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https://github.com/GreemDev/Ryujinx
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Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
This commit is contained in:
parent
9b94662b4b
commit
c6f8bfed90
39 changed files with 1091 additions and 311 deletions
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@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool SupportsMismatchingViewFormat;
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public readonly bool SupportsCubemapView;
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public readonly bool SupportsNonConstantTextureOffset;
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public readonly bool SupportsSeparateSampler;
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public readonly bool SupportsShaderBallot;
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public readonly bool SupportsShaderBarrierDivergence;
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public readonly bool SupportsShaderFloat64;
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@ -92,6 +93,7 @@ namespace Ryujinx.Graphics.GAL
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bool supportsMismatchingViewFormat,
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bool supportsCubemapView,
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bool supportsNonConstantTextureOffset,
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bool supportsSeparateSampler,
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bool supportsShaderBallot,
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bool supportsShaderBarrierDivergence,
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bool supportsShaderFloat64,
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@ -144,6 +146,7 @@ namespace Ryujinx.Graphics.GAL
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SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
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SupportsCubemapView = supportsCubemapView;
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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SupportsSeparateSampler = supportsSeparateSampler;
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SupportsShaderBallot = supportsShaderBallot;
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SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
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SupportsShaderFloat64 = supportsShaderFloat64;
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@ -126,6 +126,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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ulong samplerPoolGpuVa = ((ulong)_state.State.SetTexSamplerPoolAOffsetUpper << 32) | _state.State.SetTexSamplerPoolB;
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ulong texturePoolGpuVa = ((ulong)_state.State.SetTexHeaderPoolAOffsetUpper << 32) | _state.State.SetTexHeaderPoolB;
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int samplerPoolMaximumId = _state.State.SetTexSamplerPoolCMaximumIndex;
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GpuChannelPoolState poolState = new(
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texturePoolGpuVa,
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_state.State.SetTexHeaderPoolCMaximumIndex,
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@ -139,7 +141,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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sharedMemorySize,
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_channel.BufferManager.HasUnalignedStorageBuffers);
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CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
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CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
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_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
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@ -184,7 +186,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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sharedMemorySize,
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_channel.BufferManager.HasUnalignedStorageBuffers);
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cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
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cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
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_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
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}
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@ -1429,7 +1429,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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addressesSpan[index] = baseAddress + shader.Offset;
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}
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CachedShaderProgram gs = shaderCache.GetGraphicsShader(ref _state.State, ref _pipeline, _channel, ref _currentSpecState.GetPoolState(), ref _currentSpecState.GetGraphicsState(), addresses);
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int samplerPoolMaximumId = _state.State.SamplerIndex == SamplerIndex.ViaHeaderIndex
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? _state.State.TexturePoolState.MaximumId
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: _state.State.SamplerPoolState.MaximumId;
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CachedShaderProgram gs = shaderCache.GetGraphicsShader(
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ref _state.State,
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ref _pipeline,
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_channel,
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samplerPoolMaximumId,
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ref _currentSpecState.GetPoolState(),
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ref _currentSpecState.GetGraphicsState(),
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addresses);
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// Consume the modified flag for spec state so that it isn't checked again.
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_currentSpecState.SetShader(gs);
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@ -62,8 +62,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="channel">GPU channel that the texture pool cache belongs to</param>
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/// <param name="address">Start address of the texture pool</param>
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/// <param name="maximumId">Maximum ID of the texture pool</param>
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/// <param name="bindingsArrayCache">Cache of texture array bindings</param>
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/// <returns>The found or newly created texture pool</returns>
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public T FindOrCreate(GpuChannel channel, ulong address, int maximumId)
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public T FindOrCreate(GpuChannel channel, ulong address, int maximumId, TextureBindingsArrayCache bindingsArrayCache)
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{
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// Remove old entries from the cache, if possible.
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while (_pools.Count > MaxCapacity && (_currentTimestamp - _pools.First.Value.CacheTimestamp) >= MinDeltaForRemoval)
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@ -73,6 +74,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_pools.RemoveFirst();
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oldestPool.Dispose();
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oldestPool.CacheNode = null;
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bindingsArrayCache.RemoveAllWithPool(oldestPool);
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}
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T pool;
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@ -87,8 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (pool.CacheNode != _pools.Last)
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{
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_pools.Remove(pool.CacheNode);
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pool.CacheNode = _pools.AddLast(pool);
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_pools.AddLast(pool.CacheNode);
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}
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pool.CacheTimestamp = _currentTimestamp;
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@ -44,6 +44,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public TextureUsageFlags Flags { get; }
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/// <summary>
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/// Indicates that the binding is for a sampler.
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/// </summary>
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public bool IsSamplerOnly { get; }
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/// <summary>
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/// Constructs the texture binding information structure.
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/// </summary>
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@ -74,8 +79,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
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/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
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/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
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public TextureBindingInfo(Target target, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, arrayLength, cbufSlot, handle, flags)
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/// <param name="isSamplerOnly">Indicates that the binding is for a sampler</param>
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public TextureBindingInfo(
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Target target,
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int binding,
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int arrayLength,
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int cbufSlot,
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int handle,
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TextureUsageFlags flags,
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bool isSamplerOnly) : this(target, 0, binding, arrayLength, cbufSlot, handle, flags)
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{
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IsSamplerOnly = isSamplerOnly;
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}
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}
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}
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@ -21,12 +21,98 @@ namespace Ryujinx.Graphics.Gpu.Image
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private readonly GpuContext _context;
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private readonly GpuChannel _channel;
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private readonly bool _isCompute;
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/// <summary>
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/// Array cache entry key.
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/// </summary>
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private readonly struct CacheEntryKey : IEquatable<CacheEntryKey>
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private readonly struct CacheEntryFromPoolKey : IEquatable<CacheEntryFromPoolKey>
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{
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/// <summary>
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/// Whether the entry is for an image.
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/// </summary>
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public readonly bool IsImage;
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/// <summary>
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/// Whether the entry is for a sampler.
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/// </summary>
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public readonly bool IsSampler;
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/// <summary>
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/// Texture or image target type.
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/// </summary>
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public readonly Target Target;
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/// <summary>
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/// Number of entries of the array.
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/// </summary>
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public readonly int ArrayLength;
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private readonly TexturePool _texturePool;
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private readonly SamplerPool _samplerPool;
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/// <summary>
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/// Creates a new array cache entry.
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/// </summary>
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/// <param name="isImage">Whether the entry is for an image</param>
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/// <param name="bindingInfo">Binding information for the array</param>
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/// <param name="texturePool">Texture pool where the array textures are located</param>
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/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
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public CacheEntryFromPoolKey(bool isImage, TextureBindingInfo bindingInfo, TexturePool texturePool, SamplerPool samplerPool)
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{
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IsImage = isImage;
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IsSampler = bindingInfo.IsSamplerOnly;
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Target = bindingInfo.Target;
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ArrayLength = bindingInfo.ArrayLength;
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_texturePool = texturePool;
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_samplerPool = samplerPool;
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}
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/// <summary>
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/// Checks if the pool matches the cached pool.
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/// </summary>
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/// <param name="texturePool">Texture or sampler pool instance</param>
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/// <returns>True if the pool matches, false otherwise</returns>
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public bool MatchesPool<T>(IPool<T> pool)
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{
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return _texturePool == pool || _samplerPool == pool;
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}
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/// <summary>
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/// Checks if the texture and sampler pools matches the cached pools.
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/// </summary>
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/// <param name="texturePool">Texture pool instance</param>
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/// <param name="samplerPool">Sampler pool instance</param>
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/// <returns>True if the pools match, false otherwise</returns>
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private bool MatchesPools(TexturePool texturePool, SamplerPool samplerPool)
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{
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return _texturePool == texturePool && _samplerPool == samplerPool;
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}
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public bool Equals(CacheEntryFromPoolKey other)
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{
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return IsImage == other.IsImage &&
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IsSampler == other.IsSampler &&
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Target == other.Target &&
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ArrayLength == other.ArrayLength &&
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MatchesPools(other._texturePool, other._samplerPool);
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}
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public override bool Equals(object obj)
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{
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return obj is CacheEntryFromBufferKey other && Equals(other);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(_texturePool, _samplerPool, IsSampler);
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}
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}
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/// <summary>
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/// Array cache entry key.
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/// </summary>
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private readonly struct CacheEntryFromBufferKey : IEquatable<CacheEntryFromBufferKey>
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{
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/// <summary>
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/// Whether the entry is for an image.
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/// <param name="texturePool">Texture pool where the array textures are located</param>
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/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
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/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
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public CacheEntryKey(
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public CacheEntryFromBufferKey(
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bool isImage,
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TextureBindingInfo bindingInfo,
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TexturePool texturePool,
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return _textureBufferBounds.Equals(textureBufferBounds);
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}
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public bool Equals(CacheEntryKey other)
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public bool Equals(CacheEntryFromBufferKey other)
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{
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return IsImage == other.IsImage &&
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Target == other.Target &&
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@ -112,7 +198,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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public override bool Equals(object obj)
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{
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return obj is CacheEntryKey other && Equals(other);
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return obj is CacheEntryFromBufferKey other && Equals(other);
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}
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public override int GetHashCode()
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@ -122,40 +208,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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/// <summary>
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/// Array cache entry.
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/// Array cache entry from pool.
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/// </summary>
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private class CacheEntry
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{
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/// <summary>
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/// Key for this entry on the cache.
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/// </summary>
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public readonly CacheEntryKey Key;
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/// <summary>
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/// Linked list node used on the texture bindings array cache.
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/// </summary>
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public LinkedListNode<CacheEntry> CacheNode;
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/// <summary>
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/// Timestamp set on the last use of the array by the cache.
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/// </summary>
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public int CacheTimestamp;
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/// <summary>
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/// All cached textures, along with their invalidated sequence number as value.
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/// </summary>
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public readonly Dictionary<Texture, int> Textures;
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/// <summary>
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/// All pool texture IDs along with their textures.
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/// </summary>
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public readonly Dictionary<int, Texture> TextureIds;
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/// <summary>
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/// All pool sampler IDs along with their samplers.
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/// </summary>
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public readonly Dictionary<int, Sampler> SamplerIds;
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/// <summary>
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/// Backend texture array if the entry is for a texture, otherwise null.
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/// </summary>
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@ -166,44 +227,39 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public readonly IImageArray ImageArray;
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private readonly TexturePool _texturePool;
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private readonly SamplerPool _samplerPool;
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/// <summary>
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/// Texture pool where the array textures are located.
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/// </summary>
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protected readonly TexturePool TexturePool;
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/// <summary>
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/// Sampler pool where the array samplers are located.
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/// </summary>
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protected readonly SamplerPool SamplerPool;
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private int _texturePoolSequence;
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private int _samplerPoolSequence;
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private int[] _cachedTextureBuffer;
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private int[] _cachedSamplerBuffer;
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private int _lastSequenceNumber;
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/// <summary>
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/// Creates a new array cache entry.
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/// </summary>
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/// <param name="key">Key for this entry on the cache</param>
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/// <param name="texturePool">Texture pool where the array textures are located</param>
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/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
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private CacheEntry(ref CacheEntryKey key, TexturePool texturePool, SamplerPool samplerPool)
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private CacheEntry(TexturePool texturePool, SamplerPool samplerPool)
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{
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Key = key;
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Textures = new Dictionary<Texture, int>();
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TextureIds = new Dictionary<int, Texture>();
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SamplerIds = new Dictionary<int, Sampler>();
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_texturePool = texturePool;
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_samplerPool = samplerPool;
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_lastSequenceNumber = -1;
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TexturePool = texturePool;
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SamplerPool = samplerPool;
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}
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/// <summary>
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/// Creates a new array cache entry.
