mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-22 11:56:36 +01:00
Workaround bug on logic op with float framebuffer (#6858)
* intel workaround built on top of the amd workaround * forgot to update the note * Logic Change Enabled workaround for all vendors that aren't nvidia * Applied Suggestions
This commit is contained in:
parent
e65effcb05
commit
c98b7fc702
1 changed files with 2 additions and 2 deletions
|
@ -560,9 +560,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
// AMD has a bug where it enables logical operations even for float formats,
|
||||
// Vendors other than NVIDIA have a bug where it enables logical operations even for float formats,
|
||||
// so we need to force disable them here.
|
||||
bool logicOpEnable = LogicOpEnable && (gd.Vendor != Vendor.Amd || Internal.LogicOpsAllowed);
|
||||
bool logicOpEnable = LogicOpEnable && (gd.Vendor == Vendor.Nvidia || Internal.LogicOpsAllowed);
|
||||
|
||||
var colorBlendState = new PipelineColorBlendStateCreateInfo
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue