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surfaceflinger: Disable async buffer (#1603)
This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer. This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super Mario Galaxy now go ingame). Thanks to @gdkchan for tracing the memory corruption.
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1 changed files with 1 additions and 1 deletions
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@ -50,7 +50,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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IsAbandoned = false;
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IsAbandoned = false;
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OverrideMaxBufferCount = 0;
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OverrideMaxBufferCount = 0;
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DequeueBufferCannotBlock = false;
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DequeueBufferCannotBlock = false;
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UseAsyncBuffer = true;
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UseAsyncBuffer = false;
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DefaultWidth = 1;
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DefaultWidth = 1;
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DefaultHeight = 1;
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DefaultHeight = 1;
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DefaultMaxBufferCount = 2;
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DefaultMaxBufferCount = 2;
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