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/// </summary>
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/// <param name="key">Key for this entry on the cache</param>
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/// <param name="array">Backend texture array</param>
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/// <param name="texturePool">Texture pool where the array textures are located</param>
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/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
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public CacheEntry(ref CacheEntryKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
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public CacheEntry(ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(texturePool, samplerPool)
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{
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TextureArray = array;
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}
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/// <summary>
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/// Creates a new array cache entry.
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/// </summary>
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/// <param name="key">Key for this entry on the cache</param>
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/// <param name="array">Backend image array</param>
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/// <param name="texturePool">Texture pool where the array textures are located</param>
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/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
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public CacheEntry(ref CacheEntryKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
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public CacheEntry(IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(texturePool, samplerPool)
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{
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ImageArray = array;
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}
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@ -248,23 +303,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// Clears all cached texture instances.
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/// </summary>
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public void Reset()
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public virtual void Reset()
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{
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Textures.Clear();
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TextureIds.Clear();
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SamplerIds.Clear();
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}
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/// <summary>
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/// Updates the cached constant buffer data.
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/// </summary>
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/// <param name="cachedTextureBuffer">Constant buffer data with the texture handles (and sampler handles, if they are combined)</param>
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/// <param name="cachedSamplerBuffer">Constant buffer data with the sampler handles</param>
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/// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
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public void UpdateData(ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer, bool separateSamplerBuffer)
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{
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_cachedTextureBuffer = cachedTextureBuffer.ToArray();
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_cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer;
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}
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/// <summary>
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@ -287,39 +328,105 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// Checks if the cached texture or sampler pool has been modified since the last call to this method.
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/// </summary>
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/// <returns>True if any used entries of the pools might have been modified, false otherwise</returns>
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public bool PoolsModified()
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/// <returns>True if any used entries of the pool might have been modified, false otherwise</returns>
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public bool TexturePoolModified()
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{
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bool texturePoolModified = _texturePool.WasModified(ref _texturePoolSequence);
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bool samplerPoolModified = _samplerPool.WasModified(ref _samplerPoolSequence);
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return TexturePool.WasModified(ref _texturePoolSequence);
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}
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// If both pools were not modified since the last check, we have nothing else to check.
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if (!texturePoolModified && !samplerPoolModified)
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{
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return false;
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}
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/// <summary>
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/// Checks if the cached texture or sampler pool has been modified since the last call to this method.
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/// </summary>
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/// <returns>True if any used entries of the pool might have been modified, false otherwise</returns>
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public bool SamplerPoolModified()
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{
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return SamplerPool.WasModified(ref _samplerPoolSequence);
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}
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}
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// If the pools were modified, let's check if any of the entries we care about changed.
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/// <summary>
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/// Array cache entry from constant buffer.
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/// </summary>
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private class CacheEntryFromBuffer : CacheEntry
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{
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/// <summary>
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/// Key for this entry on the cache.
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/// </summary>
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public readonly CacheEntryFromBufferKey Key;
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// Check if any of our cached textures changed on the pool.
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foreach ((int textureId, Texture texture) in TextureIds)
|
||||
{
|
||||
if (_texturePool.GetCachedItem(textureId) != texture)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Linked list node used on the texture bindings array cache.
|
||||
/// </summary>
|
||||
public LinkedListNode<CacheEntryFromBuffer> CacheNode;
|
||||
|
||||
// Check if any of our cached samplers changed on the pool.
|
||||
foreach ((int samplerId, Sampler sampler) in SamplerIds)
|
||||
{
|
||||
if (_samplerPool.GetCachedItem(samplerId) != sampler)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Timestamp set on the last use of the array by the cache.
|
||||
/// </summary>
|
||||
public int CacheTimestamp;
|
||||
|
||||
return false;
|
||||
/// <summary>
|
||||
/// All pool texture IDs along with their textures.
|
||||
/// </summary>
|
||||
public readonly Dictionary<int, (Texture, TextureDescriptor)> TextureIds;
|
||||
|
||||
/// <summary>
|
||||
/// All pool sampler IDs along with their samplers.
|
||||
/// </summary>
|
||||
public readonly Dictionary<int, (Sampler, SamplerDescriptor)> SamplerIds;
|
||||
|
||||
private int[] _cachedTextureBuffer;
|
||||
private int[] _cachedSamplerBuffer;
|
||||
|
||||
private int _lastSequenceNumber;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new array cache entry.
|
||||
/// </summary>
|
||||
/// <param name="key">Key for this entry on the cache</param>
|
||||
/// <param name="array">Backend texture array</param>
|
||||
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
||||
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
||||
public CacheEntryFromBuffer(ref CacheEntryFromBufferKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : base(array, texturePool, samplerPool)
|
||||
{
|
||||
Key = key;
|
||||
_lastSequenceNumber = -1;
|
||||
TextureIds = new Dictionary<int, (Texture, TextureDescriptor)>();
|
||||
SamplerIds = new Dictionary<int, (Sampler, SamplerDescriptor)>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new array cache entry.
|
||||
/// </summary>
|
||||
/// <param name="key">Key for this entry on the cache</param>
|
||||
/// <param name="array">Backend image array</param>
|
||||
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
||||
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
||||
public CacheEntryFromBuffer(ref CacheEntryFromBufferKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : base(array, texturePool, samplerPool)
|
||||
{
|
||||
Key = key;
|
||||
_lastSequenceNumber = -1;
|
||||
TextureIds = new Dictionary<int, (Texture, TextureDescriptor)>();
|
||||
SamplerIds = new Dictionary<int, (Sampler, SamplerDescriptor)>();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
TextureIds.Clear();
|
||||
SamplerIds.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the cached constant buffer data.
|
||||
/// </summary>
|
||||
/// <param name="cachedTextureBuffer">Constant buffer data with the texture handles (and sampler handles, if they are combined)</param>
|
||||
/// <param name="cachedSamplerBuffer">Constant buffer data with the sampler handles</param>
|
||||
/// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
|
||||
public void UpdateData(ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer, bool separateSamplerBuffer)
|
||||
{
|
||||
_cachedTextureBuffer = cachedTextureBuffer.ToArray();
|
||||
_cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -380,10 +487,51 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the cached texture or sampler pool has been modified since the last call to this method.
|
||||
/// </summary>
|
||||
/// <returns>True if any used entries of the pools might have been modified, false otherwise</returns>
|
||||
public bool PoolsModified()
|
||||
{
|
||||
bool texturePoolModified = TexturePoolModified();
|
||||
bool samplerPoolModified = SamplerPoolModified();
|
||||
|
||||
// If both pools were not modified since the last check, we have nothing else to check.
|
||||
if (!texturePoolModified && !samplerPoolModified)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If the pools were modified, let's check if any of the entries we care about changed.
|
||||
|
||||
// Check if any of our cached textures changed on the pool.
|
||||
foreach ((int textureId, (Texture texture, TextureDescriptor descriptor)) in TextureIds)
|
||||
{
|
||||
if (TexturePool.GetCachedItem(textureId) != texture ||
|
||||
(texture == null && TexturePool.IsValidId(textureId) && !TexturePool.GetDescriptorRef(textureId).Equals(descriptor)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if any of our cached samplers changed on the pool.
|
||||
foreach ((int samplerId, (Sampler sampler, SamplerDescriptor descriptor)) in SamplerIds)
|
||||
{
|
||||
if (SamplerPool.GetCachedItem(samplerId) != sampler ||
|
||||
(sampler == null && SamplerPool.IsValidId(samplerId) && !SamplerPool.GetDescriptorRef(samplerId).Equals(descriptor)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<CacheEntryKey, CacheEntry> _cache;
|
||||
private readonly LinkedList<CacheEntry> _lruCache;
|
||||
private readonly Dictionary<CacheEntryFromBufferKey, CacheEntryFromBuffer> _cacheFromBuffer;
|
||||
private readonly Dictionary<CacheEntryFromPoolKey, CacheEntry> _cacheFromPool;
|
||||
private readonly LinkedList<CacheEntryFromBuffer> _lruCache;
|
||||
|
||||
private int _currentTimestamp;
|
||||
|
||||
|
@ -392,14 +540,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
/// <param name="context">GPU context</param>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="isCompute">Whether the bindings will be used for compute or graphics pipelines</param>
|
||||
public TextureBindingsArrayCache(GpuContext context, GpuChannel channel, bool isCompute)
|
||||
public TextureBindingsArrayCache(GpuContext context, GpuChannel channel)
|
||||
{
|
||||
_context = context;
|
||||
_channel = channel;
|
||||
_isCompute = isCompute;
|
||||
_cache = new Dictionary<CacheEntryKey, CacheEntry>();
|
||||
_lruCache = new LinkedList<CacheEntry>();
|
||||
_cacheFromBuffer = new Dictionary<CacheEntryFromBufferKey, CacheEntryFromBuffer>();
|
||||
_cacheFromPool = new Dictionary<CacheEntryFromPoolKey, CacheEntry>();
|
||||
_lruCache = new LinkedList<CacheEntryFromBuffer>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -457,15 +604,180 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
bool isImage,
|
||||
SamplerIndex samplerIndex,
|
||||
TextureBindingInfo bindingInfo)
|
||||
{
|
||||
if (IsDirectHandleType(bindingInfo.Handle))
|
||||
{
|
||||
UpdateFromPool(texturePool, samplerPool, stage, isImage, bindingInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateFromBuffer(texturePool, samplerPool, stage, stageIndex, textureBufferIndex, isImage, samplerIndex, bindingInfo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates a texture or image array bindings and textures from a texture or sampler pool.
|
||||
/// </summary>
|
||||
/// <param name="texturePool">Texture pool</param>
|
||||
/// <param name="samplerPool">Sampler pool</param>
|
||||
/// <param name="stage">Shader stage where the array is used</param>
|
||||
/// <param name="isImage">Whether the array is a image or texture array</param>
|
||||
/// <param name="bindingInfo">Array binding information</param>
|
||||
private void UpdateFromPool(TexturePool texturePool, SamplerPool samplerPool, ShaderStage stage, bool isImage, TextureBindingInfo bindingInfo)
|
||||
{
|
||||
CacheEntry entry = GetOrAddEntry(texturePool, samplerPool, bindingInfo, isImage, out bool isNewEntry);
|
||||
|
||||
bool isSampler = bindingInfo.IsSamplerOnly;
|
||||
bool poolModified = isSampler ? entry.SamplerPoolModified() : entry.TexturePoolModified();
|
||||
bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
|
||||
bool resScaleUnsupported = bindingInfo.Flags.HasFlag(TextureUsageFlags.ResScaleUnsupported);
|
||||
|
||||
if (!poolModified && !isNewEntry && entry.ValidateTextures())
|
||||
{
|
||||
entry.SynchronizeMemory(isStore, resScaleUnsupported);
|
||||
|
||||
if (isImage)
|
||||
{
|
||||
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
|
||||
}
|
||||
else
|
||||
{
|
||||
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isNewEntry)
|
||||
{
|
||||
entry.Reset();
|
||||
}
|
||||
|
||||
int length = (isSampler ? samplerPool.MaximumId : texturePool.MaximumId) + 1;
|
||||
length = Math.Min(length, bindingInfo.ArrayLength);
|
||||
|
||||
Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
|
||||
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
|
||||
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
|
||||
|
||||
for (int index = 0; index < length; index++)
|
||||
{
|
||||
Texture texture = null;
|
||||
Sampler sampler = null;
|
||||
|
||||
if (isSampler)
|
||||
{
|
||||
sampler = samplerPool?.Get(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, out texture);
|
||||
|
||||
if (texture != null)
|
||||
{
|
||||
entry.Textures[texture] = texture.InvalidatedSequence;
|
||||
|
||||
if (isStore)
|
||||
{
|
||||
texture.SignalModified();
|
||||
}
|
||||
|
||||
if (resScaleUnsupported && texture.ScaleMode != TextureScaleMode.Blacklisted)
|
||||
{
|
||||
// Scaling textures used on arrays is currently not supported.
