mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-21 17:40:52 +01:00
Vulkan: Feedback loop detection and barriers (#7226)
* Vulkan: Feedback loop improvements This PR allows the Vulkan backend to detect attachment feedback loops. These are currently used in the following ways: - Partial use of VK_EXT_attachment_feedback_loop_layout - All renderable textures have AttachmentFeedbackLoopBitExt - Compile pipelines with Color/DepthStencil feedback loop flags when present - Support using FragmentBarrier for feedback loops (fixes regressions from https://github.com/Ryujinx/Ryujinx/pull/7012 ) TODO: - AMD GPUs may need layout transitions for it to properly allow textures to be used in feedback loops. - Use dynamic state for feedback loops. The background pipeline will always miss since feedback loop state isn't known on the GPU project. - How is the barrier dependency flag used? (DXVK just ignores it, there's no vulkan validation...) - Improve subpass dependencies to fix validation errors * Mark field readonly * Add feedback loop dynamic state * fix: add MoltenVK resolver workaround fix: add MoltenVK resolver workaround * Formatting * Fix more complaints * RADV dcc workaround * Use dynamic state properly, cleanup. * Use aspects flags in more places
This commit is contained in:
parent
fdd7ee791c
commit
ca59c3f499
18 changed files with 538 additions and 74 deletions
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@ -1,13 +1,33 @@
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using Ryujinx.Common.Utilities;
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using System;
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namespace Ryujinx.Common.GraphicsDriver
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{
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public static class DriverUtilities
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{
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private static void AddMesaFlags(string envVar, string newFlags)
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{
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string existingFlags = Environment.GetEnvironmentVariable(envVar);
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string flags = existingFlags == null ? newFlags : $"{existingFlags},{newFlags}";
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OsUtils.SetEnvironmentVariableNoCaching(envVar, flags);
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}
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public static void InitDriverConfig(bool oglThreading)
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{
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if (OperatingSystem.IsLinux())
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{
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AddMesaFlags("RADV_DEBUG", "nodcc");
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}
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ToggleOGLThreading(oglThreading);
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}
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public static void ToggleOGLThreading(bool enabled)
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{
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Environment.SetEnvironmentVariable("mesa_glthread", enabled.ToString().ToLower());
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Environment.SetEnvironmentVariable("__GL_THREADED_OPTIMIZATIONS", enabled ? "1" : "0");
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OsUtils.SetEnvironmentVariableNoCaching("mesa_glthread", enabled.ToString().ToLower());
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OsUtils.SetEnvironmentVariableNoCaching("__GL_THREADED_OPTIMIZATIONS", enabled ? "1" : "0");
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try
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{
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24
src/Ryujinx.Common/Utilities/OsUtils.cs
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24
src/Ryujinx.Common/Utilities/OsUtils.cs
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@ -0,0 +1,24 @@
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common.Utilities
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{
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public partial class OsUtils
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{
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[LibraryImport("libc", SetLastError = true)]
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private static partial int setenv([MarshalAs(UnmanagedType.LPStr)] string name, [MarshalAs(UnmanagedType.LPStr)] string value, int overwrite);
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public static void SetEnvironmentVariableNoCaching(string key, string value)
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{
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// Set the value in the cached environment variables, too.
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Environment.SetEnvironmentVariable(key, value);
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if (!OperatingSystem.IsWindows())
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{
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int res = setenv(key, value, 1);
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Debug.Assert(res != -1);
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}
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}
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}
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}
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@ -32,10 +32,12 @@ namespace Ryujinx.Graphics.Vulkan
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CommandBuffer
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}
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private bool _feedbackLoopActive;
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private PipelineStageFlags _incoherentBufferWriteStages;
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private PipelineStageFlags _incoherentTextureWriteStages;
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private PipelineStageFlags _extraStages;
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private IncoherentBarrierType _queuedIncoherentBarrier;
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private bool _queuedFeedbackLoopBarrier;
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public BarrierBatch(VulkanRenderer gd)
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{
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@ -53,17 +55,6 @@ namespace Ryujinx.Graphics.Vulkan
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stages |= PipelineStageFlags.TransformFeedbackBitExt;
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}
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if (!gd.IsTBDR)
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{
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// Desktop GPUs can transform image barriers into memory barriers.
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access |= AccessFlags.DepthStencilAttachmentWriteBit | AccessFlags.ColorAttachmentWriteBit;
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access |= AccessFlags.DepthStencilAttachmentReadBit | AccessFlags.ColorAttachmentReadBit;
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stages |= PipelineStageFlags.EarlyFragmentTestsBit | PipelineStageFlags.LateFragmentTestsBit;
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stages |= PipelineStageFlags.ColorAttachmentOutputBit;
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}
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return (access, stages);
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}
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@ -178,16 +169,34 @@ namespace Ryujinx.Graphics.Vulkan
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}
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_queuedIncoherentBarrier = IncoherentBarrierType.None;
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_queuedFeedbackLoopBarrier = false;
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}
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else if (_feedbackLoopActive && _queuedFeedbackLoopBarrier)
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{
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// Feedback loop barrier.
