misc: Forgot about ReactiveObject
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This commit is contained in:
Evan Husted 2024-12-29 04:16:08 -06:00
parent f463ea1c5d
commit cbd851d00e
6 changed files with 16 additions and 29 deletions

View file

@ -8,10 +8,10 @@ namespace Ryujinx.Common
public static class StreamExtensions
{
/// <summary>
/// Writes a <see cref="ReadOnlySpan{int}" /> to this stream.
/// Writes an int span to this stream.
///
/// This default implementation converts each buffer value to a stack-allocated
/// byte array, then writes it to the Stream using <cref="System.Stream.Write(byte[])" />.
/// byte array, then writes it to the Stream using <see cref="Stream.Write(ReadOnlySpan{byte})" />.
/// </summary>
/// <param name="stream">The stream to be written to</param>
/// <param name="buffer">The buffer of values to be written</param>

View file

@ -8,20 +8,7 @@ namespace Ryujinx.Common
{
public static class TitleIDs
{
private static string _currentApplication;
public static Optional<string> CurrentApplication
{
get => _currentApplication;
set
{
_currentApplication = value.OrElse(null);
CurrentApplicationChanged?.Invoke(_currentApplication);
}
}
public static event Action<Optional<string>> CurrentApplicationChanged;
public static ReactiveObject<Optional<string>> CurrentApplication { get; set; } = new();
public static GraphicsBackend SelectGraphicsBackend(string titleId, GraphicsBackend currentBackend)
{

View file

@ -39,7 +39,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
using var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true);
Result result = _baseStorage.Get.Read((long)offset, new OutBuffer(region.Memory.Span), (long)size);
if (context.Device.DirtyHacks.HasFlag(DirtyHacks.Xc2MenuSoftlockFix) && TitleIDs.CurrentApplication == Xc2TitleId)
if (context.Device.DirtyHacks.HasFlag(DirtyHacks.Xc2MenuSoftlockFix) && TitleIDs.CurrentApplication.Value == Xc2TitleId)
{
// Add a load-bearing sleep to avoid XC2 softlock
// https://web.archive.org/web/20240728045136/https://github.com/Ryujinx/Ryujinx/issues/2357

View file

@ -61,7 +61,7 @@ namespace Ryujinx.HLE.Loaders.Processes
{
_latestPid = processResult.ProcessId;
TitleIDs.CurrentApplication = processResult.ProgramIdText;
TitleIDs.CurrentApplication.Value = processResult.ProgramIdText;
return true;
}
@ -90,7 +90,7 @@ namespace Ryujinx.HLE.Loaders.Processes
{
_latestPid = processResult.ProcessId;
TitleIDs.CurrentApplication = processResult.ProgramIdText;
TitleIDs.CurrentApplication.Value = processResult.ProgramIdText;
return true;
}
@ -120,7 +120,7 @@ namespace Ryujinx.HLE.Loaders.Processes
{
_latestPid = processResult.ProcessId;
TitleIDs.CurrentApplication = processResult.ProgramIdText;
TitleIDs.CurrentApplication.Value = processResult.ProgramIdText;
}
return true;
@ -140,7 +140,7 @@ namespace Ryujinx.HLE.Loaders.Processes
{
_latestPid = processResult.ProcessId;
TitleIDs.CurrentApplication = processResult.ProgramIdText;
TitleIDs.CurrentApplication.Value = processResult.ProgramIdText;
return true;
}
@ -193,17 +193,17 @@ namespace Ryujinx.HLE.Loaders.Processes
if (nacpData.Value.PresenceGroupId != 0)
{
programId = nacpData.Value.PresenceGroupId;
TitleIDs.CurrentApplication = programId.ToString("X16");
TitleIDs.CurrentApplication.Value = programId.ToString("X16");
}
else if (nacpData.Value.SaveDataOwnerId != 0)
{
programId = nacpData.Value.SaveDataOwnerId;
TitleIDs.CurrentApplication = programId.ToString("X16");
TitleIDs.CurrentApplication.Value = programId.ToString("X16");
}
else if (nacpData.Value.AddOnContentBaseId != 0)
{
programId = nacpData.Value.AddOnContentBaseId - 0x1000;
TitleIDs.CurrentApplication = programId.ToString("X16");
TitleIDs.CurrentApplication.Value = programId.ToString("X16");
}
}

View file

@ -151,7 +151,7 @@ namespace Ryujinx.HLE
FileSystem.Dispose();
Memory.Dispose();
TitleIDs.CurrentApplication = null;
TitleIDs.CurrentApplication.Value = null;
Shared = null;
}
}

View file

@ -45,13 +45,13 @@ namespace Ryujinx.UI.Common
};
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
TitleIDs.CurrentApplicationChanged += titleId =>
TitleIDs.CurrentApplication.Event += (_, e) =>
{
if (titleId)
if (e.NewValue)
SwitchToPlayingState(
ApplicationLibrary.LoadAndSaveMetaData(titleId),
ApplicationLibrary.LoadAndSaveMetaData(e.NewValue),
Switch.Shared.Processes.ActiveApplication
);
);
else
SwitchToMainState();
};