|
||||
|
||||
texture.BlacklistScale();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
||||
|
||||
Format format = bindingInfo.Format;
|
||||
|
||||
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||
{
|
||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||
// to ensure we're not using a old buffer that was already deleted.
|
||||
if (isImage)
|
||||
{
|
||||
if (format == 0 && texture != null)
|
||||
{
|
||||
format = texture.Format;
|
||||
}
|
||||
|
||||
_channel.BufferManager.SetBufferTextureStorage(entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
|
||||
}
|
||||
else
|
||||
{
|
||||
_channel.BufferManager.SetBufferTextureStorage(entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
|
||||
}
|
||||
}
|
||||
else if (isImage)
|
||||
{
|
||||
if (format == 0 && texture != null)
|
||||
{
|
||||
format = texture.Format;
|
||||
}
|
||||
|
||||
formats[index] = format;
|
||||
textures[index] = hostTexture;
|
||||
}
|
||||
else
|
||||
{
|
||||
samplers[index] = hostSampler;
|
||||
textures[index] = hostTexture;
|
||||
}
|
||||
}
|
||||
|
||||
if (isImage)
|
||||
{
|
||||
entry.ImageArray.SetFormats(0, formats);
|
||||
entry.ImageArray.SetImages(0, textures);
|
||||
|
||||
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
|
||||
}
|
||||
else
|
||||
{
|
||||
entry.TextureArray.SetSamplers(0, samplers);
|
||||
entry.TextureArray.SetTextures(0, textures);
|
||||
|
||||
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates a texture or image array bindings and textures from constant buffer handles.
|
||||
/// </summary>
|
||||
/// <param name="texturePool">Texture pool</param>
|
||||
/// <param name="samplerPool">Sampler pool</param>
|
||||
/// <param name="stage">Shader stage where the array is used</param>
|
||||
/// <param name="stageIndex">Shader stage index where the array is used</param>
|
||||
/// <param name="textureBufferIndex">Texture constant buffer index</param>
|
||||
/// <param name="isImage">Whether the array is a image or texture array</param>
|
||||
/// <param name="samplerIndex">Sampler handles source</param>
|
||||
/// <param name="bindingInfo">Array binding information</param>
|
||||
private void UpdateFromBuffer(
|
||||
TexturePool texturePool,
|
||||
SamplerPool samplerPool,
|
||||
ShaderStage stage,
|
||||
int stageIndex,
|
||||
int textureBufferIndex,
|
||||
bool isImage,
|
||||
SamplerIndex samplerIndex,
|
||||
TextureBindingInfo bindingInfo)
|
||||
{
|
||||
(textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, textureBufferIndex);
|
||||
|
||||
bool separateSamplerBuffer = textureBufferIndex != samplerBufferIndex;
|
||||
bool isCompute = stage == ShaderStage.Compute;
|
||||
|
||||
ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
|
||||
ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
|
||||
ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, textureBufferIndex);
|
||||
ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, samplerBufferIndex);
|
||||
|
||||
CacheEntry entry = GetOrAddEntry(
|
||||
CacheEntryFromBuffer entry = GetOrAddEntry(
|
||||
texturePool,
|
||||
samplerPool,
|
||||
bindingInfo,
|
||||
|
@ -589,8 +901,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
Sampler sampler = samplerPool?.Get(samplerId);
|
||||
|
||||
entry.TextureIds[textureId] = texture;
|
||||
entry.SamplerIds[samplerId] = sampler;
|
||||
entry.TextureIds[textureId] = (texture, descriptor);
|
||||
entry.SamplerIds[samplerId] = (sampler, samplerPool?.GetDescriptorRef(samplerId) ?? default);
|
||||
|
||||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
||||
|
@ -650,13 +962,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a cached texture entry, or creates a new one if not found.
|
||||
/// Gets a cached texture entry from pool, or creates a new one if not found.
|
||||
/// </summary>
|
||||
/// <param name="texturePool">Texture pool</param>
|
||||
/// <param name="samplerPool">Sampler pool</param>
|
||||
/// <param name="bindingInfo">Array binding information</param>
|
||||
/// <param name="isImage">Whether the array is a image or texture array</param>
|
||||
/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
|
||||
/// <param name="isNew">Whether a new entry was created, or an existing one was returned</param>
|
||||
/// <returns>Cache entry</returns>
|
||||
private CacheEntry GetOrAddEntry(
|
||||
|
@ -664,17 +975,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
SamplerPool samplerPool,
|
||||
TextureBindingInfo bindingInfo,
|
||||
bool isImage,
|
||||
ref BufferBounds textureBufferBounds,
|
||||
out bool isNew)
|
||||
{
|
||||
CacheEntryKey key = new CacheEntryKey(
|
||||
isImage,
|
||||
bindingInfo,
|
||||
texturePool,
|
||||
samplerPool,
|
||||
ref textureBufferBounds);
|
||||
CacheEntryFromPoolKey key = new CacheEntryFromPoolKey(isImage, bindingInfo, texturePool, samplerPool);
|
||||
|
||||
isNew = !_cache.TryGetValue(key, out CacheEntry entry);
|
||||
isNew = !_cacheFromPool.TryGetValue(key, out CacheEntry entry);
|
||||
|
||||
if (isNew)
|
||||
{
|
||||
|
@ -684,13 +989,61 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
|
||||
|
||||
_cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
|
||||
_cacheFromPool.Add(key, entry = new CacheEntry(array, texturePool, samplerPool));
|
||||
}
|
||||
else
|
||||
{
|
||||
ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
|
||||
|
||||
_cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
|
||||
_cacheFromPool.Add(key, entry = new CacheEntry(array, texturePool, samplerPool));
|
||||
}
|
||||
}
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a cached texture entry from constant buffer, or creates a new one if not found.
|
||||
/// </summary>
|
||||
/// <param name="texturePool">Texture pool</param>
|
||||
/// <param name="samplerPool">Sampler pool</param>
|
||||
/// <param name="bindingInfo">Array binding information</param>
|
||||
/// <param name="isImage">Whether the array is a image or texture array</param>
|
||||
/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
|
||||
/// <param name="isNew">Whether a new entry was created, or an existing one was returned</param>
|
||||
/// <returns>Cache entry</returns>
|
||||
private CacheEntryFromBuffer GetOrAddEntry(
|
||||
TexturePool texturePool,
|
||||
SamplerPool samplerPool,
|
||||
TextureBindingInfo bindingInfo,
|
||||
bool isImage,
|
||||
ref BufferBounds textureBufferBounds,
|
||||
out bool isNew)
|
||||
{
|
||||
CacheEntryFromBufferKey key = new CacheEntryFromBufferKey(
|
||||
isImage,
|
||||
bindingInfo,
|
||||
texturePool,
|
||||
samplerPool,
|
||||
ref textureBufferBounds);
|
||||
|
||||
isNew = !_cacheFromBuffer.TryGetValue(key, out CacheEntryFromBuffer entry);
|
||||
|
||||
if (isNew)
|
||||
{
|
||||
int arrayLength = bindingInfo.ArrayLength;
|
||||
|
||||
if (isImage)
|
||||
{
|
||||
IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
|
||||
|
||||
_cacheFromBuffer.Add(key, entry = new CacheEntryFromBuffer(ref key, array, texturePool, samplerPool));
|
||||
}
|
||||
else
|
||||
{
|
||||
ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
|
||||
|
||||
_cacheFromBuffer.Add(key, entry = new CacheEntryFromBuffer(ref key, array, texturePool, samplerPool));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -716,15 +1069,52 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
private void RemoveLeastUsedEntries()
|
||||
{
|
||||
LinkedListNode<CacheEntry> nextNode = _lruCache.First;
|
||||
LinkedListNode<CacheEntryFromBuffer> nextNode = _lruCache.First;
|
||||
|
||||
while (nextNode != null && _currentTimestamp - nextNode.Value.CacheTimestamp >= MinDeltaForRemoval)
|
||||
{
|
||||
LinkedListNode<CacheEntry> toRemove = nextNode;
|
||||
LinkedListNode<CacheEntryFromBuffer> toRemove = nextNode;
|
||||
nextNode = nextNode.Next;
|
||||
_cache.Remove(toRemove.Value.Key);
|
||||
_cacheFromBuffer.Remove(toRemove.Value.Key);
|
||||
_lruCache.Remove(toRemove);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes all cached texture arrays matching the specified texture pool.
|
||||
/// </summary>
|
||||
/// <param name="pool">Texture pool</param>
|
||||
public void RemoveAllWithPool<T>(IPool<T> pool)
|
||||
{
|
||||
List<CacheEntryFromPoolKey> keysToRemove = null;
|
||||
|
||||
foreach (CacheEntryFromPoolKey key in _cacheFromPool.Keys)
|
||||
{
|
||||
if (key.MatchesPool(pool))
|
||||
{
|
||||
(keysToRemove ??= new()).Add(key);
|
||||
}
|
||||
}
|
||||
|
||||
if (keysToRemove != null)
|
||||
{
|
||||
foreach (CacheEntryFromPoolKey key in keysToRemove)
|
||||
{
|
||||
_cacheFromPool.Remove(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a handle indicates the binding should have all its textures sourced directly from a pool.