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MemoryBarrier barrier = new MemoryBarrier()
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{
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SType = StructureType.MemoryBarrier,
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SrcAccessMask = AccessFlags.ShaderWriteBit,
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DstAccessMask = AccessFlags.ShaderReadBit
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};
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QueueBarrier(barrier, PipelineStageFlags.FragmentShaderBit, PipelineStageFlags.AllGraphicsBit);
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_queuedFeedbackLoopBarrier = false;
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}
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_feedbackLoopActive = false;
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}
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}
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public unsafe void Flush(CommandBufferScoped cbs, bool inRenderPass, RenderPassHolder rpHolder, Action endRenderPass)
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{
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Flush(cbs, null, inRenderPass, rpHolder, endRenderPass);
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Flush(cbs, null, false, inRenderPass, rpHolder, endRenderPass);
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}
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public unsafe void Flush(CommandBufferScoped cbs, ShaderCollection program, bool inRenderPass, RenderPassHolder rpHolder, Action endRenderPass)
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public unsafe void Flush(CommandBufferScoped cbs, ShaderCollection program, bool feedbackLoopActive, bool inRenderPass, RenderPassHolder rpHolder, Action endRenderPass)
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{
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if (program != null)
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{
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@ -195,6 +204,8 @@ namespace Ryujinx.Graphics.Vulkan
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_incoherentTextureWriteStages |= program.IncoherentTextureWriteStages;
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}
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_feedbackLoopActive |= feedbackLoopActive;
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FlushMemoryBarrier(program, inRenderPass);
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if (!inRenderPass && rpHolder != null)
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@ -406,6 +417,8 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_queuedIncoherentBarrier = type;
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}
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_queuedFeedbackLoopBarrier = true;
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}
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public void QueueTextureBarrier()
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@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader;
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using Silk.NET.Vulkan;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using CompareOp = Ryujinx.Graphics.GAL.CompareOp;
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private record struct TextureRef
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{
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public ShaderStage Stage;
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public TextureStorage Storage;
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public Auto<DisposableImageView> View;
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public TextureView View;
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public Auto<DisposableImageView> ImageView;
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public Auto<DisposableSampler> Sampler;
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public TextureRef(ShaderStage stage, TextureStorage storage, Auto<DisposableImageView> view, Auto<DisposableSampler> sampler)
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public TextureRef(ShaderStage stage, TextureView view, Auto<DisposableImageView> imageView, Auto<DisposableSampler> sampler)
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{
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Stage = stage;
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Storage = storage;
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View = view;
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ImageView = imageView;
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Sampler = sampler;
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}
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}
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private record struct ImageRef
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{
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public ShaderStage Stage;
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public TextureStorage Storage;
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public Auto<DisposableImageView> View;
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public TextureView View;
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public Auto<DisposableImageView> ImageView;
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public ImageRef(ShaderStage stage, TextureStorage storage, Auto<DisposableImageView> view)
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public ImageRef(ShaderStage stage, TextureView view, Auto<DisposableImageView> imageView)
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{
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Stage = stage;
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Storage = storage;
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View = view;
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ImageView = imageView;
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}
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}
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private readonly TextureView _dummyTexture;
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private readonly SamplerHolder _dummySampler;
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public List<TextureView> FeedbackLoopHazards { get; private set; }
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public DescriptorSetUpdater(VulkanRenderer gd, Device device)
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{
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_gd = gd;
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_templateUpdater = new();
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}
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public void Initialize()
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public void Initialize(bool isMainPipeline)
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{
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MemoryOwner<byte> dummyTextureData = MemoryOwner<byte>.RentCleared(4);
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_dummyTexture.SetData(dummyTextureData);
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if (isMainPipeline)
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{
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FeedbackLoopHazards = new();
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}
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}
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private static bool BindingOverlaps(ref DescriptorBufferInfo info, int bindingOffset, int offset, int size)
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public void InsertBindingBarriers(CommandBufferScoped cbs)
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{
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if ((FeedbackLoopHazards?.Count ?? 0) > 0)
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{
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// Clear existing hazards - they will be rebuilt.
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foreach (TextureView hazard in FeedbackLoopHazards)
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{
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hazard.DecrementHazardUses();
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}
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FeedbackLoopHazards.Clear();
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}
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foreach (ResourceBindingSegment segment in _program.BindingSegments[PipelineBase.TextureSetIndex])
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{
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if (segment.Type == ResourceType.TextureAndSampler)
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for (int i = 0; i < segment.Count; i++)
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{
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ref var texture = ref _textureRefs[segment.Binding + i];
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texture.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, texture.Stage.ConvertToPipelineStageFlags());
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texture.View?.PrepareForUsage(cbs, texture.Stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
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}
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}
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else
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for (int i = 0; i < segment.Count; i++)
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{
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ref var image = ref _imageRefs[segment.Binding + i];
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image.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, image.Stage.ConvertToPipelineStageFlags());
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image.View?.PrepareForUsage(cbs, image.Stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
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}
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}
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else
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}
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else if (image is TextureView view)
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{
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view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
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ref ImageRef iRef = ref _imageRefs[binding];
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_imageRefs[binding] = new(stage, view.Storage, view.GetView(imageFormat).GetIdentityImageView());
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iRef.View?.ClearUsage(FeedbackLoopHazards);
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view?.PrepareForUsage(cbs, stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
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iRef = new(stage, view, view.GetView(imageFormat).GetIdentityImageView());
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}
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else
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{
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}
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else if (texture is TextureView view)
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{
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view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
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ref TextureRef iRef = ref _textureRefs[binding];
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_textureRefs[binding] = new(stage, view.Storage, view.GetImageView(), ((SamplerHolder)sampler)?.GetSampler());
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iRef.View?.ClearUsage(FeedbackLoopHazards);
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view?.PrepareForUsage(cbs, stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
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iRef = new(stage, view, view.GetImageView(), ((SamplerHolder)sampler)?.GetSampler());
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}
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else
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{
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{
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view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
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_textureRefs[binding] = new(stage, view.Storage, view.GetIdentityImageView(), ((SamplerHolder)sampler)?.GetSampler());
