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Fix blend descriptors not dirting render pipeline
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@ -497,6 +497,9 @@ namespace Ryujinx.Graphics.Metal
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{
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_currentState.BlendDescriptors[index] = blend;
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_currentState.BlendColor = blend.BlendConstant;
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// Mark dirty
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_currentState.Dirty |= DirtyFlags.RenderPipeline;
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}
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// Inlineable
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