorWriteMask WriteMask;
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}
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[System.Runtime.CompilerServices.InlineArray(Constants.MaxColorAttachments)]
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public struct ColorAttachmentHashArray
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@ -39,8 +40,8 @@ namespace Ryujinx.Graphics.Metal
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public struct AttributeHash
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{
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public MTLVertexFormat Format;
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public int Offset;
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public int BufferIndex;
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public ulong Offset;
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public ulong BufferIndex;
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}
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[System.Runtime.CompilerServices.InlineArray(Constants.MaxVertexAttributes)]
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public struct AttributeHashArray
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@ -50,10 +51,9 @@ namespace Ryujinx.Graphics.Metal
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public AttributeHashArray Attributes;
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public struct LayoutHash
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{
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public MTLVertexFormat Format;
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public int Stride;
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public int StepFunction;
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public int StepRate;
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public ulong Stride;
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public MTLVertexStepFunction StepFunction;
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public ulong StepRate;
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}
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[System.Runtime.CompilerServices.InlineArray(Constants.MaxVertexLayouts)]
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public struct LayoutHashArray
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@ -63,6 +63,102 @@ namespace Ryujinx.Graphics.Metal
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public LayoutHashArray Layouts;
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}
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public VertexDescriptorHash VertexDescriptor;
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public override bool Equals(object obj)
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{
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if (obj is not RenderPipelineHash other)
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{
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return false;
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}
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if (VertexFunction != other.VertexFunction)
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{
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return false;
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}
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if (FragmentFunction != other.FragmentFunction)
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{
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return false;
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}
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if (DepthStencilAttachment.DepthPixelFormat != other.DepthStencilAttachment.DepthPixelFormat)
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{
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return false;
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}
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if (DepthStencilAttachment.StencilPixelFormat != other.DepthStencilAttachment.StencilPixelFormat)
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{
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return false;
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}
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for (int i = 0; i < Constants.MaxColorAttachments; i++)
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{
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if (ColorAttachments[i].PixelFormat != other.ColorAttachments[i].PixelFormat)
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{
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return false;
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}
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if (ColorAttachments[i].BlendingEnabled != other.ColorAttachments[i].BlendingEnabled)
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{
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return false;
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}
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if (ColorAttachments[i].RgbBlendOperation != other.ColorAttachments[i].RgbBlendOperation)
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{
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return false;
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}
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if (ColorAttachments[i].AlphaBlendOperation != other.ColorAttachments[i].AlphaBlendOperation)
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{
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return false;
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}
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if (ColorAttachments[i].SourceRGBBlendFactor != other.ColorAttachments[i].SourceRGBBlendFactor)
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{
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return false;
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}
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if (ColorAttachments[i].DestinationRGBBlendFactor != other.ColorAttachments[i].DestinationRGBBlendFactor)
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{
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return false;
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}
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if (ColorAttachments[i].SourceAlphaBlendFactor != other.ColorAttachments[i].SourceAlphaBlendFactor)
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{
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return false;
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}
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if (ColorAttachments[i].DestinationAlphaBlendFactor != other.ColorAttachments[i].DestinationAlphaBlendFactor)
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{
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return false;
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}
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if (ColorAttachments[i].WriteMask != other.ColorAttachments[i].WriteMask)
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{
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return false;
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}
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}
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for (int i = 0; i < Constants.MaxVertexAttributes; i++)
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{
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if (VertexDescriptor.Attributes[i].Format != other.VertexDescriptor.Attributes[i].Format)
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{
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return false;
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}
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if (VertexDescriptor.Attributes[i].Offset != other.VertexDescriptor.Attributes[i].Offset)
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{
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return false;
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}
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if (VertexDescriptor.Attributes[i].BufferIndex != other.VertexDescriptor.Attributes[i].BufferIndex)
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{
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return false;
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}
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}
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for (int i = 0; i < Constants.MaxVertexLayouts; i++)
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{
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if (VertexDescriptor.Layouts[i].Stride != other.VertexDescriptor.Layouts[i].Stride)
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{
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return false;
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}
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if (VertexDescriptor.Layouts[i].StepFunction != other.VertexDescriptor.Layouts[i].StepFunction)
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{
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return false;
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}
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if (VertexDescriptor.Layouts[i].StepRate != other.VertexDescriptor.Layouts[i].StepRate)
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{
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return false;
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}
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}
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return true;
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}
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}
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[SupportedOSPlatform("macos")]
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@ -102,7 +198,8 @@ namespace Ryujinx.Graphics.Metal
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SourceRGBBlendFactor = attachment.SourceRGBBlendFactor,
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DestinationRGBBlendFactor = attachment.DestinationRGBBlendFactor,
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SourceAlphaBlendFactor = attachment.SourceAlphaBlendFactor,
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DestinationAlphaBlendFactor = attachment.DestinationAlphaBlendFactor
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DestinationAlphaBlendFactor = attachment.DestinationAlphaBlendFactor,
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WriteMask = attachment.WriteMask
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};
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}
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@ -116,8 +213,8 @@ namespace Ryujinx.Graphics.Metal
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hash.VertexDescriptor.Attributes[i] = new RenderPipelineHash.VertexDescriptorHash.AttributeHash
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{
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Format = attribute.Format,
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Offset = (int)attribute.Offset,
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BufferIndex = (int)attribute.BufferIndex
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Offset = attribute.Offset,
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BufferIndex = attribute.BufferIndex
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};
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}
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@ -127,9 +224,9 @@ namespace Ryujinx.Graphics.Metal
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var layout = descriptor.VertexDescriptor.Layouts.Object((ulong)i);
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hash.VertexDescriptor.Layouts[i] = new RenderPipelineHash.VertexDescriptorHash.LayoutHash
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{
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Stride = (int)layout.Stride,
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StepFunction = (int)layout.StepFunction,
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StepRate = (int)layout.StepRate
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Stride = layout.Stride,
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StepFunction = layout.StepFunction,
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StepRate = layout.StepRate
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};
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}
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