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_textureRefs[binding] = new(stage, view, view.GetIdentityImageView(), ((SamplerHolder)sampler)?.GetSampler());
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SignalDirty(DirtyFlags.Texture);
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}
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ref var texture = ref textures[i];
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ref var refs = ref _textureRefs[binding + i];
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texture.ImageView = refs.View?.Get(cbs).Value ?? default;
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texture.ImageView = refs.ImageView?.Get(cbs).Value ?? default;
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texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
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if (texture.ImageView.Handle == 0)
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for (int i = 0; i < count; i++)
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{
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images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
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images[i].ImageView = _imageRefs[binding + i].ImageView?.Get(cbs).Value ?? default;
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}
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tu.Push<DescriptorImageInfo>(images[..count]);
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@ -957,7 +983,7 @@ namespace Ryujinx.Graphics.Vulkan
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ref var texture = ref textures[i];
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ref var refs = ref _textureRefs[binding + i];
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texture.ImageView = refs.View?.Get(cbs).Value ?? default;
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texture.ImageView = refs.ImageView?.Get(cbs).Value ?? default;
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texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
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if (texture.ImageView.Handle == 0)
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12
src/Ryujinx.Graphics.Vulkan/FeedbackLoopAspects.cs
Normal file
12
src/Ryujinx.Graphics.Vulkan/FeedbackLoopAspects.cs
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using System;
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namespace Ryujinx.Graphics.Vulkan
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{
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[Flags]
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internal enum FeedbackLoopAspects
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{
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None = 0,
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Color = 1 << 0,
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Depth = 1 << 1,
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}
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}
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@ -302,6 +302,27 @@ namespace Ryujinx.Graphics.Vulkan
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_depthStencil?.Storage?.AddStoreOpUsage(true);
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}
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public void ClearBindings()
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{
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_depthStencil?.Storage.ClearBindings();
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for (int i = 0; i < _colorsCanonical.Length; i++)
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{
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_colorsCanonical[i]?.Storage.ClearBindings();
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}
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}
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public void AddBindings()
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{
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_depthStencil?.Storage.AddBinding(_depthStencil);
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for (int i = 0; i < _colorsCanonical.Length; i++)
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{
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TextureView color = _colorsCanonical[i];
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color?.Storage.AddBinding(color);
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}
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}
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public (RenderPassHolder rpHolder, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
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VulkanRenderer gd,
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Device device,
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|
|
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@ -46,6 +46,8 @@ namespace Ryujinx.Graphics.Vulkan
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public readonly bool SupportsViewportArray2;
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public readonly bool SupportsHostImportedMemory;
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public readonly bool SupportsDepthClipControl;
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public readonly bool SupportsAttachmentFeedbackLoop;
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public readonly bool SupportsDynamicAttachmentFeedbackLoop;
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public readonly uint SubgroupSize;
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public readonly SampleCountFlags SupportedSampleCounts;
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public readonly PortabilitySubsetFlags PortabilitySubset;
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|
@ -84,6 +86,8 @@ namespace Ryujinx.Graphics.Vulkan
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bool supportsViewportArray2,
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bool supportsHostImportedMemory,
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bool supportsDepthClipControl,
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bool supportsAttachmentFeedbackLoop,
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bool supportsDynamicAttachmentFeedbackLoop,
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uint subgroupSize,
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SampleCountFlags supportedSampleCounts,
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PortabilitySubsetFlags portabilitySubset,
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|
@ -121,6 +125,8 @@ namespace Ryujinx.Graphics.Vulkan
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SupportsViewportArray2 = supportsViewportArray2;
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SupportsHostImportedMemory = supportsHostImportedMemory;
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SupportsDepthClipControl = supportsDepthClipControl;
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SupportsAttachmentFeedbackLoop = supportsAttachmentFeedbackLoop;
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SupportsDynamicAttachmentFeedbackLoop = supportsDynamicAttachmentFeedbackLoop;
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SubgroupSize = subgroupSize;
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SupportedSampleCounts = supportedSampleCounts;
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PortabilitySubset = portabilitySubset;
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|
|
|
@ -2,6 +2,7 @@ using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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|
@ -33,6 +34,7 @@ namespace Ryujinx.Graphics.Vulkan
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public readonly Action EndRenderPassDelegate;
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|
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protected PipelineDynamicState DynamicState;
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protected bool IsMainPipeline;
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private PipelineState _newState;
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private bool _graphicsStateDirty;
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private bool _computeStateDirty;
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|
@ -85,6 +87,9 @@ namespace Ryujinx.Graphics.Vulkan
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private bool _tfEnabled;
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private bool _tfActive;
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private FeedbackLoopAspects _feedbackLoop;
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private bool _passWritesDepthStencil;
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|
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private readonly PipelineColorBlendAttachmentState[] _storedBlend;
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public ulong DrawCount { get; private set; }
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public bool RenderPassActive { get; private set; }
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|
@ -126,7 +131,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
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public void Initialize()
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{
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_descriptorSetUpdater.Initialize();
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_descriptorSetUpdater.Initialize(IsMainPipeline);
|
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|
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QuadsToTrisPattern = new IndexBufferPattern(Gd, 4, 6, 0, new[] { 0, 1, 2, 0, 2, 3 }, 4, false);
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TriFanToTrisPattern = new IndexBufferPattern(Gd, 3, 3, 2, new[] { int.MinValue, -1, 0 }, 1, true);
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|
@ -814,6 +819,8 @@ namespace Ryujinx.Graphics.Vulkan
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_newState.DepthTestEnable = depthTest.TestEnable;
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_newState.DepthWriteEnable = depthTest.WriteEnable;
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_newState.DepthCompareOp = depthTest.Func.Convert();
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|
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UpdatePassDepthStencil();
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SignalStateChange();
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}
|
||||
|
||||
|
@ -1079,6 +1086,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_newState.StencilFrontPassOp = stencilTest.FrontDpPass.Convert();
|
||||
_newState.StencilFrontDepthFailOp = stencilTest.FrontDpFail.Convert();
|
||||
_newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert();
|
||||
|
||||
UpdatePassDepthStencil();
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
|
@ -1426,7 +1435,23 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
if (IsMainPipeline)
|
||||
{
|
||||
FramebufferParams?.ClearBindings();
|
||||
}
|
||||
|
||||
FramebufferParams = new FramebufferParams(Device, colors, depthStencil);
|
||||
|
||||
if (IsMainPipeline)
|
||||
{
|
||||
FramebufferParams.AddBindings();
|
||||
|
||||
_newState.FeedbackLoopAspects = FeedbackLoopAspects.None;
|
||||
_bindingBarriersDirty = true;
|
||||
}
|
||||
|
||||
_passWritesDepthStencil = false;
|
||||
UpdatePassDepthStencil();
|
||||
UpdatePipelineAttachmentFormats();
|
||||
}
|
||||
|
||||
|
@ -1493,11 +1518,82 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
Gd.Barriers.Flush(Cbs, _program, RenderPassActive, _rpHolder, EndRenderPassDelegate);
|
||||
Gd.Barriers.Flush(Cbs, _program, _feedbackLoop != 0, RenderPassActive, _rpHolder, EndRenderPassDelegate);
|
||||
|
||||
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Compute);
|
||||
}
|
||||
|
||||
private bool ChangeFeedbackLoop(FeedbackLoopAspects aspects)
|
||||
{
|
||||
if (_feedbackLoop != aspects)
|
||||
{
|
||||
if (Gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop)
|
||||
{
|
||||
DynamicState.SetFeedbackLoop(aspects);
|
||||
}
|
||||
else
|
||||
{
|
||||
_newState.FeedbackLoopAspects = aspects;
|
||||
}
|
||||
|
||||
_feedbackLoop = aspects;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool UpdateFeedbackLoop()
|
||||
{
|
||||
List<TextureView> hazards = _descriptorSetUpdater.FeedbackLoopHazards;
|
||||
|
||||
if ((hazards?.Count ?? 0) > 0)
|
||||
{
|
||||
FeedbackLoopAspects aspects = 0;
|
||||
|
||||
foreach (TextureView view in hazards)
|
||||
{
|
||||
// May need to enforce feedback loop layout here in the future.
|
||||
// Though technically, it should always work with the general layout.
|
||||
|
||||
if (view.Info.Format.IsDepthOrStencil())
|
||||
{
|
||||
if (_passWritesDepthStencil)
|
||||
{
|
||||
// If depth/stencil isn't written in the pass, it doesn't count as a feedback loop.
|
||||
|
||||
aspects |= FeedbackLoopAspects.Depth;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
aspects |= FeedbackLoopAspects.Color;
|
||||
}
|
||||
}
|
||||
|
||||
return ChangeFeedbackLoop(aspects);
|
||||
}
|
||||
else if (_feedbackLoop != 0)
|
||||
{
|
||||
return ChangeFeedbackLoop(FeedbackLoopAspects.None);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void UpdatePassDepthStencil()
|
||||
{
|
||||
if (!RenderPassActive)
|
||||
{
|
||||
_passWritesDepthStencil = false;
|
||||
}
|
||||
|
||||
// Stencil test being enabled doesn't necessarily mean a write, but it's not critical to check.
|
||||
_passWritesDepthStencil |= (_newState.DepthTestEnable && _newState.DepthWriteEnable) || _newState.StencilTestEnable;
|
||||
}
|
||||
|
||||
private bool RecreateGraphicsPipelineIfNeeded()
|
||||
{
|
||||
if (AutoFlush.ShouldFlushDraw(DrawCount))
|
||||
|
@ -1505,7 +1601,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Gd.FlushAllCommands();
|
||||
}
|
||||
|
||||
DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
|
||||
DynamicState.ReplayIfDirty(Gd, CommandBuffer);
|
||||
|
||||
if (_needsIndexBufferRebind && _indexBufferPattern == null)
|
||||
{
|
||||
|
@ -1539,7 +1635,15 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_vertexBufferUpdater.Commit(Cbs);
|
||||
}
|
||||
|
||||
if (_graphicsStateDirty || Pbp != PipelineBindPoint.Graphics)
|
||||
if (_bindingBarriersDirty)
|
||||
{
|
||||
// Stale barriers may have been activated by switching program. Emit any that are relevant.
|
||||
_descriptorSetUpdater.InsertBindingBarriers(Cbs);
|
||||
|
||||
_bindingBarriersDirty = false;
|
||||
}
|
||||
|
||||
if (UpdateFeedbackLoop() || _graphicsStateDirty || Pbp != PipelineBindPoint.Graphics)
|
||||
{
|
||||
if (!CreatePipeline(PipelineBindPoint.Graphics))
|
||||
{
|
||||
|
@ -1548,17 +1652,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
_graphicsStateDirty = false;
|
||||
Pbp = PipelineBindPoint.Graphics;
|
||||
|
||||
if (_bindingBarriersDirty)
|
||||
{
|
||||
// Stale barriers may have been activated by switching program. Emit any that are relevant.
|
||||
_descriptorSetUpdater.InsertBindingBarriers(Cbs);
|
||||
|
||||
_bindingBarriersDirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
Gd.Barriers.Flush(Cbs, _program, RenderPassActive, _rpHolder, EndRenderPassDelegate);
|
||||
Gd.Barriers.Flush(Cbs, _program, _feedbackLoop != 0, RenderPassActive, _rpHolder, EndRenderPassDelegate);
|
||||
|
||||
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Graphics);
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Silk.NET.Vulkan;
|
||||
using Silk.NET.Vulkan.Extensions.EXT;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
|
@ -21,6 +22,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
private Array4<float> _blendConstants;
|
||||
|
||||
private FeedbackLoopAspects _feedbackLoopAspects;
|
||||
|
||||
public uint ViewportsCount;
|
||||
public Array16<Viewport> Viewports;
|
||||
|
||||
|
@ -32,7 +35,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Scissor = 1 << 2,
|
||||
Stencil = 1 << 3,
|
||||
Viewport = 1 << 4,
|
||||
All = Blend | DepthBias | Scissor | Stencil | Viewport,
|
||||
FeedbackLoop = 1 << 5,
|
||||
All = Blend | DepthBias | Scissor | Stencil | Viewport | FeedbackLoop,
|
||||
}
|
||||
|
||||
private DirtyFlags _dirty;
|
||||
|
@ -99,13 +103,22 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
public void SetFeedbackLoop(FeedbackLoopAspects aspects)
|
||||
{
|
||||
_feedbackLoopAspects = aspects;
|
||||
|
||||
_dirty |= DirtyFlags.FeedbackLoop;
|
||||
}
|
||||
|
||||
public void ForceAllDirty()
|
||||
{
|
||||
_dirty = DirtyFlags.All;
|
||||
}
|
||||
|
||||
public void ReplayIfDirty(Vk api, CommandBuffer commandBuffer)
|
||||
public void ReplayIfDirty(VulkanRenderer gd, CommandBuffer commandBuffer)
|
||||
{
|
||||
Vk api = gd.Api;
|
||||
|
||||
if (_dirty.HasFlag(DirtyFlags.Blend))
|
||||
{
|
||||
RecordBlend(api, commandBuffer);
|
||||
|
@ -131,6 +144,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
RecordViewport(api, commandBuffer);
|
||||
}
|
||||
|
||||
if (_dirty.HasFlag(DirtyFlags.FeedbackLoop) && gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop)
|
||||
{
|
||||
RecordFeedbackLoop(gd.DynamicFeedbackLoopApi, commandBuffer);
|
||||
}
|
||||
|
||||
_dirty = DirtyFlags.None;
|
||||
}
|
||||
|
||||
|
@ -169,5 +187,17 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
api.CmdSetViewport(commandBuffer, 0, ViewportsCount, Viewports.AsSpan());
|
||||
}
|
||||
}
|
||||
|
||||
private readonly void RecordFeedbackLoop(ExtAttachmentFeedbackLoopDynamicState api, CommandBuffer commandBuffer)
|
||||
{
|
||||
ImageAspectFlags aspects = (_feedbackLoopAspects & FeedbackLoopAspects.Color) != 0 ? ImageAspectFlags.ColorBit : 0;
|
||||
|
||||
if ((_feedbackLoopAspects & FeedbackLoopAspects.Depth) != 0)
|
||||
{
|