|
||||
/// </summary>
|
||||
/// <param name="handle">Handle to check</param>
|
||||
/// <returns>True if the handle represents direct pool access, false otherwise</returns>
|
||||
private static bool IsDirectHandleType(int handle)
|
||||
{
|
||||
(_, _, TextureHandleType type) = TextureHandle.UnpackOffsets(handle);
|
||||
|
||||
return type == TextureHandleType.Direct;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
private readonly TexturePoolCache _texturePoolCache;
|
||||
private readonly SamplerPoolCache _samplerPoolCache;
|
||||
|
||||
private readonly TextureBindingsArrayCache _arrayBindingsCache;
|
||||
private readonly TextureBindingsArrayCache _bindingsArrayCache;
|
||||
|
||||
private TexturePool _cachedTexturePool;
|
||||
private SamplerPool _cachedSamplerPool;
|
||||
|
@ -72,12 +72,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
/// <param name="context">The GPU context that the texture bindings manager belongs to</param>
|
||||
/// <param name="channel">The GPU channel that the texture bindings manager belongs to</param>
|
||||
/// <param name="bindingsArrayCache">Cache of texture array bindings</param>
|
||||
/// <param name="texturePoolCache">Texture pools cache used to get texture pools from</param>
|
||||
/// <param name="samplerPoolCache">Sampler pools cache used to get sampler pools from</param>
|
||||
/// <param name="isCompute">True if the bindings manager is used for the compute engine</param>
|
||||
public TextureBindingsManager(
|
||||
GpuContext context,
|
||||
GpuChannel channel,
|
||||
TextureBindingsArrayCache bindingsArrayCache,
|
||||
TexturePoolCache texturePoolCache,
|
||||
SamplerPoolCache samplerPoolCache,
|
||||
bool isCompute)
|
||||
|
@ -89,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
_isCompute = isCompute;
|
||||
|
||||
_arrayBindingsCache = new TextureBindingsArrayCache(context, channel, isCompute);
|
||||
_bindingsArrayCache = bindingsArrayCache;
|
||||
|
||||
int stages = isCompute ? 1 : Constants.ShaderStages;
|
||||
|
||||
|
@ -456,7 +458,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (bindingInfo.ArrayLength > 1)
|
||||
{
|
||||
_arrayBindingsCache.UpdateTextureArray(texturePool, samplerPool, stage, stageIndex, _textureBufferIndex, _samplerIndex, bindingInfo);
|
||||
_bindingsArrayCache.UpdateTextureArray(texturePool, samplerPool, stage, stageIndex, _textureBufferIndex, _samplerIndex, bindingInfo);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
@ -594,7 +596,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (bindingInfo.ArrayLength > 1)
|
||||
{
|
||||
_arrayBindingsCache.UpdateImageArray(pool, stage, stageIndex, _textureBufferIndex, bindingInfo);
|
||||
_bindingsArrayCache.UpdateImageArray(pool, stage, stageIndex, _textureBufferIndex, bindingInfo);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
@ -732,7 +734,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
|
||||
|
||||
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId);
|
||||
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache);
|
||||
|
||||
TextureDescriptor descriptor;
|
||||
|
||||
|
@ -828,7 +830,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (poolAddress != MemoryManager.PteUnmapped)
|
||||
{
|
||||
texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId);
|
||||
texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId, _bindingsArrayCache);
|
||||
_texturePool = texturePool;
|
||||
}
|
||||
}
|
||||
|
@ -839,7 +841,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (poolAddress != MemoryManager.PteUnmapped)
|
||||
{
|
||||
samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId);
|
||||
samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId, _bindingsArrayCache);
|
||||
_samplerPool = samplerPool;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,6 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
private readonly TextureBindingsManager _cpBindingsManager;
|
||||
private readonly TextureBindingsManager _gpBindingsManager;
|
||||
private readonly TextureBindingsArrayCache _bindingsArrayCache;
|
||||
private readonly TexturePoolCache _texturePoolCache;
|
||||
private readonly SamplerPoolCache _samplerPoolCache;
|
||||
|
||||
|
@ -46,8 +47,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
TexturePoolCache texturePoolCache = new(context);
|
||||
SamplerPoolCache samplerPoolCache = new(context);
|
||||
|
||||
_cpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, isCompute: true);
|
||||
_gpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, isCompute: false);
|
||||
_bindingsArrayCache = new TextureBindingsArrayCache(context, channel);
|
||||
_cpBindingsManager = new TextureBindingsManager(context, channel, _bindingsArrayCache, texturePoolCache, samplerPoolCache, isCompute: true);
|
||||
_gpBindingsManager = new TextureBindingsManager(context, channel, _bindingsArrayCache, texturePoolCache, samplerPoolCache, isCompute: false);
|
||||
_texturePoolCache = texturePoolCache;
|
||||
_samplerPoolCache = samplerPoolCache;
|
||||
|
||||
|
@ -384,7 +386,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
|
||||
|
||||
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId);
|
||||
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache);
|
||||
|
||||
return texturePool;
|
||||
}
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
TextureBindings[i] = stage.Info.Textures.Select(descriptor =>
|
||||
{
|
||||
Target target = ShaderTexture.GetTarget(descriptor.Type);
|
||||
Target target = descriptor.Type != SamplerType.None ? ShaderTexture.GetTarget(descriptor.Type) : default;
|
||||
|
||||
var result = new TextureBindingInfo(
|
||||
target,
|
||||
|
@ -66,7 +66,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
descriptor.ArrayLength,
|
||||
descriptor.CbufSlot,
|
||||
descriptor.HandleIndex,
|
||||
descriptor.Flags);
|
||||
descriptor.Flags,
|
||||
descriptor.Type == SamplerType.None);
|
||||
|
||||
if (descriptor.ArrayLength <= 1)
|
||||
{
|
||||
|
|
|
@ -109,6 +109,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
/// <exception cref="DiskCacheLoadException">Pool length is not available on the cache</exception>
|
||||
public int QuerySamplerArrayLengthFromPool()
|
||||
{
|
||||
return QueryArrayLengthFromPool(isSampler: true);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public SamplerType QuerySamplerType(int handle, int cbufSlot)
|
||||
{
|
||||
|
@ -117,6 +124,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
/// <exception cref="DiskCacheLoadException">Constant buffer derived length is not available on the cache</exception>
|
||||
public int QueryTextureArrayLengthFromBuffer(int slot)
|
||||
{
|
||||
if (!_oldSpecState.TextureArrayFromBufferRegistered(_stageIndex, 0, slot))
|
||||
|
@ -130,6 +138,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
return arrayLength;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
/// <exception cref="DiskCacheLoadException">Pool length is not available on the cache</exception>
|
||||
public int QueryTextureArrayLengthFromPool()
|
||||
{
|
||||
return QueryArrayLengthFromPool(isSampler: false);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
|
||||
{
|
||||
|
@ -170,6 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
/// <exception cref="DiskCacheLoadException">Texture information is not available on the cache</exception>
|
||||
public void RegisterTexture(int handle, int cbufSlot)
|
||||
{
|
||||
if (!_oldSpecState.TextureRegistered(_stageIndex, handle, cbufSlot))
|
||||
|
@ -182,5 +198,24 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
bool coordNormalized = _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot);
|
||||
_newSpecState.RegisterTexture(_stageIndex, handle, cbufSlot, format, formatSrgb, target, coordNormalized);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cached texture or sampler pool capacity.
|
||||
/// </summary>
|
||||
/// <param name="isSampler">True to get sampler pool length, false for texture pool length</param>
|
||||
/// <returns>Pool length</returns>
|
||||
/// <exception cref="DiskCacheLoadException">Pool length is not available on the cache</exception>
|
||||
private int QueryArrayLengthFromPool(bool isSampler)
|
||||
{
|
||||
if (!_oldSpecState.TextureArrayFromPoolRegistered(isSampler))
|
||||
{
|
||||
throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureArrayLength);
|
||||
}
|
||||
|
||||
int arrayLength = _oldSpecState.GetTextureArrayFromPoolLength(isSampler);
|
||||
_newSpecState.RegisterTextureArrayLengthFromPool(isSampler, arrayLength);
|
||||
|
||||
return arrayLength;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 6489;
|
||||
private const uint CodeGenVersion = 6577;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
|
|
@ -120,6 +120,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public int QuerySamplerArrayLengthFromPool()
|
||||
{
|
||||
int length = _state.SamplerPoolMaximumId + 1;
|
||||
_state.SpecializationState?.RegisterTextureArrayLengthFromPool(isSampler: true, length);
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public SamplerType QuerySamplerType(int handle, int cbufSlot)
|
||||
{
|
||||
|
@ -141,6 +150,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
return arrayLength;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public int QueryTextureArrayLengthFromPool()
|
||||
{
|
||||
int length = _state.PoolState.TexturePoolMaximumId + 1;
|
||||
_state.SpecializationState?.RegisterTextureArrayLengthFromPool(isSampler: false, length);
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
//// <inheritdoc/>
|
||||
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
|
||||
{
|
||||
|
|
|
@ -213,6 +213,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
public bool QueryHostSupportsScaledVertexFormats() => _context.Capabilities.SupportsScaledVertexFormats;
|
||||
|
||||
public bool QueryHostSupportsSeparateSampler() => _context.Capabilities.SupportsSeparateSampler;
|
||||
|
||||
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
|
||||
|
||||
public bool QueryHostSupportsShaderBarrierDivergence() => _context.Capabilities.SupportsShaderBarrierDivergence;
|
||||
|
|
|
@ -5,6 +5,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// </summary>
|
||||
class GpuAccessorState
|
||||
{
|
||||
/// <summary>
|
||||
/// Maximum ID that a sampler pool entry may have.
|
||||
/// </summary>
|
||||
public readonly int SamplerPoolMaximumId;
|
||||
|
||||
/// <summary>
|
||||
/// GPU texture pool state.
|
||||
/// </summary>
|
||||
|
@ -38,18 +43,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// Creates a new GPU accessor state.
|
||||
/// </summary>
|
||||
/// <param name="samplerPoolMaximumId">Maximum ID that a sampler pool entry may have</param>
|
||||
/// <param name="poolState">GPU texture pool state</param>
|
||||
/// <param name="computeState">GPU compute state, for compute shaders</param>
|
||||
/// <param name="graphicsState">GPU graphics state, for vertex, tessellation, geometry and fragment shaders</param>
|
||||
/// <param name="specializationState">Shader specialization state (shared by all stages)</param>
|
||||
/// <param name="transformFeedbackDescriptors">Transform feedback information, if the shader uses transform feedback. Otherwise, should be null</param>
|
||||
public GpuAccessorState(
|
||||
int samplerPoolMaximumId,
|
||||
GpuChannelPoolState poolState,
|
||||
GpuChannelComputeState computeState,
|
||||
GpuChannelGraphicsState graphicsState,
|
||||
ShaderSpecializationState specializationState,
|
||||
TransformFeedbackDescriptor[] transformFeedbackDescriptors = null)
|
||||
{
|
||||
SamplerPoolMaximumId = samplerPoolMaximumId;
|
||||
PoolState = poolState;
|
||||
GraphicsState = graphicsState;
|
||||
ComputeState = computeState;
|
||||
|
|
|
@ -2,7 +2,6 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
#pragma warning disable CS0659 // Class overrides Object.Equals(object o) but does not override Object.GetHashCode()
|
||||
/// <summary>
|
||||
/// State used by the <see cref="GpuAccessor"/>.
|
||||
/// </summary>
|
||||
|
@ -52,6 +51,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
{
|
||||
return obj is GpuChannelPoolState state && Equals(state);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(TexturePoolGpuVa, TexturePoolMaximumId, TextureBufferIndex);
|
||||
}
|
||||
}
|
||||
#pragma warning restore CS0659
|
||||
}
|
||||
|
|
|
@ -192,12 +192,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// This automatically translates, compiles and adds the code to the cache if not present.