||||
aspects |= ImageAspectFlags.DepthBit | ImageAspectFlags.StencilBit;
|
||||
}
|
||||
|
||||
api.CmdSetAttachmentFeedbackLoopEnable(commandBuffer, aspects);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,6 +28,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_activeBufferMirrors = new();
|
||||
|
||||
CommandBuffer = (Cbs = gd.CommandBufferPool.Rent()).CommandBuffer;
|
||||
|
||||
IsMainPipeline = true;
|
||||
}
|
||||
|
||||
private void CopyPendingQuery()
|
||||
|
@ -235,7 +237,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (Pipeline != null && Pbp == PipelineBindPoint.Graphics)
|
||||
{
|
||||
DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
|
||||
DynamicState.ReplayIfDirty(Gd, CommandBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
struct PipelineState : IDisposable
|
||||
{
|
||||
private const int RequiredSubgroupSize = 32;
|
||||
private const int MaxDynamicStatesCount = 9;
|
||||
|
||||
public PipelineUid Internal;
|
||||
|
||||
|
@ -299,6 +300,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
|
||||
}
|
||||
|
||||
public FeedbackLoopAspects FeedbackLoopAspects
|
||||
{
|
||||
readonly get => (FeedbackLoopAspects)((Internal.Id8 >> 7) & 0x3);
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFE7F) | (((ulong)value) << 7);
|
||||
}
|
||||
|
||||
public bool HasTessellationControlShader;
|
||||
public NativeArray<PipelineShaderStageCreateInfo> Stages;
|
||||
public PipelineLayout PipelineLayout;
|
||||
|
@ -564,9 +571,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
|
||||
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
|
||||
int dynamicStatesCount = supportsExtDynamicState ? 8 : 7;
|
||||
bool supportsFeedbackLoopDynamicState = gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop;
|
||||
|
||||
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
|
||||
DynamicState* dynamicStates = stackalloc DynamicState[MaxDynamicStatesCount];
|
||||
|
||||
int dynamicStatesCount = 7;
|
||||
|
||||
dynamicStates[0] = DynamicState.Viewport;
|
||||
dynamicStates[1] = DynamicState.Scissor;
|
||||
|
@ -578,7 +587,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (supportsExtDynamicState)
|
||||
{
|
||||
dynamicStates[7] = DynamicState.VertexInputBindingStrideExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.VertexInputBindingStrideExt;
|
||||
}
|
||||
|
||||
if (supportsFeedbackLoopDynamicState)
|
||||
{
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.AttachmentFeedbackLoopEnableExt;
|
||||
}
|
||||
|
||||
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo
|
||||
|
@ -588,9 +602,27 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
PDynamicStates = dynamicStates,
|
||||
};
|
||||
|
||||
PipelineCreateFlags flags = 0;
|
||||
|
||||
if (gd.Capabilities.SupportsAttachmentFeedbackLoop)
|
||||
{
|
||||
FeedbackLoopAspects aspects = FeedbackLoopAspects;
|
||||
|
||||
if ((aspects & FeedbackLoopAspects.Color) != 0)
|
||||
{
|
||||
flags |= PipelineCreateFlags.CreateColorAttachmentFeedbackLoopBitExt;
|
||||
}
|
||||
|
||||
if ((aspects & FeedbackLoopAspects.Depth) != 0)
|
||||
{
|
||||
flags |= PipelineCreateFlags.CreateDepthStencilAttachmentFeedbackLoopBitExt;
|
||||
}
|
||||
}
|
||||
|
||||
var pipelineCreateInfo = new GraphicsPipelineCreateInfo
|
||||
{
|
||||
SType = StructureType.GraphicsPipelineCreateInfo,
|
||||
Flags = flags,
|
||||
StageCount = StagesCount,
|
||||
PStages = Stages.Pointer,
|
||||
PVertexInputState = &vertexInputState,
|
||||
|
|
|
@ -4,6 +4,7 @@ using Silk.NET.Vulkan;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Format = Ryujinx.Graphics.GAL.Format;
|
||||
using VkBuffer = Silk.NET.Vulkan.Buffer;
|
||||
using VkFormat = Silk.NET.Vulkan.Format;
|
||||
|
@ -12,6 +13,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
class TextureStorage : IDisposable
|
||||
{
|
||||
private struct TextureSliceInfo
|
||||
{
|
||||
public int BindCount;
|
||||
}
|
||||
|
||||
private const MemoryPropertyFlags DefaultImageMemoryFlags =
|
||||
MemoryPropertyFlags.DeviceLocalBit;
|
||||
|
||||
|
@ -43,6 +49,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private readonly Image _image;
|
||||
private readonly Auto<DisposableImage> _imageAuto;
|
||||
private readonly Auto<MemoryAllocation> _allocationAuto;
|
||||
private readonly int _depthOrLayers;
|
||||
private Auto<MemoryAllocation> _foreignAllocationAuto;
|
||||
|
||||
private Dictionary<Format, TextureStorage> _aliasedStorages;
|
||||
|
@ -55,6 +62,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private int _viewsCount;
|
||||
private readonly ulong _size;
|
||||
|
||||
private int _bindCount;
|
||||
private readonly TextureSliceInfo[] _slices;
|
||||
|
||||
public VkFormat VkFormat { get; }
|
||||
|
||||
public unsafe TextureStorage(
|
||||
|
@ -73,6 +83,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
var depth = (uint)(info.Target == Target.Texture3D ? info.Depth : 1);
|
||||
|
||||
VkFormat = format;
|
||||
_depthOrLayers = info.GetDepthOrLayers();
|
||||
|
||||
var type = info.Target.Convert();
|
||||
|
||||
|
@ -80,7 +91,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
var sampleCountFlags = ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)info.Samples);
|
||||
|
||||
var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample);
|
||||
var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities);
|
||||
|
||||
var flags = ImageCreateFlags.CreateMutableFormatBit | ImageCreateFlags.CreateExtendedUsageBit;
|
||||
|
||||
|
@ -148,6 +159,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
InitialTransition(ImageLayout.Preinitialized, ImageLayout.General);
|
||||
}
|
||||
|
||||
_slices = new TextureSliceInfo[levels * _depthOrLayers];
|
||||
}
|
||||
|
||||
public TextureStorage CreateAliasedColorForDepthStorageUnsafe(Format format)
|
||||
|
@ -292,7 +305,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
public static ImageUsageFlags GetImageUsage(Format format, Target target, bool supportsMsStorage)
|
||||
public static ImageUsageFlags GetImageUsage(Format format, Target target, in HardwareCapabilities capabilities)
|
||||
{
|
||||
var usage = DefaultUsageFlags;
|
||||
|
||||
|
@ -305,11 +318,19 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
usage |= ImageUsageFlags.ColorAttachmentBit;
|
||||
}
|
||||
|
||||
bool supportsMsStorage = capabilities.SupportsShaderStorageImageMultisample;
|
||||
|
||||
if (format.IsImageCompatible() && (supportsMsStorage || !target.IsMultisample()))
|
||||
{
|
||||
usage |= ImageUsageFlags.StorageBit;
|
||||
}
|
||||
|
||||
if (capabilities.SupportsAttachmentFeedbackLoop &&
|
||||
(usage & (ImageUsageFlags.DepthStencilAttachmentBit | ImageUsageFlags.ColorAttachmentBit)) != 0)
|
||||
{
|
||||
usage |= ImageUsageFlags.AttachmentFeedbackLoopBitExt;
|
||||
}
|
||||
|
||||
return usage;
|
||||
}
|
||||
|
||||
|
@ -510,6 +531,55 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
public void AddBinding(TextureView view)
|
||||
{
|
||||
// Assumes a view only has a first level.
|
||||
|
||||
int index = view.FirstLevel * _depthOrLayers + view.FirstLayer;
|
||||
int layers = view.Layers;
|
||||
|
||||
for (int i = 0; i < layers; i++)
|
||||
{
|
||||
ref TextureSliceInfo info = ref _slices[index++];
|
||||
|
||||
info.BindCount++;
|
||||
}
|
||||
|
||||
_bindCount++;
|
||||
}
|
||||
|
||||
public void ClearBindings()
|
||||
{
|
||||
if (_bindCount != 0)
|
||||
{
|
||||
Array.Clear(_slices, 0, _slices.Length);
|
||||
|
||||
_bindCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool IsBound(TextureView view)
|
||||
{
|
||||
if (_bindCount != 0)
|
||||
{
|
||||
int index = view.FirstLevel * _depthOrLayers + view.FirstLayer;
|
||||
int layers = view.Layers;
|
||||
|
||||
for (int i = 0; i < layers; i++)
|
||||
{
|
||||
ref TextureSliceInfo info = ref _slices[index++];
|
||||
|
||||
if (info.BindCount != 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void IncrementViewsCount()
|
||||
{
|
||||
_viewsCount++;
|
||||
|
|
|
@ -23,6 +23,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private readonly Auto<DisposableImageView> _imageView2dArray;
|
||||
private Dictionary<Format, TextureView> _selfManagedViews;
|
||||
|
||||
private int _hazardUses;
|
||||
|
||||
private readonly TextureCreateInfo _info;
|
||||
|
||||
private HashTableSlim<RenderPassCacheKey, RenderPassHolder> _renderPasses;
|
||||
|
@ -60,7 +62,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
gd.Textures.Add(this);
|
||||
|
||||
var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format);
|
||||
var usage = TextureStorage.GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample);
|
||||
var usage = TextureStorage.GetImageUsage(info.Format, info.Target, gd.Capabilities);
|
||||
var levels = (uint)info.Levels;
|
||||
var layers = (uint)info.GetLayers();
|
||||
|
||||
|
@ -1034,6 +1036,34 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void PrepareForUsage(CommandBufferScoped cbs, PipelineStageFlags flags, List<TextureView> feedbackLoopHazards)
|
||||
{
|
||||
Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, flags);
|
||||
|
||||
if (feedbackLoopHazards != null && Storage.IsBound(this))
|
||||
{
|
||||
feedbackLoopHazards.Add(this);
|
||||
_hazardUses++;
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearUsage(List<TextureView> feedbackLoopHazards)
|
||||
{
|
||||
if (_hazardUses != 0 && feedbackLoopHazards != null)
|
||||
{
|
||||
feedbackLoopHazards.Remove(this);
|
||||
_hazardUses--;
|
||||
}
|
||||
}
|
||||
|
||||
public void DecrementHazardUses()
|
||||
{
|
||||
if (_hazardUses != 0)
|
||||
{
|
||||
_hazardUses--;
|
||||
}
|
||||
}
|
||||
|
||||
public (RenderPassHolder rpHolder, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
|
||||
VulkanRenderer gd,
|
||||
Device device,
|
||||
|
|
|
@ -44,6 +44,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
"VK_EXT_4444_formats",
|
||||
"VK_KHR_8bit_storage",
|
||||
"VK_KHR_maintenance2",
|
||||
"VK_EXT_attachment_feedback_loop_layout",
|
||||
"VK_EXT_attachment_feedback_loop_dynamic_state",
|
||||
};
|
||||
|
||||
private static readonly string[] _requiredExtensions = {
|
||||
|
@ -357,6 +359,28 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
features2.PNext = &supportedFeaturesDepthClipControl;
|
||||
}
|
||||
|
||||
PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT supportedFeaturesAttachmentFeedbackLoopLayout = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesExt,
|
||||
PNext = features2.PNext,
|
||||
};
|
||||
|
||||
if (physicalDevice.IsDeviceExtensionPresent("VK_EXT_attachment_feedback_loop_layout"))
|
||||
{
|
||||
features2.PNext = &supportedFeaturesAttachmentFeedbackLoopLayout;
|
||||
}
|
||||
|
||||
PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT supportedFeaturesDynamicAttachmentFeedbackLoopLayout = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesExt,
|
||||
PNext = features2.PNext,
|
||||
};
|
||||
|
||||
if (physicalDevice.IsDeviceExtensionPresent("VK_EXT_attachment_feedback_loop_dynamic_state"))
|
||||
{
|
||||
features2.PNext = &supportedFeaturesDynamicAttachmentFeedbackLoopLayout;
|
||||
}
|
||||
|
||||
PhysicalDeviceVulkan12Features supportedPhysicalDeviceVulkan12Features = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceVulkan12Features,
|
||||
|
@ -531,6 +555,36 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
pExtendedFeatures = &featuresDepthClipControl;
|
||||
}
|
||||
|
||||
PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT featuresAttachmentFeedbackLoopLayout;
|
||||
|
||||
if (physicalDevice.IsDeviceExtensionPresent("VK_EXT_attachment_feedback_loop_layout") &&
|
||||
supportedFeaturesAttachmentFeedbackLoopLayout.AttachmentFeedbackLoopLayout)
|
||||
{
|
||||
featuresAttachmentFeedbackLoopLayout = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesExt,
|
||||
PNext = pExtendedFeatures,
|
||||
AttachmentFeedbackLoopLayout = true,
|
||||
};
|
||||
|
||||
pExtendedFeatures = &featuresAttachmentFeedbackLoopLayout;
|
||||
}
|
||||
|
||||
PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT featuresDynamicAttachmentFeedbackLoopLayout;
|
||||
|
||||
if (physicalDevice.IsDeviceExtensionPresent("VK_EXT_attachment_feedback_loop_dynamic_state") &&
|
||||
supportedFeaturesDynamicAttachmentFeedbackLoopLayout.AttachmentFeedbackLoopDynamicState)
|
||||
{
|
||||
featuresDynamicAttachmentFeedbackLoopLayout = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesExt,
|
||||
PNext = pExtendedFeatures,
|
||||
AttachmentFeedbackLoopDynamicState = true,
|
||||
};
|
||||
|
||||
pExtendedFeatures = &featuresDynamicAttachmentFeedbackLoopLayout;
|
||||
}
|
||||
|
||||
var enabledExtensions = _requiredExtensions.Union(_desirableExtensions.Intersect(physicalDevice.DeviceExtensions)).ToArray();
|
||||
|
||||
IntPtr* ppEnabledExtensions = stackalloc IntPtr[enabledExtensions.Length];
|
||||
|
|
|
@ -38,6 +38,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
internal KhrPushDescriptor PushDescriptorApi { get; private set; }
|
||||
internal ExtTransformFeedback TransformFeedbackApi { get; private set; }
|
||||
internal KhrDrawIndirectCount DrawIndirectCountApi { get; private set; }
|
||||
internal ExtAttachmentFeedbackLoopDynamicState DynamicFeedbackLoopApi { get; private set; }
|
||||
|
||||
internal uint QueueFamilyIndex { get; private set; }
|
||||
internal Queue Queue { get; private set; }
|
||||
|
@ -149,6 +150,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
DrawIndirectCountApi = drawIndirectCountApi;
|
||||
}
|
||||
|
||||
if (Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtAttachmentFeedbackLoopDynamicState dynamicFeedbackLoopApi))
|
||||
{
|
||||
DynamicFeedbackLoopApi = dynamicFeedbackLoopApi;
|
||||
}
|
||||
|
||||
if (maxQueueCount >= 2)
|
||||
{
|
||||
Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue);
|
||||
|
@ -243,6 +249,16 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
SType = StructureType.PhysicalDeviceDepthClipControlFeaturesExt,
|
||||
};
|
||||
|
||||
PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT featuresAttachmentFeedbackLoop = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesExt,
|
||||
};
|
||||
|
||||
PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT featuresDynamicAttachmentFeedbackLoop = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesExt,
|
||||
};
|
||||
|
||||
PhysicalDevicePortabilitySubsetFeaturesKHR featuresPortabilitySubset = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDevicePortabilitySubsetFeaturesKhr,
|
||||
|
@ -279,6 +295,22 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
features2.PNext = &featuresDepthClipControl;
|
||||
}
|
||||
|
||||
bool supportsAttachmentFeedbackLoop = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_attachment_feedback_loop_layout");
|
||||
|
||||
if (supportsAttachmentFeedbackLoop)
|
||||
{
|
||||
featuresAttachmentFeedbackLoop.PNext = features2.PNext;
|
||||
features2.PNext = &featuresAttachmentFeedbackLoop;
|
||||
}
|
||||
|
||||
bool supportsDynamicAttachmentFeedbackLoop = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_attachment_feedback_loop_dynamic_state");
|
||||
|
||||
if (supportsDynamicAttachmentFeedbackLoop)
|
||||
{
|
||||
featuresDynamicAttachmentFeedbackLoop.PNext = features2.PNext;
|
||||
features2.PNext = &featuresDynamicAttachmentFeedbackLoop;
|
||||
}
|
||||
|
||||
bool usePortability = _physicalDevice.IsDeviceExtensionPresent("VK_KHR_portability_subset");