|
||||
/// </remarks>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="samplerPoolMaximumId">Maximum ID that an entry in the sampler pool may have</param>
|
||||
/// <param name="poolState">Texture pool state</param>
|
||||
/// <param name="computeState">Compute engine state</param>
|
||||
/// <param name="gpuVa">GPU virtual address of the binary shader code</param>
|
||||
/// <returns>Compiled compute shader code</returns>
|
||||
public CachedShaderProgram GetComputeShader(
|
||||
GpuChannel channel,
|
||||
int samplerPoolMaximumId,
|
||||
GpuChannelPoolState poolState,
|
||||
GpuChannelComputeState computeState,
|
||||
ulong gpuVa)
|
||||
|
@ -214,7 +216,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
}
|
||||
|
||||
ShaderSpecializationState specState = new(ref computeState);
|
||||
GpuAccessorState gpuAccessorState = new(poolState, computeState, default, specState);
|
||||
GpuAccessorState gpuAccessorState = new(samplerPoolMaximumId, poolState, computeState, default, specState);
|
||||
GpuAccessor gpuAccessor = new(_context, channel, gpuAccessorState);
|
||||
gpuAccessor.InitializeReservedCounts(tfEnabled: false, vertexAsCompute: false);
|
||||
|
||||
|
@ -291,6 +293,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <param name="state">GPU state</param>
|
||||
/// <param name="pipeline">Pipeline state</param>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="samplerPoolMaximumId">Maximum ID that an entry in the sampler pool may have</param>
|
||||
/// <param name="poolState">Texture pool state</param>
|
||||
/// <param name="graphicsState">3D engine state</param>
|
||||
/// <param name="addresses">Addresses of the shaders for each stage</param>
|
||||
|
@ -299,6 +302,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
ref ThreedClassState state,
|
||||
ref ProgramPipelineState pipeline,
|
||||
GpuChannel channel,
|
||||
int samplerPoolMaximumId,
|
||||
ref GpuChannelPoolState poolState,
|
||||
ref GpuChannelGraphicsState graphicsState,
|
||||
ShaderAddresses addresses)
|
||||
|
@ -319,7 +323,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
UpdatePipelineInfo(ref state, ref pipeline, graphicsState, channel);
|
||||
|
||||
ShaderSpecializationState specState = new(ref graphicsState, ref pipeline, transformFeedbackDescriptors);
|
||||
GpuAccessorState gpuAccessorState = new(poolState, default, graphicsState, specState, transformFeedbackDescriptors);
|
||||
GpuAccessorState gpuAccessorState = new(samplerPoolMaximumId, poolState, default, graphicsState, specState, transformFeedbackDescriptors);
|
||||
|
||||
ReadOnlySpan<ulong> addressesSpan = addresses.AsSpan();
|
||||
|
||||
|
|
|
@ -185,11 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
{
|
||||
if (texture.ArrayLength > 1)
|
||||
{
|
||||
bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
|
||||
|
||||
ResourceType type = isBuffer
|
||||
? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
|
||||
: (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
|
||||
ResourceType type = GetTextureResourceType(texture, isImage);
|
||||
|
||||
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(texture.Binding, texture.ArrayLength, type, stages));
|
||||
}
|
||||
|
@ -242,16 +238,38 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
{
|
||||
foreach (TextureDescriptor texture in textures)
|
||||
{
|
||||
bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
|
||||
|
||||
ResourceType type = isBuffer
|
||||
? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
|
||||
: (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
|
||||
ResourceType type = GetTextureResourceType(texture, isImage);
|
||||
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(texture.Binding, texture.ArrayLength, type, stages));
|
||||
}
|
||||
}
|
||||
|
||||
private static ResourceType GetTextureResourceType(TextureDescriptor texture, bool isImage)
|
||||
{
|
||||
bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
|
||||
|
||||
if (isBuffer)
|
||||
{
|
||||
return isImage ? ResourceType.BufferImage : ResourceType.BufferTexture;
|
||||
}
|
||||
else if (isImage)
|
||||
{
|
||||
return ResourceType.Image;
|
||||
}
|
||||
else if (texture.Type == SamplerType.None)
|
||||
{
|
||||
return ResourceType.Sampler;
|
||||
}
|
||||
else if (texture.Separate)
|
||||
{
|
||||
return ResourceType.Texture;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ResourceType.TextureAndSampler;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new shader information structure from the added information.
|
||||
/// </summary>
|
||||
|
|
|
@ -31,6 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
PrimitiveTopology = 1 << 1,
|
||||
TransformFeedback = 1 << 3,
|
||||
TextureArrayFromBuffer = 1 << 4,
|
||||
TextureArrayFromPool = 1 << 5,
|
||||
}
|
||||
|
||||
private QueriedStateFlags _queriedState;
|
||||
|
@ -154,7 +155,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
}
|
||||
|
||||
private readonly Dictionary<TextureKey, Box<TextureSpecializationState>> _textureSpecialization;
|
||||
private readonly Dictionary<TextureKey, int> _textureArraySpecialization;
|
||||
private readonly Dictionary<TextureKey, int> _textureArrayFromBufferSpecialization;
|
||||
private readonly Dictionary<bool, int> _textureArrayFromPoolSpecialization;
|
||||
private KeyValuePair<TextureKey, Box<TextureSpecializationState>>[] _allTextures;
|
||||
private Box<TextureSpecializationState>[][] _textureByBinding;
|
||||
private Box<TextureSpecializationState>[][] _imageByBinding;
|
||||
|
@ -165,7 +167,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
private ShaderSpecializationState()
|
||||
{
|
||||
_textureSpecialization = new Dictionary<TextureKey, Box<TextureSpecializationState>>();
|
||||
_textureArraySpecialization = new Dictionary<TextureKey, int>();
|
||||
_textureArrayFromBufferSpecialization = new Dictionary<TextureKey, int>();
|
||||
_textureArrayFromPoolSpecialization = new Dictionary<bool, int>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -327,7 +330,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the coordinate normalization state of a given texture was used during the shader translation process.
|
||||
/// Registers the length of a texture array calculated from a constant buffer size.
|
||||
/// </summary>
|
||||
/// <param name="stageIndex">Shader stage where the texture is used</param>
|
||||
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
|
||||
|
@ -335,10 +338,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <param name="length">Number of elements in the texture array</param>
|
||||
public void RegisterTextureArrayLengthFromBuffer(int stageIndex, int handle, int cbufSlot, int length)
|
||||
{
|
||||
_textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)] = length;
|
||||
_textureArrayFromBufferSpecialization[new TextureKey(stageIndex, handle, cbufSlot)] = length;
|
||||
_queriedState |= QueriedStateFlags.TextureArrayFromBuffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers the length of a texture array calculated from a texture or sampler pool capacity.
|
||||
/// </summary>
|
||||
/// <param name="isSampler">True for sampler pool, false for texture pool</param>
|
||||
/// <param name="length">Number of elements in the texture array</param>
|
||||
public void RegisterTextureArrayLengthFromPool(bool isSampler, int length)
|
||||
{
|
||||
_textureArrayFromPoolSpecialization[isSampler] = length;
|
||||
_queriedState |= QueriedStateFlags.TextureArrayFromPool;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the format of a given texture was used during the shader translation process.
|
||||
/// </summary>
|
||||
|
@ -385,7 +399,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given texture was registerd on this specialization state.
|
||||
/// Checks if a given texture was registered on this specialization state.
|
||||
/// </summary>
|
||||
/// <param name="stageIndex">Shader stage where the texture is used</param>
|
||||
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
|
||||
|
@ -396,14 +410,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given texture array (from constant buffer) was registerd on this specialization state.
|
||||
/// Checks if a given texture array (from constant buffer) was registered on this specialization state.
|
||||
/// </summary>
|
||||
/// <param name="stageIndex">Shader stage where the texture is used</param>
|
||||
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
|
||||
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
|
||||
/// <returns>True if the length for the given buffer and stage exists, false otherwise</returns>
|
||||
public bool TextureArrayFromBufferRegistered(int stageIndex, int handle, int cbufSlot)
|
||||
{
|
||||
return _textureArraySpecialization.ContainsKey(new TextureKey(stageIndex, handle, cbufSlot));
|
||||
return _textureArrayFromBufferSpecialization.ContainsKey(new TextureKey(stageIndex, handle, cbufSlot));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given texture array (from a sampler pool or texture pool) was registered on this specialization state.
|
||||
/// </summary>
|
||||
/// <param name="isSampler">True for sampler pool, false for texture pool</param>
|
||||
/// <returns>True if the length for the given pool, false otherwise</returns>
|
||||
public bool TextureArrayFromPoolRegistered(bool isSampler)
|
||||
{
|
||||
return _textureArrayFromPoolSpecialization.ContainsKey(isSampler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -412,6 +437,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <param name="stageIndex">Shader stage where the texture is used</param>
|
||||
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
|
||||
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
|
||||
/// <returns>Format and sRGB tuple</returns>
|
||||
public (uint, bool) GetFormat(int stageIndex, int handle, int cbufSlot)
|
||||
{
|
||||
TextureSpecializationState state = GetTextureSpecState(stageIndex, handle, cbufSlot).Value;
|
||||
|
@ -424,6 +450,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <param name="stageIndex">Shader stage where the texture is used</param>
|
||||
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
|
||||
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
|
||||
/// <returns>Texture target</returns>
|
||||
public TextureTarget GetTextureTarget(int stageIndex, int handle, int cbufSlot)
|
||||
{
|
||||
return GetTextureSpecState(stageIndex, handle, cbufSlot).Value.TextureTarget;
|
||||
|
@ -435,6 +462,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <param name="stageIndex">Shader stage where the texture is used</param>
|
||||
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
|
||||
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
|
||||
/// <returns>True if coordinates are normalized, false otherwise</returns>
|
||||
public bool GetCoordNormalized(int stageIndex, int handle, int cbufSlot)
|
||||
{
|
||||
return GetTextureSpecState(stageIndex, handle, cbufSlot).Value.CoordNormalized;
|
||||
|
@ -446,9 +474,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <param name="stageIndex">Shader stage where the texture is used</param>
|
||||
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
|
||||
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
|
||||
/// <returns>Texture array length</returns>
|
||||
public int GetTextureArrayFromBufferLength(int stageIndex, int handle, int cbufSlot)
|
||||
{
|
||||
return _textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)];
|
||||
return _textureArrayFromBufferSpecialization[new TextureKey(stageIndex, handle, cbufSlot)];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the recorded length of a given texture array (from a sampler or texture pool).