|
||||
|
||||
if (usePortability)
|
||||
|
@ -401,6 +433,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"),
|
||||
_physicalDevice.IsDeviceExtensionPresent(ExtExternalMemoryHost.ExtensionName),
|
||||
supportsDepthClipControl && featuresDepthClipControl.DepthClipControl,
|
||||
supportsAttachmentFeedbackLoop && featuresAttachmentFeedbackLoop.AttachmentFeedbackLoopLayout,
|
||||
supportsDynamicAttachmentFeedbackLoop && featuresDynamicAttachmentFeedbackLoop.AttachmentFeedbackLoopDynamicState,
|
||||
propertiesSubgroup.SubgroupSize,
|
||||
supportedSampleCounts,
|
||||
portabilityFlags,
|
||||
|
|
|
@ -4,6 +4,7 @@ using Ryujinx.Common.Configuration;
|
|||
using Ryujinx.Common.GraphicsDriver;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.SystemInterop;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.Graphics.Vulkan.MoltenVK;
|
||||
using Ryujinx.Modules;
|
||||
using Ryujinx.SDL2.Common;
|
||||
|
@ -41,9 +42,6 @@ namespace Ryujinx
|
|||
[LibraryImport("user32.dll", SetLastError = true)]
|
||||
public static partial int MessageBoxA(IntPtr hWnd, [MarshalAs(UnmanagedType.LPStr)] string text, [MarshalAs(UnmanagedType.LPStr)] string caption, uint type);
|
||||
|
||||
[LibraryImport("libc", SetLastError = true)]
|
||||
private static partial int setenv([MarshalAs(UnmanagedType.LPStr)] string name, [MarshalAs(UnmanagedType.LPStr)] string value, int overwrite);
|
||||
|
||||
private const uint MbIconWarning = 0x30;
|
||||
|
||||
static Program()
|
||||
|
@ -105,8 +103,7 @@ namespace Ryujinx
|
|||
throw new NotSupportedException("Failed to initialize multi-threading support.");
|
||||
}
|
||||
|
||||
Environment.SetEnvironmentVariable("GDK_BACKEND", "x11");
|
||||
setenv("GDK_BACKEND", "x11", 1);
|
||||
OsUtils.SetEnvironmentVariableNoCaching("GDK_BACKEND", "x11");
|
||||
}
|
||||
|
||||
if (OperatingSystem.IsMacOS())
|
||||
|
@ -125,19 +122,13 @@ namespace Ryujinx
|
|||
resourcesDataDir = baseDirectory;
|
||||
}
|
||||
|
||||
static void SetEnvironmentVariableNoCaching(string key, string value)
|
||||
{
|
||||
int res = setenv(key, value, 1);
|
||||
Debug.Assert(res != -1);
|
||||
}
|
||||
|
||||
// On macOS, GTK3 needs XDG_DATA_DIRS to be set, otherwise it will try searching for "gschemas.compiled" in system directories.
|
||||
SetEnvironmentVariableNoCaching("XDG_DATA_DIRS", Path.Combine(resourcesDataDir, "share"));
|
||||
OsUtils.SetEnvironmentVariableNoCaching("XDG_DATA_DIRS", Path.Combine(resourcesDataDir, "share"));
|
||||
|
||||
// On macOS, GTK3 needs GDK_PIXBUF_MODULE_FILE to be set, otherwise it will try searching for "loaders.cache" in system directories.
|
||||
SetEnvironmentVariableNoCaching("GDK_PIXBUF_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gdk-pixbuf-2.0", "2.10.0", "loaders.cache"));
|
||||
OsUtils.SetEnvironmentVariableNoCaching("GDK_PIXBUF_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gdk-pixbuf-2.0", "2.10.0", "loaders.cache"));
|
||||
|
||||
SetEnvironmentVariableNoCaching("GTK_IM_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gtk-3.0", "3.0.0", "immodules.cache"));
|
||||
OsUtils.SetEnvironmentVariableNoCaching("GTK_IM_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gtk-3.0", "3.0.0", "immodules.cache"));
|
||||
}
|
||||
|
||||
string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
|
||||
|
@ -233,9 +224,9 @@ namespace Ryujinx
|
|||
// Logging system information.
|
||||
PrintSystemInfo();
|
||||
|
||||
// Enable OGL multithreading on the driver, when available.
|
||||
// Enable OGL multithreading on the driver, and some other flags.
|
||||
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
|
||||
DriverUtilities.ToggleOGLThreading(threadingMode == BackendThreading.Off);
|
||||
DriverUtilities.InitDriverConfig(threadingMode == BackendThreading.Off);
|
||||
|
||||
// Initialize Gtk.
|
||||
Application.Init();
|
||||
|
|
|
@ -7,6 +7,7 @@ using Ryujinx.Common.Configuration.Hid;
|
|||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using Ryujinx.Common.GraphicsDriver;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Logging.Targets;
|
||||
using Ryujinx.Common.SystemInterop;
|
||||
|
@ -463,6 +464,8 @@ namespace Ryujinx.Headless.SDL2
|
|||
GraphicsConfig.ShadersDumpPath = option.GraphicsShadersDumpPath;
|
||||
GraphicsConfig.EnableMacroHLE = !option.DisableMacroHLE;
|
||||
|
||||
DriverUtilities.InitDriverConfig(option.BackendThreading == BackendThreading.Off);
|
||||
|
||||
while (true)
|
||||
{
|
||||
LoadApplication(option);
|
||||
|
|
|
@ -117,8 +117,8 @@ namespace Ryujinx.Ava
|
|||
// Logging system information.
|
||||
PrintSystemInfo();
|
||||
|
||||
// Enable OGL multithreading on the driver, when available.
|
||||
DriverUtilities.ToggleOGLThreading(ConfigurationState.Instance.Graphics.BackendThreading == BackendThreading.Off);
|
||||
// Enable OGL multithreading on the driver, and some other flags.
|
||||
DriverUtilities.InitDriverConfig(ConfigurationState.Instance.Graphics.BackendThreading == BackendThreading.Off);
|
||||
|
||||
// Check if keys exists.
|
||||
if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
|
||||
|
|
Loading…
Reference in a new issue