|
||||
/// </summary>
|
||||
/// <param name="isSampler">True to get the sampler pool length, false to get the texture pool length</param>
|
||||
/// <returns>Texture array length</returns>
|
||||
public int GetTextureArrayFromPoolLength(bool isSampler)
|
||||
{
|
||||
return _textureArrayFromPoolSpecialization[isSampler];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -894,7 +933,23 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic);
|
||||
dataReader.Read(ref length);
|
||||
|
||||
specState._textureArraySpecialization[textureKey] = length;
|
||||
specState._textureArrayFromBufferSpecialization[textureKey] = length;
|
||||
}
|
||||
}
|
||||
|
||||
if (specState._queriedState.HasFlag(QueriedStateFlags.TextureArrayFromPool))
|
||||
{
|
||||
dataReader.Read(ref count);
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
bool textureKey = default;
|
||||
int length = 0;
|
||||
|
||||
dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic);
|
||||
dataReader.Read(ref length);
|
||||
|
||||
specState._textureArrayFromPoolSpecialization[textureKey] = length;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -965,10 +1020,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
if (_queriedState.HasFlag(QueriedStateFlags.TextureArrayFromBuffer))
|
||||
{
|
||||
count = (ushort)_textureArraySpecialization.Count;
|
||||
count = (ushort)_textureArrayFromBufferSpecialization.Count;
|
||||
dataWriter.Write(ref count);
|
||||
|
||||
foreach (var kv in _textureArraySpecialization)
|
||||
foreach (var kv in _textureArrayFromBufferSpecialization)
|
||||
{
|
||||
var textureKey = kv.Key;
|
||||
var length = kv.Value;
|
||||
|
||||
dataWriter.WriteWithMagicAndSize(ref textureKey, TexkMagic);
|
||||
dataWriter.Write(ref length);
|
||||
}
|
||||
}
|
||||
|
||||
if (_queriedState.HasFlag(QueriedStateFlags.TextureArrayFromPool))
|
||||
{
|
||||
count = (ushort)_textureArrayFromPoolSpecialization.Count;
|
||||
dataWriter.Write(ref count);
|
||||
|
||||
foreach (var kv in _textureArrayFromPoolSpecialization)
|
||||
{
|
||||
var textureKey = kv.Key;
|
||||
var length = kv.Value;
|
||||
|
|
|
@ -176,6 +176,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
supportsCubemapView: true,
|
||||
supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
|
||||
supportsScaledVertexFormats: true,
|
||||
supportsSeparateSampler: false,
|
||||
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
|
||||
supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
|
||||
supportsShaderFloat64: true,
|
||||
|
|
|
@ -6,7 +6,6 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
|
@ -352,7 +351,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
arrayDecl = "[]";
|
||||
}
|
||||
|
||||
string samplerTypeName = definition.Type.ToGlslSamplerType();
|
||||
string samplerTypeName = definition.Separate ? definition.Type.ToGlslTextureType() : definition.Type.ToGlslSamplerType();
|
||||
|
||||
string layout = string.Empty;
|
||||
|
||||
|
|
|
@ -639,14 +639,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
private static string GetSamplerName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex)
|
||||
{
|
||||
TextureDefinition definition = context.Properties.Textures[texOp.Binding];
|
||||
string name = definition.Name;
|
||||
TextureDefinition textureDefinition = context.Properties.Textures[texOp.Binding];
|
||||
string name = textureDefinition.Name;
|
||||
|
||||
if (definition.ArrayLength != 1)
|
||||
if (textureDefinition.ArrayLength != 1)
|
||||
{
|
||||
name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
|
||||
}
|
||||
|
||||
if (texOp.IsSeparate)
|
||||
{
|
||||
TextureDefinition samplerDefinition = context.Properties.Textures[texOp.SamplerBinding];
|
||||
string samplerName = samplerDefinition.Name;
|
||||
|
||||
if (samplerDefinition.ArrayLength != 1)
|
||||
{
|
||||
samplerName = $"{samplerName}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
|
||||
}
|
||||
|
||||
name = $"{texOp.Type.ToGlslSamplerType()}({name}, {samplerName})";
|
||||
}
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
|
|
|
@ -160,37 +160,49 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
int setIndex = context.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
|
||||
|
||||
var dim = (sampler.Type & SamplerType.Mask) switch
|
||||
SpvInstruction imageType;
|
||||
SpvInstruction sampledImageType;
|
||||
|
||||
if (sampler.Type != SamplerType.None)
|
||||
{
|
||||
SamplerType.Texture1D => Dim.Dim1D,
|
||||
SamplerType.Texture2D => Dim.Dim2D,
|
||||
SamplerType.Texture3D => Dim.Dim3D,
|
||||
SamplerType.TextureCube => Dim.Cube,
|
||||
SamplerType.TextureBuffer => Dim.Buffer,
|
||||
_ => throw new InvalidOperationException($"Invalid sampler type \"{sampler.Type & SamplerType.Mask}\"."),
|
||||
};
|
||||
var dim = (sampler.Type & SamplerType.Mask) switch
|
||||
{
|
||||
SamplerType.Texture1D => Dim.Dim1D,
|
||||
SamplerType.Texture2D => Dim.Dim2D,
|
||||
SamplerType.Texture3D => Dim.Dim3D,
|
||||
SamplerType.TextureCube => Dim.Cube,
|
||||
SamplerType.TextureBuffer => Dim.Buffer,
|
||||
_ => throw new InvalidOperationException($"Invalid sampler type \"{sampler.Type & SamplerType.Mask}\"."),
|
||||
};
|
||||
|
||||
var imageType = context.TypeImage(
|
||||
context.TypeFP32(),
|
||||
dim,
|
||||
sampler.Type.HasFlag(SamplerType.Shadow),
|
||||
sampler.Type.HasFlag(SamplerType.Array),
|
||||
sampler.Type.HasFlag(SamplerType.Multisample),
|
||||
1,
|
||||
ImageFormat.Unknown);
|
||||
imageType = context.TypeImage(
|
||||
context.TypeFP32(),
|
||||
dim,
|
||||
sampler.Type.HasFlag(SamplerType.Shadow),
|
||||
sampler.Type.HasFlag(SamplerType.Array),
|
||||
sampler.Type.HasFlag(SamplerType.Multisample),
|
||||
1,
|
||||
ImageFormat.Unknown);
|
||||
|
||||
var sampledImageType = context.TypeSampledImage(imageType);
|
||||
var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType);
|
||||
sampledImageType = context.TypeSampledImage(imageType);
|
||||
}
|
||||
else
|
||||
{
|
||||
imageType = sampledImageType = context.TypeSampler();
|
||||
}
|
||||
|
||||
var sampledOrSeparateImageType = sampler.Separate ? imageType : sampledImageType;
|
||||
var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledOrSeparateImageType);
|
||||
var sampledImageArrayPointerType = sampledImagePointerType;
|
||||
|
||||
if (sampler.ArrayLength == 0)
|
||||
{
|
||||
var sampledImageArrayType = context.TypeRuntimeArray(sampledImageType);
|
||||
var sampledImageArrayType = context.TypeRuntimeArray(sampledOrSeparateImageType);
|
||||
sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
|
||||
}
|
||||
else if (sampler.ArrayLength != 1)
|
||||
{
|
||||
var sampledImageArrayType = context.TypeArray(sampledImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
|
||||
var sampledImageArrayType = context.TypeArray(sampledOrSeparateImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
|
||||
sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
|
||||
}
|
||||
|
||||
|
|
|
@ -838,16 +838,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
}
|
||||
|
||||
SamplerDeclaration declaration = context.Samplers[texOp.Binding];
|
||||
SpvInstruction image = declaration.Image;
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
{
|
||||
SpvInstruction textureIndex = Src(AggregateType.S32);
|
||||
|
||||
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
|
||||
}
|
||||
|
||||
image = context.Load(declaration.SampledImageType, image);
|
||||
SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
|
||||
|
||||
int pCount = texOp.Type.GetDimensions();
|
||||
|
||||
|
@ -1171,16 +1162,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
}
|
||||
|
||||
SamplerDeclaration declaration = context.Samplers[texOp.Binding];
|
||||
SpvInstruction image = declaration.Image;
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
{
|
||||
SpvInstruction textureIndex = Src(AggregateType.S32);
|
||||
|
||||
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
|
||||
}
|
||||
|
||||
image = context.Load(declaration.SampledImageType, image);
|
||||
SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
|
||||
|
@ -1449,17 +1431,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
int srcIndex = 0;
|
||||
|
||||
SamplerDeclaration declaration = context.Samplers[texOp.Binding];
|
||||
SpvInstruction image = declaration.Image;
|
||||
SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
{
|
||||
SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0));
|
||||
|
||||
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
|
||||
}
|
||||
|
||||
image = context.Load(declaration.SampledImageType, image);
|
||||
image = context.Image(declaration.ImageType, image);
|
||||
|
||||
SpvInstruction result = context.ImageQuerySamples(context.TypeS32(), image);
|
||||
|
@ -1471,17 +1447,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
int srcIndex = 0;
|
||||
|
||||
SamplerDeclaration declaration = context.Samplers[texOp.Binding];
|
||||
SpvInstruction image = declaration.Image;
|
||||
SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
{
|
||||
SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0));
|
||||
|
||||
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
|
||||
}
|
||||
|
||||
image = context.Load(declaration.SampledImageType, image);
|
||||
image = context.Image(declaration.ImageType, image);
|
||||
|
||||
if (texOp.Index == 3)
|
||||
|
@ -1506,8 +1476,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
if (hasLod)
|
||||
{
|
||||
int lodSrcIndex = declaration.IsIndexed ? 1 : 0;
|
||||
var lod = context.GetS32(operation.GetSource(lodSrcIndex));
|
||||
var lod = context.GetS32(operation.GetSource(srcIndex));
|
||||
result = context.ImageQuerySizeLod(resultType, image, lod);
|
||||
}
|
||||
else
|
||||
|
@ -1905,6 +1874,43 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
}
|
||||
}
|
||||
|
||||
private static SpvInstruction GenerateSampledImageLoad(CodeGenContext context, AstTextureOperation texOp, SamplerDeclaration declaration, ref int srcIndex)
|
||||
{
|
||||
SpvInstruction image = declaration.Image;
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
{
|
||||
SpvInstruction textureIndex = context.Get(AggregateType.S32, texOp.GetSource(srcIndex++));
|
||||
|
||||
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
|
||||
}
|
||||
|
||||
if (texOp.IsSeparate)
|
||||
{
|
||||
image = context.Load(declaration.ImageType, image);
|
||||
|
||||
SamplerDeclaration samplerDeclaration = context.Samplers[texOp.SamplerBinding];
|
||||
|
||||
SpvInstruction sampler = samplerDeclaration.Image;
|
||||
|
||||
if (samplerDeclaration.IsIndexed)
|
||||
{
|
||||
SpvInstruction samplerIndex = context.Get(AggregateType.S32, texOp.GetSource(srcIndex++));
|
||||
|
||||
sampler = context.AccessChain(samplerDeclaration.SampledImagePointerType, sampler, samplerIndex);
|
||||
}
|
||||
|
||||
sampler = context.Load(samplerDeclaration.ImageType, sampler);
|
||||
image = context.SampledImage(declaration.SampledImageType, image, sampler);
|
||||
}
|
||||
else
|
||||
{
|
||||
image = context.Load(declaration.SampledImageType, image);
|
||||
}
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
private static OperationResult GenerateUnary(
|
||||
CodeGenContext context,
|
||||
AstOperation operation,
|
||||
|
|
|
@ -26,13 +26,6 @@ namespace Ryujinx.Graphics.Shader
|
|||
/// <returns>Span of the memory location</returns>
|
||||
ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the size in bytes of a bound constant buffer for the current shader stage.
|
||||
/// </summary>
|
||||
/// <param name="slot">The number of the constant buffer to get the size from</param>
|
||||
/// <returns>Size in bytes</returns>
|
||||
int QueryTextureArrayLengthFromBuffer(int slot);
|
||||
|
||||
/// <summary>
|
||||
/// Queries the binding number of a constant buffer.
|
||||
/// </summary>
|
||||
|
@ -298,6 +291,15 @@ namespace Ryujinx.Graphics.Shader
|
|||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host API support for separate textures and samplers.
|
||||
/// </summary>
|
||||
/// <returns>True if the API supports samplers and textures to be combined on the shader, false otherwise</returns>
|
||||
bool QueryHostSupportsSeparateSampler()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host GPU shader ballot support.
|
||||
/// </summary>
|
||||
|
@ -388,6 +390,12 @@ namespace Ryujinx.Graphics.Shader
|
|||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the maximum number of samplers that the bound texture pool may have.
|
||||
/// </summary>
|
||||
/// <returns>Maximum amount of samplers that the pool may have</returns>
|
||||
int QuerySamplerArrayLengthFromPool();
|
||||
|
||||
/// <summary>
|
||||
/// Queries sampler type information.
|
||||
/// </summary>
|
||||
|
@ -399,6 +407,19 @@ namespace Ryujinx.Graphics.Shader
|
|||
return SamplerType.Texture2D;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the size in bytes of a bound constant buffer for the current shader stage.
|
||||
/// </summary>
|
||||
/// <param name="slot">The number of the constant buffer to get the size from</param>
|
||||
/// <returns>Size in bytes</returns>
|
||||
int QueryTextureArrayLengthFromBuffer(int slot);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the maximum number of textures that the bound texture pool may have.
|
||||
/// </summary>
|
||||
/// <returns>Maximum amount of textures that the pool may have</returns>
|
||||
int QueryTextureArrayLengthFromPool();
|
||||
|
||||
/// <summary>
|
||||
/// Queries texture coordinate normalization information.
|
||||
/// </summary>
|
||||
|
|
|
@ -216,6 +216,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
|
||||
newSources[index] = source;
|
||||
|
||||
if (source != null && source.Type == OperandType.LocalVariable)
|
||||
{
|
||||
source.UseOps.Add(this);
|
||||
}
|
||||
|
||||
_sources = newSources;
|
||||
}
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
public TextureFlags Flags { get; private set; }
|
||||
|
||||
public int Binding { get; private set; }
|
||||
public int SamplerBinding { get; private set; }
|
||||
|
||||
public TextureOperation(
|
||||
Instruction inst,
|
||||
|
@ -24,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
Format = format;
|
||||
Flags = flags;
|
||||
Binding = binding;
|
||||
SamplerBinding = -1;
|
||||
}
|
||||
|
||||
public void TurnIntoArray(int binding)
|
||||
|
@ -32,6 +34,13 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
Binding = binding;
|
||||
}
|
||||
|
||||
public void TurnIntoArray(int textureBinding, int samplerBinding)
|
||||
{
|
||||
TurnIntoArray(textureBinding);
|
||||
|
||||
SamplerBinding = samplerBinding;
|
||||
}
|
||||
|
||||
public void SetBinding(int binding)
|
||||
{
|
||||
if ((Flags & TextureFlags.Bindless) != 0)
|
||||
|
|
|
@ -69,6 +69,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
{
|
||||
string typeName = (type & SamplerType.Mask) switch
|
||||
{
|
||||
SamplerType.None => "sampler",
|
||||
SamplerType.Texture1D => "sampler1D",
|
||||
SamplerType.TextureBuffer => "samplerBuffer",
|
||||
SamplerType.Texture2D => "sampler2D",
|
||||
|
@ -95,6 +96,31 @@ namespace Ryujinx.Graphics.Shader
|
|||
return typeName;
|
||||
}
|
||||
|
||||
public static string ToGlslTextureType(this SamplerType type)
|
||||
{
|
||||
string typeName = (type & SamplerType.Mask) switch
|
||||
{
|
||||
SamplerType.Texture1D => "texture1D",
|
||||
SamplerType.TextureBuffer => "textureBuffer",
|
||||
SamplerType.Texture2D => "texture2D",
|
||||
SamplerType.Texture3D => "texture3D",
|
||||
SamplerType.TextureCube => "textureCube",
|
||||
_ => throw new ArgumentException($"Invalid texture type \"{type}\"."),
|
||||
};
|
||||
|
||||
if ((type & SamplerType.Multisample) != 0)
|
||||
{
|
||||
typeName += "MS";
|
||||
}
|
||||
|
||||
if ((type & SamplerType.Array) != 0)
|
||||
{
|
||||
typeName += "Array";
|
||||
}
|
||||
|
||||
return typeName;
|
||||
}
|
||||
|
||||
public static string ToGlslImageType(this SamplerType type, AggregateType componentType)
|
||||
{
|
||||
string typeName = (type & SamplerType.Mask) switch
|
||||
|
|
|
@ -9,6 +9,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
public TextureFlags Flags { get; }
|
||||
|
||||
public int Binding { get; }
|
||||
public int SamplerBinding { get; }
|
||||
|
||||
public bool IsSeparate => SamplerBinding >= 0;
|
||||
|
||||
public AstTextureOperation(
|
||||
Instruction inst,
|
||||
|
@ -16,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
TextureFormat format,
|
||||
TextureFlags flags,
|
||||
int binding,
|
||||
int samplerBinding,
|
||||
int index,
|
||||
params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length)
|
||||
{
|
||||
|
@ -23,6 +27,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Format = format;
|
||||
Flags = flags;
|
||||
Binding = binding;
|
||||
SamplerBinding = samplerBinding;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
|
||||
{
|
||||
return new AstTextureOperation(inst, texOp.Type, texOp.Format, texOp.Flags, texOp.Binding, texOp.Index, sources);
|
||||
return new AstTextureOperation(inst, texOp.Type, texOp.Format, texOp.Flags, texOp.Binding, texOp.SamplerBinding, texOp.Index, sources);
|
||||
}
|
||||
|
||||
int componentsCount = BitOperations.PopCount((uint)operation.Index);
|
||||
|
|
|
@ -5,25 +5,39 @@ namespace Ryujinx.Graphics.Shader
|
|||
public int Set { get; }
|
||||
public int Binding { get; }
|
||||
public int ArrayLength { get; }
|
||||
public bool Separate { get; }
|
||||
public string Name { get; }
|
||||
public SamplerType Type { get; }
|
||||
public TextureFormat Format { get; }
|
||||
public TextureUsageFlags Flags { get; }
|
||||
|
||||
public TextureDefinition(int set, int binding, int arrayLength, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
|
||||
public TextureDefinition(
|
||||
int set,
|
||||
int binding,
|
||||
int arrayLength,
|
||||
bool separate,
|
||||
string name,
|
||||
SamplerType type,
|
||||
TextureFormat format,
|
||||
TextureUsageFlags flags)
|
||||
{
|
||||
Set = set;
|
||||
Binding = binding;
|
||||
ArrayLength = arrayLength;
|
||||
Separate = separate;
|
||||
Name = name;
|
||||
Type = type;
|
||||
Format = format;
|
||||
Flags = flags;
|
||||
}
|
||||
|
||||
public TextureDefinition(int set, int binding, string name, SamplerType type) : this(set, binding, 1, false, name, type, TextureFormat.Unknown, TextureUsageFlags.None)
|
||||
{
|
||||
}
|
||||
|
||||
public TextureDefinition SetFlag(TextureUsageFlags flag)
|
||||
{
|
||||
return new TextureDefinition(Set, Binding, ArrayLength, Name, Type, Format, Flags | flag);
|
||||
return new TextureDefinition(Set, Binding, ArrayLength, Separate, Name, Type, Format, Flags | flag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.Shader
|
|||
public readonly int HandleIndex;
|
||||
public readonly int ArrayLength;
|
||||
|
||||
public readonly bool Separate;
|
||||
|
||||
public readonly TextureUsageFlags Flags;
|
||||
|
||||
public TextureDescriptor(
|
||||
|
@ -22,6 +24,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
int cbufSlot,
|
||||
int handleIndex,
|
||||
int arrayLength,
|
||||
bool separate,
|
||||
TextureUsageFlags flags)
|
||||
{
|
||||
Binding = binding;
|
||||
|
@ -30,6 +33,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
CbufSlot = cbufSlot;
|
||||
HandleIndex = handleIndex;
|
||||
ArrayLength = arrayLength;
|
||||
Separate = separate;
|
||||
Flags = flags;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
SeparateSamplerHandle = 1,
|
||||
SeparateSamplerId = 2,
|
||||
SeparateConstantSamplerHandle = 3,
|
||||
Direct = 4,
|
||||
}
|
||||
|
||||
public static class TextureHandle
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Graphics.Shader.Instructions;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
@ -31,7 +32,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
continue;
|
||||
}
|
||||
|
||||
if (!TryConvertBindless(block, resourceManager, gpuAccessor, texOp))
|
||||
if (!TryConvertBindless(block, resourceManager, gpuAccessor, texOp) &&
|
||||
!GenerateBindlessAccess(block, resourceManager, gpuAccessor, texOp, node))
|
||||
{
|
||||
// If we can't do bindless elimination, remove the texture operation.
|
||||
// Set any destination variables to zero.
|
||||
|
@ -46,6 +48,88 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
}
|
||||
}
|
||||
|
||||
private static bool GenerateBindlessAccess(
|
||||
BasicBlock block,
|
||||
ResourceManager resourceManager,
|
||||
IGpuAccessor gpuAccessor,
|
||||
TextureOperation texOp,
|
||||
LinkedListNode<INode> node)
|
||||
{
|
||||
if (!gpuAccessor.QueryHostSupportsSeparateSampler())
|
||||
{
|
||||
// We depend on combining samplers and textures in the shader being supported for this.
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Operand nvHandle = texOp.GetSource(0);
|
||||
|
||||
if (nvHandle.AsgOp is not Operation handleOp ||
|
||||
handleOp.Inst != Instruction.Load ||
|
||||
handleOp.StorageKind != StorageKind.Input)
|
||||
{
|
||||
// Right now, we only allow bindless access when the handle comes from a shader input.
|
||||
// This is an artificial limitation to prevent it from being used in cases where it
|
||||
// would have a large performance impact of loading all textures in the pool.
|
||||
// It might be removed in the future, if we can mitigate the performance impact.
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Operand textureHandle = OperandHelper.Local();
|
||||
Operand samplerHandle = OperandHelper.Local();
|
||||
Operand textureIndex = OperandHelper.Local();
|
||||
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.BitwiseAnd, textureHandle, nvHandle, OperandHelper.Const(0xfffff)));
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.ShiftRightU32, samplerHandle, nvHandle, OperandHelper.Const(20)));
|
||||
|
||||
int texturePoolLength = Math.Max(BindlessToArray.MinimumArrayLength, gpuAccessor.QueryTextureArrayLengthFromPool());
|
||||
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.MinimumU32, textureIndex, textureHandle, OperandHelper.Const(texturePoolLength - 1)));
|
||||
|
||||
texOp.SetSource(0, textureIndex);
|
||||
|
||||
bool hasSampler = !texOp.Inst.IsImage();
|
||||
|
||||
int textureBinding = resourceManager.GetTextureOrImageBinding(
|
||||
texOp.Inst,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags & ~TextureFlags.Bindless,
|
||||
0,
|
||||
TextureHandle.PackOffsets(0, 0, TextureHandleType.Direct),
|
||||
texturePoolLength,
|
||||
hasSampler);
|
||||
|
||||
if (hasSampler)
|
||||
{
|
||||
Operand samplerIndex = OperandHelper.Local();
|
||||
|
||||
int samplerPoolLength = Math.Max(BindlessToArray.MinimumArrayLength, gpuAccessor.QuerySamplerArrayLengthFromPool());
|
||||
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.MinimumU32, samplerIndex, samplerHandle, OperandHelper.Const(samplerPoolLength - 1)));
|
||||
|
||||
texOp.InsertSource(1, samplerIndex);
|
||||
|
||||
int samplerBinding = resourceManager.GetTextureOrImageBinding(
|
||||
texOp.Inst,
|
||||
SamplerType.None,
|
||||
texOp.Format,
|
||||
TextureFlags.None,
|
||||
0,
|
||||
TextureHandle.PackOffsets(0, 0, TextureHandleType.Direct),
|
||||
samplerPoolLength);
|
||||
|
||||
texOp.TurnIntoArray(textureBinding, samplerBinding);
|
||||
}
|
||||
else
|
||||
{
|
||||
texOp.TurnIntoArray(textureBinding);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool TryConvertBindless(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor, TextureOperation texOp)
|
||||
{
|
||||
if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
private const int HardcodedArrayLengthOgl = 4;
|
||||
|
||||
// 1 and 0 elements are not considered arrays anymore.
|
||||
private const int MinimumArrayLength = 2;
|
||||
public const int MinimumArrayLength = 2;
|
||||
|
||||
public static void RunPassOgl(BasicBlock block, ResourceManager resourceManager)
|
||||
{
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
private readonly HashSet<int> _usedConstantBufferBindings;
|
||||
|
||||
private readonly record struct TextureInfo(int CbufSlot, int Handle, int ArrayLength, SamplerType Type, TextureFormat Format);
|
||||
private readonly record struct TextureInfo(int CbufSlot, int Handle, int ArrayLength, bool Separate, SamplerType Type, TextureFormat Format);
|
||||
|
||||
private struct TextureMeta
|
||||
{
|
||||
|
@ -225,7 +225,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
TextureFlags flags,
|
||||
int cbufSlot,
|
||||
int handle,
|
||||
int arrayLength = 1)
|
||||
int arrayLength = 1,
|
||||
bool separate = false)
|
||||
{
|
||||
inst &= Instruction.Mask;
|
||||
bool isImage = inst.IsImage();
|
||||
|
@ -239,7 +240,18 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
format = TextureFormat.Unknown;
|
||||
}
|
||||
|
||||
int binding = GetTextureOrImageBinding(cbufSlot, handle, arrayLength, type, format, isImage, intCoords, isWrite, accurateType, coherent);
|
||||
int binding = GetTextureOrImageBinding(
|
||||
cbufSlot,
|
||||
handle,
|
||||
arrayLength,
|
||||
type,
|
||||
format,
|
||||
isImage,
|
||||
intCoords,
|
||||
isWrite,
|
||||
accurateType,
|
||||
coherent,
|
||||
separate);
|
||||
|
||||
_gpuAccessor.RegisterTexture(handle, cbufSlot);
|
||||
|
||||
|
@ -256,9 +268,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
bool intCoords,
|
||||
bool write,
|
||||
bool accurateType,
|
||||
bool coherent)
|
||||
bool coherent,
|
||||
bool separate)
|
||||
{
|
||||
var dimensions = type.GetDimensions();
|
||||
var dimensions = type == SamplerType.None ? 0 : type.GetDimensions();
|
||||
var dict = isImage ? _usedImages : _usedTextures;
|
||||
|
||||
var usageFlags = TextureUsageFlags.None;
|
||||
|
@ -290,7 +303,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
// For array textures, we also want to use type as key,
|
||||
// since we may have texture handles stores in the same buffer, but for textures with different types.
|
||||
var keyType = arrayLength > 1 ? type : SamplerType.None;
|
||||
var info = new TextureInfo(cbufSlot, handle, arrayLength, keyType, format);
|
||||
var info = new TextureInfo(cbufSlot, handle, arrayLength, separate, keyType, format);
|
||||
var meta = new TextureMeta()
|
||||
{
|
||||
AccurateType = accurateType,
|
||||
|
@ -332,6 +345,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
? $"{prefix}_tcb_{handle:X}_{format.ToGlslFormat()}"
|
||||
: $"{prefix}_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
|
||||
}
|
||||
else if (type == SamplerType.None)
|
||||
{
|
||||
nameSuffix = cbufSlot < 0 ? $"s_tcb_{handle:X}" : $"s_cb{cbufSlot}_{handle:X}";
|
||||
}
|
||||
else
|
||||
{
|
||||
nameSuffix = cbufSlot < 0 ? $"{prefix}_tcb_{handle:X}" : $"{prefix}_cb{cbufSlot}_{handle:X}";
|
||||
|
@ -341,6 +358,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
isImage ? 3 : 2,
|
||||
binding,
|
||||
arrayLength,
|
||||
separate,
|
||||
$"{_stagePrefix}_{nameSuffix}",
|
||||
meta.Type,
|
||||
info.Format,
|
||||
|
@ -495,6 +513,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
info.CbufSlot,
|
||||
info.Handle,
|
||||
info.ArrayLength,
|
||||
info.Separate,
|
||||
meta.UsageFlags));
|
||||
}
|
||||
|
||||
|
@ -514,6 +533,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
info.CbufSlot,
|
||||
info.Handle,
|
||||
info.ArrayLength,
|
||||
info.Separate,
|
||||
meta.UsageFlags));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -413,7 +413,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
if (Stage == ShaderStage.Vertex)
|
||||
{
|
||||
int ibBinding = resourceManager.Reservations.IndexBufferTextureBinding;
|
||||
TextureDefinition indexBuffer = new(2, ibBinding, 1, "ib_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
|
||||
TextureDefinition indexBuffer = new(2, ibBinding, "ib_data", SamplerType.TextureBuffer);
|
||||
resourceManager.Properties.AddOrUpdateTexture(indexBuffer);
|
||||
|
||||
int inputMap = _program.AttributeUsage.UsedInputAttributes;
|
||||
|
@ -422,7 +422,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
int location = BitOperations.TrailingZeroCount(inputMap);
|
||||
int binding = resourceManager.Reservations.GetVertexBufferTextureBinding(location);
|
||||
TextureDefinition vaBuffer = new(2, binding, 1, $"vb_data{location}", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
|
||||
TextureDefinition vaBuffer = new(2, binding, $"vb_data{location}", SamplerType.TextureBuffer);
|
||||
resourceManager.Properties.AddOrUpdateTexture(vaBuffer);
|
||||
|
||||
inputMap &= ~(1 << location);
|
||||
|
@ -431,7 +431,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
else if (Stage == ShaderStage.Geometry)
|
||||
{
|
||||
int trbBinding = resourceManager.Reservations.TopologyRemapBufferTextureBinding;
|
||||
TextureDefinition remapBuffer = new(2, trbBinding, 1, "trb_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
|
||||
TextureDefinition remapBuffer = new(2, trbBinding, "trb_data", SamplerType.TextureBuffer);
|
||||
resourceManager.Properties.AddOrUpdateTexture(remapBuffer);
|
||||
|
||||
int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding;
|
||||
|
|
|
@ -43,11 +43,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
int binding = segment.Binding;
|
||||
int count = segment.Count;
|
||||
|
||||
if (setIndex == PipelineBase.UniformSetIndex)
|
||||
if (IsBufferType(segment.Type))
|
||||
{
|
||||
entries[seg] = new DescriptorUpdateTemplateEntry()
|
||||
{
|
||||
DescriptorType = DescriptorType.UniformBuffer,
|
||||
DescriptorType = segment.Type.Convert(),
|
||||
DstBinding = (uint)binding,
|
||||
DescriptorCount = (uint)count,
|
||||
Offset = structureOffset,
|
||||
|
@ -56,76 +56,31 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
structureOffset += (nuint)(Unsafe.SizeOf<DescriptorBufferInfo>() * count);
|
||||
}
|
||||
else if (setIndex == PipelineBase.StorageSetIndex)
|
||||
else if (IsBufferTextureType(segment.Type))
|
||||
{
|
||||
entries[seg] = new DescriptorUpdateTemplateEntry()
|
||||
{
|
||||
DescriptorType = DescriptorType.StorageBuffer,
|
||||
DescriptorType = segment.Type.Convert(),
|
||||
DstBinding = (uint)binding,
|
||||
DescriptorCount = (uint)count,
|
||||
Offset = structureOffset,
|
||||
Stride = (nuint)Unsafe.SizeOf<DescriptorBufferInfo>()
|
||||
Stride = (nuint)Unsafe.SizeOf<BufferView>()
|
||||
};
|
||||
|
||||
structureOffset += (nuint)(Unsafe.SizeOf<DescriptorBufferInfo>() * count);
|
||||
structureOffset += (nuint)(Unsafe.SizeOf<BufferView>() * count);
|
||||
}
|
||||
else if (setIndex == PipelineBase.TextureSetIndex)
|
||||
else
|
||||
{
|
||||
if (segment.Type != ResourceType.BufferTexture)
|
||||
entries[seg] = new DescriptorUpdateTemplateEntry()
|
||||
{
|
||||
entries[seg] = new DescriptorUpdateTemplateEntry()
|
||||
{
|
||||
DescriptorType = DescriptorType.CombinedImageSampler,
|
||||
DstBinding = (uint)binding,
|
||||
DescriptorCount = (uint)count,
|
||||
Offset = structureOffset,
|
||||
Stride = (nuint)Unsafe.SizeOf<DescriptorImageInfo>()
|
||||
};
|
||||
DescriptorType = segment.Type.Convert(),
|
||||
DstBinding = (uint)binding,
|
||||
DescriptorCount = (uint)count,
|
||||
Offset = structureOffset,
|
||||
Stride = (nuint)Unsafe.SizeOf<DescriptorImageInfo>()
|
||||
};
|
||||
|
||||
structureOffset += (nuint)(Unsafe.SizeOf<DescriptorImageInfo>() * count);
|
||||
}
|
||||
else
|
||||
{
|
||||
entries[seg] = new DescriptorUpdateTemplateEntry()
|
||||
{
|
||||
DescriptorType = DescriptorType.UniformTexelBuffer,
|
||||
DstBinding = (uint)binding,
|
||||
DescriptorCount = (uint)count,
|
||||
Offset = structureOffset,
|
||||
Stride = (nuint)Unsafe.SizeOf<BufferView>()
|
||||
};
|
||||
|
||||
structureOffset += (nuint)(Unsafe.SizeOf<BufferView>() * count);
|
||||
}
|
||||
}
|
||||
else if (setIndex == PipelineBase.ImageSetIndex)
|
||||
{
|
||||
if (segment.Type != ResourceType.BufferImage)
|
||||
{
|
||||
entries[seg] = new DescriptorUpdateTemplateEntry()
|
||||
{
|
||||
DescriptorType = DescriptorType.StorageImage,
|
||||
DstBinding = (uint)binding,
|
||||
DescriptorCount = (uint)count,
|
||||
Offset = structureOffset,
|
||||
Stride = (nuint)Unsafe.SizeOf<DescriptorImageInfo>()
|
||||
};
|
||||
|
||||
structureOffset += (nuint)(Unsafe.SizeOf<DescriptorImageInfo>() * count);
|
||||
}
|
||||
else
|
||||
{
|
||||
entries[seg] = new DescriptorUpdateTemplateEntry()
|
||||
{
|
||||
DescriptorType = DescriptorType.StorageTexelBuffer,
|
||||
DstBinding = (uint)binding,
|
||||
DescriptorCount = (uint)count,
|
||||
Offset = structureOffset,
|
||||
Stride = (nuint)Unsafe.SizeOf<BufferView>()
|
||||
};
|
||||
|
||||
structureOffset += (nuint)(Unsafe.SizeOf<BufferView>() * count);
|
||||
}
|
||||
structureOffset += (nuint)(Unsafe.SizeOf<DescriptorImageInfo>() * count);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -237,6 +192,16 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Template = result;
|
||||
}
|
||||
|
||||
private static bool IsBufferType(ResourceType type)
|
||||
{
|
||||
return type == ResourceType.UniformBuffer || type == ResourceType.StorageBuffer;
|
||||
}
|
||||
|
||||
private static bool IsBufferTextureType(ResourceType type)
|
||||
{
|
||||
return type == ResourceType.BufferTexture || type == ResourceType.BufferImage;
|
||||
}
|
||||
|
||||
public unsafe void Dispose()
|
||||
{
|
||||
_gd.Api.DestroyDescriptorUpdateTemplate(_device, Template, null);
|
||||
|
|
|
@ -706,6 +706,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
supportsCubemapView: !IsAmdGcn,
|
||||
supportsNonConstantTextureOffset: false,
|
||||
supportsScaledVertexFormats: FormatCapabilities.SupportsScaledVertexFormats(),
|
||||
supportsSeparateSampler: true,
|
||||
supportsShaderBallot: false,
|
||||
supportsShaderBarrierDivergence: Vendor != Vendor.Intel,
|
||||
supportsShaderFloat64: Capabilities.SupportsShaderFloat64,
|
||||
|
|
|
@ -58,10 +58,20 @@ namespace Ryujinx.ShaderTools
|
|||
return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data)[(int)address..]);
|
||||
}
|
||||
|
||||
public int QuerySamplerArrayLengthFromPool()
|
||||
{
|
||||
return DefaultArrayLength;
|
||||
}
|
||||
|
||||
public int QueryTextureArrayLengthFromBuffer(int slot)
|
||||
{
|
||||
return DefaultArrayLength;
|
||||
}
|
||||
|
||||
public int QueryTextureArrayLengthFromPool()
|
||||
{
|
||||
return DefaultArrayLength;
|
||||
}
|
||||
}
|
||||
|
||||
private class Options
|
||||
|
|
Loading…
Reference in a new issue